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problems creating static Qt (was "5.10.1 broke one of my builds")

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #6

    Not much, ensure that your build folders are not the same as well as use a different prefix and you should be good to go.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    1
    • mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #7

      "different prefix?"

      1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #8

        The install prefix, basically the folder where make install will put stuff in.

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        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        JKSHJ 1 Reply Last reply
        0
        • SGaistS SGaist

          The install prefix, basically the folder where make install will put stuff in.

          JKSHJ Offline
          JKSHJ Offline
          JKSH
          Moderators
          wrote on last edited by
          #9

          @SGaist said in 5.10.1 broke one of my builds:

          The install prefix, basically the folder where make install will put stuff in.

          To add to @SGaist's explanation, -prefix is one of the options for configuring your Qt build: http://doc.qt.io/qt-5/configure-options.html

          Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

          1 Reply Last reply
          2
          • mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by mzimmers
            #10

            So, I'm back at this. I tried to build a static version of 5.9.4 just to see if that would work, and during configure, I get lots and lot of errors due to a missing OpenGL header file (GLES2/gl2.h). I've never worked with OpenGL directly, so I know very little about it, but in doing a bit of searching, it appears quite tedious to install and configure.

            I'm assuming that Qt requires OpenGL for something, so merely removing it from the configure command probably isn't an option. Can someone recommend a better course of action?

            Thanks...

            EDIT: here's the configure command from the script (with a couple changes from me):

                cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                    -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype desktop -no-openssl `
                    -opensource -confirm-license `
                    -make libs -nomake tools -nomake examples -nomake tests"
            

            When I removed the -opengl option, I get a message warning me that using OpenGL ES 2.0 on Windows without ANGLE will most likely cause the build to fail.

            1 Reply Last reply
            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #11

              What compiler are you using ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              0
              • mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by mzimmers
                #12

                Mingw530_32.

                EDIT: Additional information, from http://doc.qt.io/qt-5/windows-requirements.html#graphics-drivers:

                Dynamically Loading Graphics Drivers
                
                In addition to the build time configuration, Qt supports choosing and loading the OpenGL implementation at runtime. To use this mode, pass -opengl dynamic to the configure script.
                
                configure -opengl dynamic
                
                Note: As of Qt 5.5 this is the configuration used by the official, pre-built binary packages of Qt. It is strongly recommended to use it also in custom builds, especially for Qt binaries that are deployed alongside applications.
                

                If I'm reading this correctly, this wouldn't be a good option for a static build, would it?

                1 Reply Last reply
                0
                • mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #13

                  OK, I have another update on this. I think that the whole issue with OpenGL may be due to either a bug in the configure program, or due to me leaving some file behind that I should have deleted between build attempts.

                  I noticed that this command:

                      cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                          -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                          -opensource -confirm-license `
                          -make libs -nomake tools -nomake examples -nomake tests"
                  

                  (note the presence of the -opengl option)

                  Produced the error I mentioned above, along with an advisement to specify "-opengl desktop." On a hunch, after I ran this configure command, I ran configure again with only the "-opengl desktop" option, then ran make and make install. Both appear to have run successfully.

                  The configure utility is a total black box to me, so I can't even speculate on why this might be happening. My next step is to see if this version of Qt looks good (and shows up) in Creator, then I'll do the same thing for 5.10.1 and compare results.

                  1 Reply Last reply
                  0
                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #14

                    Before 5.5 you had to choose whether you would be using the "full desktop OpenGL" backend or ANGLE which sits on top of OpenGL ES2. Since then Qt has a dynamic backend selector which adapts to what is available on the machine your application is run on.

                    You can still do a hard selection if your application requires desktop OpenGL.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    1 Reply Last reply
                    1
                    • mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #15

                      That makes sense, but it seems that the configure command was ignoring my "-opengl desktop" option when it was part of this command:

                          cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                              -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                              -opensource -confirm-license `
                              -make libs -nomake tools -nomake examples -nomake tests"
                      

                      It was only when I re-ran configure with only the -opengl option, that it appeared to work. But, I just discovered that doing so failed to re-use my -prefix command, so it installed into /usr/local (on a Windows system). So, I'm running it again, using the "-redo" option.

