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accessing aggregates (QVector of a struct)

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  • fcarneyF Offline
    fcarneyF Offline
    fcarney
    wrote on last edited by
    #9

    The most basic would be a QVariantList that is a property. It would have a signal so that when the list is changed then the C++ can notify view. This will require a QVariantList to be built every time anything changes. For 16 items this is probably not a big deal. Keep your BottelList as is. The function that returns the values for the property can convert the entire list. The code that makes changes to the BottleList would need to fire the signal on changes.

    C++ is a perfectly valid school of magic.

    1 Reply Last reply
    0
    • mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #10

      Thanks for the information, guys. I'm making progress, but still can't quite connect all the dots. I've created a BottleList class, with a method:

      QVariantList BottleList::getBottleListQv() {
          QVariantList qvl;
          BottleData bd;
          for (int i = 0; i < NBR_BOTTLES; ++i) {
              bd = getBottleData(i);
              qvl.append(QVariant::fromValue(bd));
          }
          return qvl;
      }
      

      Another class ChangeConsumables creates an instance of BottleList.

      from my QML file:

              function getRackData() {
                  var bottleRack = changeConsumablesViewModel.getBottleListQv()
                  return bottleRack
              }
              Bottle {
                  id: bottle1
                  cellText: "W7"
                  cellColor: "red"
              }
      

      I have 16 entries similar to bottle1.

      So, what I'm missing is...how to replace the hard-coded "W7" with the name field from the BottleData struct in my BottleList class?

      Thanks.

      kshegunovK 1 Reply Last reply
      0
      • mzimmersM mzimmers

        Thanks for the information, guys. I'm making progress, but still can't quite connect all the dots. I've created a BottleList class, with a method:

        QVariantList BottleList::getBottleListQv() {
            QVariantList qvl;
            BottleData bd;
            for (int i = 0; i < NBR_BOTTLES; ++i) {
                bd = getBottleData(i);
                qvl.append(QVariant::fromValue(bd));
            }
            return qvl;
        }
        

        Another class ChangeConsumables creates an instance of BottleList.

        from my QML file:

                function getRackData() {
                    var bottleRack = changeConsumablesViewModel.getBottleListQv()
                    return bottleRack
                }
                Bottle {
                    id: bottle1
                    cellText: "W7"
                    cellColor: "red"
                }
        

        I have 16 entries similar to bottle1.

        So, what I'm missing is...how to replace the hard-coded "W7" with the name field from the BottleData struct in my BottleList class?

        Thanks.

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #11

        You can refer to the object by id. Like this:

        function loadRackDataFirst() {
            bottle1.cellText = changeConsumablesViewModel.getBottleListQv()[0].name
        }
        

        However you should convert to QString.

        Read and abide by the Qt Code of Conduct

        mzimmersM 1 Reply Last reply
        0
        • fcarneyF Offline
          fcarneyF Offline
          fcarney
          wrote on last edited by fcarney
          #12
          Repeater {
            model: changeConsumablesViewModel.getBottleListQv() // or use property, a property will have a signal to update if the list changes
            Bottle {
              cellText: modelData.name
            }
          }
          

          If you want more interaction then a model might be more appropriate.

          modelData Search for modelData on that page to understand where it comes from.

          C++ is a perfectly valid school of magic.

          mzimmersM 1 Reply Last reply
          0
          • kshegunovK kshegunov

            You can refer to the object by id. Like this:

            function loadRackDataFirst() {
                bottle1.cellText = changeConsumablesViewModel.getBottleListQv()[0].name
            }
            

            However you should convert to QString.

