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Newbie question - using C

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  • A aethelnorn

    Hi there, I am evaluating Qt for a project. I already have the model code written in C and can invoke it under swift (MacOS, iOS) and Java (android through JNI). Can I import this code into a Qt project and use Qt as a cross platform GUI to invoke the code (instead of using swift/java/whatever)?

    I am sure that this hs been answered/done so a pointer to an existing resource/answer/document would be welcome. I tried including my source and headers but some(or all) did not seem to be recognised.

    Aethelnorn

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by
    #3

    @aethelnorn

    I tried including my source and headers but some(or all) did not seem to be recognised.

    It should be as @mrjj says. But you may have to show us what you tried/what you mean by "did not seem to be recognised".

    1 Reply Last reply
    1
    • A Offline
      A Offline
      aethelnorn
      wrote on last edited by
      #4

      Ok thanks both... sorry for the slow reply but I have only just seen this (I was expecting the forum to email me when a reply came in. Must have done something wrong).

      Not at my home 'puter at present but this is what I did:

      1. create/use example project analogue clock
      2. show that I could run it desktop, iOS simulator, android simulator.
      3. use 'add directory' to add my c files to the source tree, same to add my h files to the header tree. I did not attempt to call any of my C from Qt.
      4. Compile now fails with '.jinclude.h' not found in one of my C source files. (jinclude.h is just one of many includes in my C code) - And I checked, it really is there.

      So guess that it could be the need to include the 'extern "C"' thing, but as none of the CPP code references the C code is this really the cause? It is a long time since I coded CPP and C for real (apart from this latest endeavour) so my skills are very rusty. I am assuming that I am making a very obvious mistake due to being new to QT or rusty with C/CPP.

      • Aethelnorn
      mrjjM 1 Reply Last reply
      0
      • A aethelnorn

        Ok thanks both... sorry for the slow reply but I have only just seen this (I was expecting the forum to email me when a reply came in. Must have done something wrong).

        Not at my home 'puter at present but this is what I did:

        1. create/use example project analogue clock
        2. show that I could run it desktop, iOS simulator, android simulator.
        3. use 'add directory' to add my c files to the source tree, same to add my h files to the header tree. I did not attempt to call any of my C from Qt.
        4. Compile now fails with '.jinclude.h' not found in one of my C source files. (jinclude.h is just one of many includes in my C code) - And I checked, it really is there.

        So guess that it could be the need to include the 'extern "C"' thing, but as none of the CPP code references the C code is this really the cause? It is a long time since I coded CPP and C for real (apart from this latest endeavour) so my skills are very rusty. I am assuming that I am making a very obvious mistake due to being new to QT or rusty with C/CPP.

        • Aethelnorn
        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #5

        @aethelnorn
        the c files and its h are in same folder as the qt pro file ?
        else you might need to add the .h files to
        HEADERS
        for it to see them.

        A 1 Reply Last reply
        0
        • mrjjM mrjj

          @aethelnorn
          the c files and its h are in same folder as the qt pro file ?
          else you might need to add the .h files to
          HEADERS
          for it to see them.

          A Offline
          A Offline
          aethelnorn
          wrote on last edited by
          #6

          @mrjj No. I think I added the files as external directory references - I could not drag the files from the finder (MacOS) to the Qt IDE, and found the right-click menu option to add files in external folder. [I would remove these if I could, but the only way seems to be individually :-(. ]] The files appear in the source tree in QT under the directory structure that I added.

          mrjjM 1 Reply Last reply
          0
          • A aethelnorn

            @mrjj No. I think I added the files as external directory references - I could not drag the files from the finder (MacOS) to the Qt IDE, and found the right-click menu option to add files in external folder. [I would remove these if I could, but the only way seems to be individually :-(. ]] The files appear in the source tree in QT under the directory structure that I added.

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #7

            @aethelnorn
            ok if you includes are not like
            "folder/filename.h"
            you need to use the HEADERS to tell where to look.

            1 Reply Last reply
            1
            • A Offline
              A Offline
              aethelnorn
              wrote on last edited by
              #8

              OK, thnks, that sounds about right. This is what I have:
              alt text

              the errors include:

              /Users/phill/dev/SmugglerMac/SmugglerMac/core/smuggler/smugbase.h:14: error: 'jinclude.h' file not found
              #include "jinclude.h"
              ^~~~~~~~~~~~

              I am happy to remove the files from the tree (if I knew how) and add them directly to the project, but I am also happy for them to stay where they are too.

