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Unable to debug Android App (Windows + Qt Creator 12 + LLDB)

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  • C CodesInChaoss
    26 Feb 2024, 06:34

    https://bugreports.qt.io/browse/QTCREATORBUG-29928?filter=-4&jql=text ~ "android breakpoints" order by created DESC

    https://bugreports.qt.io/browse/QTCREATORBUG-30425?filter=-4&jql=text ~ "android breakpoints" order by created DESC

    C Offline
    C Offline
    CodesInChaoss
    wrote on 26 Feb 2024, 08:28 last edited by CodesInChaoss
    #136

    Plain and simple - on which configuration would 5.15.16 debugging work with an Android device.

    We would buy and invest into the VERY EXACT configuration.

    Exact mobile device/ OS, PC setup, QT Version.

    We would also pay for the hint to anyone who provides an effective solution. Payment today.

    T 1 Reply Last reply 26 Feb 2024, 11:33
    0
    • C CodesInChaoss
      26 Feb 2024, 06:34

      https://bugreports.qt.io/browse/QTCREATORBUG-29928?filter=-4&jql=text ~ "android breakpoints" order by created DESC

      https://bugreports.qt.io/browse/QTCREATORBUG-30425?filter=-4&jql=text ~ "android breakpoints" order by created DESC

      C Offline
      C Offline
      CodesInChaoss
      wrote on 26 Feb 2024, 08:32 last edited by CodesInChaoss
      #137

      @Axel-Spoerl

      Axel, thank you yet still - we've got a client base which expects us to have the development rolling.

      Kindly please advise on what configuration we would be able to use 5.15.16 with an Android setup, we would just like to be able to debug.

      If we wouldn't be able to have 5.15.16 working then kindly PLEASE advise which QT version in the 5.X branch to use.

      I'm having one developer rolling back to QTC 11 without avail through QTC 10,. he's now o QTC8
      We would like to use Qt 5.15.16 with all the bug fixes, the very reason why we bought into QT commercial license to begin with, is that possible?
      Please. Thank you so much

      1 Reply Last reply
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      • C CodesInChaoss
        26 Feb 2024, 06:34

        https://bugreports.qt.io/browse/QTCREATORBUG-29928?filter=-4&jql=text ~ "android breakpoints" order by created DESC

        https://bugreports.qt.io/browse/QTCREATORBUG-30425?filter=-4&jql=text ~ "android breakpoints" order by created DESC

        C Offline
        C Offline
        CodesInChaoss
        wrote on 26 Feb 2024, 08:39 last edited by CodesInChaoss
        #138

        @Axel-Spoerl
        Are you / is Qt able to provide us with a working VM/ docker image on which debugging with Qt 5.15.16 would work. Or is that asking too much?

        We can pay. Money is NOT an issue.

        C 1 Reply Last reply 26 Feb 2024, 09:43
        0
        • C CodesInChaoss
          26 Feb 2024, 08:39

          @Axel-Spoerl
          Are you / is Qt able to provide us with a working VM/ docker image on which debugging with Qt 5.15.16 would work. Or is that asking too much?

          We can pay. Money is NOT an issue.

          C Offline
          C Offline
          CodesInChaoss
          wrote on 26 Feb 2024, 09:43 last edited by
          #139

          @Axel-Spoerl how is 5.15.16 support / Qt Creator
          when considering debugging from Apple M2?

          1 Reply Last reply
          0
          • C CodesInChaoss
            24 Feb 2024, 13:46

            so since Android SDK with API 31 EMPLOYS Java class version 61 objects for its components this IMPLIES a requirements for JDK version 17. ​

            QT ... kindly update your docs?

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            T Offline
            TomZ
            wrote on 26 Feb 2024, 11:29 last edited by TomZ
            #140

            @CodesInChaoss said in Unable to debug Android App (Windows + Qt Creator 12 + LLDB):

            QT ... kindly update your docs?