            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #13

            @kshegunov the "name" field isn't accessible as I've currently implemented it. I think I may have over-designed this. I've made several changes since my earlier posts, so let me recap my code:

            The struct:

            struct BottleData {
              Q_GADGET
            public:
              uint32_t m_volume;               // amount in bottle (in uL)
              uint32_t m_amountNeeded;         // amount needed for synth (in uL)
              int m_position;                  // still figuring this one out
              std::string m_name;              // name of the reagent
              ReagentBottleType m_bottleType;  // bottle type.
              Q_PROPERTY(uint32_t volume MEMBER m_volume)
              Q_PROPERTY(uint32_t amountNeeded MEMBER m_amountNeeded)
              Q_PROPERTY(int position MEMBER m_position)
              Q_PROPERTY(std::string name MEMBER m_name)
              Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
            };
            Q_DECLARE_METATYPE(BottleData)
            

            The class:

            typedef QVector<BottleData> BottleDataList;
            
            class BottleList : public QObject
            {
                Q_OBJECT
            private:
                BottleDataList m_bottleList;
            public:
                explicit BottleList(QObject *parent = nullptr);
                Q_PROPERTY(QVariantList qvl READ getBottleListQv)
                QVariantList getBottleListQv();
                ...
            

            From reading the docs, I was under the impression that I wouldn't need a getter for the fields in the struct, because I used the MEMBER macro. Did I misinterpret this?

            fcarneyF kshegunovK 2 Replies Last reply
            0
            • fcarneyF fcarney
              Repeater {
                model: changeConsumablesViewModel.getBottleListQv() // or use property, a property will have a signal to update if the list changes
                Bottle {
                  cellText: modelData.name
                }
              }
              

              If you want more interaction then a model might be more appropriate.

              modelData Search for modelData on that page to understand where it comes from.

              mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by mzimmers
              #14

              @fcarney that looks really powerful. The complete definition of each model is like this:

                      Bottle {
                          id: bottle1
                          cellX: 25
                          cellY: 105
                          cellHeight: 75
                          cellWidth: 75
                          bottleScaleFactor: scaleFactor
                          cellText: "W7"
                          cellColor: "red"
                      }
              

              If I use the repeater to load the names, can I alter the individual bottles afterwards?

              Thanks...

              PS: I'm aware that there's a lot of ugly hard-coding in here; I was going to address that after I got the connections working.

              1 Reply Last reply
              0
              • fcarneyF Offline
                fcarneyF Offline
                fcarney
                wrote on last edited by fcarney
                #15

                If I use the repeater to load the names, can I alter the individual bottles afterwards?

                It only alters the copy given to the Repeater. It has no way to get that data back.

                I have not used Q_GADGETs before. What does it print out when you console.log(modelData)? Curious as what QML thinks that objects is.

                C++ is a perfectly valid school of magic.

                mzimmersM 1 Reply Last reply
                0
                • mzimmersM mzimmers

                  @kshegunov the "name" field isn't accessible as I've currently implemented it. I think I may have over-designed this. I've made several changes since my earlier posts, so let me recap my code:

                  The struct:

                  struct BottleData {
                    Q_GADGET
                  public:
                    uint32_t m_volume;               // amount in bottle (in uL)
                    uint32_t m_amountNeeded;         // amount needed for synth (in uL)
                    int m_position;                  // still figuring this one out
                    std::string m_name;              // name of the reagent
                    ReagentBottleType m_bottleType;  // bottle type.
                    Q_PROPERTY(uint32_t volume MEMBER m_volume)
                    Q_PROPERTY(uint32_t amountNeeded MEMBER m_amountNeeded)
                    Q_PROPERTY(int position MEMBER m_position)
                    Q_PROPERTY(std::string name MEMBER m_name)
                    Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
                  };
                  Q_DECLARE_METATYPE(BottleData)
                  

                  The class:

                  typedef QVector<BottleData> BottleDataList;
                  
                  class BottleList : public QObject
                  {
                      Q_OBJECT
                  private:
                      BottleDataList m_bottleList;
                  public:
                      explicit BottleList(QObject *parent = nullptr);
                      Q_PROPERTY(QVariantList qvl READ getBottleListQv)
                      QVariantList getBottleListQv();
                      ...
                  

                  From reading the docs, I was under the impression that I wouldn't need a getter for the fields in the struct, because I used the MEMBER macro. Did I misinterpret this?

                  fcarneyF Offline
                  fcarneyF Offline
                  fcarney
                  wrote on last edited by fcarney
                  #16

                  @mzimmers said in accessing aggregates (QVector of a struct):

                  From reading the docs, I was under the impression that I wouldn't need a getter for the fields in the struct, because I used the MEMBER macro. Did I misinterpret this?

