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  4. Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glMatrixMode'

Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glMatrixMode'

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  • 8Observer88 8Observer8

    I tried to delete this line win32: LIBS += -lopengl32:

    QT       += core gui openglwidgets
    
    INCLUDEPATH += "C:\Program Files\FMOD SoundSystem\FMOD Studio API Windows\api\core\inc"
    LIBS += "C:\Program Files\FMOD SoundSystem\FMOD Studio API Windows\api\core\lib\x64\fmod.dll"
    
    INCLUDEPATH += "E:\Libs\box2d-2.4.1-mingw-64-bit\include"
    LIBS += -L"E:\Libs\box2d-2.4.1-mingw-64-bit\lib"
    LIBS += -lbox2d
    
    greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
    
    CONFIG += c++11
    
    # You can make your code fail to compile if it uses deprecated APIs.
    # In order to do so, uncomment the following line.
    #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0
    
    SOURCES += \
        ColliderEdge.cpp \
        DebugDrawer.cpp \
        VertexBuffers.cpp \
        main.cpp \
        Widget.cpp
    
    HEADERS += \
        ColliderEdge.h \
        DebugDrawer.h \
        VertexBuffers.h \
        Widget.h
    
    # Default rules for deployment.
    qnx: target.path = /tmp/$${TARGET}/bin
    else: unix:!android: target.path = /opt/$${TARGET}/bin
    !isEmpty(target.path): INSTALLS += target
    
    RESOURCES += \
        Levels.qrc \
        Shaders.qrc \
        Sounds.qrc \
        Sprites.qrc
    

    I tried to place it at the end:

    QT       += core gui openglwidgets
    
    INCLUDEPATH += "C:\Program Files\FMOD SoundSystem\FMOD Studio API Windows\api\core\inc"
    LIBS += "C:\Program Files\FMOD SoundSystem\FMOD Studio API Windows\api\core\lib\x64\fmod.dll"
    
    INCLUDEPATH += "E:\Libs\box2d-2.4.1-mingw-64-bit\include"
    LIBS += -L"E:\Libs\box2d-2.4.1-mingw-64-bit\lib"
    LIBS += -lbox2d
    
    win32: LIBS += -lopengl32
    
    greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
    
    CONFIG += c++11
    
    # You can make your code fail to compile if it uses deprecated APIs.
    # In order to do so, uncomment the following line.
    #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0
    
    SOURCES += \
        ColliderEdge.cpp \
        DebugDrawer.cpp \
        VertexBuffers.cpp \
        main.cpp \
        Widget.cpp
    
    HEADERS += \
        ColliderEdge.h \
        DebugDrawer.h \
        VertexBuffers.h \
        Widget.h
    
    # Default rules for deployment.
    qnx: target.path = /tmp/$${TARGET}/bin
    else: unix:!android: target.path = /opt/$${TARGET}/bin
    !isEmpty(target.path): INSTALLS += target
    
    RESOURCES += \
        Levels.qrc \
        Shaders.qrc \
        Sounds.qrc \
        Sprites.qrc
    

    I tried to place it at the beginning:

    QT       += core gui openglwidgets
    
    win32: LIBS += -lopengl32
    
    INCLUDEPATH += "C:\Program Files\FMOD SoundSystem\FMOD Studio API Windows\api\core\inc"
    LIBS += "C:\Program Files\FMOD SoundSystem\FMOD Studio API Windows\api\core\lib\x64\fmod.dll"
    
    INCLUDEPATH += "E:\Libs\box2d-2.4.1-mingw-64-bit\include"
    LIBS += -L"E:\Libs\box2d-2.4.1-mingw-64-bit\lib"
    LIBS += -lbox2d
    
    greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
    
    CONFIG += c++11
    
    # You can make your code fail to compile if it uses deprecated APIs.
    # In order to do so, uncomment the following line.
    #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0
    
    SOURCES += \
        ColliderEdge.cpp \
        DebugDrawer.cpp \
        VertexBuffers.cpp \
        main.cpp \
        Widget.cpp
    
    HEADERS += \
        ColliderEdge.h \
        DebugDrawer.h \
        VertexBuffers.h \
        Widget.h
    
    # Default rules for deployment.
    qnx: target.path = /tmp/$${TARGET}/bin
    else: unix:!android: target.path = /opt/$${TARGET}/bin
    !isEmpty(target.path): INSTALLS += target
    
    RESOURCES += \
        Levels.qrc \
        Shaders.qrc \
        Sounds.qrc \
        Sprites.qrc
    

    But the result is the same. It compiles without errors for dynamic version of Qt (both for Debug and Release) and it does not work for static release only.