            Please note that Qt has an actual jira bugtracker. https://bugreports.qt.io/ I expect that direct actionable issues you find are better traceable there.

            1 Reply Last reply
            0
            • C CodesInChaoss
              26 Feb 2024, 08:28

              Plain and simple - on which configuration would 5.15.16 debugging work with an Android device.

              We would buy and invest into the VERY EXACT configuration.

              Exact mobile device/ OS, PC setup, QT Version.

              We would also pay for the hint to anyone who provides an effective solution. Payment today.

              T Offline
              T Offline
              TomZ
              wrote on 26 Feb 2024, 11:33 last edited by
              #141

              @CodesInChaoss said in Unable to debug Android App (Windows + Qt Creator 12 + LLDB):

              We would also pay for the hint to anyone who provides an effective solution. Payment today.

              you might want to contact kdab.com with such questions. I think they have the most expertise in such matters. And they are simply a commercial company so it should be a relatively simple question to get such a service.

              A 1 Reply Last reply 26 Feb 2024, 11:56
              0
              • T TomZ
                26 Feb 2024, 11:33

                @CodesInChaoss said in Unable to debug Android App (Windows + Qt Creator 12 + LLDB):

                We would also pay for the hint to anyone who provides an effective solution. Payment today.

                you might want to contact kdab.com with such questions. I think they have the most expertise in such matters. And they are simply a commercial company so it should be a relatively simple question to get such a service.

                A Offline
                A Offline
                Axel Spoerl
                Moderators
                wrote on 26 Feb 2024, 11:56 last edited by
                #142

                Since the OP refers to a commercial license, there is commercial support available.
                The root cause could be unrelated to Qt, but Qt Creator should at least come up with a meaningful error message.
                Landing in the disassembler, instead of the debugger for no obvious reason (which I can reproduce on openSuSE Linux and Windows) is likely a bug in Qt and needs to be fixed.

                I have worked around it in some cases by throwing a lot of qDebug()into the pie. Those are always printed correctly. Such immediate workarounds and some deeper troubleshooting are available with commercial support.

                Software Engineer
                The Qt Company, Oslo

                C 1 Reply Last reply 26 Feb 2024, 12:05
                0
                • A Axel Spoerl
                  26 Feb 2024, 11:56

                  Since the OP refers to a commercial license, there is commercial support available.
                  The root cause could be unrelated to Qt, but Qt Creator should at least come up with a meaningful error message.
                  Landing in the disassembler, instead of the debugger for no obvious reason (which I can reproduce on openSuSE Linux and Windows) is likely a bug in Qt and needs to be fixed.

                  I have worked around it in some cases by throwing a lot of qDebug()into the pie. Those are always printed correctly. Such immediate workarounds and some deeper troubleshooting are available with commercial support.

                  C Offline
                  C Offline
                  CodesInChaoss
                  wrote on 26 Feb 2024, 12:05 last edited by CodesInChaoss
                  #143

                  @Axel-Spoerl

                  As of now we are on the "Start Up License for 600$ per seat" and as we've learned the hard way it does not include Technical Support.

                  All we want is to debug......

                  Can anyone advise on a setup which would allow for debugging (QT 5.15.16 and Android API 31)

                  Or at least tell us if we would be able to work from an Apple Sillicon setup? We would like to avoid porting the entire app to Qt 6 as of now... we simply want to debug that's all.

                  we've tried the official sample apps to no avail. we use fresh installs of windows and linux.

                  C 1 Reply Last reply 26 Feb 2024, 12:10
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                  • C CodesInChaoss
                    26 Feb 2024, 12:05

                    @Axel-Spoerl

                    As of now we are on the "Start Up License for 600$ per seat" and as we've learned the hard way it does not include Technical Support.

                    All we want is to debug......

