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  4. How to set up the FMOD audio library in Qt Creator for Android

How to set up the FMOD audio library in Qt Creator for Android

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  • R Offline
    R Offline
    Robert A. Navarro
    wrote on 3 Nov 2023, 07:28 last edited by
    #32

    To set up the FMOD audio library in Qt Creator for Android, follow these general steps:

    Download FMOD Studio:

    Go to the FMOD website and download the FMOD Studio API package.

    Install FMOD Studio:

    Install FMOD Studio on your development machine.
    Create a Qt Android Project:

    Start a new Qt Creator project for Android or open an existing one.

    Include FMOD Libraries:

    Add the FMOD library to your Qt project. You can do this by adding the FMOD header files and libraries to your project's .pro file:

    INCLUDEPATH += /path/to/fmod/api/lowlevel/inc
    LIBS += -L/path/to/fmod/api/lowlevel/lib -lfmod

    Android Permissions:

    If your app requires audio permissions, add the necessary permissions to your AndroidManifest.xml file.

    <uses-permission android:name="android.permission.RECORD_AUDIO"/>
    <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>

    Initialize FMOD:

    In your Qt code, initialize FMOD as early as possible in your application. You'll typically do this in your main function or at the beginning of your Qt application.

    #include "fmod.h"
    FMOD_SYSTEM* system;
    FMOD_RESULT result = FMOD_System_Create(&system);
    if (result != FMOD_OK) {
    // Handle initialization error
    }
    result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, 0);
    if (result != FMOD_OK) {
    // Handle initialization error
    }

    Use FMOD in Your Application:

    You can now use FMOD functions to manage and play audio within your Qt Creator project.

    Build and Deploy:

    Build your Qt project and deploy it to an Android device or emulator.

    Please note that the specific paths, project configurations, and setup may vary depending on your Qt Creator project and the version of FMOD you are using. Make sure to refer to the FMOD documentation and your Qt Creator documentation for more details and any version-specific information.

    1 Reply Last reply
    0
    • K Offline
      K Offline
      Kim Nancy
      wrote on 17 Jan 2024, 08:37 last edited by
      #33
      This post is deleted!
      1 Reply Last reply
      0
      • 8 Offline
        8 Offline
        8Observer8
        wrote on 19 Mar 2024, 17:59 last edited by 8Observer8
        #34

        @Robert-A-Navarro thank you for your answer. I want to try to run FMOD on Android again but before it I want to try to run it on Windows 10 with Qt6 MinGW 64-bit but I have the problem: undefined reference to `FMOD_System_Create'. My steps are below.

        I downloaded "FMOD Engine" instead of "FMOD Studio" because I need "include" and "libs" only:

        7b290758-fb5d-4477-a8b4-13a6207eaa74-image.png

        This is the contains of the "lib/x64" folder:

        6ee25835-cad8-4b72-a1f3-21cb64133fe7-image.png

        There are no the fmod.a file here. I tried to include "fmod.dll" like this:

        INCLUDEPATH += "E:/Libs/fmod-2.2.21-mingw-64-bit/include"
        LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.dll"
        

        But I have this error: undefined reference to `FMOD_System_Create'

        I tried to use FMOD with SFML in makefile. It works without the problem:

        CC = g++
        INC = -I"E:\Libs\SFML-2.5.1-windows-gcc-7.3.0-mingw-64-bit\include" \
              -I"E:\Libs\box2d-2.4.1-mingw-64-bit\include" \
              -I"E:\Libs\fmod-2.2.21-mingw-64-bit\include"
        LIB = -L"E:\Libs\SFML-2.5.1-windows-gcc-7.3.0-mingw-64-bit\lib" \
              -L"E:\Libs\box2d-2.4.1-mingw-64-bit\lib"
        FLAGS = -c -DSFML_STATIC
         
        all: main.o
            $(CC) main.o $(LIB) -static \
            "E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64\fmod.dll" \
            -lsfml-graphics-s -lsfml-window-s -lsfml-system-s -lfreetype \
            -lopengl32  -lwinmm  -lgdi32 -lbox2d -o app
         
        main.o: main.cpp
            $(CC) $(FLAGS) $(INC) main.cpp
        
        J 1 Reply Last reply 20 Mar 2024, 07:41
        0
        • 8 8Observer8
          19 Mar 2024, 17:59

          @Robert-A-Navarro thank you for your answer. I want to try to run FMOD on Android again but before it I want to try to run it on Windows 10 with Qt6 MinGW 64-bit but I have the problem: undefined reference to `FMOD_System_Create'. My steps are below.

