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accessing aggregates (QVector of a struct)

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  • fcarneyF Offline
    fcarneyF Offline
    fcarney
    wrote on last edited by fcarney
    #15

    If I use the repeater to load the names, can I alter the individual bottles afterwards?

    It only alters the copy given to the Repeater. It has no way to get that data back.

    I have not used Q_GADGETs before. What does it print out when you console.log(modelData)? Curious as what QML thinks that objects is.

    C++ is a perfectly valid school of magic.

    mzimmersM 1 Reply Last reply
    0
    • mzimmersM mzimmers

      @kshegunov the "name" field isn't accessible as I've currently implemented it. I think I may have over-designed this. I've made several changes since my earlier posts, so let me recap my code:

      The struct:

      struct BottleData {
        Q_GADGET
      public:
        uint32_t m_volume;               // amount in bottle (in uL)
        uint32_t m_amountNeeded;         // amount needed for synth (in uL)
        int m_position;                  // still figuring this one out
        std::string m_name;              // name of the reagent
        ReagentBottleType m_bottleType;  // bottle type.
        Q_PROPERTY(uint32_t volume MEMBER m_volume)
        Q_PROPERTY(uint32_t amountNeeded MEMBER m_amountNeeded)
        Q_PROPERTY(int position MEMBER m_position)
        Q_PROPERTY(std::string name MEMBER m_name)
        Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
      };
      Q_DECLARE_METATYPE(BottleData)
      

      The class:

      typedef QVector<BottleData> BottleDataList;
      
      class BottleList : public QObject
      {
          Q_OBJECT
      private:
          BottleDataList m_bottleList;
      public:
          explicit BottleList(QObject *parent = nullptr);
          Q_PROPERTY(QVariantList qvl READ getBottleListQv)
          QVariantList getBottleListQv();
          ...
      

      From reading the docs, I was under the impression that I wouldn't need a getter for the fields in the struct, because I used the MEMBER macro. Did I misinterpret this?

      fcarneyF Offline
      fcarneyF Offline
      fcarney
      wrote on last edited by fcarney
      #16

      @mzimmers said in accessing aggregates (QVector of a struct):

      From reading the docs, I was under the impression that I wouldn't need a getter for the fields in the struct, because I used the MEMBER macro. Did I misinterpret this?

      I "think" so. DOH! I meant to agree to the MEMBER macro doing that, not you misinterpreting this.

      C++ is a perfectly valid school of magic.

      1 Reply Last reply
      0
      • fcarneyF fcarney

        If I use the repeater to load the names, can I alter the individual bottles afterwards?

        It only alters the copy given to the Repeater. It has no way to get that data back.

        I have not used Q_GADGETs before. What does it print out when you console.log(modelData)? Curious as what QML thinks that objects is.

        mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by
        #17

        @fcarney my console.log isn't working for this app, so I can't tell you. I discovered Q_GADGET from some online searching; in simplest terms, it's a lightweight version of Q_OBJECT (no signals/slots).

        I'm not at all concerned with updating anything other than my display. But now you have me wondering where I should really define all those values. (I would rather not use JSON, but that's probably the right way to do this.)

        fcarneyF 1 Reply Last reply
        0
        • mzimmersM mzimmers

          @fcarney my console.log isn't working for this app, so I can't tell you. I discovered Q_GADGET from some online searching; in simplest terms, it's a lightweight version of Q_OBJECT (no signals/slots).

          I'm not at all concerned with updating anything other than my display. But now you have me wondering where I should really define all those values. (I would rather not use JSON, but that's probably the right way to do this.)

          fcarneyF Offline
          fcarneyF Offline
          fcarney
          wrote on last edited by fcarney
          #18

          @mzimmers If you want your display to interact with the data then a full blown QAbstractListModel would be a better fit. Then each piece of the BottleData object could be its own role. With a setData routine you can edit that model.

          C++ is a perfectly valid school of magic.

