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Android OpenGL FBO multisampling (MSAA)

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  • T Offline
    T Offline
    tower120
    wrote on last edited by
    #1

    Is there any way to have frame buffer multisampling (MSAA) on Android qt GLWidget/QtQuick app?
    I read somewhere that android HAVE multisampling (not sure about FBO). But how to enable it?

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    • A Offline
      A Offline
      agocs
      wrote on last edited by
      #2

      For QGLWidget, try setting a QGLFormat via setFormat() that has sampleBuffers set to true and samples to 4 (for 4x msaa).
      For QQuickWindow/QQuickView, pass a QSurfaceFormat with samples set to 4.

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      • T Offline
        T Offline
        tower120
        wrote on last edited by
        #3

        It does not work with my android device. It stays non antialiased.

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