                      I wonder if the -opengl option is incompatible with one of the other options in that long command line...

                      1 Reply Last reply
                      0
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #16

                        The options looks correct.

                        However, what you should do is re-run from a clean state. Changing the OpenGL option is typically something that modifies the build setup.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        • mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by
                          #17

                          So, what exactly does it mean to "re-run from a clean slate?" What all do I have to delete or uninstall? The target directory was empty when I did this the first time.

                          JKSHJ 1 Reply Last reply
                          0
                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #18

                            It means that if you are using an out of source build, then delete folder in which you called configure. Otherwise, you have to cleanup the sources before calling configure again.

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            1 Reply Last reply
                            4
                            • mzimmersM mzimmers

                              So, what exactly does it mean to "re-run from a clean slate?" What all do I have to delete or uninstall? The target directory was empty when I did this the first time.

                              JKSHJ Offline
                              JKSHJ Offline
                              JKSH
                              Moderators
                              wrote on last edited by
                              #19

                              @mzimmers said in 5.10.1 broke one of my builds:

                              So, what exactly does it mean to "re-run from a clean slate?" What all do I have to delete or uninstall?

                              Delete all the files that were not part of the source code package. These are created the moment configure.bat starts running.

                              Out-of-source builds, as mentioned by @SGaist, are the easiest to clean: You just delete the entire build folder.

                              If you didn't use an out-of-source build but you did get the code via git, run this from the same folder as configure.bat to preserve your source files but remove all other files:

                              > git clean -dfx
                              > git submodule foreach "git clean -dfx"

                              The target directory was empty when I did this the first time.

                              The configuration files are created in your build directory, not your target (PREFIX) directory.

                              P.S. Using -opengl desktop means that your end-user needs OpenGL drivers provided by their graphics card vendor to run apps built with Qt Quick. The drivers provided by Windows itself are too old.

                              Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                              1 Reply Last reply
                              3
                              • mzimmersM Offline
                                mzimmersM Offline
                                mzimmers
                                wrote on last edited by
                                #20

                                Thanks, JKSH - I need static builds for delivering utility programs to customers. Your last paragraph suggests that opengl desktop probably isn't a good idea for me, then. What is the best approach for producing static builds?

                                JKSHJ 1 Reply Last reply
                                0
                                • mzimmersM mzimmers

                                  Thanks, JKSH - I need static builds for delivering utility programs to customers. Your last paragraph suggests that opengl desktop probably isn't a good idea for me, then. What is the best approach for producing static builds?

                                  JKSHJ Offline
                                  JKSHJ Offline
                                  JKSH
                                  Moderators
                                  wrote on last edited by
                                  #21

                                  @mzimmers said in 5.10.1 broke one of my builds:

                                  Thanks, JKSH - I need static builds for delivering utility programs to customers. Your last paragraph suggests that opengl desktop probably isn't a good idea for me, then. What is the best approach for producing static builds?

                                  Hi @mzimmers, I'm afraid I don't have much experience with static builds of Qt -- I only use dynamic linking.

                                  Which GUI technologies do your programs use? If it's Qt Widgets or the Graphics View Framework, then the OpenGL setting won't matter because those technologies don't use OpenGL.

                                  Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                                  1 Reply Last reply
                                  0
                                  • mzimmersM Offline
                                    mzimmersM Offline
                                    mzimmers
                                    wrote on last edited by
                                    #22

                                    I use mainly widgets, so I guess this doesn't matter too much, but I'd like to get to the bottom of the problem.

                                    This is my configure command:

                                        cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                                            -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                                            -opensource -confirm-license `
                                            -make libs -nomake tools -nomake examples -nomake tests"
                                    

                                    Here are some extracts of the output from the static build script. I get the same results when building 5.9.4 or 5.10.1. (These were clean builds; I deleted the source directories and let the script re-extract.)