                    Can anyone advise on a setup which would allow for debugging (QT 5.15.16 and Android API 31)

                    Or at least tell us if we would be able to work from an Apple Sillicon setup? We would like to avoid porting the entire app to Qt 6 as of now... we simply want to debug that's all.

                    we've tried the official sample apps to no avail. we use fresh installs of windows and linux.

                    C Offline
                    C Offline
                    CodesInChaoss
                    wrote on 26 Feb 2024, 12:10 last edited by CodesInChaoss
                    #144

                    So to be on-point, which latest

                    • QT Creator version
                    • QT 5.* branch
                    • Windows/Linux version

                    triplet

                    could be used to debug say an official 'clock' app targeting Android API 31 (min required by play store as of now). We would go from there. That's all we want to know.

                    And if Windows/Linux can't be used then would Mac and apple silicon/iOS coupling be any better? We would then work on mac and simply recompile for Android

                    C 1 Reply Last reply 26 Feb 2024, 12:13
                    0
                    • C CodesInChaoss
                      26 Feb 2024, 12:10

                      So to be on-point, which latest

                      • QT Creator version
                      • QT 5.* branch
                      • Windows/Linux version

                      triplet

                      could be used to debug say an official 'clock' app targeting Android API 31 (min required by play store as of now). We would go from there. That's all we want to know.

                      And if Windows/Linux can't be used then would Mac and apple silicon/iOS coupling be any better? We would then work on mac and simply recompile for Android

                      C Offline
                      C Offline
                      CodesInChaoss
                      wrote on 26 Feb 2024, 12:13 last edited by CodesInChaoss
                      #145

                      We do not have time for bugs to be solved so hopefully there's there's some setup which WOULD work?

                      C 1 Reply Last reply 26 Feb 2024, 15:03
                      0
                      • C CodesInChaoss
                        26 Feb 2024, 12:13

                        We do not have time for bugs to be solved so hopefully there's there's some setup which WOULD work?

                        C Offline
                        C Offline
                        CodesInChaoss
                        wrote on 26 Feb 2024, 15:03 last edited by
                        #146

                        Gents, we've just tried debugging a latest QT 6.6.2 API mobile app on Android 33 API mobile device..... breakpoints do not work, what the heck is up with Qt?

                        C 1 Reply Last reply 26 Feb 2024, 15:11
                        0
                        • C CodesInChaoss
                          26 Feb 2024, 15:03

                          Gents, we've just tried debugging a latest QT 6.6.2 API mobile app on Android 33 API mobile device..... breakpoints do not work, what the heck is up with Qt?

                          C Offline
                          C Offline
                          CodesInChaoss
                          wrote on 26 Feb 2024, 15:11 last edited by
                          #147

                          @CodesInChaoss 3b641416-22f0-4fd3-9e97-d7ade0b5b738-image.png

                          That's what we get when attempting to debug a sample 'cofee machine' QT 6.6 app on Android.

                          J 1 Reply Last reply 26 Feb 2024, 18:45
                          0
                          • C CodesInChaoss
                            26 Feb 2024, 15:11

                            @CodesInChaoss 3b641416-22f0-4fd3-9e97-d7ade0b5b738-image.png

                            That's what we get when attempting to debug a sample 'cofee machine' QT 6.6 app on Android.

                            J Offline
                            J Offline
                            JoeCFD
                            wrote on 26 Feb 2024, 18:45 last edited by
                            #148

                            @CodesInChaoss I had a spin on Qt 6.6.2 with Qt Creator 12 for Android and saw the same problem with a simple qt example. Will take a detailed look at the issue. Qt 5.15.2 was used in my previous run. It seems a lot of things have been changed in QT for Android build. Unluckily, the newer Qt Creator is not compatible with the old project.

                            C 1 Reply Last reply 27 Feb 2024, 08:57
                            0
                            • J JoeCFD
                              26 Feb 2024, 18:45

                              @CodesInChaoss I had a spin on Qt 6.6.2 with Qt Creator 12 for Android and saw the same problem with a simple qt example. Will take a detailed look at the issue. Qt 5.15.2 was used in my previous run. It seems a lot of things have been changed in QT for Android build. Unluckily, the newer Qt Creator is not compatible with the old project.