    Christian EhrlicherC Offline
    Christian EhrlicherC Offline
    Christian Ehrlicher
    Lifetime Qt Champion
    wrote on last edited by
    #13

    @8Observer8 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glMatrixMode':

    I tried to delete this line win32: LIBS += -lopengl32:

    Why? Did you read my post, the so post and what I suggested?

    Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
    Visit the Qt Academy at https://academy.qt.io/catalog

    8Observer88 1 Reply Last reply
    0
    • Christian EhrlicherC Christian Ehrlicher

      @8Observer8 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glMatrixMode':

      I tried to delete this line win32: LIBS += -lopengl32:

      Why? Did you read my post, the so post and what I suggested?

      8Observer88 Offline
      8Observer88 Offline
      8Observer8
      wrote on last edited by
      #14

      @Christian-Ehrlicher said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glMatrixMode':

      Why? Did you read my post, the so post and what I suggested?

      I tried removing this line as an experiment to see if there would be more errors, but the number of errors remained the same. This is some kind of mystic. It's as if the linker is ignoring -lopengl32

      1 Reply Last reply
      0
      • 8Observer88 8Observer8

        Maybe should I include -opengl (or something like this) to config command before the static build?

        configure -prefix "C:\Qt6.2.0_Static" -static -static-runtime -release -opensource -confirm-license -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -sql-odbc -sql-sqlite -nomake tools -nomake examples -nomake tests -skip qttools -skip qtquick3d -skip qt5compat -skip qtquicktimeline -skip qtwebengine -skip qtactiveqt -skip qtcharts -skip qtconnectivity -skip qtdatavis3d -skip qtimageformats -skip qtlottie -skip qtnetworkauth -skip qtremoteobjects -skip qtvirtualkeyboard -skip qtserialbus -skip qtserialport -skip qtwebchannel -skip qtwebview -skip qtwayland -skip qtscxml -skip qtmqtt -skip qtopcua -skip qtsvg -skip qtdoc -skip qttranslations

        8Observer88 Offline
        8Observer88 Offline
        8Observer8
        wrote on last edited by 8Observer8
        #15

        @8Observer8 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glMatrixMode':

        Maybe should I include -opengl (or something like this) to config command before the static build?

        configure -prefix "C:\Qt6.2.0_Static" -static -static-runtime -release -opensource -confirm-license -qt-zlib -qt-pcre -qt-libpng -qt-libjpeg -qt-freetype -opengl desktop -sql-odbc -sql-sqlite -nomake tools -nomake examples -nomake tests -skip qttools -skip qtquick3d -skip qt5compat -skip qtquicktimeline -skip qtwebengine -skip qtactiveqt -skip qtcharts -skip qtconnectivity -skip qtdatavis3d -skip qtimageformats -skip qtlottie -skip qtnetworkauth -skip qtremoteobjects -skip qtvirtualkeyboard -skip qtserialbus -skip qtserialport -skip qtwebchannel -skip qtwebview -skip qtwayland -skip qtscxml -skip qtmqtt -skip qtopcua -skip qtsvg -skip qtdoc -skip qttranslations

        Here is -opengl

        1 Reply Last reply
        0
        • 8Observer88 Offline
          8Observer88 Offline
          8Observer8
          wrote on last edited by 8Observer8
          #16

          @Christian-Ehrlicher said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glMatrixMode':

          Why? Did you read my post, the so post and what I suggested?

