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problems creating static Qt (was "5.10.1 broke one of my builds")

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  • SGaistS SGaist

    The install prefix, basically the folder where make install will put stuff in.

    JKSHJ Offline
    JKSHJ Offline
    JKSH
    Moderators
    wrote on last edited by
    #9

    @SGaist said in 5.10.1 broke one of my builds:

    The install prefix, basically the folder where make install will put stuff in.

    To add to @SGaist's explanation, -prefix is one of the options for configuring your Qt build: http://doc.qt.io/qt-5/configure-options.html

    Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

    1 Reply Last reply
    2
    • mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by mzimmers
      #10

      So, I'm back at this. I tried to build a static version of 5.9.4 just to see if that would work, and during configure, I get lots and lot of errors due to a missing OpenGL header file (GLES2/gl2.h). I've never worked with OpenGL directly, so I know very little about it, but in doing a bit of searching, it appears quite tedious to install and configure.

      I'm assuming that Qt requires OpenGL for something, so merely removing it from the configure command probably isn't an option. Can someone recommend a better course of action?

      Thanks...

      EDIT: here's the configure command from the script (with a couple changes from me):

          cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
              -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype desktop -no-openssl `
              -opensource -confirm-license `
              -make libs -nomake tools -nomake examples -nomake tests"
      

      When I removed the -opengl option, I get a message warning me that using OpenGL ES 2.0 on Windows without ANGLE will most likely cause the build to fail.

      1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #11

        What compiler are you using ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        1 Reply Last reply
        0
        • mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by mzimmers
          #12

          Mingw530_32.

          EDIT: Additional information, from http://doc.qt.io/qt-5/windows-requirements.html#graphics-drivers:

          Dynamically Loading Graphics Drivers
          
          In addition to the build time configuration, Qt supports choosing and loading the OpenGL implementation at runtime. To use this mode, pass -opengl dynamic to the configure script.
          
          configure -opengl dynamic
          
          Note: As of Qt 5.5 this is the configuration used by the official, pre-built binary packages of Qt. It is strongly recommended to use it also in custom builds, especially for Qt binaries that are deployed alongside applications.
          

          If I'm reading this correctly, this wouldn't be a good option for a static build, would it?

          1 Reply Last reply
          0
          • mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #13

            OK, I have another update on this. I think that the whole issue with OpenGL may be due to either a bug in the configure program, or due to me leaving some file behind that I should have deleted between build attempts.

            I noticed that this command:

                cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                    -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                    -opensource -confirm-license `
                    -make libs -nomake tools -nomake examples -nomake tests"
            

            (note the presence of the -opengl option)

            Produced the error I mentioned above, along with an advisement to specify "-opengl desktop." On a hunch, after I ran this configure command, I ran configure again with only the "-opengl desktop" option, then ran make and make install. Both appear to have run successfully.

            The configure utility is a total black box to me, so I can't even speculate on why this might be happening. My next step is to see if this version of Qt looks good (and shows up) in Creator, then I'll do the same thing for 5.10.1 and compare results.

            1 Reply Last reply
            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #14

              Before 5.5 you had to choose whether you would be using the "full desktop OpenGL" backend or ANGLE which sits on top of OpenGL ES2. Since then Qt has a dynamic backend selector which adapts to what is available on the machine your application is run on.

              You can still do a hard selection if your application requires desktop OpenGL.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              1
              • mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #15

                That makes sense, but it seems that the configure command was ignoring my "-opengl desktop" option when it was part of this command:

                    cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                        -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                        -opensource -confirm-license `
                        -make libs -nomake tools -nomake examples -nomake tests"
                

                It was only when I re-ran configure with only the -opengl option, that it appeared to work. But, I just discovered that doing so failed to re-use my -prefix command, so it installed into /usr/local (on a Windows system). So, I'm running it again, using the "-redo" option.

                I wonder if the -opengl option is incompatible with one of the other options in that long command line...

                1 Reply Last reply
                0
                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #16

                  The options looks correct.

                  However, what you should do is re-run from a clean state. Changing the OpenGL option is typically something that modifies the build setup.

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                  1 Reply Last reply
                  2
                  • mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by
                    #17

                    So, what exactly does it mean to "re-run from a clean slate?" What all do I have to delete or uninstall? The target directory was empty when I did this the first time.