                              C Offline
                              C Offline
                              CodesInChaoss
                              wrote on 27 Feb 2024, 08:57 last edited by CodesInChaoss
                              #149

                              Yeah.. folks.. but tell you what....

                              We've been also using 5.15.2 previously for our project along with the Community version of Qt.

                              As you can imagine, a bit frustrated I was, so we bought a brand new Macbook with M2.

                              Everything works out of the box.

                              (..) with a damn Android VM.. even no need to attach a phone... the Android VM works crazy fast. Breakpoints keep spinning... no errors.... no assembly shit... no exceptions.. with out own project........

                              I'll give it a try with real device later on.

                              But presumably... all Qt user and development base moved to Apple hardware as of recent...

                              Spend 7 days from dawn till dusk fighting with Windows and Linux.

                              Buy a Macbook with M2 and have everything resolved.

                              I mean... breakpoints ARE not hitting within main(), but other than that? it's f*** PERFECT.

                              as if 100 bugs have been fixed. it simply works as it SHOULD.

                              Breakpoitns can be dynamically inserted, removed, these fire each time.

                              but yet again... not as soon as in main()

                              A C T 3 Replies Last reply 27 Feb 2024, 09:09
                              1
                              • C CodesInChaoss
                                27 Feb 2024, 08:57

                                Yeah.. folks.. but tell you what....

                                We've been also using 5.15.2 previously for our project along with the Community version of Qt.

                                As you can imagine, a bit frustrated I was, so we bought a brand new Macbook with M2.

                                Everything works out of the box.

                                (..) with a damn Android VM.. even no need to attach a phone... the Android VM works crazy fast. Breakpoints keep spinning... no errors.... no assembly shit... no exceptions.. with out own project........

                                I'll give it a try with real device later on.

                                But presumably... all Qt user and development base moved to Apple hardware as of recent...

                                Spend 7 days from dawn till dusk fighting with Windows and Linux.

                                Buy a Macbook with M2 and have everything resolved.

                                I mean... breakpoints ARE not hitting within main(), but other than that? it's f*** PERFECT.

                                as if 100 bugs have been fixed. it simply works as it SHOULD.

                                Breakpoitns can be dynamically inserted, removed, these fire each time.

                                but yet again... not as soon as in main()

                                A Offline
                                A Offline
                                Axel Spoerl
                                Moderators
                                wrote on 27 Feb 2024, 09:09 last edited by
                                #150

                                @CodesInChaoss
                                Thats good news, glad to hear!
                                May I ask you, which constellation works on the Mac?
                                Android SDK / NDB / ABI, Qt Creator & Qt Version?
                                That will help us to narrow down the issue and fix it asap.
                                Thanks in advance - and I hope you'll get some rest after 168 sleepless hours ;-)

                                Software Engineer
                                The Qt Company, Oslo

                                1 Reply Last reply
                                0
                                • C CodesInChaoss
                                  27 Feb 2024, 08:57

                                  Yeah.. folks.. but tell you what....

                                  We've been also using 5.15.2 previously for our project along with the Community version of Qt.

                                  As you can imagine, a bit frustrated I was, so we bought a brand new Macbook with M2.

                                  Everything works out of the box.

                                  (..) with a damn Android VM.. even no need to attach a phone... the Android VM works crazy fast. Breakpoints keep spinning... no errors.... no assembly shit... no exceptions.. with out own project........

                                  I'll give it a try with real device later on.

                                  But presumably... all Qt user and development base moved to Apple hardware as of recent...

                                  Spend 7 days from dawn till dusk fighting with Windows and Linux.

                                  Buy a Macbook with M2 and have everything resolved.

                                  I mean... breakpoints ARE not hitting within main(), but other than that? it's f*** PERFECT.