          Yes, I did. For example, I tried this: In the linker, at Windows, MinGW: -lglew32 -lglfw3 -lopengl32 -lglu32 -lgdi32 But I do not use GLFW and GLEW. I tried these keys: lglu32 -lgdi32. I made a simple example in OpenGL. It compiles without errors for dynamic version of Qt 6.2.0 (both: for Debug and for Release builds) but it does not compile for static release only. Errors:

          qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glMatrixMode'
          qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glLoadIdentity'
          qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glOrtho'
          qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glLoadMatrixf'
          

          pro

          QT       += core gui openglwidgets
          win32: LIBS += -lopengl32 -lglu32 -lgdi32
          

          main.cpp

          
          #include <QtWidgets/QApplication>
          #include <QtOpenGLWidgets/QOpenGLWidget>
          #include <QtGui/QOpenGLFunctions>
          
          class Widget : public QOpenGLWidget, QOpenGLFunctions
          {
          private:
              void initializeGL() override
              {
                  initializeOpenGLFunctions();
                  glClearColor(0.3f, 0.3f, 0.3f, 1.f);
              }
          
              void paintGL() override
              {
                  glClear(GL_COLOR_BUFFER_BIT);
              }
          };
          
          int main(int argc, char *argv[])
          {
              QApplication a(argc, argv);
              Widget w;
              w.show();
              return a.exec();
          }
          
          1 Reply Last reply
          0
          • 8Observer88 Offline
            8Observer88 Offline
            8Observer8
            wrote on last edited by 8Observer8
            #17

            What else should I try?

            1 Reply Last reply
            0
            • 8Observer88 Offline
              8Observer88 Offline
              8Observer8
              wrote on last edited by 8Observer8
              #18

              I tried putting -lopengl32 at the end of the line: win32: LIBS += -lglu32 -lgdi32 -lopengl32

              But:

              a640349d-cf98-4f39-af5b-cff441c62b82-image.png

              1 Reply Last reply
              0
              • 8Observer88 Offline
                8Observer88 Offline
                8Observer8
                wrote on last edited by 8Observer8
                #19

                I tried to create a question on StackOverflow: Failed to build OpenGL project with static Qt 6.2.0 but my question was closed as duplicate:

                This question already has answers here:
                What is an undefined reference/unresolved external symbol error and how do I fix it? (38 answers)

                If anyone encounters this problem and solves it, then please write here how you solved this problem. I did everything I could.

                1 Reply Last reply
                0
                • F Offline
                  F Offline
                  fxr65
                  wrote on last edited by fxr65
                  #20

                  Probably you have to add the path to the libraries like this (in case the libs are in your project working dir):
                  LIBS += -L$$PWD -l<blah>
                  At least this helped me, as I had to add a lib to my project.

                  1 Reply Last reply
                  0
                  • 8Observer88 Offline
                    8Observer88 Offline
                    8Observer8
                    wrote on last edited by 8Observer8
                    #21

                    @fxr65 I think -lopengl32 references to "opengl32.dll". I tried to copy "opengl32.dll" from "C:\Windows\System32" to my working directory:

                    3cfe0235-491d-43ed-821a-59e58ab64178-image.png

                    I added -L$$PWD to pro file:

                    QT += core gui openglwidgets
                    
                    win32: LIBS += -L$$PWD -lopengl32
                    
                    CONFIG += c++11
                    
                    SOURCES += \
                        main.cpp
                    

                    But I see the same errors:

                    153ba0e9-eb67-49ad-9343-bbc624aaa645-image.png

                    1 Reply Last reply
                    0
                    • 8Observer88 Offline
                      8Observer88 Offline
                      8Observer8
                      wrote on last edited by 8Observer8
                      #22

                      I have Windows 10 64 bit and Qt 6.2.0 MingGW 64 bit. I think in this case I should copy "opengl32.dll" from the "C:\Windows\SysWOW64" folder to my project directory. I tried it but I have the same errors as above.

                      F 1 Reply Last reply
                      0
                      • 8Observer88 8Observer8

                        I have Windows 10 64 bit and Qt 6.2.0 MingGW 64 bit. I think in this case I should copy "opengl32.dll" from the "C:\Windows\SysWOW64" folder to my project directory. I tried it but I have the same errors as above.

                        F Offline
                        F Offline
                        fxr65
                        wrote on last edited by fxr65
                        #23

                        @8Observer8 I think you should get opengl32.lib for linker instead of dll. The dll for runtime depends on your app. In case your app is 32bit the dll is in syswow64 and for a 64bit app the dll is in system32. But you do not have to copy the dlls, as all system folders are in path.

