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"symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac

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  • SGaistS SGaist

    I'd rather go with building Irrlicht with libc++

    D Offline
    D Offline
    Donald Duck
    wrote on last edited by Donald Duck
    #13

    @SGaist I added the following code in the .pro file and it compiled but it crashed at runtime:

    LIBS += -framework CoreFoundation
    LIBS += -framework CoreGraphics
    LIBS += -framework AppKit
    LIBS += -stdlib=libstdc++
    LIBS += -lc++
    

    This is what I got in the terminal when running it:

    Last login: Mon May 15 12:57:25 on ttys000
    /Users/donaldduck/Documents/build-untitled/Mac/untitled.app/Contents/MacOS/untitled ; exit;
    donalds-iMac:~ donaldduck$ /Users/donaldduck/Documents/build-untitled/Mac/untitled.app/Contents/MacOS/untitled ; exit;
    Irrlicht Engine version 1.8.4
    Darwin Kernel Version 15.6.0: Thu Jun 23 18:25:34 PDT 2016; root:xnu-3248.60.10~1/RELEASE_X86_64
    No doublebuffering available.
    Segmentation fault: 11
    logout
    Saving session...
    ...copying shared history...
    ...saving history...truncating history files...
    ...completed.
    
    [Process completed]
    
    
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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by SGaist
      #14

      You should run that through your debugger to see where exactly it's crashing.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • SGaistS SGaist

        You should run that through your debugger to see where exactly it's crashing.

        D Offline
        D Offline
        Donald Duck
        wrote on last edited by Donald Duck
        #15

        @SGaist According to the debugger, the thing that's crashing is const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition(); at line 1289 in the file CIrrDeviceMacOSX.mm. The part of my own code that calls this is the function irr::createDeviceEx, which is an Irrlicht function that I use in my code. Here is the complete code of the function that crashes (I added a comment at the line that crashes):

        void CIrrDeviceMacOSX::storeMouseLocation()
        {
        	int x,y;
        
        	if (Window != NULL)
        	{
        		NSPoint	p;
        		p = [NSEvent mouseLocation];
        		p = [Window convertScreenToBase:p];
        		x = (int)p.x;
        		y = DeviceHeight - (int)p.y;
        	}
        	else
        	{
        		CGEventRef ourEvent = CGEventCreate(NULL);
        		CGPoint point = CGEventGetLocation(ourEvent);
        		CFRelease(ourEvent);
        
        		x = (int)point.x;
        		y = (int)point.y;
        
        		const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition();    //This is the line that crashes
        		if (curr.X != x || curr.Y != y)
        		{
        			// In fullscreen mode, events are not sent regularly so rely on polling
        			irr::SEvent ievent;
        			ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
        			ievent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
        			ievent.MouseInput.X = x;
        			ievent.MouseInput.Y = y;
        			postEventFromUser(ievent);
        		}
        	}
        
        	((CCursorControl *)CursorControl)->updateInternalCursorPosition(x,y);
        }
        
        jsulmJ 1 Reply Last reply
        0
        • D Donald Duck

          @SGaist According to the debugger, the thing that's crashing is const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition(); at line 1289 in the file CIrrDeviceMacOSX.mm. The part of my own code that calls this is the function irr::createDeviceEx, which is an Irrlicht function that I use in my code. Here is the complete code of the function that crashes (I added a comment at the line that crashes):

          void CIrrDeviceMacOSX::storeMouseLocation()
          {
          	int x,y;
          
          	if (Window != NULL)
          	{
          		NSPoint	p;
          		p = [NSEvent mouseLocation];
          		p = [Window convertScreenToBase:p];
          		x = (int)p.x;
          		y = DeviceHeight - (int)p.y;
          	}
          	else
          	{
          		CGEventRef ourEvent = CGEventCreate(NULL);
          		CGPoint point = CGEventGetLocation(ourEvent);
          		CFRelease(ourEvent);
          
          		x = (int)point.x;
          		y = (int)point.y;
          
          		const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition();    //This is the line that crashes
          		if (curr.X != x || curr.Y != y)
          		{
          			// In fullscreen mode, events are not sent regularly so rely on polling
          			irr::SEvent ievent;
          			ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
          			ievent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
          			ievent.MouseInput.X = x;
          			ievent.MouseInput.Y = y;
          			postEventFromUser(ievent);
          		}
          	}
          
          	((CCursorControl *)CursorControl)->updateInternalCursorPosition(x,y);
          }
          
          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #16

          @Donald-Duck Most probably CursorControl is null pointer or dangling pointer. But I don't know why. Maybe you're doing something wrong in your code?

