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three.js in my Qt application
I have a pretty large application written in C++, using Qt. The application has a main window in which 3D objects are being rendered, and where the user interacts with them. That application relies on the QOpenGLWidget and related. OpenGl calls are low level and old style (not even shaders are used).
Sorry if that sounds a little bit confuse, I am actually a bit confused as to do this.
Thanks for any input
This article might be of interest.
Hope it helps
Thanks a lot for the link. And sorry for the late reply, I received the notification in my spam folder.
Through a QtQuick interface and you can also keep using widgets if needed.
On a side note, did you also took a look at Qt3D ?
Thanks again for your help. Yes, I had a look at Qt3D, but I have the feeling that it is a bit lower level than three.js