          1 Reply Last reply
          0
          • mzimmersM mzimmers

            @kshegunov the "name" field isn't accessible as I've currently implemented it. I think I may have over-designed this. I've made several changes since my earlier posts, so let me recap my code:

            The struct:

            struct BottleData {
              Q_GADGET
            public:
              uint32_t m_volume;               // amount in bottle (in uL)
              uint32_t m_amountNeeded;         // amount needed for synth (in uL)
              int m_position;                  // still figuring this one out
              std::string m_name;              // name of the reagent
              ReagentBottleType m_bottleType;  // bottle type.
              Q_PROPERTY(uint32_t volume MEMBER m_volume)
              Q_PROPERTY(uint32_t amountNeeded MEMBER m_amountNeeded)
              Q_PROPERTY(int position MEMBER m_position)
              Q_PROPERTY(std::string name MEMBER m_name)
              Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
            };
            Q_DECLARE_METATYPE(BottleData)
            

            The class:

            typedef QVector<BottleData> BottleDataList;
            
            class BottleList : public QObject
            {
                Q_OBJECT
            private:
                BottleDataList m_bottleList;
            public:
                explicit BottleList(QObject *parent = nullptr);
                Q_PROPERTY(QVariantList qvl READ getBottleListQv)
                QVariantList getBottleListQv();
                ...
            

            From reading the docs, I was under the impression that I wouldn't need a getter for the fields in the struct, because I used the MEMBER macro. Did I misinterpret this?

            kshegunovK Offline
            kshegunovK Offline
            kshegunov
            Moderators
            wrote on last edited by kshegunov
            #19

            @mzimmers said in accessing aggregates (QVector of a struct):

            Q_DECLARE_METATYPE(BottleData)
            

            is already done by the Q_GADGET so it's superfluous.

            Switch

            std::string m_name;
            

            to QString.

            Register the type with QML (qmlRegisterType) if you intend to create instances of it from there.

            From reading the docs, I was under the impression that I wouldn't need a getter for the fields in the struct, because I used the MEMBER macro. Did I misinterpret this?

            Nope, this is correct as far as I recall.

            If I use the repeater to load the names, can I alter the individual bottles afterwards?

            I don't think so, but I'm a noobster with QML. I believe you can imperatively create the items like this (untested):

            Component {
                    id: component
                    Bottle { cellText: "default text" }
                    onCompleted: changeConsumablesViewModel.getBottleListQv().forEach(element => function(element)  {
                       createObject(parentItemId, { cellText: element.name });
                    }, this);
            }
            

            or something akin.

            Read and abide by the Qt Code of Conduct

            1 Reply Last reply
            0
            • mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #20

              OK, so why doesn't this work?

                  Rectangle {
                      id: rack
                      function getBottleName(i) {
                          return changeConsumablesViewModel.getBottleListQv()[i].m_name
                      }
                      Bottle {
                          cellText: rack.getBottleName(0)// "W7"
                      }
              

              I get this error on the line with the "return" statement:

              TypeError: Cannot read property 'm_name' of undefined

              kshegunovK 1 Reply Last reply
              0
              • mzimmersM mzimmers

                OK, so why doesn't this work?

                    Rectangle {
                        id: rack
                        function getBottleName(i) {
                            return changeConsumablesViewModel.getBottleListQv()[i].m_name
                        }
                        Bottle {
                            cellText: rack.getBottleName(0)// "W7"
                        }
                

                I get this error on the line with the "return" statement:

                TypeError: Cannot read property 'm_name' of undefined

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by
                #21

                @mzimmers said in accessing aggregates (QVector of a struct):

                TypeError: Cannot read property 'm_name' of undefined

                Your property is called name, also check the elements you get in that array. Side note: you may need to wait for the component to be fully loaded before doing that (but take with a grain of salt).

                Read and abide by the Qt Code of Conduct

                mzimmersM 1 Reply Last reply
                1
                • kshegunovK kshegunov

                  @mzimmers said in accessing aggregates (QVector of a struct):

                  TypeError: Cannot read property 'm_name' of undefined

                  Your property is called name, also check the elements you get in that array. Side note: you may need to wait for the component to be fully loaded before doing that (but take with a grain of salt).

