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  4. Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glMatrixMode'
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Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glMatrixMode'

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  • 8 8Observer8
    3 Sept 2022, 08:00

    Maybe should I include -opengl (or something like this) to config command before the static build?

    configure -prefix "C:\Qt6.2.0_Static" -static -static-runtime -release -opensource -confirm-license -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -sql-odbc -sql-sqlite -nomake tools -nomake examples -nomake tests -skip qttools -skip qtquick3d -skip qt5compat -skip qtquicktimeline -skip qtwebengine -skip qtactiveqt -skip qtcharts -skip qtconnectivity -skip qtdatavis3d -skip qtimageformats -skip qtlottie -skip qtnetworkauth -skip qtremoteobjects -skip qtvirtualkeyboard -skip qtserialbus -skip qtserialport -skip qtwebchannel -skip qtwebview -skip qtwayland -skip qtscxml -skip qtmqtt -skip qtopcua -skip qtsvg -skip qtdoc -skip qttranslations

    8 Offline
    8 Offline
    8Observer8
    wrote on 3 Sept 2022, 16:58 last edited by 8Observer8 9 Mar 2022, 17:01
    #15

    @8Observer8 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glMatrixMode':

    Maybe should I include -opengl (or something like this) to config command before the static build?

    configure -prefix "C:\Qt6.2.0_Static" -static -static-runtime -release -opensource -confirm-license -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -sql-odbc -sql-sqlite -nomake tools -nomake examples -nomake tests -skip qttools -skip qtquick3d -skip qt5compat -skip qtquicktimeline -skip qtwebengine -skip qtactiveqt -skip qtcharts -skip qtconnectivity -skip qtdatavis3d -skip qtimageformats -skip qtlottie -skip qtnetworkauth -skip qtremoteobjects -skip qtvirtualkeyboard -skip qtserialbus -skip qtserialport -skip qtwebchannel -skip qtwebview -skip qtwayland -skip qtscxml -skip qtmqtt -skip qtopcua -skip qtsvg -skip qtdoc -skip qttranslations

    Here is -opengl

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    • 8 Offline
      8 Offline
      8Observer8
      wrote on 4 Sept 2022, 15:42 last edited by 8Observer8 9 Apr 2022, 15:48
      #16

      @Christian-Ehrlicher said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glMatrixMode':

      Why? Did you read my post, the so post and what I suggested?

      Yes, I did. For example, I tried this: In the linker, at Windows, MinGW: -lglew32 -lglfw3 -lopengl32 -lglu32 -lgdi32 But I do not use GLFW and GLEW. I tried these keys: lglu32 -lgdi32. I made a simple example in OpenGL. It compiles without errors for dynamic version of Qt 6.2.0 (both: for Debug and for Release builds) but it does not compile for static release only. Errors:

      qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glMatrixMode'
      qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glLoadIdentity'
      qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glOrtho'
      qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glLoadMatrixf'
      

      pro

      QT       += core gui openglwidgets
      win32: LIBS += -lopengl32 -lglu32 -lgdi32
      

      main.cpp

      
      #include <QtWidgets/QApplication>
      #include <QtOpenGLWidgets/QOpenGLWidget>
      #include <QtGui/QOpenGLFunctions>
      
      class Widget : public QOpenGLWidget, QOpenGLFunctions
      {
      private:
          void initializeGL() override
          {
              initializeOpenGLFunctions();
              glClearColor(0.3f, 0.3f, 0.3f, 1.f);
          }
      
          void paintGL() override
          {
              glClear(GL_COLOR_BUFFER_BIT);
          }
      };
      
      int main(int argc, char *argv[])
      {
          QApplication a(argc, argv);
          Widget w;
          w.show();
          return a.exec();
      }
      
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      • 8 Offline
        8 Offline
        8Observer8
        wrote on 4 Sept 2022, 15:44 last edited by 8Observer8 9 Apr 2022, 15:44
        #17

        What else should I try?

