<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[QOpenGLTexture issue in release mode]]></title><description><![CDATA[<p dir="auto">Hi!</p>
<p dir="auto">I´m having some issues with texttures when i compile my software in release mode.<br />
It seems somehow the QOpenGLTexture objects are being lost and in some cases being "mixed" without any aparent motive...</p>
<p dir="auto">I get some screenshots to try explain better the problem, there in any way to attach images in this post?</p>
<p dir="auto">Kind Regards.</p>
]]></description><link>https://forum.qt.io/topic/63207/qopengltexture-issue-in-release-mode</link><generator>RSS for Node</generator><lastBuildDate>Sat, 11 Apr 2026 10:54:19 GMT</lastBuildDate><atom:link href="https://forum.qt.io/topic/63207.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 23 Jan 2016 15:30:14 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to QOpenGLTexture issue in release mode on Tue, 26 Jan 2016 17:32:42 GMT]]></title><description><![CDATA[<p dir="auto">Just updating the post...i find out in the terrain a "hole" on vertex data, so im starting believe is a memory management issue and not a texture problem...</p>
]]></description><link>https://forum.qt.io/post/309707</link><guid isPermaLink="true">https://forum.qt.io/post/309707</guid><dc:creator><![CDATA[wwolff]]></dc:creator><pubDate>Tue, 26 Jan 2016 17:32:42 GMT</pubDate></item><item><title><![CDATA[Reply to QOpenGLTexture issue in release mode on Sat, 23 Jan 2016 21:13:59 GMT]]></title><description><![CDATA[<p dir="auto">In Debug Mode the Graphics are rendered Ok:<br />
<a href="http://www.wolffentertainment.com.br/wp-content/uploads/2016/01/Qt-textures-problem-debug.jpg" target="_blank" rel="noopener noreferrer nofollow ugc">http://www.wolffentertainment.com.br/wp-content/uploads/2016/01/Qt-textures-problem-debug.jpg</a></p>
<p dir="auto">But when i compile it in release mode:<br />
<a href="http://www.wolffentertainment.com.br/wp-content/uploads/2016/01/Qt-textures-problem-release.jpg" target="_blank" rel="noopener noreferrer nofollow ugc">http://www.wolffentertainment.com.br/wp-content/uploads/2016/01/Qt-textures-problem-release.jpg</a></p>
<p dir="auto">strange issues happen with the textures on the skybox and for example the texture of the terrain render with a quad textured like the skybox(I put a red circle to show)</p>
]]></description><link>https://forum.qt.io/post/309106</link><guid isPermaLink="true">https://forum.qt.io/post/309106</guid><dc:creator><![CDATA[wwolff]]></dc:creator><pubDate>Sat, 23 Jan 2016 21:13:59 GMT</pubDate></item><item><title><![CDATA[Reply to QOpenGLTexture issue in release mode on Sat, 23 Jan 2016 20:09:37 GMT]]></title><description><![CDATA[<p dir="auto">Hi,<br />
sorry. no direct way to upload images.<br />
Use something like <a href="http://postimage.org" target="_blank" rel="noopener noreferrer nofollow ugc">postimage.org</a> or similar site</p>
]]></description><link>https://forum.qt.io/post/309087</link><guid isPermaLink="true">https://forum.qt.io/post/309087</guid><dc:creator><![CDATA[mrjj]]></dc:creator><pubDate>Sat, 23 Jan 2016 20:09:37 GMT</pubDate></item></channel></rss>