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Do i need to compile Qt 5.11 open source to support OpenGL? or the QtGui enough?

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  • U Offline
    U Offline
    umen242
    wrote on last edited by
    #1

    Hello all
    i need to use OpenGL for game engine , from what i read to enable using OpenGL i need to compile from source Qt . as it described here :
    http://doc.qt.io/qt-5/windows-requirements.html#graphics-drivers

    but the process to compile it take long hours ..
    my question is :
    Does t necessary ? doesn't Qt open source doesn't come with OPENGL build in support via QtGUI?

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      There's no need for you to compile Qt. It already supports OpenGL.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      U 1 Reply Last reply
      1
      • SGaistS SGaist

        Hi,

        There's no need for you to compile Qt. It already supports OpenGL.

        U Offline
        U Offline
        umen242
        wrote on last edited by
        #3

        @SGaist
        Thanks
        so what is this page i posted ?
        in which case when i need use OpenGL i need to compile from source ?

        W 1 Reply Last reply
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        • U umen242

          @SGaist
          Thanks
          so what is this page i posted ?
          in which case when i need use OpenGL i need to compile from source ?

          W Offline
          W Offline
          wrosecrans
          wrote on last edited by
          #4

          @umen242

          On Windows, basically none. The official binaries have support for OpenGL.

          Older versions could only have ANGLE or standard Desktop OpenGL but not both, so you had to choose which you downloaded. (But even then, full OpenGL binaries were always available.) If you need to build Qt from source for some other reason you may need to be careful how you configure it to make sure you build a library with the OpenGL support you want. For example, if you only wanted to support Desktop OpenGL and you wanted the smallest possible binaries, you might build a custom version that turns off many other optional features.

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