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accessing aggregates (QVector of a struct)

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  • mzimmersM mzimmers

    @kshegunov the "name" field isn't accessible as I've currently implemented it. I think I may have over-designed this. I've made several changes since my earlier posts, so let me recap my code:

    The struct:

    struct BottleData {
      Q_GADGET
    public:
      uint32_t m_volume;               // amount in bottle (in uL)
      uint32_t m_amountNeeded;         // amount needed for synth (in uL)
      int m_position;                  // still figuring this one out
      std::string m_name;              // name of the reagent
      ReagentBottleType m_bottleType;  // bottle type.
      Q_PROPERTY(uint32_t volume MEMBER m_volume)
      Q_PROPERTY(uint32_t amountNeeded MEMBER m_amountNeeded)
      Q_PROPERTY(int position MEMBER m_position)
      Q_PROPERTY(std::string name MEMBER m_name)
      Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
    };
    Q_DECLARE_METATYPE(BottleData)
    

    The class:

    typedef QVector<BottleData> BottleDataList;
    
    class BottleList : public QObject
    {
        Q_OBJECT
    private:
        BottleDataList m_bottleList;
    public:
        explicit BottleList(QObject *parent = nullptr);
        Q_PROPERTY(QVariantList qvl READ getBottleListQv)
        QVariantList getBottleListQv();
        ...
    

    From reading the docs, I was under the impression that I wouldn't need a getter for the fields in the struct, because I used the MEMBER macro. Did I misinterpret this?

    fcarneyF Offline
    fcarneyF Offline
    fcarney
    wrote on last edited by fcarney
    #16

    @mzimmers said in accessing aggregates (QVector of a struct):

    From reading the docs, I was under the impression that I wouldn't need a getter for the fields in the struct, because I used the MEMBER macro. Did I misinterpret this?

    I "think" so. DOH! I meant to agree to the MEMBER macro doing that, not you misinterpreting this.

    C++ is a perfectly valid school of magic.

    1 Reply Last reply
    0
    • fcarneyF fcarney

      If I use the repeater to load the names, can I alter the individual bottles afterwards?

      It only alters the copy given to the Repeater. It has no way to get that data back.

      I have not used Q_GADGETs before. What does it print out when you console.log(modelData)? Curious as what QML thinks that objects is.

      mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #17

      @fcarney my console.log isn't working for this app, so I can't tell you. I discovered Q_GADGET from some online searching; in simplest terms, it's a lightweight version of Q_OBJECT (no signals/slots).

      I'm not at all concerned with updating anything other than my display. But now you have me wondering where I should really define all those values. (I would rather not use JSON, but that's probably the right way to do this.)

      fcarneyF 1 Reply Last reply
      0
      • mzimmersM mzimmers

        @fcarney my console.log isn't working for this app, so I can't tell you. I discovered Q_GADGET from some online searching; in simplest terms, it's a lightweight version of Q_OBJECT (no signals/slots).

        I'm not at all concerned with updating anything other than my display. But now you have me wondering where I should really define all those values. (I would rather not use JSON, but that's probably the right way to do this.)

        fcarneyF Offline
        fcarneyF Offline
        fcarney
        wrote on last edited by fcarney
        #18

        @mzimmers If you want your display to interact with the data then a full blown QAbstractListModel would be a better fit. Then each piece of the BottleData object could be its own role. With a setData routine you can edit that model.

        C++ is a perfectly valid school of magic.

        1 Reply Last reply
        0
        • mzimmersM mzimmers

          @kshegunov the "name" field isn't accessible as I've currently implemented it. I think I may have over-designed this. I've made several changes since my earlier posts, so let me recap my code:

          The struct:

          struct BottleData {
            Q_GADGET
          public:
            uint32_t m_volume;               // amount in bottle (in uL)
            uint32_t m_amountNeeded;         // amount needed for synth (in uL)
            int m_position;                  // still figuring this one out
            std::string m_name;              // name of the reagent
            ReagentBottleType m_bottleType;  // bottle type.
            Q_PROPERTY(uint32_t volume MEMBER m_volume)
            Q_PROPERTY(uint32_t amountNeeded MEMBER m_amountNeeded)
            Q_PROPERTY(int position MEMBER m_position)
            Q_PROPERTY(std::string name MEMBER m_name)
            Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
          };
          Q_DECLARE_METATYPE(BottleData)
          

          The class:

          typedef QVector<BottleData> BottleDataList;
          
          class BottleList : public QObject
          {
              Q_OBJECT
          private:
              BottleDataList m_bottleList;
          public:
              explicit BottleList(QObject *parent = nullptr);
              Q_PROPERTY(QVariantList qvl READ getBottleListQv)
              QVariantList getBottleListQv();
              ...
          

