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problems creating static Qt (was "5.10.1 broke one of my builds")

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  • mzimmersM mzimmers

    So, what exactly does it mean to "re-run from a clean slate?" What all do I have to delete or uninstall? The target directory was empty when I did this the first time.

    JKSHJ Offline
    JKSHJ Offline
    JKSH
    Moderators
    wrote on last edited by
    #19

    @mzimmers said in 5.10.1 broke one of my builds:

    So, what exactly does it mean to "re-run from a clean slate?" What all do I have to delete or uninstall?

    Delete all the files that were not part of the source code package. These are created the moment configure.bat starts running.

    Out-of-source builds, as mentioned by @SGaist, are the easiest to clean: You just delete the entire build folder.

    If you didn't use an out-of-source build but you did get the code via git, run this from the same folder as configure.bat to preserve your source files but remove all other files:

    > git clean -dfx
    > git submodule foreach "git clean -dfx"

    The target directory was empty when I did this the first time.

    The configuration files are created in your build directory, not your target (PREFIX) directory.

    P.S. Using -opengl desktop means that your end-user needs OpenGL drivers provided by their graphics card vendor to run apps built with Qt Quick. The drivers provided by Windows itself are too old.

    Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

    1 Reply Last reply
    3
    • mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #20

      Thanks, JKSH - I need static builds for delivering utility programs to customers. Your last paragraph suggests that opengl desktop probably isn't a good idea for me, then. What is the best approach for producing static builds?

      JKSHJ 1 Reply Last reply
      0
      • mzimmersM mzimmers

        Thanks, JKSH - I need static builds for delivering utility programs to customers. Your last paragraph suggests that opengl desktop probably isn't a good idea for me, then. What is the best approach for producing static builds?

        JKSHJ Offline
        JKSHJ Offline
        JKSH
        Moderators
        wrote on last edited by
        #21

        @mzimmers said in 5.10.1 broke one of my builds:

        Thanks, JKSH - I need static builds for delivering utility programs to customers. Your last paragraph suggests that opengl desktop probably isn't a good idea for me, then. What is the best approach for producing static builds?

        Hi @mzimmers, I'm afraid I don't have much experience with static builds of Qt -- I only use dynamic linking.

        Which GUI technologies do your programs use? If it's Qt Widgets or the Graphics View Framework, then the OpenGL setting won't matter because those technologies don't use OpenGL.

        Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

        1 Reply Last reply
        0
        • mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #22

          I use mainly widgets, so I guess this doesn't matter too much, but I'd like to get to the bottom of the problem.

          This is my configure command:

              cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                  -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                  -opensource -confirm-license `
                  -make libs -nomake tools -nomake examples -nomake tests"
          

          Here are some extracts of the output from the static build script. I get the same results when building 5.9.4 or 5.10.1. (These were clean builds; I deleted the source directories and let the script re-extract.)