                        1 Reply Last reply
                        0
                        • 8Observer88 Offline
                          8Observer88 Offline
                          8Observer8
                          wrote on last edited by 8Observer8
                          #24

                          @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                          I think you should get opengl32.lib for linker instead of dll.

                          In my case it must be "libopengl.a" because I use MinGW instead of MSVC. But where to find "libopengl.a"? Why does my example work for dynamic Qt and it does not work for static Qt?

                          F 1 Reply Last reply
                          0
                          • 8Observer88 8Observer8

                            @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                            I think you should get opengl32.lib for linker instead of dll.

                            In my case it must be "libopengl.a" because I use MinGW instead of MSVC. But where to find "libopengl.a"? Why does my example work for dynamic Qt and it does not work for static Qt?

                            F Offline
                            F Offline
                            fxr65
                            wrote on last edited by fxr65
                            #25

                            @8Observer8 I use also mingw for compilation on a W10. Last week I also struggled to get a library recognized by the linker. After setting L and l it worked. libopengl.a is on linux systems, but as you are on W10 you need opengl32.lib. You can find the lib inside the windows sdk.
                            See https://stackoverflow.com/questions/22231740/opengl32-lib-not-linking-properly

                            8Observer88 1 Reply Last reply
                            1
                            • F fxr65

                              @8Observer8 I use also mingw for compilation on a W10. Last week I also struggled to get a library recognized by the linker. After setting L and l it worked. libopengl.a is on linux systems, but as you are on W10 you need opengl32.lib. You can find the lib inside the windows sdk.
                              See https://stackoverflow.com/questions/22231740/opengl32-lib-not-linking-properly

                              8Observer88 Offline
                              8Observer88 Offline
                              8Observer8
                              wrote on last edited by
                              #26

                              @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                              libopengl.a is on linux systems, but as you are on W10 you need opengl32.lib

                              I thought that MinGW uses the .a extension only. It compiles all libraries to '.a'. I tried to find libopengl32.a here C:\Qt6\6.2.0\mingw81_64\lib but I didn't find it.

                              @fxr65 I found OpenGL32.lib in this folder: C:\Program Files (x86)\Windows Kits\10\Lib\10.0.19041.0\um\x64:
                              8a5f3232-529c-4630-9dac-b18f6d988a3b-image.png

                              I copied it to my project directory:

                              b6fbd5f7-32d5-446b-a7ea-ba33f574ef62-image.png

                              But it doesn't work:

                              f42deef1-4576-454d-bb66-32c1001e1f37-image.png

                              QtStaticOpenGL.pro

                              QT += core gui openglwidgets
                              
                              win32: LIBS += -L$$PWD -lopengl32
                              
                              CONFIG += c++11
                              
                              SOURCES += \
                                  main.cpp
                              

                              main.cpp

                              
                              #include <QtWidgets/QApplication>
                              #include <QtOpenGLWidgets/QOpenGLWidget>
                              #include <QtGui/QOpenGLFunctions>
                              
                              class Widget : public QOpenGLWidget, QOpenGLFunctions
                              {
                              private:
                                  void initializeGL() override
                                  {
                                      initializeOpenGLFunctions();
                                      glClearColor(0.3f, 0.3f, 0.3f, 1.f);
                                  }
                              
                                  void paintGL() override
                                  {
                                      glClear(GL_COLOR_BUFFER_BIT);
                                  }
                              };
                              
                              int main(int argc, char *argv[])
                              {
                                  QApplication a(argc, argv);
                                  Widget w;
                                  w.show();
                                  return a.exec();
                              }
                              
                              1 Reply Last reply
                              0
                              • F Offline
                                F Offline
                                fxr65
                                wrote on last edited by
                                #27

                                On my Qt 5.12 this compiles, links and runs:
                                opengl.pro

                                QT += core gui widgets
                                
                                win32: LIBS += -L$$PWD -lopengl32
                                
                                CONFIG += c++11
                                
                                SOURCES += \
                                    main.cpp
                                

                                main.cpp

                                #include <QtWidgets/QApplication.h>
                                #include <QtWidgets/QOpenGLWidget.h>
                                #include <QtGui/QOpenGLFunctions.h>
                                
