IrisGL alpha code up



  • So we are pleased to say that we have the first alpha of IrisGL up on GitHub with full Oculus support :) it is based on Qt and QOpenGL so builds and integrates neatly into your Qt projects. While it still has a long way to go its a easy plugin replacement or Qt3d and doest not reply on commercial support from KDAB to get help...

    http://www.irisgl.org/

    https://github.com/jahshaka/IrisGL

    Please check it out - the beta release is a few weeks off but feel free to jump in and help out as its LGPL so anyone can get involved... we will soon get a community site up to support it better but for now hard core coders only

    We are building it as the engine for Jahshaka VR so as Jahshaka moves ahead so will IrisGL :) they said it would take years we did it in months so its a bit rusty but already just as powerful as Qt3d and much easier to use



  • some screenshots to share with you here.... keep in mind its still a work in progress

    1. Spot lights have soft cone edges

    Spot lights have soft cone edges

    1. Normal mapping and fog:

    Normal mapping and fog

    1. mesh files can contain multiple submeshes

    mesh files can contain multiple submeshes

    1. Gizmos and selection icons for translation, rotation and scaling with selection halos

    Gizmos and selection icons for translation, rotation and scaling with selection halos

    1. Playing around with shadows

    Playing around with shadows


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