          Running configuration tests...
          Checking for valid makespec... yes
          Checking for alloca() in alloca.h... no
          Checking for alloca() in malloc.h... yes
          Checking for target architecture... i386
          Checking for SSE2 instructions... yes
          Checking for SSE3 instructions... yes
          Checking for SSSE3 instructions... yes
          Checking for SSE4.1 instructions... yes
          Checking for SSE4.2 instructions... yes
          Checking for AVX instructions... yes
          Checking for AVX2 instructions... yes
          Checking for AVX512 F instructions... yes
          Checking for AVX512 BW instructions... yes
          Checking for AVX512 CD instructions... yes
          Checking for AVX512 DQ instructions... yes
          Checking for AVX512 ER instructions... yes
          Checking for AVX512 IFMA instructions... yes
          Checking for AVX512 PF instructions... yes
          Checking for AVX512 VBMI instructions... yes
          Checking for AVX512 VL instructions... yes
          Checking for C++14 support... yes
          Checking for C++1z support... yes
          Checking for D-Bus >= 1.2... no
          Checking for F16C instructions... yes
          Checking for D-Bus >= 1.2 (host)... yes
          Checking for IncrediBuild... no
          Checking for udev... no
          Checking for -Og support... yes
          Checking for POSIX fallocate()... no
          Checking for precompiled header support... yes
          Checking for STL compatibility... yes
          Checking for zlib... yes
          Checking for eventfd... no
          Checking for inotify... no
          Checking for slog2... no
          Checking for 64 bit atomics... yes
          Checking for DoubleConversion... no
          Checking for PCRE2... no
          Checking for O_CLOEXEC... no
          Checking for working std::atomic for function pointers... yes
          Checking for getaddrinfo()... yes
          Checking for getifaddrs()... no
          Checking for IPv6 ifname... no
          Checking for OpenSSL Headers... no
          Checking for XCB >= 1.5 (core)... no
          Checking for DirectX SDK... no
          Checking for Direct 2D... no
          Checking for DirectWrite... yes
          Checking for DirectWrite 2... no
          Checking for EGL... no
          Checking for evdev... no
          Checking for GBM... no
          Checking for KMS... no
          Checking for LinuxFB... no
          Checking for mtdev... no
          Checking for OpenGL ES 2.0... no
          Checking for OpenVG... no
          Checking for default QPA platform... windows
          Checking for libjpeg... no
          Checking for libpng... no
          Checking for tslib... no
          Checking for xkbcommon... no
          Checking for XLib... no
          Checking for uxtheme.h... yes
          Checking for CUPS... no
          Checking for DB2 (IBM)... no
          Checking for InterBase... no
          Checking for MySQL... no
          Checking for OCI (Oracle)... no
          Checking for ODBC... yes
          Checking for PostgreSQL... no
          Checking for SQLite (version 2)... no
          Checking for TDS (Sybase)... no
          Checking for Direct3D 12... no
          Checking for SDL2... no
          Checking for Assimp... no
          Checking for Autodesk FBX... no
          Checking for Wayland EGL library... no
          Checking for BlueZ... no
          Checking for sensorfw... no
          Checking for Gypsy... no
          Checking for WinRT Geolocation API... no
          Checking for DirectShow... yes
          Checking for evr.h... yes
          Checking for Vivante GPU... no
          Checking for GStreamer 1.0... no
          Checking for GStreamer 0.10... no
          Checking for OpenAL... no
          Checking for libresourceqt5... no
          Checking for Windows Audio Services... no
          Checking for WMF... no
          Checking for wmsdk.h... no
          Checking for WShellItem... yes
          Checking for embedded... no
          Checking for Python 2... C:/Qt/Tools/mingw530_32/opt/bin/python2.exe
          Checking for system ninja... no
          Done running configuration tests.
          
          Configure summary:
          
          Build type: win32-g++ (i386, CPU features: <none>)
          Configuration: sse2 sse3 ssse3 sse4_1 sse4_2 avx avx2 avx512f avx512bw avx512cd avx512dq avx512er avx512ifma avx
          nt dbus no-pkg-config release_tools static stl
          Build options:
            Mode ................................... debug and release; default link: debug; optimized tools
            Optimize debug build ................... yes
            Optimize release build for size ........ no
            Building shared libraries .............. no
            Using C++ standard ..................... C++1z
            Using gold linker ...................... no
            Using precompiled headers .............. yes
            Using LTCG ............................. no
            Target compiler supports:
              SSE .................................. SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
              AVX .................................. AVX AVX2 F16C
              AVX512 ............................... F ER CD PF DQ BW VL IFMA VBMI
            Build parts ............................ libs examples tools
            App store compliance ................... no
          .
          .
          .
            Qt Gui ................................. yes
          .
          .
          .
          Qt Gui:
            Accessibility .......................... yes
            FreeType ............................... yes
              Using system FreeType ................ no
            HarfBuzz ............................... yes
              Using system HarfBuzz ................ no
            Fontconfig ............................. no
            Image formats:
              GIF .................................. yes
              ICO .................................. yes
              JPEG ................................. yes
                Using system libjpeg ............... no
              PNG .................................. yes
                Using system libpng ................ no
            EGL .................................... no
            OpenVG ................................. no
            OpenGL:
              ANGLE ................................ no
              Desktop OpenGL ....................... no
              Dynamic OpenGL ....................... no
              OpenGL ES 2.0 ........................ yes
              OpenGL ES 3.0 ........................ no
              OpenGL ES 3.1 ........................ no
            Session Management ..................... yes
          .
          .
          .
          Note: No wayland-egl support detected. Cross-toolkit compatibility disabled.
          
          WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
          The build will most likely fail.
          Specify -opengl desktop to use regular OpenGL.
          

          Any suggestions?

          Thanks...

          kshegunovK 1 Reply Last reply
          0
          • mzimmersM mzimmers

            I use mainly widgets, so I guess this doesn't matter too much, but I'd like to get to the bottom of the problem.

            This is my configure command:

                cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                    -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                    -opensource -confirm-license `
                    -make libs -nomake tools -nomake examples -nomake tests"
            

            Here are some extracts of the output from the static build script. I get the same results when building 5.9.4 or 5.10.1. (These were clean builds; I deleted the source directories and let the script re-extract.)

            Running configuration tests...
            Checking for valid makespec... yes
            Checking for alloca() in alloca.h... no
            Checking for alloca() in malloc.h... yes
            Checking for target architecture... i386
            Checking for SSE2 instructions... yes
            Checking for SSE3 instructions... yes
            Checking for SSSE3 instructions... yes
            Checking for SSE4.1 instructions... yes
            Checking for SSE4.2 instructions... yes
            Checking for AVX instructions... yes
            Checking for AVX2 instructions... yes
            Checking for AVX512 F instructions... yes
            Checking for AVX512 BW instructions... yes
            Checking for AVX512 CD instructions... yes
            Checking for AVX512 DQ instructions... yes
            Checking for AVX512 ER instructions... yes
            Checking for AVX512 IFMA instructions... yes
            Checking for AVX512 PF instructions... yes
            Checking for AVX512 VBMI instructions... yes
            Checking for AVX512 VL instructions... yes
            Checking for C++14 support... yes
            Checking for C++1z support... yes
            Checking for D-Bus >= 1.2... no
            Checking for F16C instructions... yes
            Checking for D-Bus >= 1.2 (host)... yes
            Checking for IncrediBuild... no
            Checking for udev... no
            Checking for -Og support... yes
            Checking for POSIX fallocate()... no
            Checking for precompiled header support... yes
            Checking for STL compatibility... yes
            Checking for zlib... yes
            Checking for eventfd... no
            Checking for inotify... no
            Checking for slog2... no
            Checking for 64 bit atomics... yes
            Checking for DoubleConversion... no
            Checking for PCRE2... no
            Checking for O_CLOEXEC... no
            Checking for working std::atomic for function pointers... yes
            Checking for getaddrinfo()... yes
            Checking for getifaddrs()... no
            Checking for IPv6 ifname... no
            Checking for OpenSSL Headers... no
            Checking for XCB >= 1.5 (core)... no
            Checking for DirectX SDK... no
            Checking for Direct 2D... no
            Checking for DirectWrite... yes
            Checking for DirectWrite 2... no
            Checking for EGL... no
            Checking for evdev... no
            Checking for GBM... no
            Checking for KMS... no
            Checking for LinuxFB... no
            Checking for mtdev... no
            Checking for OpenGL ES 2.0... no
            Checking for OpenVG... no
            Checking for default QPA platform... windows
            Checking for libjpeg... no
            Checking for libpng... no
            Checking for tslib... no
            Checking for xkbcommon... no
            Checking for XLib... no
            Checking for uxtheme.h... yes
            Checking for CUPS... no
            Checking for DB2 (IBM)... no
            Checking for InterBase... no
            Checking for MySQL... no
            Checking for OCI (Oracle)... no
            Checking for ODBC... yes
            Checking for PostgreSQL... no
            Checking for SQLite (version 2)... no
            Checking for TDS (Sybase)... no
            Checking for Direct3D 12... no
            Checking for SDL2... no
            Checking for Assimp... no
            Checking for Autodesk FBX... no
            Checking for Wayland EGL library... no
            Checking for BlueZ... no
            Checking for sensorfw... no
            Checking for Gypsy... no
            Checking for WinRT Geolocation API... no
            Checking for DirectShow... yes
            Checking for evr.h... yes
            Checking for Vivante GPU... no
            Checking for GStreamer 1.0... no
            Checking for GStreamer 0.10... no
            Checking for OpenAL... no
            Checking for libresourceqt5... no
            Checking for Windows Audio Services... no
            Checking for WMF... no
            Checking for wmsdk.h... no
            Checking for WShellItem... yes
            Checking for embedded... no
            Checking for Python 2... C:/Qt/Tools/mingw530_32/opt/bin/python2.exe
            Checking for system ninja... no
            Done running configuration tests.
            