              Where do I set HEADERS?

              mrjjM 1 Reply Last reply
              0
              • A aethelnorn

                OK, thnks, that sounds about right. This is what I have:
                alt text

                the errors include:

                /Users/phill/dev/SmugglerMac/SmugglerMac/core/smuggler/smugbase.h:14: error: 'jinclude.h' file not found
                #include "jinclude.h"
                ^~~~~~~~~~~~

                I am happy to remove the files from the tree (if I knew how) and add them directly to the project, but I am also happy for them to stay where they are too.

                Where do I set HEADERS?

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #9

                @aethelnorn
                Hi
                In that case
                http://doc.qt.io/qt-5/qmake-variable-reference.html#headers
                INCLUDEPATH
                is the one you are after.
                You add it to the .pro file.
                Make sure to run qmake in menu after.
                you can use absolute paths or relatives.

                1 Reply Last reply
                1
                • A Offline
                  A Offline
                  aethelnorn
                  wrote on last edited by
                  #10

                  Thanks, that helps some.

                  That .pro file is the centre of things isnt it?. I can add and remove files in there manually? As long as I run QMake after?

                  I added:

                  INCLUDEPATH = ../../../../../SmugglerMac/SmugglerMac/core/libjpeg ../../../../../SmugglerMac/SmugglerMac/core/smuggler/aes ../../../../../SmugglerMac/SmugglerMac/core/smuggler

                  and now get :

                  -1: error: symbol(s) not found for architecture x86_64
                  :-1: error: linker command failed with exit code 1 (use -v to see invocation)

                  I am building desktop Qt 5.12.0 clang 64bit

                  should I have appended to the existing INCLUDEPATH somehow rather than declaring it as I did?

                  mrjjM 1 Reply Last reply
                  0
                  • A aethelnorn

                    Thanks, that helps some.

                    That .pro file is the centre of things isnt it?. I can add and remove files in there manually? As long as I run QMake after?

                    I added:

                    INCLUDEPATH = ../../../../../SmugglerMac/SmugglerMac/core/libjpeg ../../../../../SmugglerMac/SmugglerMac/core/smuggler/aes ../../../../../SmugglerMac/SmugglerMac/core/smuggler

                    and now get :

                    -1: error: symbol(s) not found for architecture x86_64
                    :-1: error: linker command failed with exit code 1 (use -v to see invocation)

                    I am building desktop Qt 5.12.0 clang 64bit

                    should I have appended to the existing INCLUDEPATH somehow rather than declaring it as I did?

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by mrjj
                    #11

                    @aethelnorn
                    Hi
                    Yes you can edit .pro file manually all you want. Its the project file and
                    defines how to build a project.
                    if you have an existing INCLUDEPATH
                    then please do
                    INCLUDEPATH += ../xxxxxx
                    so you dont override the already set values.

                    A 1 Reply Last reply
                    3
                    • mrjjM mrjj

                      @aethelnorn
                      Hi
                      Yes you can edit .pro file manually all you want. Its the project file and
                      defines how to build a project.
                      if you have an existing INCLUDEPATH
                      then please do
                      INCLUDEPATH += ../xxxxxx
                      so you dont override the already set values.

                      A Offline
                      A Offline
                      aethelnorn
                      wrote on last edited by
                      #12

                      @mrjj I tried the += but it made no difference.

                      I deleted all my 'extra' files from .pro, and it all compiles and runs again.

                      So something in my C files is interfering with the make to give the linker error. That is me flummoxed, as most of the files are open source and so I do not want to modify them (even if I did understand them). It would be a shame if the project failed at this point, because I am impressed with what I have seen of Qt so far.

                      The only thing that I can imagine is that one of the component projects is jpeg-9c which had a qmake system of its own, and may have generated some of the header files in a way that confuses qmake in Qt? I can drop the exact same set of files into XCode swift project and they compile a treat (iOS or MacOS). I have also compiled them inside android studio and accessed them through JNI.

                      mrjjM 1 Reply Last reply
                      0
                      • A aethelnorn

                        @mrjj I tried the += but it made no difference.

                        I deleted all my 'extra' files from .pro, and it all compiles and runs again.

                        So something in my C files is interfering with the make to give the linker error. That is me flummoxed, as most of the files are open source and so I do not want to modify them (even if I did understand them). It would be a shame if the project failed at this point, because I am impressed with what I have seen of Qt so far.

