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problems creating static Qt (was "5.10.1 broke one of my builds")

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #2

    Hi,

    Did you do an out of source build ?
    Is your kit pointing to the right version of Qt ?
    Are you sure there's not a mix between your current static build and the old one ?

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    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #3

      Hi Samuel -

      I can't remember what "out of source build" means. I used the script windows-build-qt-static.ps1, though I did have to make a couple minor modifications (worked for 5.9.1).

      Yes, my kit's pointing to my build of 5.10.1 (static).

      I don't know how there'd be a mix between builds, but I suppose anything's possible. Assuming this is the issue, how would I remedy it -- delete and reinstall?

      Thanks....

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #4

        It's: "not building in the source folder".

        I'd rename the folder to something else, then call make install from your 5.9.1 build folder. Then I'd ensure that the 5.10.1 doesn't use the same prefix as the 5.9.1.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #5

          I just noticed that my /Qt/Static/5.9.1 folder is now empty. Something definitely went awry in the build process.

          Should I unzip the .zip file and start from scratch? First for 5.9.1, then 5.10.1? Anything I should do before this?

          Thanks...

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #6

            Not much, ensure that your build folders are not the same as well as use a different prefix and you should be good to go.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #7

              "different prefix?"

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #8

                The install prefix, basically the folder where make install will put stuff in.

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                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                JKSHJ 1 Reply Last reply
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                • SGaistS SGaist

                  The install prefix, basically the folder where make install will put stuff in.

                  JKSHJ Offline
                  JKSHJ Offline
                  JKSH
                  Moderators
                  wrote on last edited by
                  #9

                  @SGaist said in 5.10.1 broke one of my builds:

                  The install prefix, basically the folder where make install will put stuff in.

                  To add to @SGaist's explanation, -prefix is one of the options for configuring your Qt build: http://doc.qt.io/qt-5/configure-options.html

                  Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                  • mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by mzimmers
                    #10

                    So, I'm back at this. I tried to build a static version of 5.9.4 just to see if that would work, and during configure, I get lots and lot of errors due to a missing OpenGL header file (GLES2/gl2.h). I've never worked with OpenGL directly, so I know very little about it, but in doing a bit of searching, it appears quite tedious to install and configure.

                    I'm assuming that Qt requires OpenGL for something, so merely removing it from the configure command probably isn't an option. Can someone recommend a better course of action?

                    Thanks...

                    EDIT: here's the configure command from the script (with a couple changes from me):

                        cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                            -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype desktop -no-openssl `
                            -opensource -confirm-license `
                            -make libs -nomake tools -nomake examples -nomake tests"
                    

                    When I removed the -opengl option, I get a message warning me that using OpenGL ES 2.0 on Windows without ANGLE will most likely cause the build to fail.

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #11

                      What compiler are you using ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by mzimmers
                        #12

                        Mingw530_32.

                        EDIT: Additional information, from http://doc.qt.io/qt-5/windows-requirements.html#graphics-drivers:

                        Dynamically Loading Graphics Drivers
                        
                        In addition to the build time configuration, Qt supports choosing and loading the OpenGL implementation at runtime. To use this mode, pass -opengl dynamic to the configure script.
                        
                        configure -opengl dynamic
                        
                        Note: As of Qt 5.5 this is the configuration used by the official, pre-built binary packages of Qt. It is strongly recommended to use it also in custom builds, especially for Qt binaries that are deployed alongside applications.
                        

                        If I'm reading this correctly, this wouldn't be a good option for a static build, would it?

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                        • mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by
                          #13

                          OK, I have another update on this. I think that the whole issue with OpenGL may be due to either a bug in the configure program, or due to me leaving some file behind that I should have deleted between build attempts.

                          I noticed that this command:

                              cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                                  -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                                  -opensource -confirm-license `
                                  -make libs -nomake tools -nomake examples -nomake tests"
                          

                          (note the presence of the -opengl option)

                          Produced the error I mentioned above, along with an advisement to specify "-opengl desktop." On a hunch, after I ran this configure command, I ran configure again with only the "-opengl desktop" option, then ran make and make install. Both appear to have run successfully.