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        • 8 Offline
          8 Offline
          8Observer8
          wrote on 4 Sept 2022, 15:47 last edited by 8Observer8 9 Apr 2022, 15:47
          #18

          I tried putting -lopengl32 at the end of the line: win32: LIBS += -lglu32 -lgdi32 -lopengl32

          But:

          a640349d-cf98-4f39-af5b-cff441c62b82-image.png

          1 Reply Last reply
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          • 8 Offline
            8 Offline
            8Observer8
            wrote on 4 Sept 2022, 20:55 last edited by 8Observer8 9 Apr 2022, 20:56
            #19

            I tried to create a question on StackOverflow: Failed to build OpenGL project with static Qt 6.2.0 but my question was closed as duplicate:

            This question already has answers here:
            What is an undefined reference/unresolved external symbol error and how do I fix it? (38 answers)

            If anyone encounters this problem and solves it, then please write here how you solved this problem. I did everything I could.

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            • F Offline
              F Offline
              fxr65
              wrote on 5 Sept 2022, 09:33 last edited by fxr65 9 May 2022, 09:34
              #20

              Probably you have to add the path to the libraries like this (in case the libs are in your project working dir):
              LIBS += -L$$PWD -l<blah>
              At least this helped me, as I had to add a lib to my project.

              1 Reply Last reply
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              • 8 Offline
                8 Offline
                8Observer8
                wrote on 5 Sept 2022, 09:55 last edited by 8Observer8 9 May 2022, 10:00
                #21

                @fxr65 I think -lopengl32 references to "opengl32.dll". I tried to copy "opengl32.dll" from "C:\Windows\System32" to my working directory:

                3cfe0235-491d-43ed-821a-59e58ab64178-image.png

                I added -L$$PWD to pro file:

                QT += core gui openglwidgets
                
                win32: LIBS += -L$$PWD -lopengl32
                
                CONFIG += c++11
                
                SOURCES += \
                    main.cpp
                

                But I see the same errors:

                153ba0e9-eb67-49ad-9343-bbc624aaa645-image.png

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                • 8 Offline
                  8 Offline
                  8Observer8
                  wrote on 5 Sept 2022, 09:58 last edited by 8Observer8 9 May 2022, 09:59
                  #22

                  I have Windows 10 64 bit and Qt 6.2.0 MingGW 64 bit. I think in this case I should copy "opengl32.dll" from the "C:\Windows\SysWOW64" folder to my project directory. I tried it but I have the same errors as above.

                  F 1 Reply Last reply 5 Sept 2022, 11:35
                  0
                  • 8 8Observer8
                    5 Sept 2022, 09:58

                    I have Windows 10 64 bit and Qt 6.2.0 MingGW 64 bit. I think in this case I should copy "opengl32.dll" from the "C:\Windows\SysWOW64" folder to my project directory. I tried it but I have the same errors as above.

                    F Offline
                    F Offline
                    fxr65
                    wrote on 5 Sept 2022, 11:35 last edited by fxr65 9 May 2022, 11:36
                    #23

                    @8Observer8 I think you should get opengl32.lib for linker instead of dll. The dll for runtime depends on your app. In case your app is 32bit the dll is in syswow64 and for a 64bit app the dll is in system32. But you do not have to copy the dlls, as all system folders are in path.

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                    • 8 Offline
                      8 Offline
                      8Observer8
                      wrote on 5 Sept 2022, 11:54 last edited by 8Observer8 9 May 2022, 11:55
                      #24

                      @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                      I think you should get opengl32.lib for linker instead of dll.

                      In my case it must be "libopengl.a" because I use MinGW instead of MSVC. But where to find "libopengl.a"? Why does my example work for dynamic Qt and it does not work for static Qt?

                      F 1 Reply Last reply 5 Sept 2022, 12:27
                      0
                      • 8 8Observer8
                        5 Sept 2022, 11:54

                        @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                        I think you should get opengl32.lib for linker instead of dll.

                        In my case it must be "libopengl.a" because I use MinGW instead of MSVC. But where to find "libopengl.a"? Why does my example work for dynamic Qt and it does not work for static Qt?

                        F Offline
                        F Offline
                        fxr65
                        wrote on 5 Sept 2022, 12:27 last edited by fxr65 9 May 2022, 12:28
                        #25

                        @8Observer8 I use also mingw for compilation on a W10. Last week I also struggled to get a library recognized by the linker. After setting L and l it worked. libopengl.a is on linux systems, but as you are on W10 you need opengl32.lib. You can find the lib inside the windows sdk.
                        See https://stackoverflow.com/questions/22231740/opengl32-lib-not-linking-properly

                        8 1 Reply Last reply 5 Sept 2022, 17:53
                        1
                        • F fxr65
                          5 Sept 2022, 12:27