                    JKSHJ 1 Reply Last reply
                    0
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #18

                      It means that if you are using an out of source build, then delete folder in which you called configure. Otherwise, you have to cleanup the sources before calling configure again.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      1 Reply Last reply
                      4
                      • mzimmersM mzimmers

                        So, what exactly does it mean to "re-run from a clean slate?" What all do I have to delete or uninstall? The target directory was empty when I did this the first time.

                        JKSHJ Offline
                        JKSHJ Offline
                        JKSH
                        Moderators
                        wrote on last edited by
                        #19

                        @mzimmers said in 5.10.1 broke one of my builds:

                        So, what exactly does it mean to "re-run from a clean slate?" What all do I have to delete or uninstall?

                        Delete all the files that were not part of the source code package. These are created the moment configure.bat starts running.

                        Out-of-source builds, as mentioned by @SGaist, are the easiest to clean: You just delete the entire build folder.

                        If you didn't use an out-of-source build but you did get the code via git, run this from the same folder as configure.bat to preserve your source files but remove all other files:

                        > git clean -dfx
                        > git submodule foreach "git clean -dfx"

                        The target directory was empty when I did this the first time.

                        The configuration files are created in your build directory, not your target (PREFIX) directory.

                        P.S. Using -opengl desktop means that your end-user needs OpenGL drivers provided by their graphics card vendor to run apps built with Qt Quick. The drivers provided by Windows itself are too old.

                        Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                        1 Reply Last reply
                        3
                        • mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by
                          #20

                          Thanks, JKSH - I need static builds for delivering utility programs to customers. Your last paragraph suggests that opengl desktop probably isn't a good idea for me, then. What is the best approach for producing static builds?

                          JKSHJ 1 Reply Last reply
                          0
                          • mzimmersM mzimmers

                            Thanks, JKSH - I need static builds for delivering utility programs to customers. Your last paragraph suggests that opengl desktop probably isn't a good idea for me, then. What is the best approach for producing static builds?

                            JKSHJ Offline
                            JKSHJ Offline
                            JKSH
                            Moderators
                            wrote on last edited by
                            #21

                            @mzimmers said in 5.10.1 broke one of my builds:

                            Thanks, JKSH - I need static builds for delivering utility programs to customers. Your last paragraph suggests that opengl desktop probably isn't a good idea for me, then. What is the best approach for producing static builds?

                            Hi @mzimmers, I'm afraid I don't have much experience with static builds of Qt -- I only use dynamic linking.

                            Which GUI technologies do your programs use? If it's Qt Widgets or the Graphics View Framework, then the OpenGL setting won't matter because those technologies don't use OpenGL.

                            Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                            1 Reply Last reply
                            0
                            • mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #22

                              I use mainly widgets, so I guess this doesn't matter too much, but I'd like to get to the bottom of the problem.

                              This is my configure command:

                                  cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                                      -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                                      -opensource -confirm-license `
                                      -make libs -nomake tools -nomake examples -nomake tests"
                              

                              Here are some extracts of the output from the static build script. I get the same results when building 5.9.4 or 5.10.1. (These were clean builds; I deleted the source directories and let the script re-extract.)