          I downloaded "FMOD Engine" instead of "FMOD Studio" because I need "include" and "libs" only:

          7b290758-fb5d-4477-a8b4-13a6207eaa74-image.png

          This is the contains of the "lib/x64" folder:

          6ee25835-cad8-4b72-a1f3-21cb64133fe7-image.png

          There are no the fmod.a file here. I tried to include "fmod.dll" like this:

          INCLUDEPATH += "E:/Libs/fmod-2.2.21-mingw-64-bit/include"
          LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.dll"
          

          But I have this error: undefined reference to `FMOD_System_Create'

          I tried to use FMOD with SFML in makefile. It works without the problem:

          CC = g++
          INC = -I"E:\Libs\SFML-2.5.1-windows-gcc-7.3.0-mingw-64-bit\include" \
                -I"E:\Libs\box2d-2.4.1-mingw-64-bit\include" \
                -I"E:\Libs\fmod-2.2.21-mingw-64-bit\include"
          LIB = -L"E:\Libs\SFML-2.5.1-windows-gcc-7.3.0-mingw-64-bit\lib" \
                -L"E:\Libs\box2d-2.4.1-mingw-64-bit\lib"
          FLAGS = -c -DSFML_STATIC
           
          all: main.o
              $(CC) main.o $(LIB) -static \
              "E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64\fmod.dll" \
              -lsfml-graphics-s -lsfml-window-s -lsfml-system-s -lfreetype \
              -lopengl32  -lwinmm  -lgdi32 -lbox2d -o app
           
          main.o: main.cpp
              $(CC) $(FLAGS) $(INC) main.cpp
          
          J Offline
          J Offline
          jsulm
          Lifetime Qt Champion
          wrote on 20 Mar 2024, 07:41 last edited by
          #35

          @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

          LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.dll"

          This is wrong. DLL files are used at runtime. To link your application you need LIB files. In this case it should be:

          LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.lib"
          

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          8 1 Reply Last reply 20 Mar 2024, 08:32
          1
          • J jsulm
            20 Mar 2024, 07:41

            @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

            LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.dll"

            This is wrong. DLL files are used at runtime. To link your application you need LIB files. In this case it should be:

            LIBS += -L"E:/Libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod.lib"
            
            8 Offline
            8 Offline
            8Observer8
            wrote on 20 Mar 2024, 08:32 last edited by 8Observer8
            #36

            This is a solution for the absolute path:

            INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
            LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
            LIBS += -lfmod
            

            Andrew helped me here:

            Looks like you need to add the library path like so: -L"E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64" And instead of specifying the full path to fmod.dll on your command line (“E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64\fmod.dll”) you should use -lfmod instead.

            But I need a relative path and I try it:

            INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
            LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
            LIBS += -lfmod
            

            But I have this error:

            f6053d75-fbd8-46f4-b22a-23cd617beb50-image.png

            It can be solved by copying fmod.dll to the Debug folder:

            52ee6446-2357-43de-ab1c-ae5ffc038e3a-image.png

            @jsulm said in How to set up the FMOD audio library in Qt Creator for Android:

            This is wrong. DLL files are used at runtime. To link your application you need LIB files.

            But where will I find fmod.lib? There is no such file in the lib/x64 folder:

            7eddc53e-7455-44bc-9e5a-ed519ea84962-image.png

            I tried to use fmod_vc.lib instead of fmod.lib:

            INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
            LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod_vc.lib
            

            But I have this error:
            1422af12-20b2-4bda-845e-2dde481443e3-image.png
            I try to use fmod with relative paths. I created the libs folder in my project folder. I don't want to copy fmod.dll to the Debug folder:

            ffac2bab-4f56-4e86-a6cb-2b974726cdea-image.png

            J 1 Reply Last reply 20 Mar 2024, 08:35
            0
            • 8 8Observer8
              20 Mar 2024, 08:32

              This is a solution for the absolute path:

              INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
              LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
              LIBS += -lfmod
              

              Andrew helped me here:

              Looks like you need to add the library path like so: -L"E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64" And instead of specifying the full path to fmod.dll on your command line (“E:\Libs\fmod-2.2.21-mingw-64-bit\lib\x64\fmod.dll”) you should use -lfmod instead.