                        The only thing that I can imagine is that one of the component projects is jpeg-9c which had a qmake system of its own, and may have generated some of the header files in a way that confuses qmake in Qt? I can drop the exact same set of files into XCode swift project and they compile a treat (iOS or MacOS). I have also compiled them inside android studio and accessed them through JNI.

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by mrjj
                        #13

                        @aethelnorn
                        well did you include more than .h and .c files ?
                        Like dylib file or someting like that ?
                        If all the c files compiles its a good sign.

                        A 1 Reply Last reply
                        0
                        • mrjjM mrjj

                          @aethelnorn
                          well did you include more than .h and .c files ?
                          Like dylib file or someting like that ?
                          If all the c files compiles its a good sign.

                          A Offline
                          A Offline
                          aethelnorn
                          wrote on last edited by
                          #14

                          @mrjj Nothing but .c and .h added, I used grep and none of the files contained the text "x86_64"

                          mrjjM 1 Reply Last reply
                          0
                          • A aethelnorn

                            @mrjj Nothing but .c and .h added, I used grep and none of the files contained the text "x86_64"

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #15

                            @aethelnorn
                            Ok, can you check the output pane to find out what exactly fails ?
                            like here
                            https://stackoverflow.com/questions/18973042/symbols-not-found-for-architecture-x86-64-on-qtcreator-project

                            1 Reply Last reply
                            2
                            • A Offline
                              A Offline
                              aethelnorn
                              wrote on last edited by
                              #16

                              @mrjj But yes, compile is a big step forward.

                              I have looked at the stackOverflow article, and I think you are onto something there a symbol (an array) is not being found. However the array is #defined to something else (in a #ifdef and I do not know if that evaluates true at that point). Lots of other breaks in that file which makes me surprised that it compiles. Maybe the compile fails do not prevent linking as here are lots of platform-alternates here.

                              jpeg-9c has a lot of macros etc to allow multiplatform and it looks as if the Qt build system is choking on them. So am I to be honest - too many levels of indirection spread across too many files.

                              I need to break off for now, but I will be back tomorrow after a rest. Maybe I will gain some more clarity with a new look in the morning. Thanks for your help so far - it is much appreciated.

                              mrjjM aha_1980A 2 Replies Last reply
                              1
                              • A aethelnorn

                                @mrjj But yes, compile is a big step forward.

                                I have looked at the stackOverflow article, and I think you are onto something there a symbol (an array) is not being found. However the array is #defined to something else (in a #ifdef and I do not know if that evaluates true at that point). Lots of other breaks in that file which makes me surprised that it compiles. Maybe the compile fails do not prevent linking as here are lots of platform-alternates here.

                                jpeg-9c has a lot of macros etc to allow multiplatform and it looks as if the Qt build system is choking on them. So am I to be honest - too many levels of indirection spread across too many files.

                                I need to break off for now, but I will be back tomorrow after a rest. Maybe I will gain some more clarity with a new look in the morning. Thanks for your help so far - it is much appreciated.

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #17

                                @aethelnorn
                                the c code might have some
                                ifdef
                                ..code..
                                endif
                                that should be defined for it to link.
                                Note that Creator should show if a define is enabled

                                alt text

                                A 1 Reply Last reply
                                3
                                • A aethelnorn

                                  @mrjj But yes, compile is a big step forward.

                                  I have looked at the stackOverflow article, and I think you are onto something there a symbol (an array) is not being found. However the array is #defined to something else (in a #ifdef and I do not know if that evaluates true at that point). Lots of other breaks in that file which makes me surprised that it compiles. Maybe the compile fails do not prevent linking as here are lots of platform-alternates here.

                                  jpeg-9c has a lot of macros etc to allow multiplatform and it looks as if the Qt build system is choking on them. So am I to be honest - too many levels of indirection spread across too many files.

                                  I need to break off for now, but I will be back tomorrow after a rest. Maybe I will gain some more clarity with a new look in the morning. Thanks for your help so far - it is much appreciated.

                                  aha_1980A Offline
                                  aha_1980A Offline
                                  aha_1980
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #18

                                  @aethelnorn while it in principle possible to compile everything with qmake, the question arises if the external libs should be build with their 'native' buildsystem and just be linked into your project.

                                  At least thats the way most projects handle it, an thats also cleanest regarding licenses (GPL e.g.)

                                  Qt has to stay free or it will die.