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          D 1 Reply Last reply
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          • jsulmJ jsulm

            @Donald-Duck Most probably CursorControl is null pointer or dangling pointer. But I don't know why. Maybe you're doing something wrong in your code?

            D Offline
            D Offline
            Donald Duck
            wrote on last edited by
            #17

            @jsulm That's not my code, it's Irrlicht's code. Irrlicht is a library that I'm using. I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux.

            jsulmJ 1 Reply Last reply
            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #18

              Hence my suggestion to re-build Irrlicht against the same C++ library as Qt.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              D 1 Reply Last reply
              0
              • D Donald Duck

                @jsulm That's not my code, it's Irrlicht's code. Irrlicht is a library that I'm using. I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux.

                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by
                #19

                @Donald-Duck said in "symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac:

                I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux

                From my own experience I know that such assumptions are often wrong :-)
                But you should follow what @SGaist suggested.

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                D 1 Reply Last reply
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                • SGaistS SGaist

                  Hence my suggestion to re-build Irrlicht against the same C++ library as Qt.

                  D Offline
                  D Offline
                  Donald Duck
                  wrote on last edited by
                  #20

                  @SGaist I tried rebuilding libIrrlicht.a with libc++ and without adding LIBS += -stdlib=libc++ and LIBS += -lc++ to my .pro file and it compiled and crashed just like first. It crashed at exactly the same place with exactly the same error.

                  1 Reply Last reply
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                  • jsulmJ jsulm

                    @Donald-Duck said in "symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac:

                    I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux

                    From my own experience I know that such assumptions are often wrong :-)
                    But you should follow what @SGaist suggested.

                    D Offline
                    D Offline
                    Donald Duck
                    wrote on last edited by Donald Duck
                    #21

                    @jsulm I tested to see if the problem was in my code or in Irrlicht by copy-pasting a code from an Irrlicht tutorial that I know is correct into a new project and it crashed just like in my project. So the problem isn't in my code but in the Irrlicht library.

                    1 Reply Last reply
                    0
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #22

                      To be sure we're on the same page, you are calling irr::createDeviceEx and this crashes, right ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      D 1 Reply Last reply
                      0
                      • SGaistS SGaist

                        To be sure we're on the same page, you are calling irr::createDeviceEx and this crashes, right ?

                        D Offline
                        D Offline
                        Donald Duck
                        wrote on last edited by
                        #23

                        @SGaist Yes.

                        1 Reply Last reply
                        0
                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #24

                          Since you are building Irrlicht anyway, I'd add some checks for CursorControl to see whether the pointer is null or just invalid.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          D 1 Reply Last reply
                          0
                          • SGaistS SGaist

                            Since you are building Irrlicht anyway, I'd add some checks for CursorControl to see whether the pointer is null or just invalid.

                            D Offline
                            D Offline
                            Donald Duck
                            wrote on last edited by
                            #25

                            @SGaist I checked and the pointer is null.

                            1 Reply Last reply
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                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #26

                              As a quick workaround to be able to run your application, add an if around the code using that variable.

                              The more involved method would be to find why it's null.

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              D 1 Reply Last reply
                              0
                              • SGaistS SGaist

                                As a quick workaround to be able to run your application, add an if around the code using that variable.

                                The more involved method would be to find why it's null.

                                D Offline
                                D Offline
                                Donald Duck
                                wrote on last edited by
                                #27

                                @SGaist said in "symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac:

                                The more involved method would be to find why it's null.

                                I've posted a question on the Irrlicht forum to find out why it's null: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=51856&p=301630

                                1 Reply Last reply
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