Getting Started with OpenGL 4 with QT
I am getting started into developing a graphics framework using OpenGL 4, glew and Qt.
I am fairly new to OpenGL and Qt and so i have been relying on articles like the ones in RasterTek and the Qt forums.
I want to use Qt for the UI and window portion of the framework and i would like to handle everything on OpenGL via an API class that I created. So far the articles on Qt uses the Qt OpenGL functions to initialize OpenGL and I cannot find any post on the qt forums regarding this issue.
Does anybody have any advice on this? Thanks in advance
Hi and welcome to devnet,
AFAIK, nothing forbids you to handle it yourself. Have a look at e.g. QOpenGLWidget (or it's ancestor QGLWidget) You'll see that the code samples use raw OpenGL calls
Hope it helps
Heard this "youtube playlist":https://www.youtube.com/playlist?list=PLRwVmtr-pp04XomGtm-abzb-2M1xszjFx is good on opengl and Qt. It's about developing a game engine and it uses Qt for user interface .
Hope this helps.
I have written a minimalistic 3D engine with Qt and OpenGL here:
At some point this thing grew to big and I didn't manage to get it working with OpenGL ES in a reasonable time. Nevertheless, you can get some insights from it, or you can jump right into the project with me.
Cool! I'll go have a look at the stuff that you guys have posted. Thanks