My first attempt to create a calculator as a novice in Qt programming
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Hello guys,
Using very fundamental concepts I got from the book I read about Qt, I encouraged myself to create an app, My_First_Calculator!
I don't want to make it a complete real app at the moment, but rather, I want to develop it gradually. That is, when one of my questions here will be answered, then I consider the second aspect of changes step-by-step, and ask questions I will have in mind here, to make it appear like a real app finally.
These are its files. Please look at them and I have a question on it:
As you see, there are many repetitive lines of code, for example for the
connect
s, and theprivate slots
. Their lines all do logically only two simple tasks. Couldn't we use oneslot
for those tenslots
(0 through 9) and oneconnect
for those tenconnect
s (zero through nine)?Please don't forget I'm new in Qt and if you suggest advanced topics I may not be able to understand. So please give me the most basic and simple solutions for my question.
Thanks so much in advance.Here is the files. First,
My_First_Calculator.h
:#ifndef MY_FIRST_CALCULATOR_H #define MY_FIRST_CALCULATOR_H #include <QDialog> class QPushButton; class QLineEdit; class My_First_Calculator : public QDialog { Q_OBJECT public: My_First_Calculator(QWidget* parent = 0); private slots: void show_number_zero(); void show_number_one(); void show_number_two(); void show_number_three(); void show_number_four(); void show_number_five(); void show_number_six(); void show_number_seven(); void show_number_eight(); void show_number_nine(); private: QLineEdit* lineEdit; QPushButton* zero; QPushButton* one; QPushButton* two; QPushButton* three; QPushButton* four; QPushButton* five; QPushButton* six; QPushButton* seven; QPushButton* eight; QPushButton* nine; QPushButton* quit; }; #endif // MY_FIRST_CALCULATOR_H
And this is
My_First_Calculator.cpp
:#include <QtWidgets> #include <QDebug> #include "my_first_calculator.h" My_First_Calculator::My_First_Calculator(QWidget* parent) :QDialog(parent) { lineEdit = new QLineEdit; zero = new QPushButton(tr("0")); one = new QPushButton(tr("1")); two = new QPushButton(tr("2")); three = new QPushButton(tr("3")); four = new QPushButton(tr("4")); five = new QPushButton(tr("5")); six = new QPushButton(tr("6")); seven = new QPushButton(tr("7")); eight = new QPushButton(tr("8")); nine = new QPushButton(tr("9")); quit = new QPushButton(tr("Close")); connect(zero, SIGNAL(clicked(bool)), this, SLOT(show_number_zero())); connect(one, SIGNAL(clicked(bool)), this, SLOT(show_number_one())); connect(two, SIGNAL(clicked(bool)), this, SLOT(show_number_two())); connect(three, SIGNAL(clicked(bool)), this, SLOT(show_number_three())); connect(four, SIGNAL(clicked(bool)), this, SLOT(show_number_four())); connect(five, SIGNAL(clicked(bool)), this, SLOT(show_number_five())); connect(six, SIGNAL(clicked(bool)), this, SLOT(show_number_six())); connect(seven, SIGNAL(clicked(bool)), this, SLOT(show_number_seven())); connect(eight, SIGNAL(clicked(bool)), this, SLOT(show_number_eight())); connect(nine, SIGNAL(clicked(bool)), this, SLOT(show_number_nine())); connect(quit, SIGNAL(clicked(bool)), this, SLOT(close())); QHBoxLayout* Hlayout1 = new QHBoxLayout; Hlayout1 -> addWidget(lineEdit); QHBoxLayout* Hlayout2 = new QHBoxLayout; Hlayout2 -> addWidget(one); Hlayout2 -> addWidget(two); Hlayout2 -> addWidget(three); QHBoxLayout* Hlayout3 = new QHBoxLayout; Hlayout3 -> addWidget(four); Hlayout3 -> addWidget(five); Hlayout3 -> addWidget(six); QHBoxLayout* Hlayout4 = new QHBoxLayout; Hlayout4 -> addWidget(seven); Hlayout4 -> addWidget(eight); Hlayout4 -> addWidget(nine); QHBoxLayout* Hlayout5 = new QHBoxLayout; Hlayout5 -> addWidget(zero); Hlayout5 -> addWidget(quit); QVBoxLayout* vlayout = new QVBoxLayout; vlayout -> addLayout(Hlayout1); vlayout -> addLayout(Hlayout2); vlayout -> addLayout(Hlayout3); vlayout -> addLayout(Hlayout4); vlayout -> addLayout(Hlayout5); setLayout(vlayout); } //*************************************** void My_First_Calculator::show_number_zero() { lineEdit -> setText(QString::number(0)); } //*************************************** void My_First_Calculator::show_number_one() { lineEdit -> setText(QString::number(1)); } //*************************************** void My_First_Calculator::show_number_two() { lineEdit -> setText(QString::number(2)); } //*************************************** void My_First_Calculator::show_number_three() { lineEdit -> setText(QString::number(3)); } //*************************************** void