              But I need a relative path and I try it:

              INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
              LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
              LIBS += -lfmod
              

              But I have this error:

              f6053d75-fbd8-46f4-b22a-23cd617beb50-image.png

              It can be solved by copying fmod.dll to the Debug folder:

              52ee6446-2357-43de-ab1c-ae5ffc038e3a-image.png

              @jsulm said in How to set up the FMOD audio library in Qt Creator for Android:

              This is wrong. DLL files are used at runtime. To link your application you need LIB files.

              But where will I find fmod.lib? There is no such file in the lib/x64 folder:

              7eddc53e-7455-44bc-9e5a-ed519ea84962-image.png

              I tried to use fmod_vc.lib instead of fmod.lib:

              INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
              LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod_vc.lib
              

              But I have this error:
              1422af12-20b2-4bda-845e-2dde481443e3-image.png
              I try to use fmod with relative paths. I created the libs folder in my project folder. I don't want to copy fmod.dll to the Debug folder:

              ffac2bab-4f56-4e86-a6cb-2b974726cdea-image.png

              J Offline
              J Offline
              jsulm
              Lifetime Qt Champion
              wrote on 20 Mar 2024, 08:35 last edited by
              #37

              @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

              But where I will find fmod.lib. There is no such file in the lib folder

              I guess what you have is pre-build release. You need a development package, don't know where you can get it from. Maybe https://www.fmod.com/docs/2.00/api/platforms-win.html helps.

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              8 1 Reply Last reply 20 Mar 2024, 09:04
              0
              • J jsulm
                20 Mar 2024, 08:35

                @8Observer8 said in How to set up the FMOD audio library in Qt Creator for Android:

                But where I will find fmod.lib. There is no such file in the lib folder

                I guess what you have is pre-build release. You need a development package, don't know where you can get it from. Maybe https://www.fmod.com/docs/2.00/api/platforms-win.html helps.

                8 Offline
                8 Offline
                8Observer8
                wrote on 20 Mar 2024, 09:04 last edited by 8Observer8
                #38

                @jsulm said in How to set up the FMOD audio library in Qt Creator for Android:

                Maybe https://www.fmod.com/docs/2.00/api/platforms-win.html helps.

                Unfortunately, there is no new information for me here:

                The C API of the supplied libraries are compatible with MinGW (C++ ABI not supported). The 64 bit dll can be linked directly. You will need to use the import library libfmod.a and libfmodstudio.a in order to link the 32 bit dlls.
                Yes, I see it. There is libfmod.a in the x86 folder and there is no it in the x64 folder. This information that The 64 bit dll can be linked directly works for a relative path (even without copying fmod.dll to the Debug folder)

                INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
                LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
                LIBS += -lfmod
                

                But when I try to change the absolute set up path to the relative path:

                INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
                LIBS += -lfmod
                

                I have this error:

                03d594c6-9658-4ae3-9171-109002472204-image.png

                It requires to copy 'fmod.dll' to the Debug folder.

                FMOD Core Engine library

                • /api/core/lib/$ARCH/fmod_vc.lib - Release binary for production code (requires fmod.dll at runtime).
                • /api/core/lib/$ARCH/fmodL_vc.lib - Release binary with logging enabled for development (requires fmodL.dll at runtime).

                Yes, it is true. It is really requires fmod.dll at runtime I tried to use fmod_vc.lib:

                INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod_vc.lib
                

                It works after copying fmod.dll to the Debug folder:

                86b18553-adbb-4925-a36c-883a82998f05-image.png

                It seams like I cannot use the relative set up path without manual copying of fmod.dll to the Debug folder:

                INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
                LIBS += -lfmod
                

                But why I don't need to copy fmod.dll to the Debug folder when I set up FMOD using the absolute set up path:

                INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
                LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
                LIBS += -lfmod
                
                1 Reply Last reply
                0
                • 8 Offline
                  8 Offline
                  8Observer8
                  wrote on 20 Mar 2024, 09:59 last edited by 8Observer8
                  #39

