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QML and Qt Quick

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  • 0 Votes
    4 Posts
    130 Views
    @JKSH Thank you a lot for help. This means a lot to me.
  • Creating a dynamic spline in QML

    Solved a day ago
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    4 Posts
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    @GrecKo Ah that was a little painfully obvious haha! Thank you for pointing that out. I've been banging my head against the wall learning about shapepaths for hours now, and thought that there was a more explicit object type for the job. Turns out it was right in front of me all along!
  • 1 Votes
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    Best solution, independent from changing the targets manually, is to add: add_dependencies(${PROJECT_NAME} update_translations)
  • .EXE file is not opening and not find exe file

    Unsolved 4 days ago
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    9 Posts
    154 Views
    Okay , @jsulm Thank you I will check it out.
  • 0 Votes
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    @MARUTI-0 said in How can you implement offline mapping in a Qt application using QML and CMake without internet access?": SOLVE THE PROBLEM First describe the problem in an understandable way and then ask for help. People here do not have to solve your problems, this is user forum.
  • Enabling anti-aliasing on QQuickItem or QSGGeometryNode

    Unsolved 11 days ago
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    2 Posts
    103 Views
    I came across this example which uses QRhi (which avoids dependence on OpenGL directly like other people said to use): https://doc.qt.io/qt-6/qtquick-scenegraph-customrendernode-example.html It still seems overly complex but at least it looks like I'm in the right direction. Then, I came across this: https://doc.qt.io/qt-6/qrhirenderbuffer.html#sampleCount where I can set sampleCount to enable anti-aliasing. I don't really understand how QRhiRenderBuffer can be used, but somehow using QRhiRenderBuffer with sampleCount set to 4 or 8 in a QSGRenderNode -derived class seems like the proper way to have cross-platform hardware-accelerated anti-aliased drawing. Feel free to correct me. Until I find code examples showcasing how to bring all these functionalities together I have more important things to work on so I'll use QML Shape / ShapePath for now which makes it super easy to draw simple things (like an anti-aliased triangle).
  • Customizing Menu

    Unsolved 8 days ago
    0 Votes
    6 Posts
    195 Views
    theoretically, it would also work to just assign a number like 200 for the width. The issue remains that as soon as I try to edit the background, the massive margins appear again.
  • Debugging QML?

    Solved 8 days ago
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    15 Posts
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    @ekkescorner yes its a good idea to read the documentation (and I do), but we also have to play the new user role to make sure the flow of discovery of information is correct. I do not see where I would have discovered that information, without encountering an error that I had to seek help for. In the Qt Quick article (that would be the entry point for many people starting QML) there is no mention of this page. It is only in the navigation, and burried under another article called Qt QML. Not only that, but on the Qt Quick page, there is a link to an article describing debugging (which makes no mention of the QML Tooling page) and a link to a "Qt Quick Tools And Utilities" page, which is completely different and makes no mention of QMLLS. [image: 2ad8c5dc-8889-4d22-8ddf-4343c65ad971.png]
  • This topic is deleted!

    Unsolved 6 days ago
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  • How to get default value in qml?

    Unsolved 6 days ago
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    @TomNow99 Use an explicit binding, instead of a JS-Evauation Binding { target: xyzInstance; property: "x"; value: myTextField.text; when: someCondition; restoreMode: Binding.RestoreValue}
  • Scrollbar Quirks

    Solved 10 days ago
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    3 Posts
    142 Views
    Thank you so much, Mid does indeed change the color of the handle, but another color seems to control the color of the handle while it is being dragged. I will figure it out. One more question. Is this documented anywhere? Or is the source code available? I searched everywhere I could think of and could not locate it. I found this page: https://doc.qt.io/qt-6/qtquickcontrols-fusion.html which only covers a subset of the palette usage.
  • Equivalent to QGraphicsView and QGraphicsScene?

    Unsolved 20 days ago
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    9 Posts
    497 Views
    Thanks to y'all who replied. @JoeCFD @Asperamanca @GrecKo @Axel-Spoerl @JKSH I had looked at the Drag and Drop examples but they used the DropArea type which didn't fit my need because it wouldn't allow me to place the tiles freely in a shared plane, or at least that's my understanding. With the help of AI tools (which I've found extremely useful in fast prototyping a project, especially in a framework that I'm not familiar with like in this case QML), I've created exactly what I needed with basic Qt Quick Items. Here's the basic structure: Window { // button to add a new tile Button { onClicked: { tileComponent.createObject(dashboardArea, { "x": /* x position in dashboard area */, "y": /* y position in dashboard area */, "tile specific properties": data }); } } // dashboard area Item { id: dashboardArea // this component holds dynamically created tiles Component { id: tileComponent Tile {} } } } // Tile.qml Rectangle { // tile specific properties ... // Make the tile draggable MouseArea {} }
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  • QML with VS Code - Builds but fails at runtime (Windows)

    Unsolved 8 days ago
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  • This topic is deleted!

    Unsolved 10 days ago
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  • This topic is deleted!

    Unsolved 10 days ago
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  • QQmlApplicationEngine failed to load component

    Unsolved 11 days ago
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    3 Posts
    136 Views
    @imxande said in QQmlApplicationEngine failed to load component: want to understand what is really happening. One way to start doing this is to inspect your embedded resources: QDirIterator qrc(":", QDirIterator::Subdirectories); while(qrc.hasNext()) qDebug() << qrc.next(); Note that if I add engine.addImportPath("qt/qml") to my main.cpp file the engine finds the module What does engine.importPathList() produce after you do that?
  • 3 Votes
    4 Posts
    719 Views
    some tips for this. ApplicationWindow { visible: true width: 640 height: 480 title: qsTr("HeaderView") TableModel { id: qmlTabModel TableModelColumn { display: "name" } TableModelColumn { display: "color" } TableModelColumn { display: "age" } rows: [ { "name": "cat", "color": "black", "age": "1.1" }, { "name": "dog", "color": "brown", "age": "1.2" }, { "name": "bird", "color": "white", "age": "1.3" } ] } Rectangle { id: bgtab anchors.fill: parent color: Qt.styleHints.appearance === Qt.Light ? palette.mid : palette.midlight onWidthChanged: { tableView.forceLayout() } HorizontalHeaderView { id: horizontalHeader anchors.left: tableView.left anchors.right: parent.right; anchors.top: parent.top syncView: tableView clip: true model: qmlTabModel delegate: Label { text: qmlTabModel.columns[column].display } } VerticalHeaderView { id: verticalHeader anchors.top: tableView.top anchors.left: parent.left syncView: tableView clip: true } TableView { id: tableView anchors.left: verticalHeader.right anchors.top: horizontalHeader.bottom anchors.bottom: parent.bottom contentWidth: parent.width; columnSpacing: 1 rowSpacing: 1 boundsBehavior: Flickable.StopAtBounds property var columnWidths: [100, 50, bgtab.width] columnWidthProvider: function(column) { let w = explicitColumnWidth(column) if (w >= 0 && column !== (columns - 1)) { columnWidths[column] = w; return w; } if (column === (columns - 1)) { w = columnWidths[column]; let i = columns - 1; while(--i !== -1) w -= columnWidths[i]; return w; } return columnWidths[column]; } model: qmlTabModel delegate: Rectangle { implicitHeight: 20 color: palette.base Label { text: display } } } } }
  • 0 Votes
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    168 Views
    Nice, note that TapHandler has a doubleTapped signal.
  • How to dynamically pair qml objects with c++ objects

    Solved 15 days ago
    0 Votes
    29 Posts
    1k Views
    Yes that's exactly what I meant, thanks for explaining it Bob64.