My_First_Calculator::show_number_four() { lineEdit -> setText(QString::number(4)); } //*************************************** void My_First_Calculator::show_number_five() { lineEdit -> setText(QString::number(5)); } //*************************************** void My_First_Calculator::show_number_six() { lineEdit -> setText(QString::number(6)); } //*************************************** void My_First_Calculator::show_number_seven() { lineEdit -> setText(QString::number(7)); } //*************************************** void My_First_Calculator::show_number_eight() { lineEdit -> setText(QString::number(8)); } //*************************************** void My_First_Calculator::show_number_nine() { lineEdit -> setText(QString::number(9)); }
And this is
main.cpp
:#include <QApplication> #include "my_first_calculator.h" int main(int argc , char* argv[]) { QApplication app(argc, argv); My_First_Calculator* myCal = new My_First_Calculator; myCal -> show(); return app.exec(); }
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Hi
It does sound like a good plan. :)There is nothing wrong with letting widgets send signals to same SLOT.
you can know which button/widget that send the signal using sender().However there is also
http://doc.qt.io/qt-5/qsignalmapper.html#details
To help such design.Update:
the shared slot would be likevoid MainWindow::on_pushButton_2_released() { QPushButton* TheButt = qobject_cast<QPushButton*>( sender()); if ( TheButt ) { } }
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Couldn't we use one slot for those ten slots (0 through 9) and one connect for those ten connects (zero through nine)?
Sure you could. You could make all of this repetitive code go away.
For starters: instead of a separately named variable for each button you could have a single vector of them:
QVector<QPushButton*> buttons;
then instead of 10 initializations you would do a for loop:
for (int i=0; i < 10; ++i) buttons.push_back(new QPushButton(QString::number(i)));
Then you would create one single slot with parameter instead of one for each button:
private slots: void show_number(int value);
then implement it:
void My_First_Calculator::show_number(int value) { lineEdit -> setText(QString::number(value)); }
and instead of individual connects you can again run a loop:
for (int i=0; i < buttons.size(); ++i) connect(buttons.at(i), &QPushButton::clicked, [=]{ show_number(i); });
You could also use a QGridLayout and another loop instead of the repetitive placement of each widget.
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@Chris-Kawa:
Thank you very much. :) It was exactly what I was looking for. THANKS.I used your instructions but one question here about the
connect
.
Can't we use it this way rather than yours:connect(buttons[i], SIGNAL(clicked(bool)), this, SLOT(show_number(i)));
or
connect(buttons.at(i), SIGNAL(clicked(bool)), this, SLOT(show_number(i)));
?Your
connect
version is vague for me because of my being that novice. :)And is there a good example of using QGridLayout for my case please?
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No, you can't use it like that. The macro takes types of parameters (int, string etc.), not values ( 42, "foo" etc.) so passing
i
there won't work.The SIGNAL/SLOT macro is the old connect syntax. There's a new, better syntax using function pointers.
Instead of the oldconnect(sender, SIGNAL(signal(type,type)), receiver, SLOT(slot(type,type)));
you can write the newconnect(sender, &SenderClass::signal, receiver, &ReceiverClass::slot);
.
It's better because it is checked at compile time, type safe and is generally faster.There's also a version that takes any function instead of receiver and slot:
connect(sender, &SenderClass::signal, function)
.
I used that last syntax, except I used a c++11 lambda as a function. You can read my other post for an introduction to lambdas if you're not familiar with them.As for the grid layout, it would be something like this:
QGridLayout* layout = new QGridLayout(); //lets say you want a 3 column layout: for (int i = 0; i < buttons.size(); ++i) { int row = i / 3; int column = i % 3; layout->addWidget(buttons.at(i), row, column); }
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Thank you again.
Instead of the old connect(sender, SIGNAL(signal(type,type)), receiver, SLOT(slot(type,type)));
I'm studying an old book (Qt 4.x) and although want to learn new changes in newer versions of Qt, I would like to learn them after finishing the book so that I don't be confused with the differences of the book and new resources.