                  I "think" so. DOH! I meant to agree to the MEMBER macro doing that, not you misinterpreting this.

                  C++ is a perfectly valid school of magic.

                  1 Reply Last reply
                  0
                  • fcarneyF fcarney

                    If I use the repeater to load the names, can I alter the individual bottles afterwards?

                    It only alters the copy given to the Repeater. It has no way to get that data back.

                    I have not used Q_GADGETs before. What does it print out when you console.log(modelData)? Curious as what QML thinks that objects is.

                    mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by
                    #17

                    @fcarney my console.log isn't working for this app, so I can't tell you. I discovered Q_GADGET from some online searching; in simplest terms, it's a lightweight version of Q_OBJECT (no signals/slots).

                    I'm not at all concerned with updating anything other than my display. But now you have me wondering where I should really define all those values. (I would rather not use JSON, but that's probably the right way to do this.)

                    fcarneyF 1 Reply Last reply
                    0
                    • mzimmersM mzimmers

                      @fcarney my console.log isn't working for this app, so I can't tell you. I discovered Q_GADGET from some online searching; in simplest terms, it's a lightweight version of Q_OBJECT (no signals/slots).

                      I'm not at all concerned with updating anything other than my display. But now you have me wondering where I should really define all those values. (I would rather not use JSON, but that's probably the right way to do this.)

                      fcarneyF Offline
                      fcarneyF Offline
                      fcarney
                      wrote on last edited by fcarney
                      #18

                      @mzimmers If you want your display to interact with the data then a full blown QAbstractListModel would be a better fit. Then each piece of the BottleData object could be its own role. With a setData routine you can edit that model.

                      C++ is a perfectly valid school of magic.

                      1 Reply Last reply
                      0
                      • mzimmersM mzimmers

                        @kshegunov the "name" field isn't accessible as I've currently implemented it. I think I may have over-designed this. I've made several changes since my earlier posts, so let me recap my code:

                        The struct:

                        struct BottleData {
                          Q_GADGET
                        public:
                          uint32_t m_volume;               // amount in bottle (in uL)
                          uint32_t m_amountNeeded;         // amount needed for synth (in uL)
                          int m_position;                  // still figuring this one out
                          std::string m_name;              // name of the reagent
                          ReagentBottleType m_bottleType;  // bottle type.
                          Q_PROPERTY(uint32_t volume MEMBER m_volume)
                          Q_PROPERTY(uint32_t amountNeeded MEMBER m_amountNeeded)
                          Q_PROPERTY(int position MEMBER m_position)
                          Q_PROPERTY(std::string name MEMBER m_name)
                          Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
                        };
                        Q_DECLARE_METATYPE(BottleData)
                        

                        The class:

                        typedef QVector<BottleData> BottleDataList;
                        
                        class BottleList : public QObject
                        {
                            Q_OBJECT
                        private:
                            BottleDataList m_bottleList;
                        public:
                            explicit BottleList(QObject *parent = nullptr);
                            Q_PROPERTY(QVariantList qvl READ getBottleListQv)
                            QVariantList getBottleListQv();
                            ...
                        

                        From reading the docs, I was under the impression that I wouldn't need a getter for the fields in the struct, because I used the MEMBER macro. Did I misinterpret this?

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by kshegunov
                        #19

                        @mzimmers said in accessing aggregates (QVector of a struct):

                        Q_DECLARE_METATYPE(BottleData)
                        

                        is already done by the Q_GADGET so it's superfluous.

                        Switch

                        std::string m_name;
                        

                        to QString.

                        Register the type with QML (qmlRegisterType) if you intend to create instances of it from there.

                        From reading the docs, I was under the impression that I wouldn't need a getter for the fields in the struct, because I used the MEMBER macro. Did I misinterpret this?

                        Nope, this is correct as far as I recall.

                        If I use the repeater to load the names, can I alter the individual bottles afterwards?