            Configure summary:
            
            Build type: win32-g++ (i386, CPU features: <none>)
            Configuration: sse2 sse3 ssse3 sse4_1 sse4_2 avx avx2 avx512f avx512bw avx512cd avx512dq avx512er avx512ifma avx
            nt dbus no-pkg-config release_tools static stl
            Build options:
              Mode ................................... debug and release; default link: debug; optimized tools
              Optimize debug build ................... yes
              Optimize release build for size ........ no
              Building shared libraries .............. no
              Using C++ standard ..................... C++1z
              Using gold linker ...................... no
              Using precompiled headers .............. yes
              Using LTCG ............................. no
              Target compiler supports:
                SSE .................................. SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
                AVX .................................. AVX AVX2 F16C
                AVX512 ............................... F ER CD PF DQ BW VL IFMA VBMI
              Build parts ............................ libs examples tools
              App store compliance ................... no
            .
            .
            .
              Qt Gui ................................. yes
            .
            .
            .
            Qt Gui:
              Accessibility .......................... yes
              FreeType ............................... yes
                Using system FreeType ................ no
              HarfBuzz ............................... yes
                Using system HarfBuzz ................ no
              Fontconfig ............................. no
              Image formats:
                GIF .................................. yes
                ICO .................................. yes
                JPEG ................................. yes
                  Using system libjpeg ............... no
                PNG .................................. yes
                  Using system libpng ................ no
              EGL .................................... no
              OpenVG ................................. no
              OpenGL:
                ANGLE ................................ no
                Desktop OpenGL ....................... no
                Dynamic OpenGL ....................... no
                OpenGL ES 2.0 ........................ yes
                OpenGL ES 3.0 ........................ no
                OpenGL ES 3.1 ........................ no
              Session Management ..................... yes
            .
            .
            .
            Note: No wayland-egl support detected. Cross-toolkit compatibility disabled.
            
            WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
            The build will most likely fail.
            Specify -opengl desktop to use regular OpenGL.
            

            Any suggestions?

            Thanks...

            kshegunovK Offline
            kshegunovK Offline
            kshegunov
            Moderators
            wrote on last edited by
            #23

            Do you have the DirectX SDK installed? If not, you should try that to have ANGLE enabled (and hopefully to make away with your problem).

            Read and abide by the Qt Code of Conduct

            mzimmersM 1 Reply Last reply
            1
            • kshegunovK kshegunov

              Do you have the DirectX SDK installed? If not, you should try that to have ANGLE enabled (and hopefully to make away with your problem).

              mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #24

              @kshegunov I have no idea, but I'm actually less interested in finding an alternative to -opengl desktop, and more interested in finding out why the -opengl desktop option doesn't "take" unless it's specified by itself (separate configure command). But I'll look into the ANGLE alternative if I can't figure this out.