                                    Running configuration tests...
                                    Checking for valid makespec... yes
                                    Checking for alloca() in alloca.h... no
                                    Checking for alloca() in malloc.h... yes
                                    Checking for target architecture... i386
                                    Checking for SSE2 instructions... yes
                                    Checking for SSE3 instructions... yes
                                    Checking for SSSE3 instructions... yes
                                    Checking for SSE4.1 instructions... yes
                                    Checking for SSE4.2 instructions... yes
                                    Checking for AVX instructions... yes
                                    Checking for AVX2 instructions... yes
                                    Checking for AVX512 F instructions... yes
                                    Checking for AVX512 BW instructions... yes
                                    Checking for AVX512 CD instructions... yes
                                    Checking for AVX512 DQ instructions... yes
                                    Checking for AVX512 ER instructions... yes
                                    Checking for AVX512 IFMA instructions... yes
                                    Checking for AVX512 PF instructions... yes
                                    Checking for AVX512 VBMI instructions... yes
                                    Checking for AVX512 VL instructions... yes
                                    Checking for C++14 support... yes
                                    Checking for C++1z support... yes
                                    Checking for D-Bus >= 1.2... no
                                    Checking for F16C instructions... yes
                                    Checking for D-Bus >= 1.2 (host)... yes
                                    Checking for IncrediBuild... no
                                    Checking for udev... no
                                    Checking for -Og support... yes
                                    Checking for POSIX fallocate()... no
                                    Checking for precompiled header support... yes
                                    Checking for STL compatibility... yes
                                    Checking for zlib... yes
                                    Checking for eventfd... no
                                    Checking for inotify... no
                                    Checking for slog2... no
                                    Checking for 64 bit atomics... yes
                                    Checking for DoubleConversion... no
                                    Checking for PCRE2... no
                                    Checking for O_CLOEXEC... no
                                    Checking for working std::atomic for function pointers... yes
                                    Checking for getaddrinfo()... yes
                                    Checking for getifaddrs()... no
                                    Checking for IPv6 ifname... no
                                    Checking for OpenSSL Headers... no
                                    Checking for XCB >= 1.5 (core)... no
                                    Checking for DirectX SDK... no
                                    Checking for Direct 2D... no
                                    Checking for DirectWrite... yes
                                    Checking for DirectWrite 2... no
                                    Checking for EGL... no
                                    Checking for evdev... no
                                    Checking for GBM... no
                                    Checking for KMS... no
                                    Checking for LinuxFB... no
                                    Checking for mtdev... no
                                    Checking for OpenGL ES 2.0... no
                                    Checking for OpenVG... no
                                    Checking for default QPA platform... windows
                                    Checking for libjpeg... no
                                    Checking for libpng... no
                                    Checking for tslib... no
                                    Checking for xkbcommon... no
                                    Checking for XLib... no
                                    Checking for uxtheme.h... yes
                                    Checking for CUPS... no
                                    Checking for DB2 (IBM)... no
                                    Checking for InterBase... no
                                    Checking for MySQL... no
                                    Checking for OCI (Oracle)... no
                                    Checking for ODBC... yes
                                    Checking for PostgreSQL... no
                                    Checking for SQLite (version 2)... no
                                    Checking for TDS (Sybase)... no
                                    Checking for Direct3D 12... no
                                    Checking for SDL2... no
                                    Checking for Assimp... no
                                    Checking for Autodesk FBX... no
                                    Checking for Wayland EGL library... no
                                    Checking for BlueZ... no
                                    Checking for sensorfw... no
                                    Checking for Gypsy... no
                                    Checking for WinRT Geolocation API... no
                                    Checking for DirectShow... yes
                                    Checking for evr.h... yes
                                    Checking for Vivante GPU... no
                                    Checking for GStreamer 1.0... no
                                    Checking for GStreamer 0.10... no
                                    Checking for OpenAL... no
                                    Checking for libresourceqt5... no
                                    Checking for Windows Audio Services... no
                                    Checking for WMF... no
                                    Checking for wmsdk.h... no
                                    Checking for WShellItem... yes
                                    Checking for embedded... no
                                    Checking for Python 2... C:/Qt/Tools/mingw530_32/opt/bin/python2.exe
                                    Checking for system ninja... no
                                    Done running configuration tests.
                                    
