Writing 3D viewer application using Qt
I need some advice for my project. The program should load a 3D model file (could be a Wawefront obj, dxf, stanford polygon or VRML 2 object) and show it in some kind of viewer. It should have features of a regular viewer like rotating camera by drag, zooming by scroll, etc.
Googling around I found some 3D file format parsers, particularly "libg3d":http://gna.org/projects/libg3d/ and "assimp":http://assimp.sourceforge.net/. Also there are two OpenGL viewers for Qt, QGLWidget and QGLViewer. Though the later one seems to be more convenient, I can't find a way to use it. I'm also interested in Qt3D but can't compile it...
I'm a little confused and can't find the right combination of tools I should use.
"Take a look at QT5":http://qt-project.org/wiki/Qt-5-Alpha
bq. "Amazing graphic capabilities and performance, especially manifested in constrained environments like mobile devices. Qt Quick 2 offers a GL-based scene graph, a particle system and a collection of shader effects. Qt Multimedia, Qt 3D and Qt Graphical Effects bring these features even further."
now you can use Qt3D as a part for Qt4.8.1 or Qt5