So how should I use the connect macro in old style for the purpose of my code, here, please?And thanks also for the GridLayout example.
PS: I used
QGridLayout* layout
. -
Right, I'm not sure it's a good idea to learn the obsolete stuff first, but anyway...
With the old syntax you can use a QSignalMapper, like @mrjj suggested.
You would create an instance of it as a member variable:private: QSignalMapper buttonMapper;
Then you would add mappings for the buttons (you can use the same loop as for creating them):
for (int i=0; i < 10; ++i) { //create the button same as previously QPushButton* button = new QPushButton(QString::number(i)); buttons.push_back(button); //create the mapping. When button emits "clicked" the mapper will emit "mapped(int)" signal with the value i we mapped for this button buttonMapper.setMapping(button, i); connect(button, SIGNAL(clicked(bool)), &buttonMapper, SLOT(map())); }
Now all is left is to connect the mapper to the original slot:
connect(&buttonMapper, SIGNAL(mapped(int)), this, SLOT(show_number(int)));
PS. I write this stuff out of my head. Sorry for the little errors (the missing * in previous post, I fixed it).
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Thank you. Using the link dear mrjj had suggested, I changed the code this waw.
My_First_Calculator.h
:/#ifndef MY_FIRST_CALCULATOR_H #define MY_FIRST_CALCULATOR_H #include <QDialog> #include <QSignalMapper> #include <QStringList> class QPushButton; class QLineEdit; class My_First_Calculator : public QDialog { Q_OBJECT public: My_First_Calculator(const QStringList& texts ,QWidget* parent = 0); signals: void clicked(const QString& text); private: QLineEdit* lineEdit; QSignalMapper* signalMapper; QPushButton* quit; }; #endif // MY_FIRST_CALCULATOR_H
My_First_Calculator.cpp
:#include <QtWidgets> #include "my_first_calculator.h" My_First_Calculator::My_First_Calculator(const QStringList& texts, QWidget* parent = 0) : QDialog(parent) { lineEdit = new QLineEdit; quit = new QPushButton(tr("Close")); signalMapper = new QSignalMapper(this); QGridLayout* gridLayout = new QGridLayout; for(int i=0; i<texts.size(); ++i) { QPushButton* button = new QPushButton(texts[i]); connect(button, SIGNAL(clicked(bool)), signalMapper, SLOT(map())); signalMapper -> setMapping(button, texts[i]); gridLayout -> addWidget(button, i/3, i%3); } connect(signalMapper, SIGNAL(mapped(QString)), this, SIGNAL(clicked(QString))); connect(quit, SIGNAL(clicked(bool)), this, SLOT(close())); QVBoxLayout* layout = new QVBoxLayout; layout -> addWidget(lineEdit); layout -> addLayout(gridLayout); layout -> addWidget(quit); setLayout(layout); }
And
main.cpp
:#include <QApplication> #include "my_first_calculator.h" int main(int argc , char* argv[]) { QApplication app(argc, argv); QStringList texts; texts << "0" << "1" << "2" << "3" << "4" << "5" << "6" << "7" << "8" << "9"; My_First_Calculator myCal(texts); myCal.show(); return app.exec(); }
I get the following error. I guess I need to supply an argument for the
parent
parameter ofQDialog
when creatingmyCal
instance inmain.cpp
.some questions:
1- But do I need to inherit from
QDialog
in the.h
file?
2- Is it a good choice or should I inherit fromQWidget
?
3- Is the following error related to my guess please?
4- Have I changed my code correctly, according to the example mrjj suggested?C:\Users\ME\Documents\Qt\My_First_Calculator\my_first_calculator.cpp:5: error: default argument given for parameter 2 of 'My_First_Calculator::My_First_Calculator(const QStringList&, QWidget)' [-fpermissive]
QWidget* parent = 0) : QDialog(parent)*
^ -
- QDialog is a specialized case of QWidget. You don't have to subclass it if you don't use its features (which you don't seem to). In this case QWidget would be enough (but change it in both .h and .cpp if you do).
- You don't use any of special QDialog features so it doesn't matter.
- No, It means you provided a default argument in the constructor implementation in the .cpp file. Default arguments go only in the header:
//the header: My_First_Calculator(const QStringList& texts ,QWidget* parent = 0); //the implementation: My_First_Calculator::My_First_Calculator(const QStringList& texts, QWidget* parent) : QDialog(parent) //no = 0 here
- The signal mapper looks to be hooked up correctly, but you don't connect anything to the
clicked()
signal of your class so nothing will actually happen.