                  This is my simple project for Qt6 MinGW 64-bit that plays the OGG audio file on Windows: play-audio-from-resources-fmod-qt6-cpp.zip (2.77 MB) You can download it and experiment with the relative set up file. There is the libs folder with FMOD 2.2.21 inside of the project folder. I want to run it without manual copying of fmod.dll to the Debug folder. You can create the libs folder on your hard drive and copy my contains of 'libs' folder to it to check that absolute set up path doesn't require manual copying of fmod.dll to the Debug folder. You should to uncomment the absolute set up path and comment the relative path (don't forget to change a name of hard drive):

                  play-audio-from-resources-fmod-qt6-cpp.pro:

                  QT += core gui widgets
                  
                  CONFIG += c++17
                  
                  # The absolute set up FMOD path
                  # Works without manual copying of fmod.dll to the Debug folder
                  # INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
                  # LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
                  # LIBS += -lfmod
                  
                  # The relative set up FMOD path
                  # Requires manual copying of fmod.dll to the Debug folder
                  INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                  LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
                  LIBS += -lfmod
                  
                  # Using fmod_vc.lib
                  # Requires manual copying of fmod.dll to the Debug folder
                  # INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                  # LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod_vc.lib
                  
                  # You can make your code fail to compile if it uses deprecated APIs.
                  # In order to do so, uncomment the following line.
                  # Disables all the APIs deprecated before Qt 6.0.0
                  DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000
                  
                  SOURCES += \
                      main.cpp \
                      widget.cpp
                  
                  HEADERS += \
                      widget.h
                  
                  RESOURCES += \
                      assets.qrc
                  

                  widget.h

                  #ifndef WIDGET_H
                  #define WIDGET_H
                  
                  #include <QtWidgets/QWidget>
                  #include <fmod.h>
                  
                  class Widget : public QWidget
                  {
                      Q_OBJECT
                  
                  public:
                      Widget(QWidget *parent = nullptr);
                      ~Widget();
                  
                  private:
                      FMOD_SYSTEM *m_system;
                      FMOD_SOUND *m_sound;
                  };
                  
                  #endif // WIDGET_H
                  

                  widget.cpp

                  #include "widget.h"
                  
                  #include <QtCore/QByteArray>
                  #include <QtCore/QFile>
                  #include <QtCore/QString>
                  
                  Widget::Widget(QWidget *parent)
                      : QWidget(parent)
                  {
                      FMOD_System_Create(&m_system, FMOD_VERSION);
                      FMOD_System_Init(m_system, 32, FMOD_INIT_NORMAL, 0);
                  
                      QString soundPath(":/assets/audio/overworld.ogg");
                      QFile f(soundPath);
                      if (!f.open(QIODevice::OpenModeFlag::ReadOnly))
                      {
                          qDebug() << "Faild to open the file: " << soundPath;
                          return;
                      }
                      QByteArray soundData = f.readAll();
                      f.close();
                  
                      FMOD_CREATESOUNDEXINFO* exinfo = new FMOD_CREATESOUNDEXINFO();
                      exinfo->length = static_cast<unsigned int>(soundData.length());
                      exinfo->cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
                      FMOD_System_CreateSound(m_system, soundData.data(), FMOD_OPENMEMORY, exinfo, &m_sound);
                  
                      FMOD_Sound_SetMode(m_sound, FMOD_LOOP_OFF);
                  
                      FMOD_System_PlaySound(m_system, m_sound, 0, false, 0);
                  }
                  
                  Widget::~Widget()
                  {
                  }
                  

                  main.cpp

                  #include "widget.h"
                  
                  #include <QtWidgets/QApplication>
                  
                  int main(int argc, char *argv[])
                  {
                      QApplication app(argc, argv);
                      Widget w;
                      w.show();
                      return app.exec();
                  }
                  

                  assets.qrc

                  <RCC>
                      <qresource prefix="/">
                          <file>assets/audio/overworld.ogg</file>
                      </qresource>
                  </RCC>
                  
                  J 1 Reply Last reply 20 Mar 2024, 10:05
                  0
                  • 8 8Observer8
                    20 Mar 2024, 09:59

