Animation, 3D development
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Hi all,
I am working on infotainment project, where i want to create a screen which will be showing the car's complete information, like fuel level, engine updates, tyre pressure etc for which i want to show a 3D car, which will show the engine through the transparent car,
For ex the high end cars will be having these screens with the car image showing the engine and other info, Is it possible to create such screen using animation and 3D in Qml? if yes, How can i do that ? Is there any sample example for this ? Image for reference.
Thanks -
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@Wieland Thank you for the reply,
Can get sample code for this? so that i can get more idea how to develop the 3D module
Thank you. -
Just ask them. KDAB website, twitter, facebook.
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@Wieland Ok thank you :)
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Hi!
@Naveen_D said in Animation, 3D development:
can anyone help me how to create and .obj object
You don't do that yourself but either buy ready-made models or pay a digital artist to create one specifically for you. Google "buy 3d models".
how to load it and display in Qml?
See Mesh QML Type,
Mesh { id: mesh source: "cars/BMW/i8.obj" }
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@Naveen_D said in Animation, 3D development:
is there any open source from where i can take 3D models
Maybe use google search?
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I used from this place
https://www.turbosquid.com/Search/3D-Models/free/objMaybe this one :)
https://www.turbosquid.com/3d-models/3d-mercedes-benz-sls-amg-model/644946 -
@Wieland i tried with the following code:
import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Extras 2.0 Mesh { id: mesh source: "qrc:/seat_leon.obj" }
but didn't get the output. is there anything else i need to do for getting the output ?
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Here's an almost minimal example in QML:
GearEntity.qml
import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { id: gearEntity Mesh { id: gearMesh source: "qrc:///assets/gear.obj" } Transform { id: gearTransform scale3D: Qt.vector3d(45, 45, 45) rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45) } PhongMaterial { id: gearMaterial } Entity { id: torusEntity components: [ gearMesh, gearTransform, gearMaterial ] } }
RootEntity.qml
import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { id: rootEntity Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, 40.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } FirstPersonCameraController { camera: camera } components: [ RenderSettings { activeFrameGraph: ForwardRenderer { camera: camera clearColor: "transparent" } }, InputSettings {} ] GearEntity {} }
main.qml
import QtQuick 2.7 import QtQuick.Window 2.3 import QtQuick.Controls 2.0 import QtQuick.Layouts 1.3 import QtQuick.Scene3D 2.0 import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Extras 2.0 ApplicationWindow { visible: true visibility: Window.Maximized Rectangle { anchors.fill: parent gradient: Gradient { GradientStop { position: 0.0; color: "blue" } GradientStop { position: 1.0; color: "grey" } } } Scene3D { id: scene3d anchors.fill: parent focus: true aspects: ["input", "logic"] cameraAspectRatioMode: Scene3D.AutomaticAspectRatio RootEntity {} } Button { text: "Exit" onClicked: Qt.quit() } }
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@Wieland thank you... i got the output.
I have one doubt, in the output when i try to rotate the object it is not rotating in the same place, instead the camera is rotating(i guess), is there any way to fix the camera and rotate the object in 360 deg ?
Thank you -
That's just how
FirstPersonCameraController
works. You could either implement your own camera controller or - instead of moving the camera - dynamically changegearTransform
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@Wieland
You could either implement your own camera controller
How i can develop my own camera controller is there any example for this ?
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@Wieland
I have made few changes in the code shared by you, what i have done is, Using blender software i have sliced the car obj for few diff parts like door, wheel, window, bonet etc and i have rearranged the whole car by adding the car parts in the code.
Now when i try to add some animation for each of the part, for example i want the door to open and close as usual as it does normally, but what is happening,the door part is taking car body as the center and it is rotating inwards in the given angle. how can i change this to make it work properly.
here is the code,import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 import QtQuick 2.5 Entity { id: carFrontLeftDoorEntity Mesh { id: carFrontLeftDoorMesh source: "qrc:/Meshes/Car_FrontLeftDoor.obj" } Transform { id: carFrontLeftDoorMeshTransform scale3D: Qt.vector3d(1.5,1.5,1.5) rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 1), 30) rotationY: 0 SequentialAnimation { loops: Animation.Infinite running: true NumberAnimation { target: carFrontLeftDoorMeshTransform property: "rotationY" from: 0; to: 15 duration: 2000 easing.type: Easing.InOutQuad } } } PhongMaterial { id: carFrontLeftDoorMeshMaterial ambient: Qt.rgba( 0.0,0.0,0.0, 0.6 ) diffuse: Qt.rgba( 0.3, 0.0, 128, 0.2 ) } Entity { id: carFrontLeftDoorMeshtorusEntity components: [ carFrontLeftDoorMesh, carFrontLeftDoorMeshTransform, carFrontLeftDoorMeshMaterial ] } }
this i have added in the gearentity.qml as separate part.
Entity { id: gearEntity CarRawBody{} CarFrontGlass{} CarBonet{} CarDikki{} CarFrontLeftWheel{} CarRearLeftWheel{} CarFrontLeftDoor{} CarRearLeftDoor{} CarFrontLeftWindow{} CarRearLeftWindow{} }
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Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?