                              Running configuration tests...
                              Checking for valid makespec... yes
                              Checking for alloca() in alloca.h... no
                              Checking for alloca() in malloc.h... yes
                              Checking for target architecture... i386
                              Checking for SSE2 instructions... yes
                              Checking for SSE3 instructions... yes
                              Checking for SSSE3 instructions... yes
                              Checking for SSE4.1 instructions... yes
                              Checking for SSE4.2 instructions... yes
                              Checking for AVX instructions... yes
                              Checking for AVX2 instructions... yes
                              Checking for AVX512 F instructions... yes
                              Checking for AVX512 BW instructions... yes
                              Checking for AVX512 CD instructions... yes
                              Checking for AVX512 DQ instructions... yes
                              Checking for AVX512 ER instructions... yes
                              Checking for AVX512 IFMA instructions... yes
                              Checking for AVX512 PF instructions... yes
                              Checking for AVX512 VBMI instructions... yes
                              Checking for AVX512 VL instructions... yes
                              Checking for C++14 support... yes
                              Checking for C++1z support... yes
                              Checking for D-Bus >= 1.2... no
                              Checking for F16C instructions... yes
                              Checking for D-Bus >= 1.2 (host)... yes
                              Checking for IncrediBuild... no
                              Checking for udev... no
                              Checking for -Og support... yes
                              Checking for POSIX fallocate()... no
                              Checking for precompiled header support... yes
                              Checking for STL compatibility... yes
                              Checking for zlib... yes
                              Checking for eventfd... no
                              Checking for inotify... no
                              Checking for slog2... no
                              Checking for 64 bit atomics... yes
                              Checking for DoubleConversion... no
                              Checking for PCRE2... no
                              Checking for O_CLOEXEC... no
                              Checking for working std::atomic for function pointers... yes
                              Checking for getaddrinfo()... yes
                              Checking for getifaddrs()... no
                              Checking for IPv6 ifname... no
                              Checking for OpenSSL Headers... no
                              Checking for XCB >= 1.5 (core)... no
                              Checking for DirectX SDK... no
                              Checking for Direct 2D... no
                              Checking for DirectWrite... yes
                              Checking for DirectWrite 2... no
                              Checking for EGL... no
                              Checking for evdev... no
                              Checking for GBM... no
                              Checking for KMS... no
                              Checking for LinuxFB... no
                              Checking for mtdev... no
                              Checking for OpenGL ES 2.0... no
                              Checking for OpenVG... no
                              Checking for default QPA platform... windows
                              Checking for libjpeg... no
                              Checking for libpng... no
                              Checking for tslib... no
                              Checking for xkbcommon... no
                              Checking for XLib... no
                              Checking for uxtheme.h... yes
                              Checking for CUPS... no
                              Checking for DB2 (IBM)... no
                              Checking for InterBase... no
                              Checking for MySQL... no
                              Checking for OCI (Oracle)... no
                              Checking for ODBC... yes
                              Checking for PostgreSQL... no
                              Checking for SQLite (version 2)... no
                              Checking for TDS (Sybase)... no
                              Checking for Direct3D 12... no
                              Checking for SDL2... no
                              Checking for Assimp... no
                              Checking for Autodesk FBX... no
                              Checking for Wayland EGL library... no
                              Checking for BlueZ... no
                              Checking for sensorfw... no
                              Checking for Gypsy... no
                              Checking for WinRT Geolocation API... no
                              Checking for DirectShow... yes
                              Checking for evr.h... yes
                              Checking for Vivante GPU... no
                              Checking for GStreamer 1.0... no
                              Checking for GStreamer 0.10... no
                              Checking for OpenAL... no
                              Checking for libresourceqt5... no
                              Checking for Windows Audio Services... no
                              Checking for WMF... no
                              Checking for wmsdk.h... no
                              Checking for WShellItem... yes
                              Checking for embedded... no
                              Checking for Python 2... C:/Qt/Tools/mingw530_32/opt/bin/python2.exe
                              Checking for system ninja... no
                              Done running configuration tests.
                              
                              Configure summary:
                              
                              Build type: win32-g++ (i386, CPU features: <none>)
                              Configuration: sse2 sse3 ssse3 sse4_1 sse4_2 avx avx2 avx512f avx512bw avx512cd avx512dq avx512er avx512ifma avx
                              nt dbus no-pkg-config release_tools static stl
                              Build options:
                                Mode ................................... debug and release; default link: debug; optimized tools
                                Optimize debug build ................... yes
                                Optimize release build for size ........ no
                                Building shared libraries .............. no
                                Using C++ standard ..................... C++1z
                                Using gold linker ...................... no
                                Using precompiled headers .............. yes
                                Using LTCG ............................. no
                                Target compiler supports:
                                  SSE .................................. SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
                                  AVX .................................. AVX AVX2 F16C
                                  AVX512 ............................... F ER CD PF DQ BW VL IFMA VBMI
                                Build parts ............................ libs examples tools
                                App store compliance ................... no
                              .
                              .
                              .
                                Qt Gui ................................. yes
                              .
                              .
                              .
                              Qt Gui:
                                Accessibility .......................... yes
                                FreeType ............................... yes
                                  Using system FreeType ................ no
                                HarfBuzz ............................... yes
                                  Using system HarfBuzz ................ no
                                Fontconfig ............................. no
                                Image formats:
                                  GIF .................................. yes
                                  ICO .................................. yes
                                  JPEG ................................. yes
                                    Using system libjpeg ............... no
                                  PNG .................................. yes
                                    Using system libpng ................ no
                                EGL .................................... no
                                OpenVG ................................. no
                                OpenGL:
                                  ANGLE ................................ no
                                  Desktop OpenGL ....................... no
                                  Dynamic OpenGL ....................... no
                                  OpenGL ES 2.0 ........................ yes
                                  OpenGL ES 3.0 ........................ no
                                  OpenGL ES 3.1 ........................ no
                                Session Management ..................... yes
                              .
                              .
                              .
                              Note: No wayland-egl support detected. Cross-toolkit compatibility disabled.
                              