                        I don't think so, but I'm a noobster with QML. I believe you can imperatively create the items like this (untested):

                        Component {
                                id: component
                                Bottle { cellText: "default text" }
                                onCompleted: changeConsumablesViewModel.getBottleListQv().forEach(element => function(element)  {
                                   createObject(parentItemId, { cellText: element.name });
                                }, this);
                        }
                        

                        or something akin.

                        Read and abide by the Qt Code of Conduct

                        1 Reply Last reply
                        0
                        • mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by
                          #20

                          OK, so why doesn't this work?

                              Rectangle {
                                  id: rack
                                  function getBottleName(i) {
                                      return changeConsumablesViewModel.getBottleListQv()[i].m_name
                                  }
                                  Bottle {
                                      cellText: rack.getBottleName(0)// "W7"
                                  }
                          

                          I get this error on the line with the "return" statement:

                          TypeError: Cannot read property 'm_name' of undefined

                          kshegunovK 1 Reply Last reply
                          0
                          • mzimmersM mzimmers

                            OK, so why doesn't this work?

                                Rectangle {
                                    id: rack
                                    function getBottleName(i) {
                                        return changeConsumablesViewModel.getBottleListQv()[i].m_name
                                    }
                                    Bottle {
                                        cellText: rack.getBottleName(0)// "W7"
                                    }
                            

                            I get this error on the line with the "return" statement:

                            TypeError: Cannot read property 'm_name' of undefined

                            kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by
                            #21

                            @mzimmers said in accessing aggregates (QVector of a struct):

                            TypeError: Cannot read property 'm_name' of undefined

                            Your property is called name, also check the elements you get in that array. Side note: you may need to wait for the component to be fully loaded before doing that (but take with a grain of salt).

                            Read and abide by the Qt Code of Conduct

                            mzimmersM 1 Reply Last reply
                            1
                            • kshegunovK kshegunov

                              @mzimmers said in accessing aggregates (QVector of a struct):

                              TypeError: Cannot read property 'm_name' of undefined

                              Your property is called name, also check the elements you get in that array. Side note: you may need to wait for the component to be fully loaded before doing that (but take with a grain of salt).

                              mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #22

                              @kshegunov said in accessing aggregates (QVector of a struct):

                              @mzimmers said in accessing aggregates (QVector of a struct):

                              TypeError: Cannot read property 'm_name' of undefined

                              Your property is called name, also check the elements you get in that array.

                              Tried with "name" -- same error.

                              Side note: you may need to wait for the component to be fully loaded before doing that (but take with a grain of salt).

                              Actually, I think you're on to it here. For some reason, the people who wrote this app (I'm just maintaining it) load all the QML files up-front, rather than as-needed. I think the problem is that this is an empty vector when this function is first called...I need to think of how best to handle that.

                              kshegunovK 1 Reply Last reply
                              0
                              • mzimmersM mzimmers

                                @kshegunov said in accessing aggregates (QVector of a struct):

                                @mzimmers said in accessing aggregates (QVector of a struct):

                                TypeError: Cannot read property 'm_name' of undefined

                                Your property is called name, also check the elements you get in that array.

                                Tried with "name" -- same error.

                                Side note: you may need to wait for the component to be fully loaded before doing that (but take with a grain of salt).

                                Actually, I think you're on to it here. For some reason, the people who wrote this app (I'm just maintaining it) load all the QML files up-front, rather than as-needed. I think the problem is that this is an empty vector when this function is first called...I need to think of how best to handle that.

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by kshegunov
                                #23

                                @mzimmers said in accessing aggregates (QVector of a struct):

                                Actually, I think you're on to it here. For some reason, the people who wrote this app (I'm just maintaining it) load all the QML files up-front, rather than as-needed. I think the problem is that this is an empty vector when this function is first called...I need to think of how best to handle that.