                                  as if 100 bugs have been fixed. it simply works as it SHOULD.

                                  Breakpoitns can be dynamically inserted, removed, these fire each time.

                                  but yet again... not as soon as in main()

                                  C Offline
                                  C Offline
                                  cristian-adam
                                  wrote on 27 Feb 2024, 09:20 last edited by
                                  #151

                                  @CodesInChaoss I also moved from a Windows device to a MacBook Pro M1 Arm64 device. (I only had to change the keyboard to mimic Windows/Linux experience).

                                  The best part is that you get a Arm64 Android VM, which is the aarch64 architecture that most Arm Android devices use.

                                  Most likely the VM is faster than any Android Phone you can buy, since the Apple silicon is faster than what Qualcomm is putting out there (for now).

                                  C 1 Reply Last reply 1 Mar 2024, 16:47
                                  0
                                  • C CodesInChaoss
                                    20 Feb 2024, 12:28

                                    @JonB

                                    We've bought the 'cheap' startup license or I recall 600USD per year per person.

                                    Now, it does not come with technical support (as it tuned out).

                                    As we've learned the hard way that is.

                                    Now, I've forced GDB manually to neglect any segmentation faults (!!!) and Sig33s (..) by typing the custom arguments to QT Creator by hand as copy-pasting would result it to CRASH.

                                    Now I'm able to debug.. I'm not disturbed by QT's internal segmentation faults... I presume? correct me if I'm wrong

                                    ekkescornerE Offline
                                    ekkescornerE Offline
                                    ekkescorner
                                    Qt Champions 2016
                                    wrote on 27 Feb 2024, 13:20 last edited by
                                    #152

                                    @CodesInChaoss said in Unable to debug Android App (Windows + Qt Creator 12 + LLDB):

                                    We've bought the 'cheap' startup license or I recall 600USD per year per person.
                                    Now, it does not come with technical support (as it tuned out).

                                    The Small Business License is $499 per year per developer.
                                    On QtWS23 there was an announcement from Qt Keynotes about some improvements in 2024: same price, higher revenue possible and - if I remember right - up to 5 tech support issues.
                                    got an info, that this will be published in march or so.

                                    ekke ... Qt Champion 2016 | 2024 ... mobile business apps
                                    5.15 --> 6.8 https://t1p.de/ekkeChecklist
                                    QMake --> CMake https://t1p.de/ekkeCMakeMobileApps

                                    1 Reply Last reply
                                    0
                                    • C CodesInChaoss
                                      27 Feb 2024, 08:57

                                      Yeah.. folks.. but tell you what....

                                      We've been also using 5.15.2 previously for our project along with the Community version of Qt.

                                      As you can imagine, a bit frustrated I was, so we bought a brand new Macbook with M2.

                                      Everything works out of the box.

                                      (..) with a damn Android VM.. even no need to attach a phone... the Android VM works crazy fast. Breakpoints keep spinning... no errors.... no assembly shit... no exceptions.. with out own project........

                                      I'll give it a try with real device later on.

                                      But presumably... all Qt user and development base moved to Apple hardware as of recent...

                                      Spend 7 days from dawn till dusk fighting with Windows and Linux.

                                      Buy a Macbook with M2 and have everything resolved.

                                      I mean... breakpoints ARE not hitting within main(), but other than that? it's f*** PERFECT.

                                      as if 100 bugs have been fixed. it simply works as it SHOULD.

                                      Breakpoitns can be dynamically inserted, removed, these fire each time.

                                      but yet again... not as soon as in main()

                                      T Offline
                                      T Offline
                                      TomZ
                                      wrote on 27 Feb 2024, 18:29 last edited by
                                      #153

                                      @CodesInChaoss said in Unable to debug Android App (Windows + Qt Creator 12 + LLDB):

                                      But presumably... all Qt user and development base moved to Apple hardware as of recent...

                                      That hardware uses the ARMv8.6-A instruction set, which is what you'll find in most phones too. At least Android, I have no clue about iOs.