                              WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
                              The build will most likely fail.
                              Specify -opengl desktop to use regular OpenGL.
                              

                              Any suggestions?

                              Thanks...

                              kshegunovK 1 Reply Last reply
                              0
                              • mzimmersM mzimmers

                                I use mainly widgets, so I guess this doesn't matter too much, but I'd like to get to the bottom of the problem.

                                This is my configure command:

                                    cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                                        -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                                        -opensource -confirm-license `
                                        -make libs -nomake tools -nomake examples -nomake tests"
                                

                                Here are some extracts of the output from the static build script. I get the same results when building 5.9.4 or 5.10.1. (These were clean builds; I deleted the source directories and let the script re-extract.)

                                Running configuration tests...
                                Checking for valid makespec... yes
                                Checking for alloca() in alloca.h... no
                                Checking for alloca() in malloc.h... yes
                                Checking for target architecture... i386
                                Checking for SSE2 instructions... yes
                                Checking for SSE3 instructions... yes
                                Checking for SSSE3 instructions... yes
                                Checking for SSE4.1 instructions... yes
                                Checking for SSE4.2 instructions... yes
                                Checking for AVX instructions... yes
                                Checking for AVX2 instructions... yes
                                Checking for AVX512 F instructions... yes
                                Checking for AVX512 BW instructions... yes
                                Checking for AVX512 CD instructions... yes
                                Checking for AVX512 DQ instructions... yes
                                Checking for AVX512 ER instructions... yes
                                Checking for AVX512 IFMA instructions... yes
                                Checking for AVX512 PF instructions... yes
                                Checking for AVX512 VBMI instructions... yes
                                Checking for AVX512 VL instructions... yes
                                Checking for C++14 support... yes
                                Checking for C++1z support... yes
                                Checking for D-Bus >= 1.2... no
                                Checking for F16C instructions... yes
                                Checking for D-Bus >= 1.2 (host)... yes
                                Checking for IncrediBuild... no
                                Checking for udev... no
                                Checking for -Og support... yes
                                Checking for POSIX fallocate()... no
                                Checking for precompiled header support... yes
                                Checking for STL compatibility... yes
                                Checking for zlib... yes
                                Checking for eventfd... no
                                Checking for inotify... no
                                Checking for slog2... no
                                Checking for 64 bit atomics... yes
                                Checking for DoubleConversion... no
                                Checking for PCRE2... no
                                Checking for O_CLOEXEC... no
                                Checking for working std::atomic for function pointers... yes
                                Checking for getaddrinfo()... yes
                                Checking for getifaddrs()... no
                                Checking for IPv6 ifname... no
                                Checking for OpenSSL Headers... no
                                Checking for XCB >= 1.5 (core)... no
                                Checking for DirectX SDK... no
                                Checking for Direct 2D... no
                                Checking for DirectWrite... yes
                                Checking for DirectWrite 2... no
                                Checking for EGL... no
                                Checking for evdev... no
                                Checking for GBM... no
                                Checking for KMS... no
                                Checking for LinuxFB... no
                                Checking for mtdev... no
                                Checking for OpenGL ES 2.0... no
                                Checking for OpenVG... no
                                Checking for default QPA platform... windows
                                Checking for libjpeg... no
                                Checking for libpng... no
                                Checking for tslib... no
                                Checking for xkbcommon... no
                                Checking for XLib... no
                                Checking for uxtheme.h... yes
                                Checking for CUPS... no
                                Checking for DB2 (IBM)... no
                                Checking for InterBase... no
                                Checking for MySQL... no
                                Checking for OCI (Oracle)... no
                                Checking for ODBC... yes
                                Checking for PostgreSQL... no
                                Checking for SQLite (version 2)... no
                                Checking for TDS (Sybase)... no
                                Checking for Direct3D 12... no
                                Checking for SDL2... no
                                Checking for Assimp... no
                                Checking for Autodesk FBX... no
                                Checking for Wayland EGL library... no
                                Checking for BlueZ... no
                                Checking for sensorfw... no
                                Checking for Gypsy... no
                                Checking for WinRT Geolocation API... no
                                Checking for DirectShow... yes
                                Checking for evr.h... yes
                                Checking for Vivante GPU... no
                                Checking for GStreamer 1.0... no
                                Checking for GStreamer 0.10... no
                                Checking for OpenAL... no
                                Checking for libresourceqt5... no
                                Checking for Windows Audio Services... no
                                Checking for WMF... no
                                Checking for wmsdk.h... no
                                Checking for WShellItem... yes
                                Checking for embedded... no
                                Checking for Python 2... C:/Qt/Tools/mingw530_32/opt/bin/python2.exe
                                Checking for system ninja... no
                                Done running configuration tests.
                                