                          @8Observer8 I use also mingw for compilation on a W10. Last week I also struggled to get a library recognized by the linker. After setting L and l it worked. libopengl.a is on linux systems, but as you are on W10 you need opengl32.lib. You can find the lib inside the windows sdk.
                          See https://stackoverflow.com/questions/22231740/opengl32-lib-not-linking-properly

                          8 Offline
                          8 Offline
                          8Observer8
                          wrote on 5 Sept 2022, 17:53 last edited by
                          #26

                          @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                          libopengl.a is on linux systems, but as you are on W10 you need opengl32.lib

                          I thought that MinGW uses the .a extension only. It compiles all libraries to '.a'. I tried to find libopengl32.a here C:\Qt6\6.2.0\mingw81_64\lib but I didn't find it.

                          @fxr65 I found OpenGL32.lib in this folder: C:\Program Files (x86)\Windows Kits\10\Lib\10.0.19041.0\um\x64:
                          8a5f3232-529c-4630-9dac-b18f6d988a3b-image.png

                          I copied it to my project directory:

                          b6fbd5f7-32d5-446b-a7ea-ba33f574ef62-image.png

                          But it doesn't work:

                          f42deef1-4576-454d-bb66-32c1001e1f37-image.png

                          QtStaticOpenGL.pro

                          QT += core gui openglwidgets
                          
                          win32: LIBS += -L$$PWD -lopengl32
                          
                          CONFIG += c++11
                          
                          SOURCES += \
                              main.cpp
                          

                          main.cpp

                          
                          #include <QtWidgets/QApplication>
                          #include <QtOpenGLWidgets/QOpenGLWidget>
                          #include <QtGui/QOpenGLFunctions>
                          
                          class Widget : public QOpenGLWidget, QOpenGLFunctions
                          {
                          private:
                              void initializeGL() override
                              {
                                  initializeOpenGLFunctions();
                                  glClearColor(0.3f, 0.3f, 0.3f, 1.f);
                              }
                          
                              void paintGL() override
                              {
                                  glClear(GL_COLOR_BUFFER_BIT);
                              }
                          };
                          
                          int main(int argc, char *argv[])
                          {
                              QApplication a(argc, argv);
                              Widget w;
                              w.show();
                              return a.exec();
                          }
                          
                          1 Reply Last reply
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                          • F Offline
                            F Offline
                            fxr65
                            wrote on 6 Sept 2022, 06:28 last edited by
                            #27

                            On my Qt 5.12 this compiles, links and runs:
                            opengl.pro

                            QT += core gui widgets
                            
                            win32: LIBS += -L$$PWD -lopengl32
                            
                            CONFIG += c++11
                            
                            SOURCES += \
                                main.cpp
                            

                            main.cpp

                            #include <QtWidgets/QApplication.h>
                            #include <QtWidgets/QOpenGLWidget.h>
                            #include <QtGui/QOpenGLFunctions.h>
                            
                            class Widget : public QOpenGLWidget, QOpenGLFunctions
                            {
                            private:
                                void initializeGL() override
                                {
                                    initializeOpenGLFunctions();
                                    glClearColor(0.3f, 0.3f, 0.3f, 1.f);
                                }
                            
                                void paintGL() override
                                {
                                    glClear(GL_COLOR_BUFFER_BIT);
                                }
                            };
                            
                            int main(int argc, char *argv[])
                            {
                                QApplication a(argc, argv);
                                Widget w;
                                w.show();
                                return a.exec();
                            }
                            

                            Also this compiles, links and runs:
                            opengl2.pro

                            QT += core gui widgets
                            
                            win32:
                            
                            CONFIG += c++11
                            
                            SOURCES += \
                                main.cpp \
                                widget.cpp
                            
                            HEADERS += \
                              widget.h
                            

                            widget.h

                            #ifndef WIDGET_H
                            #define WIDGET_H
                            
                            #include <QtWidgets/QOpenGLWidget>
                            #include <QtGui/QOpenGLFunctions>
                            
                            class Widget : public QOpenGLWidget, protected QOpenGLFunctions
                            {
                                Q_OBJECT
                            
                            public:
                                Widget(QWidget *parent = nullptr);
                                ~Widget();
                            
                            private:
                                void initializeGL() override;
                                void paintGL() override;
                                void resizeGL(int w, int h) override;
                            };
                            #endif // WIDGET_H
                            