                                      Which basically means that you're no longer debugging inside an (CPU) emulator, but basically doing it natively. And indeed I can understand that solves a host of issues.

                                      I'm quite happy for you that this makes you're life a lot easier!

                                      @ekkescorner said in Unable to debug Android App (Windows + Qt Creator 12 + LLDB):

                                      On QtWS23 there was an announcement

                                      As someone that hasn't been in contact with sales since the Trolltech / Nokia days, I'm curious if customers "inform" Qtio about which platform they develop on. My thinking here is that if they have an actual insight into the revenue-stream for Android, management can calculate the profit/loss of paying a(nother) developer to in-house work on Android and actually use this stuff. Dogfooding and fixing issues.

                                      I mean, issues like QTBUG-121561 are clearly the result of devs not having enough time for this stuff. It literally is the result of a bugfix being reverted and the old bug showing up again.
                                      This thread shows similarly that dogfooding is not happening, unless Qt devs have no need to run a debugger.

                                      1 Reply Last reply
                                      0
                                      • C cristian-adam
                                        27 Feb 2024, 09:20

                                        @CodesInChaoss I also moved from a Windows device to a MacBook Pro M1 Arm64 device. (I only had to change the keyboard to mimic Windows/Linux experience).

                                        The best part is that you get a Arm64 Android VM, which is the aarch64 architecture that most Arm Android devices use.

                                        Most likely the VM is faster than any Android Phone you can buy, since the Apple silicon is faster than what Qualcomm is putting out there (for now).

                                        C Offline
                                        C Offline
                                        CodesInChaoss
                                        wrote on 1 Mar 2024, 16:47 last edited by
                                        #154

                                        @cristian-adam

                                        True.

                                        Just wanted to update you folks that debugging latest real hardware Android devices from MacOS is impossible as well.

                                        I ended up having the very same issues as on Windows.

                                        Sigfaults and straight-into-assembly experience.

                                        For now the best thing we came up with is debugging on Android Simulator running atop of M2.. but for now we cannot get around UDP data exchange limitations as our app uses UDT which runs atop of UDP and we are unable to maintain connectivity.

                                        haven't managed to run on iOS simulator as well due to some strange error throwing which I would repost soon.

                                        A 1 Reply Last reply 1 Mar 2024, 20:42
                                        0
                                        • C CodesInChaoss
                                          1 Mar 2024, 16:47

                                          @cristian-adam

                                          True.

                                          Just wanted to update you folks that debugging latest real hardware Android devices from MacOS is impossible as well.

                                          I ended up having the very same issues as on Windows.

                                          Sigfaults and straight-into-assembly experience.

                                          For now the best thing we came up with is debugging on Android Simulator running atop of M2.. but for now we cannot get around UDP data exchange limitations as our app uses UDT which runs atop of UDP and we are unable to maintain connectivity.

                                          haven't managed to run on iOS simulator as well due to some strange error throwing which I would repost soon.

                                          A Offline
                                          A Offline
                                          Axel Spoerl
                                          Moderators
                                          wrote on 1 Mar 2024, 20:42 last edited by
                                          #155

                                          @CodesInChaoss
                                          I fully understand, that the Android debugging issue at hand is frustrating. The only thing I can assure is that we are busily working to stabilize it again. You may want to look at the bugreport for some updates.

                                          Switching Ndk versions does change the debug behavior, so there is likely an external dependency as well. 25.1.8937393 has brought me a small improvement over 25.2...., albeit not a solution. It'll be helpful to know, which SDK / Ndk and Qt Creator versions are running on the M2 you have mentioned.

                                          As regards your iOS simulator issue, feel free to post a separate thread and tag me. I've got a working environment here. Maybe I can help troubleshooting.

                                          Software Engineer
                                          The Qt Company, Oslo

                                          J 1 Reply Last reply 1 Mar 2024, 21:59
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