                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #22

                  @kshegunov said in accessing aggregates (QVector of a struct):

                  @mzimmers said in accessing aggregates (QVector of a struct):

                  TypeError: Cannot read property 'm_name' of undefined

                  Your property is called name, also check the elements you get in that array.

                  Tried with "name" -- same error.

                  Side note: you may need to wait for the component to be fully loaded before doing that (but take with a grain of salt).

                  Actually, I think you're on to it here. For some reason, the people who wrote this app (I'm just maintaining it) load all the QML files up-front, rather than as-needed. I think the problem is that this is an empty vector when this function is first called...I need to think of how best to handle that.

                  kshegunovK 1 Reply Last reply
                  0
                  • mzimmersM mzimmers

                    @kshegunov said in accessing aggregates (QVector of a struct):

                    @mzimmers said in accessing aggregates (QVector of a struct):

                    TypeError: Cannot read property 'm_name' of undefined

                    Your property is called name, also check the elements you get in that array.

                    Tried with "name" -- same error.

                    Side note: you may need to wait for the component to be fully loaded before doing that (but take with a grain of salt).

                    Actually, I think you're on to it here. For some reason, the people who wrote this app (I'm just maintaining it) load all the QML files up-front, rather than as-needed. I think the problem is that this is an empty vector when this function is first called...I need to think of how best to handle that.

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by kshegunov
                    #23

                    @mzimmers said in accessing aggregates (QVector of a struct):

                    Actually, I think you're on to it here. For some reason, the people who wrote this app (I'm just maintaining it) load all the QML files up-front, rather than as-needed. I think the problem is that this is an empty vector when this function is first called...I need to think of how best to handle that.

                    Check that through the console. If you want, you can try to wait for the component by adding[1]:

                    Component.onCompleted: <js code to do w/e>
                    

                    [1]: https://doc.qt.io/qt-5/qml-qtqml-component.html#completed-signal

                    Read and abide by the Qt Code of Conduct

                    1 Reply Last reply
                    0
                    • fcarneyF Offline
                      fcarneyF Offline
                      fcarney
                      wrote on last edited by fcarney
                      #24

                      Okay, I tested it. I cannot get Q_GADGET to work so I used Q_OBJECT:
                      class in main.cpp:

                      using ReagentBottleType = int;
                      class BottleData : public QObject
                      {
                          Q_OBJECT
                      
                          Q_PROPERTY(int volume MEMBER m_volume NOTIFY somethingChanged)
                          Q_PROPERTY(int amountNeeded MEMBER m_amountNeeded NOTIFY somethingChanged)
                          Q_PROPERTY(int position MEMBER m_position NOTIFY somethingChanged)
                          Q_PROPERTY(std::string name MEMBER m_name NOTIFY somethingChanged)
                          Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType NOTIFY somethingChanged)
                      public:
                          BottleData(QObject* parent=nullptr)
                              : QObject(parent)
                          {
                              connect(this, &BottleData::somethingChanged, [this](){
                                  qDebug() << "somethingChanged" << m_position << QString::fromStdString(m_name) << m_volume;
                              });
                          }
                      
                          int m_volume=0;               // amount in bottle (in uL)
                          int m_amountNeeded=0;         // amount needed for synth (in uL)
                          int m_position=0;                  // still figuring this one out
                          std::string m_name="";              // name of the reagent
                          int m_bottleType=0;  // bottle type.
                      
                      signals:
                          void somethingChanged();
                      };
                      

                      setting contextProperty in main.cpp for testing:

                      TestObj testobj;
                      auto context = engine.rootContext();
                      context->setContextProperty("varlisttestobj", &testobj);
                      

                      QML to exercise the object in C++:

                      Column {
                              anchors.top: listview1.bottom
                              Repeater {
                                  model: varlisttestobj.varList
                      