                                Check that through the console. If you want, you can try to wait for the component by adding[1]:

                                Component.onCompleted: <js code to do w/e>
                                

                                [1]: https://doc.qt.io/qt-5/qml-qtqml-component.html#completed-signal

                                Read and abide by the Qt Code of Conduct

                                1 Reply Last reply
                                0
                                • fcarneyF Offline
                                  fcarneyF Offline
                                  fcarney
                                  wrote on last edited by fcarney
                                  #24

                                  Okay, I tested it. I cannot get Q_GADGET to work so I used Q_OBJECT:
                                  class in main.cpp:

                                  using ReagentBottleType = int;
                                  class BottleData : public QObject
                                  {
                                      Q_OBJECT
                                  
                                      Q_PROPERTY(int volume MEMBER m_volume NOTIFY somethingChanged)
                                      Q_PROPERTY(int amountNeeded MEMBER m_amountNeeded NOTIFY somethingChanged)
                                      Q_PROPERTY(int position MEMBER m_position NOTIFY somethingChanged)
                                      Q_PROPERTY(std::string name MEMBER m_name NOTIFY somethingChanged)
                                      Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType NOTIFY somethingChanged)
                                  public:
                                      BottleData(QObject* parent=nullptr)
                                          : QObject(parent)
                                      {
                                          connect(this, &BottleData::somethingChanged, [this](){
                                              qDebug() << "somethingChanged" << m_position << QString::fromStdString(m_name) << m_volume;
                                          });
                                      }
                                  
                                      int m_volume=0;               // amount in bottle (in uL)
                                      int m_amountNeeded=0;         // amount needed for synth (in uL)
                                      int m_position=0;                  // still figuring this one out
                                      std::string m_name="";              // name of the reagent
                                      int m_bottleType=0;  // bottle type.
                                  
                                  signals:
                                      void somethingChanged();
                                  };
                                  

                                  setting contextProperty in main.cpp for testing:

                                  TestObj testobj;
                                  auto context = engine.rootContext();
                                  context->setContextProperty("varlisttestobj", &testobj);
                                  

                                  QML to exercise the object in C++:

                                  Column {
                                          anchors.top: listview1.bottom
                                          Repeater {
                                              model: varlisttestobj.varList
                                  
                                              Row {
                                                  id: bottledelegate
                                  
                                                  width: 50
                                                  spacing: 20
                                  
                                                  Component.onCompleted: console.log(modelData, modelData.position, modelData.volume)
                                  
                                                  Timer {
                                                      interval: 1000
                                                      repeat: true
                                                      running: true
                                                      onTriggered: {
                                                          modelData.volume += 1
                                                      }
                                                  }
                                  
                                                  Text {
                                                      text: modelData.position
                                                      height: 20
                                                  }
                                                  Text {
                                                      text: modelData.volume
                                                      height: 20
                                                  }
                                              }
                                          }
                                      }
                                  

                                  QML did not like uint32_t at all. So you will have to find another type that it likes on that page with compatible QML types I linked earlier.

                                  C++ is a perfectly valid school of magic.

                                  1 Reply Last reply
                                  1
                                  • fcarneyF Offline
                                    fcarneyF Offline
                                    fcarney
                                    wrote on last edited by
                                    #25

                                    Oops, I forgot test object in main.cpp:

                                    class TestObj : public QObject
                                    {
                                        Q_OBJECT
                                        Q_PROPERTY(QVariantList varList READ varList NOTIFY varListChanged)
                                        //Q_PROPERTY(QObjectList objList READ objList NOTIFY objListChanged)
                                    
                                    public:
                                        TestObj(QObject* parent=nullptr)
                                            : QObject(parent)
                                        {
                                            for(int count=0; count<10; ++count){
                                                auto bottle = new BottleData();
                                                bottle->m_volume = count*10;
                                                bottle->m_position = count;
                                                m_bottleData.append(bottle);
                                            }
                                    
                                            emit varListChanged();
                                        }
                                    
                                        QVariantList varList(){
                                            QVariantList list;
                                            for(auto bottleData: qAsConst(m_bottleData)){
                                                list.append(QVariant::fromValue(bottleData));
                                            }
                                            return list;
                                        }
                                        /*
                                        QObjectList objList(){
                                            QObjectList list;
                                            for(auto bottleData: qAsConst(m_bottleData)){
                                                list.append(bottleData);
                                            }
                                            return list;
                                        }
                                        */
                                    
                                    
                                    signals:
                                        void varListChanged();
                                    
                                    private:
                                        QVector<BottleData*> m_bottleData;
                                    
                                    };
                                    

                                    C++ is a perfectly valid school of magic.