                                    Configure summary:
                                    
                                    Build type: win32-g++ (i386, CPU features: <none>)
                                    Configuration: sse2 sse3 ssse3 sse4_1 sse4_2 avx avx2 avx512f avx512bw avx512cd avx512dq avx512er avx512ifma avx
                                    nt dbus no-pkg-config release_tools static stl
                                    Build options:
                                      Mode ................................... debug and release; default link: debug; optimized tools
                                      Optimize debug build ................... yes
                                      Optimize release build for size ........ no
                                      Building shared libraries .............. no
                                      Using C++ standard ..................... C++1z
                                      Using gold linker ...................... no
                                      Using precompiled headers .............. yes
                                      Using LTCG ............................. no
                                      Target compiler supports:
                                        SSE .................................. SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
                                        AVX .................................. AVX AVX2 F16C
                                        AVX512 ............................... F ER CD PF DQ BW VL IFMA VBMI
                                      Build parts ............................ libs examples tools
                                      App store compliance ................... no
                                    .
                                    .
                                    .
                                      Qt Gui ................................. yes
                                    .
                                    .
                                    .
                                    Qt Gui:
                                      Accessibility .......................... yes
                                      FreeType ............................... yes
                                        Using system FreeType ................ no
                                      HarfBuzz ............................... yes
                                        Using system HarfBuzz ................ no
                                      Fontconfig ............................. no
                                      Image formats:
                                        GIF .................................. yes
                                        ICO .................................. yes
                                        JPEG ................................. yes
                                          Using system libjpeg ............... no
                                        PNG .................................. yes
                                          Using system libpng ................ no
                                      EGL .................................... no
                                      OpenVG ................................. no
                                      OpenGL:
                                        ANGLE ................................ no
                                        Desktop OpenGL ....................... no
                                        Dynamic OpenGL ....................... no
                                        OpenGL ES 2.0 ........................ yes
                                        OpenGL ES 3.0 ........................ no
                                        OpenGL ES 3.1 ........................ no
                                      Session Management ..................... yes
                                    .
                                    .
                                    .
                                    Note: No wayland-egl support detected. Cross-toolkit compatibility disabled.
                                    
                                    WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
                                    The build will most likely fail.
                                    Specify -opengl desktop to use regular OpenGL.
                                    

                                    Any suggestions?

                                    Thanks...

                                    kshegunovK 1 Reply Last reply
                                    0
                                    • mzimmersM mzimmers

                                      I use mainly widgets, so I guess this doesn't matter too much, but I'd like to get to the bottom of the problem.

                                      This is my configure command:

                                          cmd /c "configure.bat -static -debug-and-release -platform win32-g++ -prefix $QtDir `
                                              -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -no-openssl `
                                              -opensource -confirm-license `
                                              -make libs -nomake tools -nomake examples -nomake tests"
                                      

                                      Here are some extracts of the output from the static build script. I get the same results when building 5.9.4 or 5.10.1. (These were clean builds; I deleted the source directories and let the script re-extract.)