                                  Row {
                                      id: bottledelegate
                      
                                      width: 50
                                      spacing: 20
                      
                                      Component.onCompleted: console.log(modelData, modelData.position, modelData.volume)
                      
                                      Timer {
                                          interval: 1000
                                          repeat: true
                                          running: true
                                          onTriggered: {
                                              modelData.volume += 1
                                          }
                                      }
                      
                                      Text {
                                          text: modelData.position
                                          height: 20
                                      }
                                      Text {
                                          text: modelData.volume
                                          height: 20
                                      }
                                  }
                              }
                          }
                      

                      QML did not like uint32_t at all. So you will have to find another type that it likes on that page with compatible QML types I linked earlier.

                      C++ is a perfectly valid school of magic.

                      1 Reply Last reply
                      1
                      • fcarneyF Offline
                        fcarneyF Offline
                        fcarney
                        wrote on last edited by
                        #25

                        Oops, I forgot test object in main.cpp:

                        class TestObj : public QObject
                        {
                            Q_OBJECT
                            Q_PROPERTY(QVariantList varList READ varList NOTIFY varListChanged)
                            //Q_PROPERTY(QObjectList objList READ objList NOTIFY objListChanged)
                        
                        public:
                            TestObj(QObject* parent=nullptr)
                                : QObject(parent)
                            {
                                for(int count=0; count<10; ++count){
                                    auto bottle = new BottleData();
                                    bottle->m_volume = count*10;
                                    bottle->m_position = count;
                                    m_bottleData.append(bottle);
                                }
                        
                                emit varListChanged();
                            }
                        
                            QVariantList varList(){
                                QVariantList list;
                                for(auto bottleData: qAsConst(m_bottleData)){
                                    list.append(QVariant::fromValue(bottleData));
                                }
                                return list;
                            }
                            /*
                            QObjectList objList(){
                                QObjectList list;
                                for(auto bottleData: qAsConst(m_bottleData)){
                                    list.append(bottleData);
                                }
                                return list;
                            }
                            */
                        
                        
                        signals:
                            void varListChanged();
                        
                        private:
                            QVector<BottleData*> m_bottleData;
                        
                        };
                        

                        C++ is a perfectly valid school of magic.

                        1 Reply Last reply
                        0
                        • fcarneyF Offline
                          fcarneyF Offline
                          fcarney
                          wrote on last edited by
                          #26

                          I didn't expect it to trigger the somethingChanged signal in the BottleData object.

                          C++ is a perfectly valid school of magic.

                          1 Reply Last reply
                          0
                          • fcarneyF Offline
                            fcarneyF Offline
                            fcarney
                            wrote on last edited by
                            #27

                            Trying to assign to std::string didnt work either:

                            modelData.name = "fred"
                            

                            error:

                            Error: Cannot assign QString to an unregistered type
                            

                            C++ is a perfectly valid school of magic.

                            1 Reply Last reply
                            0
                            • kshegunovK Offline
                              kshegunovK Offline
                              kshegunov
                              Moderators
                              wrote on last edited by kshegunov
                              #28

                              Okay, so here you go:

                              types.h

                              #ifndef TYPES_H
                              #define TYPES_H
                              
                              #include <QObject>
                              #include <QVector>
                              #include <QVariant>
                              #include <QVariantList>
                              
                              struct Bottle
                              {
                                  Q_GADGET
                              
                                  Q_PROPERTY(QString name MEMBER m_name)
                                  Q_PROPERTY(qreal size MEMBER m_size)
                              
                              public:
                                  QString m_name;
                                  qreal m_size;
                              };
                              
                              class DataSource : public QObject
                              {
                                  Q_OBJECT
                              
                              public:
                                  Q_INVOKABLE QVariantList getData();
                              };
                              
                              
                              #endif // TYPES_H
                              

                              main.cpp

                              #include <QGuiApplication>
                              #include <QQmlApplicationEngine>
                              #include <QQmlContext>
                              