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you don't connect anything to the clicked() signal of your class so nothing will actually happen.
Yes, you are right. Nothing happens.
But I've used the followingconnect
inMy_First_Calculator.cpp
. Don't you mean this?connect(signalMapper, SIGNAL(mapped(QString)), this, SIGNAL(clicked(QString)));
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Yes, when signal mapper emits
mapped
your widget emitsclicked
and that's it. No one is connected to that signal so nothing happens.
I think what you meant to do is to hook the signal mapper to ashow_number
slot://header private slots: void show_number(const QSring& text); //cpp void My_First_Calculator::show_number(const QSring& text) { lineEdit -> setText(text); }
and connect it like this:
connect(signalMapper, SIGNAL(mapped(QString)), this, SLOT(show_number(QString)));
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@Chris-Kawa
Thank you. It works as is expected now.I also removed
signals: void clicked(const QString& text);
in .h file because I though it was useless.
Another question. (Please excuse me for asking those many questions)
Do I need to essentially inherit from QDialog, that is, can't I remove it this way:class My_First_Calculator { Q_OBJECT
?
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can't I remove it this way
No, you can't. You need a window that you can show, You need to be able to put widgets in it, you need a layout etc. All those things are functions of a QWidget (QDialog is a subclass of QWidget).
Look in themain()
function. There'smyCal.show();
.show()
is a method of a QWidget. Look in the constructor. There'ssetLayout(layout);
.setLayout()
is a method of QWidget. There's alsoconnect(...
.connect()
is also a method of QWidget. There are more examples but the answer is no, you need to at least inherit from QWidget. -
Hello guys, I'm back to this thread. :)
I had a very little time for Qt (I'm involving many aspects of CS and scheduled my works :)) using which I went a few steps on the process of developing my fist app the way I mentioned in the first post of this thread.
Anyway, Thanks for your patient and we will go to the game!
The changes I make (just using the experience I have on C++) are as follows:
My_First_Calculator.h
#ifndef MY_FIRST_CALCULATOR_H #define MY_FIRST_CALCULATOR_H #include <QDialog> #include <QSignalMapper> #include <QStringList> class QLineEdit; class My_First_Calculator : public QDialog { Q_OBJECT public: My_First_Calculator(const QStringList& texts ,QWidget* parent = 0); private slots: void show_number(const QString&); void reset(); private: QLineEdit* lineEdit; QSignalMapper* signalMapper; QString temp_text; }; #endif // MY_FIRST_CALCULATOR_H
My_First_Calculator.cpp
:#include <QtWidgets> #include "my_first_calculator.h" My_First_Calculator::My_First_Calculator(const QStringList& texts, QWidget* parent) : QDialog(parent) { lineEdit = new QLineEdit; QPushButton* quit = new QPushButton(tr("Close")); QPushButton* clear = new QPushButton(tr("C")); signalMapper = new QSignalMapper(this); QGridLayout* gridLayout = new QGridLayout; for(int i=0; i<texts.size(); ++i) { QPushButton* button = new QPushButton(texts[i]); connect(button, SIGNAL(clicked(bool)), signalMapper, SLOT(map())); signalMapper -> setMapping(button, texts[i]); gridLayout -> addWidget(button, i/3, i%3); } connect(signalMapper, SIGNAL(mapped(QString)), this, SLOT(show_number(QString))); connect(quit, SIGNAL(clicked(bool)), this, SLOT(close())); connect(clear, SIGNAL(clicked(bool)), this, SLOT(reset())); QVBoxLayout* layout = new QVBoxLayout; layout -> addWidget(lineEdit); layout -> addLayout(gridLayout); layout -> addWidget(quit); layout -> addWidget(clear); setLayout(layout); } //**************************** void My_First_Calculator::show_number(const QString& text) { if(text == "C") temp_text.clear(); else temp_text.append(text); lineEdit -> setText(temp_text); } //***************************************** void My_First_Calculator::reset() { emit show_number("C"); }
main.cpp
:#include <QApplication> #include "my_first_calculator.h" int main(int argc , char* argv[]) { QApplication app(argc, argv); QStringList texts; texts << "0" << "1" << "2" << "3" << "4" << "5" << "6" << "7" << "8" << "9"; My_First_Calculator myCal(texts); myCal.show(); return app.exec(); }
At any given time, I try to add some more features to the app. but now two questions:)
1- Is there any weak part in the code that should be replaced?
2- Apparently since I didn't use the Designer for it, I can't change the form my mouse! Is it true? If so, what nifty means is there to change the shape of the form? I mean buttons, sizes, or whatsoever?ThankX!