                            widget.cpp

                            #include "widget.h"
                            
                            Widget::Widget(QWidget *parent)
                                : QOpenGLWidget(parent)
                            {
                                resize(500, 500);
                                setWindowTitle("Qt6 C++, OpenGL ES 2.0");
                            }
                            
                            Widget::~Widget()
                            {
                            }
                            
                            void Widget::initializeGL()
                            {
                                initializeOpenGLFunctions();
                                glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
                            }
                            
                            void Widget::paintGL()
                            {
                                glClear(GL_COLOR_BUFFER_BIT);
                            }
                            
                            void Widget::resizeGL(int w, int h)
                            {
                                glViewport(0, 0, w, h);
                            }
                            

                            main.cpp

                            #include "Widget.h"
                            
                            #include <QtWidgets/QApplication>
                            
                            int main(int argc, char *argv[])
                            {
                                QApplication a(argc, argv);
                                Widget w;
                                w.show();
                                return a.exec();
                            }
                            
                            8 1 Reply Last reply 6 Sept 2022, 08:28
                            0
                            • F fxr65
                              6 Sept 2022, 06:28

                              On my Qt 5.12 this compiles, links and runs:
                              opengl.pro

                              QT += core gui widgets
                              
                              win32: LIBS += -L$$PWD -lopengl32
                              
                              CONFIG += c++11
                              
                              SOURCES += \
                                  main.cpp
                              

                              main.cpp

                              #include <QtWidgets/QApplication.h>
                              #include <QtWidgets/QOpenGLWidget.h>
                              #include <QtGui/QOpenGLFunctions.h>
                              
                              class Widget : public QOpenGLWidget, QOpenGLFunctions
                              {
                              private:
                                  void initializeGL() override
                                  {
                                      initializeOpenGLFunctions();
                                      glClearColor(0.3f, 0.3f, 0.3f, 1.f);
                                  }
                              
                                  void paintGL() override
                                  {
                                      glClear(GL_COLOR_BUFFER_BIT);
                                  }
                              };
                              
                              int main(int argc, char *argv[])
                              {
                                  QApplication a(argc, argv);
                                  Widget w;
                                  w.show();
                                  return a.exec();
                              }
                              

                              Also this compiles, links and runs:
                              opengl2.pro

                              QT += core gui widgets
                              
                              win32:
                              
                              CONFIG += c++11
                              
                              SOURCES += \
                                  main.cpp \
                                  widget.cpp
                              
                              HEADERS += \
                                widget.h
                              

                              widget.h

                              #ifndef WIDGET_H
                              #define WIDGET_H
                              
                              #include <QtWidgets/QOpenGLWidget>
                              #include <QtGui/QOpenGLFunctions>
                              
                              class Widget : public QOpenGLWidget, protected QOpenGLFunctions
                              {
                                  Q_OBJECT
                              
                              public:
                                  Widget(QWidget *parent = nullptr);
                                  ~Widget();
                              
                              private:
                                  void initializeGL() override;
                                  void paintGL() override;
                                  void resizeGL(int w, int h) override;
                              };
                              #endif // WIDGET_H
                              

                              widget.cpp

                              #include "widget.h"
                              
                              Widget::Widget(QWidget *parent)
                                  : QOpenGLWidget(parent)
                              {
                                  resize(500, 500);
                                  setWindowTitle("Qt6 C++, OpenGL ES 2.0");
                              }
                              
                              Widget::~Widget()
                              {
                              }
                              
                              void Widget::initializeGL()
                              {
                                  initializeOpenGLFunctions();
                                  glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
                              }
                              
                              void Widget::paintGL()
                              {
                                  glClear(GL_COLOR_BUFFER_BIT);
                              }
                              
                              void Widget::resizeGL(int w, int h)
                              {
                                  glViewport(0, 0, w, h);
                              }
                              

                              main.cpp

                              #include "Widget.h"
                              
                              #include <QtWidgets/QApplication>
                              
                              int main(int argc, char *argv[])
                              {
                                  QApplication a(argc, argv);
                                  Widget w;
                                  w.show();
                                  return a.exec();
                              }
                              
                              8 Offline
                              8 Offline
                              8Observer8
                              wrote on 6 Sept 2022, 08:28 last edited by 8Observer8 9 Jun 2022, 08:29
                              #28

                              @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                              On my Qt 5.12 this compiles, links and runs

