Qt OpenGL , problem with VAO/VBO

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  • What you want to do is possible, and how I'm rendering my scenes. I have a single plot widget and multiple plot items that can be added. Each plot item in my implementation is its own class with its own shaders and buffer objects. I loop through all the draw methods in paintGL and pass the MVP matrix also (a camera object in my case)

    So, maybe only slightly helpful -- but the problem is somewhere in your code. :)

  • the code i posted is minimal nothing complex there , i know it it's possbile i'm used to openGL programming but not with Qt. thank you anyway

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