Android OpenGL FBO multisampling (MSAA)
Is there any way to have frame buffer multisampling (MSAA) on Android qt GLWidget/QtQuick app?
I read somewhere that android HAVE multisampling (not sure about FBO). But how to enable it?
For QGLWidget, try setting a QGLFormat via setFormat() that has sampleBuffers set to true and samples to 4 (for 4x msaa).
For QQuickWindow/QQuickView, pass a QSurfaceFormat with samples set to 4.
It does not work with my android device. It stays non antialiased.