                                Configure summary:
                                
                                Build type: win32-g++ (i386, CPU features: <none>)
                                Configuration: sse2 sse3 ssse3 sse4_1 sse4_2 avx avx2 avx512f avx512bw avx512cd avx512dq avx512er avx512ifma avx
                                nt dbus no-pkg-config release_tools static stl
                                Build options:
                                  Mode ................................... debug and release; default link: debug; optimized tools
                                  Optimize debug build ................... yes
                                  Optimize release build for size ........ no
                                  Building shared libraries .............. no
                                  Using C++ standard ..................... C++1z
                                  Using gold linker ...................... no
                                  Using precompiled headers .............. yes
                                  Using LTCG ............................. no
                                  Target compiler supports:
                                    SSE .................................. SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
                                    AVX .................................. AVX AVX2 F16C
                                    AVX512 ............................... F ER CD PF DQ BW VL IFMA VBMI
                                  Build parts ............................ libs examples tools
                                  App store compliance ................... no
                                .
                                .
                                .
                                  Qt Gui ................................. yes
                                .
                                .
                                .
                                Qt Gui:
                                  Accessibility .......................... yes
                                  FreeType ............................... yes
                                    Using system FreeType ................ no
                                  HarfBuzz ............................... yes
                                    Using system HarfBuzz ................ no
                                  Fontconfig ............................. no
                                  Image formats:
                                    GIF .................................. yes
                                    ICO .................................. yes
                                    JPEG ................................. yes
                                      Using system libjpeg ............... no
                                    PNG .................................. yes
                                      Using system libpng ................ no
                                  EGL .................................... no
                                  OpenVG ................................. no
                                  OpenGL:
                                    ANGLE ................................ no
                                    Desktop OpenGL ....................... no
                                    Dynamic OpenGL ....................... no
                                    OpenGL ES 2.0 ........................ yes
                                    OpenGL ES 3.0 ........................ no
                                    OpenGL ES 3.1 ........................ no
                                  Session Management ..................... yes
                                .
                                .
                                .
                                Note: No wayland-egl support detected. Cross-toolkit compatibility disabled.
                                
                                WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
                                The build will most likely fail.
                                Specify -opengl desktop to use regular OpenGL.
                                

                                Any suggestions?

                                Thanks...

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by
                                #23

                                Do you have the DirectX SDK installed? If not, you should try that to have ANGLE enabled (and hopefully to make away with your problem).

                                Read and abide by the Qt Code of Conduct

                                mzimmersM 1 Reply Last reply
                                1
                                • kshegunovK kshegunov

                                  Do you have the DirectX SDK installed? If not, you should try that to have ANGLE enabled (and hopefully to make away with your problem).

                                  mzimmersM Offline
                                  mzimmersM Offline
                                  mzimmers
                                  wrote on last edited by
                                  #24

                                  @kshegunov I have no idea, but I'm actually less interested in finding an alternative to -opengl desktop, and more interested in finding out why the -opengl desktop option doesn't "take" unless it's specified by itself (separate configure command). But I'll look into the ANGLE alternative if I can't figure this out.