                              #include "types.h"
                              
                              QVariantList DataSource::getData()
                              {
                                  return {
                                      QVariant::fromValue<Bottle>({ "First bottle", 0.75 }),
                                      QVariant::fromValue<Bottle>({ "Second bottle", 0.70 })
                                  };
                              }
                              
                              int main(int argc, char *argv[])
                              {
                                  QGuiApplication app(argc, argv);
                              
                                  QQmlApplicationEngine engine;
                                  engine.addImportPath(QStringLiteral("qrc:/"));
                                  QUrl url(QStringLiteral("qrc:/main.qml"));
                                  QObject::connect(&engine, &QQmlApplicationEngine::objectCreated, &app, [url] (QObject * obj, const QUrl & objUrl) -> void {
                                      if (!obj && url == objUrl)
                                          QCoreApplication::exit(-1);
                                  }, Qt::QueuedConnection);
                              
                                  DataSource source;
                                  engine.rootContext()->setContextProperty(QStringLiteral("DataSource"), &source);
                              
                                  qmlRegisterUncreatableType<Bottle>("Example", 1, 0, "Bottle", "");
                              
                                  engine.load(url);
                              
                                  return app.exec();
                              }
                              

                              main.qml

                              import QtQuick 2.15
                              import QtQuick.Window 2.15
                              import QtQuick.Controls 2.15
                              
                              import Example 1.0
                              
                              Window {
                                  id: mainWindow
                                  visible: true
                                  width: 300
                                  height: 200
                                  title: qsTr("Some title")
                              
                                  Component {
                                      id: template
                                      Text {
                                          text: "defaultText"
                                      }
                                  }
                              
                                  Column {
                                     Component.onCompleted: DataSource.getData().forEach(function(element) {
                                         template.createObject(this, { text: element.name });
                                     }, this)
                                  }
                              }
                              

                              PS. QML is damn annoying ...

                              Read and abide by the Qt Code of Conduct

                              mzimmersM 1 Reply Last reply
                              1
                              • kshegunovK kshegunov

                                Okay, so here you go:

                                types.h

                                #ifndef TYPES_H
                                #define TYPES_H
                                
                                #include <QObject>
                                #include <QVector>
                                #include <QVariant>
                                #include <QVariantList>
                                
                                struct Bottle
                                {
                                    Q_GADGET
                                
                                    Q_PROPERTY(QString name MEMBER m_name)
                                    Q_PROPERTY(qreal size MEMBER m_size)
                                
                                public:
                                    QString m_name;
                                    qreal m_size;
                                };
                                
                                class DataSource : public QObject
                                {
                                    Q_OBJECT
                                
                                public:
                                    Q_INVOKABLE QVariantList getData();
                                };
                                
                                
                                #endif // TYPES_H
                                

                                main.cpp

                                #include <QGuiApplication>
                                #include <QQmlApplicationEngine>
                                #include <QQmlContext>
                                
                                #include "types.h"
                                
                                QVariantList DataSource::getData()
                                {
                                    return {
                                        QVariant::fromValue<Bottle>({ "First bottle", 0.75 }),
                                        QVariant::fromValue<Bottle>({ "Second bottle", 0.70 })
                                    };
                                }
                                
                                int main(int argc, char *argv[])
                                {
                                    QGuiApplication app(argc, argv);
                                
                                    QQmlApplicationEngine engine;
                                    engine.addImportPath(QStringLiteral("qrc:/"));
                                    QUrl url(QStringLiteral("qrc:/main.qml"));
                                    QObject::connect(&engine, &QQmlApplicationEngine::objectCreated, &app, [url] (QObject * obj, const QUrl & objUrl) -> void {
                                        if (!obj && url == objUrl)
                                            QCoreApplication::exit(-1);
                                    }, Qt::QueuedConnection);
                                
                                    DataSource source;
                                    engine.rootContext()->setContextProperty(QStringLiteral("DataSource"), &source);
                                