                                  A 1 Reply Last reply
                                  3
                                  • mrjjM mrjj

                                    @aethelnorn
                                    the c code might have some
                                    ifdef
                                    ..code..
                                    endif
                                    that should be defined for it to link.
                                    Note that Creator should show if a define is enabled

                                    alt text

                                    A Offline
                                    A Offline
                                    aethelnorn
                                    wrote on last edited by
                                    #19

                                    @mrjj That is a handy tip - it is 20 years since I coded C/C++ I have been spoiled by Java. Any help from the tools is more than welcome.

                                    1 Reply Last reply
                                    0
                                    • aha_1980A aha_1980

                                      @aethelnorn while it in principle possible to compile everything with qmake, the question arises if the external libs should be build with their 'native' buildsystem and just be linked into your project.

                                      At least thats the way most projects handle it, an thats also cleanest regarding licenses (GPL e.g.)

                                      A Offline
                                      A Offline
                                      aethelnorn
                                      wrote on last edited by
                                      #20

                                      @aha_1980 I can see where you are coming from, but to compile the library first I have to install and understand all the cross-platform compiling technology. This is not something that attracts me. I was hoping that I could delegate that work to Qt. If I need to precompile the libraries then I have two projects (Qt and cross compile system) instead of one. That is very little improvement over my current solution (Xcode & Android projects) and requires extra learning.

                                      If I can convert an automake project into a Qt project that might help - jpeg-9c is set up for automake. Two Qt projects would be an attractive solution. As this is a private project I will need to wait until this evening to give it some more time.

                                      As for licensing, both the open source projects I use are very permissive, and the resultant code when finished will be open-sourced (GPL3 most likely if Qt is part of the solution).

                                      aha_1980A 1 Reply Last reply
                                      0
                                      • A aethelnorn

                                        @aha_1980 I can see where you are coming from, but to compile the library first I have to install and understand all the cross-platform compiling technology. This is not something that attracts me. I was hoping that I could delegate that work to Qt. If I need to precompile the libraries then I have two projects (Qt and cross compile system) instead of one. That is very little improvement over my current solution (Xcode & Android projects) and requires extra learning.

                                        If I can convert an automake project into a Qt project that might help - jpeg-9c is set up for automake. Two Qt projects would be an attractive solution. As this is a private project I will need to wait until this evening to give it some more time.

                                        As for licensing, both the open source projects I use are very permissive, and the resultant code when finished will be open-sourced (GPL3 most likely if Qt is part of the solution).

                                        aha_1980A Offline
                                        aha_1980A Offline
                                        aha_1980
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #21

                                        @aethelnorn said in Newbie question - using C:

                                        If I can convert an automake project into a Qt project that might help - jpeg-9c is set up for automake

                                        Yes, you can do that - I did the same with net-snmp some weeks ago. I have to say it took me 1-2 days to do so, because I throw away automake and therefore had to do all the platform decisions to set defines and compile/exclude C files myself. Advantage is now, that I can cross-compile for ARM immediately - it seems you aim for the same.

                                        I would really recommend you to separate these libraries from your own project, i.e. create separate .pro files for them.

                                        Afterwards you can glue all together with a top-level SUBDIRs pro file.

                                        Regards

                                        Qt has to stay free or it will die.

                                        A 1 Reply Last reply
                                        3
                                        • aha_1980A aha_1980

                                          @aethelnorn said in Newbie question - using C:

                                          If I can convert an automake project into a Qt project that might help - jpeg-9c is set up for automake

                                          Yes, you can do that - I did the same with net-snmp some weeks ago. I have to say it took me 1-2 days to do so, because I throw away automake and therefore had to do all the platform decisions to set defines and compile/exclude C files myself. Advantage is now, that I can cross-compile for ARM immediately - it seems you aim for the same.

                                          I would really recommend you to separate these libraries from your own project, i.e. create separate .pro files for them.

                                          Afterwards you can glue all together with a top-level SUBDIRs pro file.

                                          Regards

                                          A Offline
                                          A Offline
                                          aethelnorn
                                          wrote on last edited by
                                          #22

                                          @aha_1980 That sounds like a very promising approach. Where would I find some literature on how to convert an automake project into a .pro project. Assume my skill level is 'inexperienced'. The jpeg-9c library needs to be converted. The TinyAES library is just one C and one H file, so is likely not worth converting.

                                          aha_1980A 1 Reply Last reply
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