                              Yes, Qt 5.15.2 Static works for me too. The problem is only with Qt 6.2.0

                              F JonBJ 2 Replies Last reply 7 Sept 2022, 05:59
                              0
                              • 8 8Observer8
                                6 Sept 2022, 08:28

                                @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                                On my Qt 5.12 this compiles, links and runs

                                Yes, Qt 5.15.2 Static works for me too. The problem is only with Qt 6.2.0

                                F Offline
                                F Offline
                                fxr65
                                wrote on 7 Sept 2022, 05:59 last edited by
                                #29

                                @8Observer8 It seems I can't assist further as it compiles, links and runs on my 6.3.1. The second sample opengl2 did also compile and run after adding "win32: LIBS += -L$$PWD -lopengl32".

                                1 Reply Last reply
                                1
                                • 8 8Observer8
                                  6 Sept 2022, 08:28

                                  @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                                  On my Qt 5.12 this compiles, links and runs

                                  Yes, Qt 5.15.2 Static works for me too. The problem is only with Qt 6.2.0

                                  JonBJ Offline
                                  JonBJ Offline
                                  JonB
                                  wrote on 7 Sept 2022, 08:48 last edited by JonB 9 Jul 2022, 08:49
                                  #30

                                  @8Observer8
                                  Since @fxr65 says it all works under 6.3.1 the first thing would be for you check whether that does work for you too. That should clarify whether it is a Qt issue or an individual build issue.

                                  1 Reply Last reply
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                                  • 8 Offline
                                    8 Offline
                                    8Observer8
                                    wrote on 7 Sept 2022, 09:19 last edited by
                                    #31

                                    Okay, later maybe I will try to build latest Qt with the same configuration options as for Qt 6.2.0. But that might happen in a few months or next year because building with dynamic dlls is now preferred for me because it doesn't violate the LGPL license the way it makes building Qt static. Perhaps I will do it for the experiment, but I will not use a static assembly, so as not to violate the LGPL license.

                                    JonBJ 1 Reply Last reply 7 Sept 2022, 09:21
                                    0
                                    • 8 8Observer8
                                      7 Sept 2022, 09:19

                                      Okay, later maybe I will try to build latest Qt with the same configuration options as for Qt 6.2.0. But that might happen in a few months or next year because building with dynamic dlls is now preferred for me because it doesn't violate the LGPL license the way it makes building Qt static. Perhaps I will do it for the experiment, but I will not use a static assembly, so as not to violate the LGPL license.

                                      JonBJ Offline
                                      JonBJ Offline
                                      JonB
                                      wrote on 7 Sept 2022, 09:21 last edited by
                                      #32

                                      @8Observer8
                                      Then why can't you just give up on static now and go with the dynamic which you say already works and doesn't have all this heartache...? Anyway, up to you.

                                      8 1 Reply Last reply 7 Sept 2022, 09:27
                                      0
                                      • JonBJ JonB
                                        7 Sept 2022, 09:21

                                        @8Observer8
                                        Then why can't you just give up on static now and go with the dynamic which you say already works and doesn't have all this heartache...? Anyway, up to you.

                                        8 Offline
                                        8 Offline
                                        8Observer8
                                        wrote on 7 Sept 2022, 09:27 last edited by 8Observer8 9 Jul 2022, 09:39
                                        #33

                                        @JonB said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                                        Then why can't you just give up on static now and go with the dynamic which you say already works and doesn't have all this heartache...?

                                        I already did it. I just leave here the links to the installed Qt 6.2.0 and the static build for it:

                                        • Qt6.2.0_MinGW_8.1.0_64bit.zip (942 MB)
                                        • Qt6.2.0_Static.zip (194)

                                        But be aware that using static Qt violates the LGPL license. You can use static Qt under the GPL license, but you must disclose the source code for your product, or for a commercial Qt license.

                                        1 Reply Last reply
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                                          P Offline
                                          PythonDuncan
                                          wrote on 29 Sept 2023, 15:17 last edited by
                                          #34

                                          I also had this issue today, I followed https://medium.com/swlh/setting-opengl-for-windows-d0b45062caf to install opengl/glew/freeglut and added win32: LIBS += -lfreeglut -lglew32 -lopengl32 in the .pro file. Now everything is working.
                                          PS, I strongly recommend to install libs via https://www.msys2.org/. It's quite simple and convenient.

                                          1 Reply Last reply
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