              I'm seeing all kinds of weirdness with this build attempt. My attempts to build on my system drive used up over 260GB of space before failing, so I installed an old HD I had, moved the installer over there, and it built, using only 30GB. As usual, I have absolutely no explanation why this would be the case.

              Thanks...

              kshegunovK 1 Reply Last reply
              0
              • mzimmersM mzimmers

                @kshegunov I have no idea, but I'm actually less interested in finding an alternative to -opengl desktop, and more interested in finding out why the -opengl desktop option doesn't "take" unless it's specified by itself (separate configure command). But I'll look into the ANGLE alternative if I can't figure this out.

                I'm seeing all kinds of weirdness with this build attempt. My attempts to build on my system drive used up over 260GB of space before failing, so I installed an old HD I had, moved the installer over there, and it built, using only 30GB. As usual, I have absolutely no explanation why this would be the case.

                Thanks...

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by
                #25

                @mzimmers said in problems creating static Qt (was "5.10.1 broke one of my builds"):

                I have no idea, but I'm actually less interested in finding an alternative to -opengl desktop

                Well, my asking is because ANGLE as far as I know interfaces with the D3D API and should make your build problem go away. Again, I'm speculating, but it's worth a try I think.

                Read and abide by the Qt Code of Conduct

                mzimmersM 1 Reply Last reply
                0
                • kshegunovK kshegunov

                  @mzimmers said in problems creating static Qt (was "5.10.1 broke one of my builds"):

                  I have no idea, but I'm actually less interested in finding an alternative to -opengl desktop

                  Well, my asking is because ANGLE as far as I know interfaces with the D3D API and should make your build problem go away. Again, I'm speculating, but it's worth a try I think.

                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #26

                  @kshegunov the build no longer fails, now that I'm using the 2nd configure command. But I'll look into your suggestion. If it results in a smaller footprint, it's worth doing.

                  1 Reply Last reply
                  1
                  • mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by mzimmers
                    #27

                    I've come to the conclusion that my original problem stemmed from an odd issue with Powershell. A step in the script invokes an DOS script which in turn invokes the configure.exe program, passing through all arguments it received. At some point, at least one of the arguments "-opengl desktop" is lost. This occurs with Windows PowerShell 5.1 as well as PowerShell Core 6.0.2.

                    My workaround is to change the script. This area:

                        # Configure, compile and install Qt.
                        Push-Location $QtSrcDir
                        cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                            -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -qt-sql-sqlite -no-openssl `
                            -opensource -confirm-license `
                            -make libs -nomake tools -nomake examples -nomake tests"
                        mingw32-make -k -j4
                        mingw32-make -k install
                        Pop-Location
                    

                    Should be changed to:

                        # Configure, compile and install Qt.
                        Push-Location $QtSrcDir
                        cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                            -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                            -opensource -confirm-license -skip qtwebengine`
                            -make libs -nomake tools -nomake examples -nomake tests"
                        cmd /c "configure.bat -redo -opengl desktop"
                        mingw32-make -k -j4
                        mingw32-make -k install
                        Pop-Location
                    

                    Note that I also removed the "-qt-sql-sqlite" option due to other errors. I'd also recommend that you consider changing "-debug-and-release" to "-release."

                    Thanks to all who looked at this with me.

                    1 Reply Last reply
                    4
                    • S Offline
                      S Offline
                      sbaeder
                      wrote on last edited by
                      #28

                      To me, looking at the most current (1903) version of Windows 10, that you have to sent the whole thing as ONE line to the cmd process. The log I captured showed it only doing the first line (partial command). This caused it to try to do the examples, etc.

                      Sent it over as ONE long line in the powershell file, and seems to be working better!

                      But having this all on one is great! Thanks

                      1 Reply Last reply
                      0

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