                                class Widget : public QOpenGLWidget, QOpenGLFunctions
                                {
                                private:
                                    void initializeGL() override
                                    {
                                        initializeOpenGLFunctions();
                                        glClearColor(0.3f, 0.3f, 0.3f, 1.f);
                                    }
                                
                                    void paintGL() override
                                    {
                                        glClear(GL_COLOR_BUFFER_BIT);
                                    }
                                };
                                
                                int main(int argc, char *argv[])
                                {
                                    QApplication a(argc, argv);
                                    Widget w;
                                    w.show();
                                    return a.exec();
                                }
                                

                                Also this compiles, links and runs:
                                opengl2.pro

                                QT += core gui widgets
                                
                                win32:
                                
                                CONFIG += c++11
                                
                                SOURCES += \
                                    main.cpp \
                                    widget.cpp
                                
                                HEADERS += \
                                  widget.h
                                

                                widget.h

                                #ifndef WIDGET_H
                                #define WIDGET_H
                                
                                #include <QtWidgets/QOpenGLWidget>
                                #include <QtGui/QOpenGLFunctions>
                                
                                class Widget : public QOpenGLWidget, protected QOpenGLFunctions
                                {
                                    Q_OBJECT
                                
                                public:
                                    Widget(QWidget *parent = nullptr);
                                    ~Widget();
                                
                                private:
                                    void initializeGL() override;
                                    void paintGL() override;
                                    void resizeGL(int w, int h) override;
                                };
                                #endif // WIDGET_H
                                

                                widget.cpp

                                #include "widget.h"
                                
                                Widget::Widget(QWidget *parent)
                                    : QOpenGLWidget(parent)
                                {
                                    resize(500, 500);
                                    setWindowTitle("Qt6 C++, OpenGL ES 2.0");
                                }
                                
                                Widget::~Widget()
                                {
                                }
                                
                                void Widget::initializeGL()
                                {
                                    initializeOpenGLFunctions();
                                    glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
                                }
                                
                                void Widget::paintGL()
                                {
                                    glClear(GL_COLOR_BUFFER_BIT);
                                }
                                
                                void Widget::resizeGL(int w, int h)
                                {
                                    glViewport(0, 0, w, h);
                                }
                                

                                main.cpp

                                #include "Widget.h"
                                
                                #include <QtWidgets/QApplication>
                                
                                int main(int argc, char *argv[])
                                {
                                    QApplication a(argc, argv);
                                    Widget w;
                                    w.show();
                                    return a.exec();
                                }
                                
                                8Observer88 1 Reply Last reply
                                0
                                • F fxr65

                                  On my Qt 5.12 this compiles, links and runs:
                                  opengl.pro

                                  QT += core gui widgets
                                  
                                  win32: LIBS += -L$$PWD -lopengl32
                                  
                                  CONFIG += c++11
                                  
                                  SOURCES += \
                                      main.cpp
                                  

                                  main.cpp

                                  #include <QtWidgets/QApplication.h>
                                  #include <QtWidgets/QOpenGLWidget.h>
                                  #include <QtGui/QOpenGLFunctions.h>
                                  
                                  class Widget : public QOpenGLWidget, QOpenGLFunctions
                                  {
                                  private:
                                      void initializeGL() override
                                      {
                                          initializeOpenGLFunctions();
                                          glClearColor(0.3f, 0.3f, 0.3f, 1.f);
                                      }
                                  
                                      void paintGL() override
                                      {
                                          glClear(GL_COLOR_BUFFER_BIT);
                                      }
                                  };
                                  
                                  int main(int argc, char *argv[])
                                  {
                                      QApplication a(argc, argv);
                                      Widget w;
                                      w.show();
                                      return a.exec();
                                  }
                                  

                                  Also this compiles, links and runs:
                                  opengl2.pro

                                  QT += core gui widgets
                                  
                                  win32:
                                  
                                  CONFIG += c++11
                                  
                                  SOURCES += \
                                      main.cpp \
                                      widget.cpp
                                  
                                  HEADERS += \
                                    widget.h
                                  

                                  widget.h

                                  #ifndef WIDGET_H
                                  #define WIDGET_H
                                  
                                  #include <QtWidgets/QOpenGLWidget>
                                  #include <QtGui/QOpenGLFunctions>
                                  
