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Getting Started with OpenGL 4 with QT

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  • S Offline
    S Offline
    StaticWorld
    wrote on 3 Oct 2014, 03:54 last edited by
    #1

    Hello,

    I am getting started into developing a graphics framework using OpenGL 4, glew and Qt.
    I am fairly new to OpenGL and Qt and so i have been relying on articles like the ones in RasterTek and the Qt forums.

    I want to use Qt for the UI and window portion of the framework and i would like to handle everything on OpenGL via an API class that I created. So far the articles on Qt uses the Qt OpenGL functions to initialize OpenGL and I cannot find any post on the qt forums regarding this issue.

    Does anybody have any advice on this? Thanks in advance

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    • S Offline
      S Offline
      SGaist
      Lifetime Qt Champion
      wrote on 3 Oct 2014, 06:57 last edited by
      #2

      Hi and welcome to devnet,

      AFAIK, nothing forbids you to handle it yourself. Have a look at e.g. QOpenGLWidget (or it's ancestor QGLWidget) You'll see that the code samples use raw OpenGL calls

      Hope it helps

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • M Offline
        M Offline
        musimbate
        wrote on 3 Oct 2014, 08:15 last edited by
        #3

        Hi,
        Heard this "youtube playlist":https://www.youtube.com/playlist?list=PLRwVmtr-pp04XomGtm-abzb-2M1xszjFx is good on opengl and Qt. It's about developing a game engine and it uses Qt for user interface .

        Hope this helps.

        Why join the navy if you can be a pirate?-Steve Jobs

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        • C Offline
          C Offline
          cybercatalyst
          wrote on 3 Oct 2014, 20:16 last edited by
          #4

          I have written a minimalistic 3D engine with Qt and OpenGL here:
          https://github.com/cybercatalyst/glee3d

          At some point this thing grew to big and I didn't manage to get it working with OpenGL ES in a reasonable time. Nevertheless, you can get some insights from it, or you can jump right into the project with me.

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          • S Offline
            S Offline
            StaticWorld
            wrote on 7 Oct 2014, 03:41 last edited by
            #5

            Cool! I'll go have a look at the stuff that you guys have posted. Thanks

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            3 Oct 2014, 03:54

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