                                    qmlRegisterUncreatableType<Bottle>("Example", 1, 0, "Bottle", "");
                                
                                    engine.load(url);
                                
                                    return app.exec();
                                }
                                

                                main.qml

                                import QtQuick 2.15
                                import QtQuick.Window 2.15
                                import QtQuick.Controls 2.15
                                
                                import Example 1.0
                                
                                Window {
                                    id: mainWindow
                                    visible: true
                                    width: 300
                                    height: 200
                                    title: qsTr("Some title")
                                
                                    Component {
                                        id: template
                                        Text {
                                            text: "defaultText"
                                        }
                                    }
                                
                                    Column {
                                       Component.onCompleted: DataSource.getData().forEach(function(element) {
                                           template.createObject(this, { text: element.name });
                                       }, this)
                                    }
                                }
                                

                                PS. QML is damn annoying ...

                                mzimmersM Offline
                                mzimmersM Offline
                                mzimmers
                                wrote on last edited by
                                #29

                                @kshegunov said in accessing aggregates (QVector of a struct):

                                PS. QML is damn annoying ...

                                Heh...no argument there, but if I'm reading the tea leaves correctly, it's here to stay.

                                I understand your C++ code, but I'm still trying to figure out what your QML results in. What exactly is this doing?

                                Component {
                                        id: template
                                        Text {
                                            text: "defaultText"
                                        }
                                    }
                                
                                    Column {
                                       Component.onCompleted: DataSource.getData().forEach(function(element) {
                                           template.createObject(this, { text: element.name });
                                       }, this)
                                    }
                                
                                kshegunovK 1 Reply Last reply
                                0
                                • mzimmersM mzimmers

                                  @kshegunov said in accessing aggregates (QVector of a struct):

                                  PS. QML is damn annoying ...

                                  Heh...no argument there, but if I'm reading the tea leaves correctly, it's here to stay.

                                  I understand your C++ code, but I'm still trying to figure out what your QML results in. What exactly is this doing?

                                  Component {
                                          id: template
                                          Text {
                                              text: "defaultText"
                                          }
                                      }
                                  
                                      Column {
                                         Component.onCompleted: DataSource.getData().forEach(function(element) {
                                             template.createObject(this, { text: element.name });
                                         }, this)
                                      }
                                  
                                  kshegunovK Offline
                                  kshegunovK Offline
                                  kshegunov
                                  Moderators
                                  wrote on last edited by kshegunov
                                  #30

                                  @mzimmers said in accessing aggregates (QVector of a struct):

                                  I understand your C++ code, but I'm still trying to figure out what your QML results in. What exactly is this doing?

                                  Well, I'm leveraging the fact that the QML engine is a glorified object factory. You know the widgets' basics, so with QtQuick it's the same story, more or less. It goes roughly like this:

                                  1. All visual items are derived from QQuickItem, these include the stuff you see in the QML file definition like Text and Column.
                                  2. Component does not(!) derive from QQuickItem, it is a QObject (or rather QQmlComponent) that's supposed to create your QQuickItems by calling QQmlComponent::createObject and passing it the correct visual parent and maybe a set of property values.
                                  3. When you load a QML file, this is what the engine does - it reads and instantiates the component your file represents, hence it creates all the visual and non-visual items described in said file. It parents everything by the way the items are nested (think of it as a big QObject tree). All the visual items are (re)parented to the root QQuickItem so they get painted correctly.
                                  4. After the object tree's loaded and the objects are instantiated you get the completed signal emitted and propagated through your items (visual and non-visual), so you can do w/e.
                                  5. In the above code you attach to the completed signal, then you call the getData to retrieve the list of structs, then forEach of the elements of the array you execute the anonymous function. The function is a dummy mostly. It just needs to go get the reference to the template component (which isn't a visual item, as mentioned) and call it's createObject to create the Text item contained. The first argument of the method is the visual parent (which is the Column in this case) and the second parameter is the set of properties to pass along, which is just the text value retrieved from the structure.