                    This is my simple project for Qt6 MinGW 64-bit that plays the OGG audio file on Windows: play-audio-from-resources-fmod-qt6-cpp.zip (2.77 MB) You can download it and experiment with the relative set up file. There is the libs folder with FMOD 2.2.21 inside of the project folder. I want to run it without manual copying of fmod.dll to the Debug folder. You can create the libs folder on your hard drive and copy my contains of 'libs' folder to it to check that absolute set up path doesn't require manual copying of fmod.dll to the Debug folder. You should to uncomment the absolute set up path and comment the relative path (don't forget to change a name of hard drive):

                    play-audio-from-resources-fmod-qt6-cpp.pro:

                    QT += core gui widgets
                    
                    CONFIG += c++17
                    
                    # The absolute set up FMOD path
                    # Works without manual copying of fmod.dll to the Debug folder
                    # INCLUDEPATH += "E:/libs/fmod-2.2.21-mingw-64-bit/include"
                    # LIBS += -L"E:/libs/fmod-2.2.21-mingw-64-bit/lib/x64/"
                    # LIBS += -lfmod
                    
                    # The relative set up FMOD path
                    # Requires manual copying of fmod.dll to the Debug folder
                    INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                    LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
                    LIBS += -lfmod
                    
                    # Using fmod_vc.lib
                    # Requires manual copying of fmod.dll to the Debug folder
                    # INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                    # LIBS += $$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64/fmod_vc.lib
                    
                    # You can make your code fail to compile if it uses deprecated APIs.
                    # In order to do so, uncomment the following line.
                    # Disables all the APIs deprecated before Qt 6.0.0
                    DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000
                    
                    SOURCES += \
                        main.cpp \
                        widget.cpp
                    
                    HEADERS += \
                        widget.h
                    
                    RESOURCES += \
                        assets.qrc
                    

                    widget.h

                    #ifndef WIDGET_H
                    #define WIDGET_H
                    
                    #include <QtWidgets/QWidget>
                    #include <fmod.h>
                    
                    class Widget : public QWidget
                    {
                        Q_OBJECT
                    
                    public:
                        Widget(QWidget *parent = nullptr);
                        ~Widget();
                    
                    private:
                        FMOD_SYSTEM *m_system;
                        FMOD_SOUND *m_sound;
                    };
                    
                    #endif // WIDGET_H
                    

                    widget.cpp

                    #include "widget.h"
                    
                    #include <QtCore/QByteArray>
                    #include <QtCore/QFile>
                    #include <QtCore/QString>
                    
                    Widget::Widget(QWidget *parent)
                        : QWidget(parent)
                    {
                        FMOD_System_Create(&m_system, FMOD_VERSION);
                        FMOD_System_Init(m_system, 32, FMOD_INIT_NORMAL, 0);
                    
                        QString soundPath(":/assets/audio/overworld.ogg");
                        QFile f(soundPath);
                        if (!f.open(QIODevice::OpenModeFlag::ReadOnly))
                        {
                            qDebug() << "Faild to open the file: " << soundPath;
                            return;
                        }
                        QByteArray soundData = f.readAll();
                        f.close();
                    
                        FMOD_CREATESOUNDEXINFO* exinfo = new FMOD_CREATESOUNDEXINFO();
                        exinfo->length = static_cast<unsigned int>(soundData.length());
                        exinfo->cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
                        FMOD_System_CreateSound(m_system, soundData.data(), FMOD_OPENMEMORY, exinfo, &m_sound);
                    
                        FMOD_Sound_SetMode(m_sound, FMOD_LOOP_OFF);
                    
                        FMOD_System_PlaySound(m_system, m_sound, 0, false, 0);
                    }
                    
                    Widget::~Widget()
                    {
                    }
                    

                    main.cpp

                    #include "widget.h"
                    
                    #include <QtWidgets/QApplication>
                    
                    int main(int argc, char *argv[])
                    {
                        QApplication app(argc, argv);
                        Widget w;
                        w.show();
                        return app.exec();
                    }
                    

                    assets.qrc

                    <RCC>
                        <qresource prefix="/">
                            <file>assets/audio/overworld.ogg</file>
                        </qresource>
                    </RCC>
                    
                    J Offline
                    J Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on 20 Mar 2024, 10:05 last edited by
                    #40

                    @8Observer8 If you want to run your app outside of QtCreator you first have to deploy it, so it contains all needed libraries.

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                    8 1 Reply Last reply 20 Mar 2024, 11:19
                    0
                    • J jsulm
                      20 Mar 2024, 10:05

                      @8Observer8 If you want to run your app outside of QtCreator you first have to deploy it, so it contains all needed libraries.