                                      Running configuration tests...
                                      Checking for valid makespec... yes
                                      Checking for alloca() in alloca.h... no
                                      Checking for alloca() in malloc.h... yes
                                      Checking for target architecture... i386
                                      Checking for SSE2 instructions... yes
                                      Checking for SSE3 instructions... yes
                                      Checking for SSSE3 instructions... yes
                                      Checking for SSE4.1 instructions... yes
                                      Checking for SSE4.2 instructions... yes
                                      Checking for AVX instructions... yes
                                      Checking for AVX2 instructions... yes
                                      Checking for AVX512 F instructions... yes
                                      Checking for AVX512 BW instructions... yes
                                      Checking for AVX512 CD instructions... yes
                                      Checking for AVX512 DQ instructions... yes
                                      Checking for AVX512 ER instructions... yes
                                      Checking for AVX512 IFMA instructions... yes
                                      Checking for AVX512 PF instructions... yes
                                      Checking for AVX512 VBMI instructions... yes
                                      Checking for AVX512 VL instructions... yes
                                      Checking for C++14 support... yes
                                      Checking for C++1z support... yes
                                      Checking for D-Bus >= 1.2... no
                                      Checking for F16C instructions... yes
                                      Checking for D-Bus >= 1.2 (host)... yes
                                      Checking for IncrediBuild... no
                                      Checking for udev... no
                                      Checking for -Og support... yes
                                      Checking for POSIX fallocate()... no
                                      Checking for precompiled header support... yes
                                      Checking for STL compatibility... yes
                                      Checking for zlib... yes
                                      Checking for eventfd... no
                                      Checking for inotify... no
                                      Checking for slog2... no
                                      Checking for 64 bit atomics... yes
                                      Checking for DoubleConversion... no
                                      Checking for PCRE2... no
                                      Checking for O_CLOEXEC... no
                                      Checking for working std::atomic for function pointers... yes
                                      Checking for getaddrinfo()... yes
                                      Checking for getifaddrs()... no
                                      Checking for IPv6 ifname... no
                                      Checking for OpenSSL Headers... no
                                      Checking for XCB >= 1.5 (core)... no
                                      Checking for DirectX SDK... no
                                      Checking for Direct 2D... no
                                      Checking for DirectWrite... yes
                                      Checking for DirectWrite 2... no
                                      Checking for EGL... no
                                      Checking for evdev... no
                                      Checking for GBM... no
                                      Checking for KMS... no
                                      Checking for LinuxFB... no
                                      Checking for mtdev... no
                                      Checking for OpenGL ES 2.0... no
                                      Checking for OpenVG... no
                                      Checking for default QPA platform... windows
                                      Checking for libjpeg... no
                                      Checking for libpng... no
                                      Checking for tslib... no
                                      Checking for xkbcommon... no
                                      Checking for XLib... no
                                      Checking for uxtheme.h... yes
                                      Checking for CUPS... no
                                      Checking for DB2 (IBM)... no
                                      Checking for InterBase... no
                                      Checking for MySQL... no
                                      Checking for OCI (Oracle)... no
                                      Checking for ODBC... yes
                                      Checking for PostgreSQL... no
                                      Checking for SQLite (version 2)... no
                                      Checking for TDS (Sybase)... no
                                      Checking for Direct3D 12... no
                                      Checking for SDL2... no
                                      Checking for Assimp... no
                                      Checking for Autodesk FBX... no
                                      Checking for Wayland EGL library... no
                                      Checking for BlueZ... no
                                      Checking for sensorfw... no
                                      Checking for Gypsy... no
                                      Checking for WinRT Geolocation API... no
                                      Checking for DirectShow... yes
                                      Checking for evr.h... yes
                                      Checking for Vivante GPU... no
                                      Checking for GStreamer 1.0... no
                                      Checking for GStreamer 0.10... no
                                      Checking for OpenAL... no
                                      Checking for libresourceqt5... no
                                      Checking for Windows Audio Services... no
                                      Checking for WMF... no
                                      Checking for wmsdk.h... no
                                      Checking for WShellItem... yes
                                      Checking for embedded... no
                                      Checking for Python 2... C:/Qt/Tools/mingw530_32/opt/bin/python2.exe
                                      Checking for system ninja... no
                                      Done running configuration tests.
                                      
                                      Configure summary:
                                      