                                    1 Reply Last reply
                                    0
                                    • fcarneyF Offline
                                      fcarneyF Offline
                                      fcarney
                                      wrote on last edited by
                                      #26

                                      I didn't expect it to trigger the somethingChanged signal in the BottleData object.

                                      C++ is a perfectly valid school of magic.

                                      1 Reply Last reply
                                      0
                                      • fcarneyF Offline
                                        fcarneyF Offline
                                        fcarney
                                        wrote on last edited by
                                        #27

                                        Trying to assign to std::string didnt work either:

                                        modelData.name = "fred"
                                        

                                        error:

                                        Error: Cannot assign QString to an unregistered type
                                        

                                        C++ is a perfectly valid school of magic.

                                        1 Reply Last reply
                                        0
                                        • kshegunovK Offline
                                          kshegunovK Offline
                                          kshegunov
                                          Moderators
                                          wrote on last edited by kshegunov
                                          #28

                                          Okay, so here you go:

                                          types.h

                                          #ifndef TYPES_H
                                          #define TYPES_H
                                          
                                          #include <QObject>
                                          #include <QVector>
                                          #include <QVariant>
                                          #include <QVariantList>
                                          
                                          struct Bottle
                                          {
                                              Q_GADGET
                                          
                                              Q_PROPERTY(QString name MEMBER m_name)
                                              Q_PROPERTY(qreal size MEMBER m_size)
                                          
                                          public:
                                              QString m_name;
                                              qreal m_size;
                                          };
                                          
                                          class DataSource : public QObject
                                          {
                                              Q_OBJECT
                                          
                                          public:
                                              Q_INVOKABLE QVariantList getData();
                                          };
                                          
                                          
                                          #endif // TYPES_H
                                          

                                          main.cpp

                                          #include <QGuiApplication>
                                          #include <QQmlApplicationEngine>
                                          #include <QQmlContext>
                                          
                                          #include "types.h"
                                          
                                          QVariantList DataSource::getData()
                                          {
                                              return {
                                                  QVariant::fromValue<Bottle>({ "First bottle", 0.75 }),
                                                  QVariant::fromValue<Bottle>({ "Second bottle", 0.70 })
                                              };
                                          }
                                          
                                          int main(int argc, char *argv[])
                                          {
                                              QGuiApplication app(argc, argv);
                                          
                                              QQmlApplicationEngine engine;
                                              engine.addImportPath(QStringLiteral("qrc:/"));
                                              QUrl url(QStringLiteral("qrc:/main.qml"));
                                              QObject::connect(&engine, &QQmlApplicationEngine::objectCreated, &app, [url] (QObject * obj, const QUrl & objUrl) -> void {
                                                  if (!obj && url == objUrl)
                                                      QCoreApplication::exit(-1);
                                              }, Qt::QueuedConnection);
                                          
                                              DataSource source;
                                              engine.rootContext()->setContextProperty(QStringLiteral("DataSource"), &source);
                                          
                                              qmlRegisterUncreatableType<Bottle>("Example", 1, 0, "Bottle", "");
                                          
                                              engine.load(url);
                                          
                                              return app.exec();
                                          }
                                          

                                          main.qml

                                          import QtQuick 2.15
                                          import QtQuick.Window 2.15
                                          import QtQuick.Controls 2.15
                                          
                                          import Example 1.0
                                          
                                          Window {
                                              id: mainWindow
                                              visible: true
                                              width: 300
                                              height: 200
                                              title: qsTr("Some title")
                                          
                                              Component {
                                                  id: template
                                                  Text {
                                                      text: "defaultText"
                                                  }
                                              }
                                          
                                              Column {
                                                 Component.onCompleted: DataSource.getData().forEach(function(element) {
                                                     template.createObject(this, { text: element.name });
                                                 }, this)
                                              }
                                          }
                                          

                                          PS. QML is damn annoying ...

                                          Read and abide by the Qt Code of Conduct

                                          mzimmersM 1 Reply Last reply
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