                                  PS. This code's tested (unlike most of the snippets I provide) so you can directly plug it in your project/app and play with it as you wish.

                                  Read and abide by the Qt Code of Conduct

                                  mzimmersM 1 Reply Last reply
                                  2
                                  • kshegunovK kshegunov

                                    @mzimmers said in accessing aggregates (QVector of a struct):

                                    I understand your C++ code, but I'm still trying to figure out what your QML results in. What exactly is this doing?

                                    Well, I'm leveraging the fact that the QML engine is a glorified object factory. You know the widgets' basics, so with QtQuick it's the same story, more or less. It goes roughly like this:

                                    1. All visual items are derived from QQuickItem, these include the stuff you see in the QML file definition like Text and Column.
                                    2. Component does not(!) derive from QQuickItem, it is a QObject (or rather QQmlComponent) that's supposed to create your QQuickItems by calling QQmlComponent::createObject and passing it the correct visual parent and maybe a set of property values.
                                    3. When you load a QML file, this is what the engine does - it reads and instantiates the component your file represents, hence it creates all the visual and non-visual items described in said file. It parents everything by the way the items are nested (think of it as a big QObject tree). All the visual items are (re)parented to the root QQuickItem so they get painted correctly.
                                    4. After the object tree's loaded and the objects are instantiated you get the completed signal emitted and propagated through your items (visual and non-visual), so you can do w/e.
                                    5. In the above code you attach to the completed signal, then you call the getData to retrieve the list of structs, then forEach of the elements of the array you execute the anonymous function. The function is a dummy mostly. It just needs to go get the reference to the template component (which isn't a visual item, as mentioned) and call it's createObject to create the Text item contained. The first argument of the method is the visual parent (which is the Column in this case) and the second parameter is the set of properties to pass along, which is just the text value retrieved from the structure.

                                    PS. This code's tested (unlike most of the snippets I provide) so you can directly plug it in your project/app and play with it as you wish.

                                    mzimmersM Offline
                                    mzimmersM Offline
                                    mzimmers
                                    wrote on last edited by
                                    #31

                                    @kshegunov OK, I think I understand 1-4. But where is the getData() function explicitly referenced/called? (I think your getData() is the equivalent to my QVariantList BottleList::getBottleListQv().)

                                    I still don't understand how to retrieve the information to use it in my bottle objects.

                                            Bottle {
                                                id: bottle1
                                                cellX: 25
                                                cellY: 105
                                                cellHeight: 75
                                                cellWidth: 75
                                                bottleScaleFactor: scaleFactor
                                                cellText: "W7" // how to replace this with something from getData()?
                                                cellColor: "red"
                                            }
                                    

                                    Thanks...

                                    ODБOïO kshegunovK 2 Replies Last reply
                                    0
                                    • mzimmersM mzimmers

                                      @kshegunov OK, I think I understand 1-4. But where is the getData() function explicitly referenced/called? (I think your getData() is the equivalent to my QVariantList BottleList::getBottleListQv().)

                                      I still don't understand how to retrieve the information to use it in my bottle objects.

                                              Bottle {
                                                  id: bottle1
                                                  cellX: 25
                                                  cellY: 105
                                                  cellHeight: 75
                                                  cellWidth: 75
                                                  bottleScaleFactor: scaleFactor
                                                  cellText: "W7" // how to replace this with something from getData()?
                                                  cellColor: "red"
                                              }
                                      

                                      Thanks...

                                      ODБOïO Offline
                                      ODБOïO Offline
                                      ODБOï
                                      wrote on last edited by
                                      #32

                                      hi

                                      @mzimmers said in accessing aggregates (QVector of a struct):

                                      I still don't understand how to retrieve the information to use it in my bottle objects.