                                  I'm seeing all kinds of weirdness with this build attempt. My attempts to build on my system drive used up over 260GB of space before failing, so I installed an old HD I had, moved the installer over there, and it built, using only 30GB. As usual, I have absolutely no explanation why this would be the case.

                                  Thanks...

                                  kshegunovK 1 Reply Last reply
                                  0
                                  • mzimmersM mzimmers

                                    @kshegunov I have no idea, but I'm actually less interested in finding an alternative to -opengl desktop, and more interested in finding out why the -opengl desktop option doesn't "take" unless it's specified by itself (separate configure command). But I'll look into the ANGLE alternative if I can't figure this out.

                                    I'm seeing all kinds of weirdness with this build attempt. My attempts to build on my system drive used up over 260GB of space before failing, so I installed an old HD I had, moved the installer over there, and it built, using only 30GB. As usual, I have absolutely no explanation why this would be the case.

                                    Thanks...

                                    kshegunovK Offline
                                    kshegunovK Offline
                                    kshegunov
                                    Moderators
                                    wrote on last edited by
                                    #25

                                    @mzimmers said in problems creating static Qt (was "5.10.1 broke one of my builds"):

                                    I have no idea, but I'm actually less interested in finding an alternative to -opengl desktop

                                    Well, my asking is because ANGLE as far as I know interfaces with the D3D API and should make your build problem go away. Again, I'm speculating, but it's worth a try I think.

                                    Read and abide by the Qt Code of Conduct

                                    mzimmersM 1 Reply Last reply
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                                    • kshegunovK kshegunov

                                      @mzimmers said in problems creating static Qt (was "5.10.1 broke one of my builds"):

                                      I have no idea, but I'm actually less interested in finding an alternative to -opengl desktop

                                      Well, my asking is because ANGLE as far as I know interfaces with the D3D API and should make your build problem go away. Again, I'm speculating, but it's worth a try I think.

                                      mzimmersM Offline
                                      mzimmersM Offline
                                      mzimmers
                                      wrote on last edited by
                                      #26

                                      @kshegunov the build no longer fails, now that I'm using the 2nd configure command. But I'll look into your suggestion. If it results in a smaller footprint, it's worth doing.

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                                      1
                                      • mzimmersM Offline
                                        mzimmersM Offline
                                        mzimmers
                                        wrote on last edited by mzimmers
                                        #27

                                        I've come to the conclusion that my original problem stemmed from an odd issue with Powershell. A step in the script invokes an DOS script which in turn invokes the configure.exe program, passing through all arguments it received. At some point, at least one of the arguments "-opengl desktop" is lost. This occurs with Windows PowerShell 5.1 as well as PowerShell Core 6.0.2.

                                        My workaround is to change the script. This area:

                                            # Configure, compile and install Qt.
                                            Push-Location $QtSrcDir
                                            cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                                                -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -qt-sql-sqlite -no-openssl `
                                                -opensource -confirm-license `
                                                -make libs -nomake tools -nomake examples -nomake tests"
                                            mingw32-make -k -j4
                                            mingw32-make -k install
                                            Pop-Location
                                        

                                        Should be changed to:

                                            # Configure, compile and install Qt.
                                            Push-Location $QtSrcDir
                                            cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                                                -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                                                -opensource -confirm-license -skip qtwebengine`
                                                -make libs -nomake tools -nomake examples -nomake tests"
                                            cmd /c "configure.bat -redo -opengl desktop"
                                            mingw32-make -k -j4
                                            mingw32-make -k install
                                            Pop-Location
                                        

                                        Note that I also removed the "-qt-sql-sqlite" option due to other errors. I'd also recommend that you consider changing "-debug-and-release" to "-release."

                                        Thanks to all who looked at this with me.

                                        1 Reply Last reply
                                        4
                                        • S Offline
                                          S Offline
                                          sbaeder
                                          wrote on last edited by
                                          #28

                                          To me, looking at the most current (1903) version of Windows 10, that you have to sent the whole thing as ONE line to the cmd process. The log I captured showed it only doing the first line (partial command). This caused it to try to do the examples, etc.

                                          Sent it over as ONE long line in the powershell file, and seems to be working better!

                                          But having this all on one is great! Thanks

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