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                      8Observer8
                      wrote on 20 Mar 2024, 11:19 last edited by 8Observer8
                      #41

                      @jsulm I want to run my app inside of Qt Creator with relative set up path (with using $$PWD instead of "E:/) because I want to distribute my examples with included libs. For example, I can post my examples (ZIPs) on the forums and people can download it and run without set up of FMOD and so on. And without manual copying of fmod.dlll to the Debug folder. For a while the "E:/ method (absolute path) works without manual copying of fmod.dll but the $$PWD method (relative path) requires to copy fmod.dll to the Debug folder. The distribution of EXE is very clear for me. Yes, of course I should distribute fmod.dll, Qt6Core.dll and so on with EXE. My question about distribution of Qt project with libs to run it very quickly in Qt Creator on another computer.

                      The $$PWD method (relative path) allows to include all libs to a project. I should works like this - everyone can download the project and run it without downloading requires libs and without manual copying of fmod.dll to the Debug folder:

                      eb019c85-e68a-4755-beca-8b693bb71c2b-image.png

                      J 1 Reply Last reply 20 Mar 2024, 12:01
                      0
                      • 8 8Observer8
                        20 Mar 2024, 11:19

                        @jsulm I want to run my app inside of Qt Creator with relative set up path (with using $$PWD instead of "E:/) because I want to distribute my examples with included libs. For example, I can post my examples (ZIPs) on the forums and people can download it and run without set up of FMOD and so on. And without manual copying of fmod.dlll to the Debug folder. For a while the "E:/ method (absolute path) works without manual copying of fmod.dll but the $$PWD method (relative path) requires to copy fmod.dll to the Debug folder. The distribution of EXE is very clear for me. Yes, of course I should distribute fmod.dll, Qt6Core.dll and so on with EXE. My question about distribution of Qt project with libs to run it very quickly in Qt Creator on another computer.

                        The $$PWD method (relative path) allows to include all libs to a project. I should works like this - everyone can download the project and run it without downloading requires libs and without manual copying of fmod.dll to the Debug folder:

                        eb019c85-e68a-4755-beca-8b693bb71c2b-image.png

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                        jsulm
                        Lifetime Qt Champion
                        wrote on 20 Mar 2024, 12:01 last edited by
                        #42

                        @8Observer8 It looks like the library is part of your project. You could use https://wiki.qt.io/SUBDIRS_-_handling_dependencies project and make your main project depend on the library sub-project. In that case the libs should be copied during the build.

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        8 1 Reply Last reply 20 Mar 2024, 12:33
                        0
                        • J jsulm
                          20 Mar 2024, 12:01

                          @8Observer8 It looks like the library is part of your project. You could use https://wiki.qt.io/SUBDIRS_-_handling_dependencies project and make your main project depend on the library sub-project. In that case the libs should be copied during the build.

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                          8Observer8
                          wrote on 20 Mar 2024, 12:33 last edited by 8Observer8
                          #43

                          @jsulm said in How to set up the FMOD audio library in Qt Creator for Android:

                          It looks like the library is part of your project.

                          I don't have a source code of the proprietary FMOD library. I have only two folders for this library in my project folder: include:

                          771b82da-829c-4dec-a883-47015741fc00-image.png
                          and libs:

                          2bef3acf-802e-4747-ac87-292bd206413c-image.png

                          I think SUBDIRS cannot copy fmod.dll from the libs/fmod-2.2.21-mingw-64-bit/lib/x64 folder to the Debug folder or can it?

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                          • 8 Offline
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                            8Observer8
                            wrote on 25 Mar 2024, 11:02 last edited by 8Observer8
                            #44

                            I solved the problem with the relative paths to the library! I just added -L before $$PWD like this:

                            INCLUDEPATH += $$PWD/libs/fmod-2.2.21-mingw-64-bit/include
                            LIBS += -L$$PWD/libs/fmod-2.2.21-mingw-64-bit/lib/x64
                            LIBS += -lfmod
                            

                            Now you can download the next example and run it in Qt Creator (with MinGW 64) without necessary to set up FMOD or changing the paths in pro-file: play-audio-from-resources-fmod-qt6-cpp.zip (2.51 MB)

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