                                      the answer is

                                      @kshegunov said in accessing aggregates (QVector of a struct):

                                      In the above code you attach to the completed signal, then you call the getData to retrieve the list of structs, then forEach of the elements of the array you execute the anonymous function. The function is a dummy mostly. It just needs to go get the reference to the template component (which isn't a visual item, as mentioned) and call it's createObject to create the Text item contained. The first argument of the method is the visual parent (which is the Column in this case) and the second parameter is the set of properties to pass along, which is just the text value retrieved from the structure.

                                       Column {
                                             Component.onCompleted: 
                                          
                                              DataSource.getData().forEach(function(element) {//anonymous  function call for each object  returned by  getData()
                                               
                                                 template.createObject(this, { text: element.name }); // create a qml object  using the template and pass  the value retrieved from the structure  ( text:element.name )
                                             }, this)
                                          }
                                      

                                      Please make an empty project and test one of the examples given by @kshegunov @fcarney or me

                                      mzimmersM 1 Reply Last reply
                                      0
                                      • ODБOïO ODБOï

                                        hi

                                        @mzimmers said in accessing aggregates (QVector of a struct):

                                        I still don't understand how to retrieve the information to use it in my bottle objects.

                                        the answer is

                                        @kshegunov said in accessing aggregates (QVector of a struct):

                                        In the above code you attach to the completed signal, then you call the getData to retrieve the list of structs, then forEach of the elements of the array you execute the anonymous function. The function is a dummy mostly. It just needs to go get the reference to the template component (which isn't a visual item, as mentioned) and call it's createObject to create the Text item contained. The first argument of the method is the visual parent (which is the Column in this case) and the second parameter is the set of properties to pass along, which is just the text value retrieved from the structure.

                                         Column {
                                               Component.onCompleted: 
                                            
                                                DataSource.getData().forEach(function(element) {//anonymous  function call for each object  returned by  getData()
                                                 
                                                   template.createObject(this, { text: element.name }); // create a qml object  using the template and pass  the value retrieved from the structure  ( text:element.name )
                                               }, this)
                                            }
                                        

                                        Please make an empty project and test one of the examples given by @kshegunov @fcarney or me

                                        mzimmersM Offline
                                        mzimmersM Offline
                                        mzimmers
                                        wrote on last edited by
                                        #33

                                        @LeLev (et al): kshugenov's example does indeed work. I tried modifying it as follows:

                                            Column {
                                               property var myArray: []
                                               Component.onCompleted: DataSource.getData().forEach(function(bottle) {
                                        //           template.createObject(this, { text: bottle.name });
                                                   myArray.push(bottle.name)
                                               }, this)
                                            Text {
                                                text: myArray[0]
                                            }
                                        

                                        But I get a runtime error that myArray is not defined. Am I supposed to use something other than a property var for this?

                                        Thanks...

                                        ODБOïO 1 Reply Last reply
                                        0
                                        • mzimmersM mzimmers

                                          @LeLev (et al): kshugenov's example does indeed work. I tried modifying it as follows:

                                              Column {
                                                 property var myArray: []
                                                 Component.onCompleted: DataSource.getData().forEach(function(bottle) {
                                          //           template.createObject(this, { text: bottle.name });
                                                     myArray.push(bottle.name)
                                                 }, this)
                                              Text {
                                                  text: myArray[0]
                                              }
                                          

                                          But I get a runtime error that myArray is not defined. Am I supposed to use something other than a property var for this?

                                          Thanks...

                                          ODБOïO Offline
                                          ODБOïO Offline
                                          ODБOï
                                          wrote on last edited by ODБOï
                                          #34

                                          @mzimmers said in accessing aggregates (QVector of a struct):

                                          myArray is not defined

                                          you need to assign the id of Column so you can access its properties from outside, it is qml basics

                                          Column {
                                          id :col
                                          property var myArray: []
                                          Text {
                                          text: col.myArray[0]
                                          }
                                          }

                                          @mzimmers said in accessing aggregates (QVector of a struct):

                                          kshugenov's example does indeed work.

                                          it does almost exactly the same thing as my very first example/answer.

                                          mzimmersM 1 Reply Last reply
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