                          The configure utility is a total black box to me, so I can't even speculate on why this might be happening. My next step is to see if this version of Qt looks good (and shows up) in Creator, then I'll do the same thing for 5.10.1 and compare results.

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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #14

                            Before 5.5 you had to choose whether you would be using the "full desktop OpenGL" backend or ANGLE which sits on top of OpenGL ES2. Since then Qt has a dynamic backend selector which adapts to what is available on the machine your application is run on.

                            You can still do a hard selection if your application requires desktop OpenGL.

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                            • mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #15

                              That makes sense, but it seems that the configure command was ignoring my "-opengl desktop" option when it was part of this command:

                                  cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                                      -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                                      -opensource -confirm-license `
                                      -make libs -nomake tools -nomake examples -nomake tests"
                              

                              It was only when I re-ran configure with only the -opengl option, that it appeared to work. But, I just discovered that doing so failed to re-use my -prefix command, so it installed into /usr/local (on a Windows system). So, I'm running it again, using the "-redo" option.

                              I wonder if the -opengl option is incompatible with one of the other options in that long command line...

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                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #16

                                The options looks correct.

                                However, what you should do is re-run from a clean state. Changing the OpenGL option is typically something that modifies the build setup.

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                • mzimmersM Offline
                                  mzimmersM Offline
                                  mzimmers
                                  wrote on last edited by
                                  #17

                                  So, what exactly does it mean to "re-run from a clean slate?" What all do I have to delete or uninstall? The target directory was empty when I did this the first time.

                                  JKSHJ 1 Reply Last reply
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                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #18

                                    It means that if you are using an out of source build, then delete folder in which you called configure. Otherwise, you have to cleanup the sources before calling configure again.

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                    • mzimmersM mzimmers

                                      So, what exactly does it mean to "re-run from a clean slate?" What all do I have to delete or uninstall? The target directory was empty when I did this the first time.

                                      JKSHJ Offline
                                      JKSHJ Offline
                                      JKSH
                                      Moderators
                                      wrote on last edited by
                                      #19

                                      @mzimmers said in 5.10.1 broke one of my builds:

                                      So, what exactly does it mean to "re-run from a clean slate?" What all do I have to delete or uninstall?

                                      Delete all the files that were not part of the source code package. These are created the moment configure.bat starts running.

                                      Out-of-source builds, as mentioned by @SGaist, are the easiest to clean: You just delete the entire build folder.

                                      If you didn't use an out-of-source build but you did get the code via git, run this from the same folder as configure.bat to preserve your source files but remove all other files:

                                      > git clean -dfx
                                      > git submodule foreach "git clean -dfx"

                                      The target directory was empty when I did this the first time.

                                      The configuration files are created in your build directory, not your target (PREFIX) directory.

                                      P.S. Using -opengl desktop means that your end-user needs OpenGL drivers provided by their graphics card vendor to run apps built with Qt Quick. The drivers provided by Windows itself are too old.

                                      Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                                      • mzimmersM Offline
                                        mzimmersM Offline
                                        mzimmers
                                        wrote on last edited by
                                        #20

                                        Thanks, JKSH - I need static builds for delivering utility programs to customers. Your last paragraph suggests that opengl desktop probably isn't a good idea for me, then. What is the best approach for producing static builds?

                                        JKSHJ 1 Reply Last reply
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                                        • mzimmersM mzimmers

                                          Thanks, JKSH - I need static builds for delivering utility programs to customers. Your last paragraph suggests that opengl desktop probably isn't a good idea for me, then. What is the best approach for producing static builds?

                                          JKSHJ Offline
                                          JKSHJ Offline
                                          JKSH
                                          Moderators
                                          wrote on last edited by
                                          #21

                                          @mzimmers said in 5.10.1 broke one of my builds:

                                          Thanks, JKSH - I need static builds for delivering utility programs to customers. Your last paragraph suggests that opengl desktop probably isn't a good idea for me, then. What is the best approach for producing static builds?

                                          Hi @mzimmers, I'm afraid I don't have much experience with static builds of Qt -- I only use dynamic linking.

                                          Which GUI technologies do your programs use? If it's Qt Widgets or the Graphics View Framework, then the OpenGL setting won't matter because those technologies don't use OpenGL.

                                          Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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