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Hi
All is debatable but my points would be :
You are using good variable names but Im not crazy with underscores.
Seen code where used a lot and it very hard to read.
Not issue here but now its mentioned.
Also , choose a style for variable naming and use it all over.
QLineEdit* lineEdit; <<< qt style
QSignalMapper* signalMapper; << qt style
QString temp_text; << other styleAlso
void My_First_Calculator::reset()
why send a "c" to show_number to reset?
Why not directlyvoid My_First_Calculator::reset()
{
temp_text.clear();
lineEdit -> setText("");
}- 2- Apparently since I didn't use the Designer
Well if you do not use UI files, then you just adjust from code.
with resize or setGeometry.
However, for app like yours, one would use layout to make it auto scale the buttons to any size if dialog is resized.
http://doc.qt.io/qt-5/layout.html
- 2- Apparently since I didn't use the Designer
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@mrjj said in My first attempt to create a calculator as a novice in Qt programming:
Hi
All is debatable but my points would be :
You are using good variable names but Im not crazy with underscores.
Seen code where used a lot and it very hard to read.Hi. :)
You are right. It's hard for reading. I will put enough white spaces and comments when it is finished. :)
And what do you mean by "not crazy with underscore" please? (not a native speaker. :( )Not issue here but now its mentioned.
Also , choose a style for variable naming and use it all over.
QLineEdit* lineEdit; <<< qt style
QSignalMapper* signalMapper; << qt style
QString temp_text; << other styleHow to choose a style please?
Also
void My_First_Calculator::reset()
why send a "c" to show_number to reset?
Why not directlyvoid My_First_Calculator::reset()
{
temp_text.clear();
lineEdit -> setText("");
}Yeah, very handy, thanks. I applied it. :)
- 2- Apparently since I didn't use the Designer
Well if you do not use UI files, then you just adjust from code.
with resize or setGeometry.
However, for app like yours, one would use layout to make it auto scale the buttons to any size if dialog is resized.
http://doc.qt.io/qt-5/layout.html
Apparently, in my form until here, using only HBoxLayout, VBoxLayout, and GridLayout are fine. Do you not agree?
- 2- Apparently since I didn't use the Designer
-
Hi :)
And what do you mean by "not crazy with underscore" please? (not a native speaker. :( )
Means, I don't like so much. ( reading it )
How to choose a style please?
Well, Thats is mostly what you like. Sometimes in teams , we must agree but if you are
working solo then just choose one and stick to it.
Its mostly about if you write it like
SomeName
someName
somename
some_nameso the important part is just to name it the same way each time and not mixing it.
- Apparently, in my form until here, using only HBoxLayout, VBoxLayout, and GridLayout are fine. Do you not agree?
Those are fine and should make it scale all when you resize the window.
- Apparently, in my form until here, using only HBoxLayout, VBoxLayout, and GridLayout are fine. Do you not agree?
-
@mrjj said in My first attempt to create a calculator as a novice in Qt programming:
Hi :)
And what do you mean by "not crazy with underscore" please? (not a native speaker. :( )
Means, I don't like so much. ( reading it )
How to choose a style please?
Well, Thats is mostly what you like. Sometimes in teams , we must agree but if you are
working solo then just choose one and stick to it.
Its mostly about if you write it like
SomeName
someName
somename
some_nameso the important part is just to name it the same way each time and not mixing it.
- Apparently, in my form until here, using only HBoxLayout, VBoxLayout, and GridLayout are fine. Do you not agree?
Those are fine and should make it scale all when you resize the window.
Thank you :)
I put some other widgets as well, like another lineEdit for the results and so on.
Now I come across two other questions. :)1- Assume I have a button like this:
QPushButton* two = new QPushButton(tr("2"))
How do I send that string ("2") to the
show_number(const QString& text)
so that it will be shown by thelineEdit
in theform
when running the program? I mean without using asignalMapper
? Apparently I can't use parameters inconnect
to send for that function. :(2- Consider I want to store the contents the
lineEdit
into a vector of char (so that I will be able to calculate the contents later). How to do it lease?EDITED!
- Apparently, in my form until here, using only HBoxLayout, VBoxLayout, and GridLayout are fine. Do you not agree?
-
- In the slot:
QString s = reinterpret_cast<QPushButton*>(sender())->text();
- Why? If user enters number 123, why do you want to store this number in a vector like ['1', '2', '3']? It is actually a vector of strings. For that you can split the string, see http://doc.qt.io/qt-5/qstring.html#split