                                  class Widget : public QOpenGLWidget, protected QOpenGLFunctions
                                  {
                                      Q_OBJECT
                                  
                                  public:
                                      Widget(QWidget *parent = nullptr);
                                      ~Widget();
                                  
                                  private:
                                      void initializeGL() override;
                                      void paintGL() override;
                                      void resizeGL(int w, int h) override;
                                  };
                                  #endif // WIDGET_H
                                  

                                  widget.cpp

                                  #include "widget.h"
                                  
                                  Widget::Widget(QWidget *parent)
                                      : QOpenGLWidget(parent)
                                  {
                                      resize(500, 500);
                                      setWindowTitle("Qt6 C++, OpenGL ES 2.0");
                                  }
                                  
                                  Widget::~Widget()
                                  {
                                  }
                                  
                                  void Widget::initializeGL()
                                  {
                                      initializeOpenGLFunctions();
                                      glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
                                  }
                                  
                                  void Widget::paintGL()
                                  {
                                      glClear(GL_COLOR_BUFFER_BIT);
                                  }
                                  
                                  void Widget::resizeGL(int w, int h)
                                  {
                                      glViewport(0, 0, w, h);
                                  }
                                  

                                  main.cpp

                                  #include "Widget.h"
                                  
                                  #include <QtWidgets/QApplication>
                                  
                                  int main(int argc, char *argv[])
                                  {
                                      QApplication a(argc, argv);
                                      Widget w;
                                      w.show();
                                      return a.exec();
                                  }
                                  
                                  8Observer88 Offline
                                  8Observer88 Offline
                                  8Observer8
                                  wrote on last edited by 8Observer8
                                  #28

                                  @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                                  On my Qt 5.12 this compiles, links and runs

                                  Yes, Qt 5.15.2 Static works for me too. The problem is only with Qt 6.2.0

                                  F JonBJ 2 Replies Last reply
                                  0
                                  • 8Observer88 8Observer8

                                    @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                                    On my Qt 5.12 this compiles, links and runs

                                    Yes, Qt 5.15.2 Static works for me too. The problem is only with Qt 6.2.0

                                    F Offline
                                    F Offline
                                    fxr65
                                    wrote on last edited by
                                    #29

                                    @8Observer8 It seems I can't assist further as it compiles, links and runs on my 6.3.1. The second sample opengl2 did also compile and run after adding "win32: LIBS += -L$$PWD -lopengl32".

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                                    • 8Observer88 8Observer8

                                      @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                                      On my Qt 5.12 this compiles, links and runs

                                      Yes, Qt 5.15.2 Static works for me too. The problem is only with Qt 6.2.0

                                      JonBJ Offline
                                      JonBJ Offline
                                      JonB
                                      wrote on last edited by JonB
                                      #30

                                      @8Observer8
                                      Since @fxr65 says it all works under 6.3.1 the first thing would be for you check whether that does work for you too. That should clarify whether it is a Qt issue or an individual build issue.

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                                      • 8Observer88 Offline
                                        8Observer88 Offline
                                        8Observer8
                                        wrote on last edited by
                                        #31

                                        Okay, later maybe I will try to build latest Qt with the same configuration options as for Qt 6.2.0. But that might happen in a few months or next year because building with dynamic dlls is now preferred for me because it doesn't violate the LGPL license the way it makes building Qt static. Perhaps I will do it for the experiment, but I will not use a static assembly, so as not to violate the LGPL license.

                                        JonBJ 1 Reply Last reply
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                                        • 8Observer88 8Observer8

                                          Okay, later maybe I will try to build latest Qt with the same configuration options as for Qt 6.2.0. But that might happen in a few months or next year because building with dynamic dlls is now preferred for me because it doesn't violate the LGPL license the way it makes building Qt static. Perhaps I will do it for the experiment, but I will not use a static assembly, so as not to violate the LGPL license.

                                          JonBJ Offline
                                          JonBJ Offline
                                          JonB
                                          wrote on last edited by
                                          #32

                                          @8Observer8
                                          Then why can't you just give up on static now and go with the dynamic which you say already works and doesn't have all this heartache...? Anyway, up to you.

                                          8Observer88 1 Reply Last reply
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