                                      Build type: win32-g++ (i386, CPU features: <none>)
                                      Configuration: sse2 sse3 ssse3 sse4_1 sse4_2 avx avx2 avx512f avx512bw avx512cd avx512dq avx512er avx512ifma avx
                                      nt dbus no-pkg-config release_tools static stl
                                      Build options:
                                        Mode ................................... debug and release; default link: debug; optimized tools
                                        Optimize debug build ................... yes
                                        Optimize release build for size ........ no
                                        Building shared libraries .............. no
                                        Using C++ standard ..................... C++1z
                                        Using gold linker ...................... no
                                        Using precompiled headers .............. yes
                                        Using LTCG ............................. no
                                        Target compiler supports:
                                          SSE .................................. SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
                                          AVX .................................. AVX AVX2 F16C
                                          AVX512 ............................... F ER CD PF DQ BW VL IFMA VBMI
                                        Build parts ............................ libs examples tools
                                        App store compliance ................... no
                                      .
                                      .
                                      .
                                        Qt Gui ................................. yes
                                      .
                                      .
                                      .
                                      Qt Gui:
                                        Accessibility .......................... yes
                                        FreeType ............................... yes
                                          Using system FreeType ................ no
                                        HarfBuzz ............................... yes
                                          Using system HarfBuzz ................ no
                                        Fontconfig ............................. no
                                        Image formats:
                                          GIF .................................. yes
                                          ICO .................................. yes
                                          JPEG ................................. yes
                                            Using system libjpeg ............... no
                                          PNG .................................. yes
                                            Using system libpng ................ no
                                        EGL .................................... no
                                        OpenVG ................................. no
                                        OpenGL:
                                          ANGLE ................................ no
                                          Desktop OpenGL ....................... no
                                          Dynamic OpenGL ....................... no
                                          OpenGL ES 2.0 ........................ yes
                                          OpenGL ES 3.0 ........................ no
                                          OpenGL ES 3.1 ........................ no
                                        Session Management ..................... yes
                                      .
                                      .
                                      .
                                      Note: No wayland-egl support detected. Cross-toolkit compatibility disabled.
                                      
                                      WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
                                      The build will most likely fail.
                                      Specify -opengl desktop to use regular OpenGL.
                                      

                                      Any suggestions?

                                      Thanks...

                                      kshegunovK Offline
                                      kshegunovK Offline
                                      kshegunov
                                      Moderators
                                      wrote on last edited by
                                      #23

                                      Do you have the DirectX SDK installed? If not, you should try that to have ANGLE enabled (and hopefully to make away with your problem).

                                      Read and abide by the Qt Code of Conduct

                                      mzimmersM 1 Reply Last reply
                                      1
                                      • kshegunovK kshegunov

                                        Do you have the DirectX SDK installed? If not, you should try that to have ANGLE enabled (and hopefully to make away with your problem).

                                        mzimmersM Offline
                                        mzimmersM Offline
                                        mzimmers
                                        wrote on last edited by
                                        #24

                                        @kshegunov I have no idea, but I'm actually less interested in finding an alternative to -opengl desktop, and more interested in finding out why the -opengl desktop option doesn't "take" unless it's specified by itself (separate configure command). But I'll look into the ANGLE alternative if I can't figure this out.

                                        I'm seeing all kinds of weirdness with this build attempt. My attempts to build on my system drive used up over 260GB of space before failing, so I installed an old HD I had, moved the installer over there, and it built, using only 30GB. As usual, I have absolutely no explanation why this would be the case.

                                        Thanks...

                                        kshegunovK 1 Reply Last reply
                                        0
                                        • mzimmersM mzimmers

                                          @kshegunov I have no idea, but I'm actually less interested in finding an alternative to -opengl desktop, and more interested in finding out why the -opengl desktop option doesn't "take" unless it's specified by itself (separate configure command). But I'll look into the ANGLE alternative if I can't figure this out.

                                          I'm seeing all kinds of weirdness with this build attempt. My attempts to build on my system drive used up over 260GB of space before failing, so I installed an old HD I had, moved the installer over there, and it built, using only 30GB. As usual, I have absolutely no explanation why this would be the case.

                                          Thanks...

                                          kshegunovK Offline
                                          kshegunovK Offline
                                          kshegunov
                                          Moderators
                                          wrote on last edited by
                                          #25

                                          @mzimmers said in problems creating static Qt (was "5.10.1 broke one of my builds"):

                                          I have no idea, but I'm actually less interested in finding an alternative to -opengl desktop

                                          Well, my asking is because ANGLE as far as I know interfaces with the D3D API and should make your build problem go away. Again, I'm speculating, but it's worth a try I think.

                                          Read and abide by the Qt Code of Conduct

                                          mzimmersM 1 Reply Last reply
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