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QOpenGLTexture issue in release mode

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  • W Offline
    W Offline
    wwolff
    wrote on 23 Jan 2016, 15:30 last edited by
    #1

    Hi!

    I´m having some issues with texttures when i compile my software in release mode.
    It seems somehow the QOpenGLTexture objects are being lost and in some cases being "mixed" without any aparent motive...

    I get some screenshots to try explain better the problem, there in any way to attach images in this post?

    Kind Regards.

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    • M Offline
      M Offline
      mrjj
      Lifetime Qt Champion
      wrote on 23 Jan 2016, 20:09 last edited by
      #2

      Hi,
      sorry. no direct way to upload images.
      Use something like postimage.org or similar site

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      • W Offline
        W Offline
        wwolff
        wrote on 23 Jan 2016, 21:13 last edited by
        #3

        In Debug Mode the Graphics are rendered Ok:
        http://www.wolffentertainment.com.br/wp-content/uploads/2016/01/Qt-textures-problem-debug.jpg

        But when i compile it in release mode:
        http://www.wolffentertainment.com.br/wp-content/uploads/2016/01/Qt-textures-problem-release.jpg

        strange issues happen with the textures on the skybox and for example the texture of the terrain render with a quad textured like the skybox(I put a red circle to show)

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        • W Offline
          W Offline
          wwolff
          wrote on 26 Jan 2016, 17:32 last edited by
          #4

          Just updating the post...i find out in the terrain a "hole" on vertex data, so im starting believe is a memory management issue and not a texture problem...

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          2/4

          23 Jan 2016, 20:09

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