          From reading the docs, I was under the impression that I wouldn't need a getter for the fields in the struct, because I used the MEMBER macro. Did I misinterpret this?

          kshegunovK Offline
          kshegunovK Offline
          kshegunov
          Moderators
          wrote on last edited by kshegunov
          #19

          @mzimmers said in accessing aggregates (QVector of a struct):

          Q_DECLARE_METATYPE(BottleData)
          

          is already done by the Q_GADGET so it's superfluous.

          Switch

          std::string m_name;
          

          to QString.

          Register the type with QML (qmlRegisterType) if you intend to create instances of it from there.

          From reading the docs, I was under the impression that I wouldn't need a getter for the fields in the struct, because I used the MEMBER macro. Did I misinterpret this?

          Nope, this is correct as far as I recall.

          If I use the repeater to load the names, can I alter the individual bottles afterwards?

          I don't think so, but I'm a noobster with QML. I believe you can imperatively create the items like this (untested):

          Component {
                  id: component
                  Bottle { cellText: "default text" }
                  onCompleted: changeConsumablesViewModel.getBottleListQv().forEach(element => function(element)  {
                     createObject(parentItemId, { cellText: element.name });
                  }, this);
          }
          

          or something akin.

          Read and abide by the Qt Code of Conduct

          1 Reply Last reply
          0
          • mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #20

            OK, so why doesn't this work?

                Rectangle {
                    id: rack
                    function getBottleName(i) {
                        return changeConsumablesViewModel.getBottleListQv()[i].m_name
                    }
                    Bottle {
                        cellText: rack.getBottleName(0)// "W7"
                    }
            

            I get this error on the line with the "return" statement:

            TypeError: Cannot read property 'm_name' of undefined

            kshegunovK 1 Reply Last reply
            0
            • mzimmersM mzimmers

              OK, so why doesn't this work?

                  Rectangle {
                      id: rack
                      function getBottleName(i) {
                          return changeConsumablesViewModel.getBottleListQv()[i].m_name
                      }
                      Bottle {
                          cellText: rack.getBottleName(0)// "W7"
                      }
              

              I get this error on the line with the "return" statement:

              TypeError: Cannot read property 'm_name' of undefined

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by
              #21

              @mzimmers said in accessing aggregates (QVector of a struct):

              TypeError: Cannot read property 'm_name' of undefined

              Your property is called name, also check the elements you get in that array. Side note: you may need to wait for the component to be fully loaded before doing that (but take with a grain of salt).

              Read and abide by the Qt Code of Conduct

              mzimmersM 1 Reply Last reply
              1
              • kshegunovK kshegunov

                @mzimmers said in accessing aggregates (QVector of a struct):

                TypeError: Cannot read property 'm_name' of undefined

                Your property is called name, also check the elements you get in that array. Side note: you may need to wait for the component to be fully loaded before doing that (but take with a grain of salt).

                mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #22

                @kshegunov said in accessing aggregates (QVector of a struct):

                @mzimmers said in accessing aggregates (QVector of a struct):

                TypeError: Cannot read property 'm_name' of undefined

                Your property is called name, also check the elements you get in that array.

                Tried with "name" -- same error.

                Side note: you may need to wait for the component to be fully loaded before doing that (but take with a grain of salt).

                Actually, I think you're on to it here. For some reason, the people who wrote this app (I'm just maintaining it) load all the QML files up-front, rather than as-needed. I think the problem is that this is an empty vector when this function is first called...I need to think of how best to handle that.

                kshegunovK 1 Reply Last reply
                0
                • mzimmersM mzimmers

                  @kshegunov said in accessing aggregates (QVector of a struct):

                  @mzimmers said in accessing aggregates (QVector of a struct):

                  TypeError: Cannot read property 'm_name' of undefined

                  Your property is called name, also check the elements you get in that array.

                  Tried with "name" -- same error.

                  Side note: you may need to wait for the component to be fully loaded before doing that (but take with a grain of salt).

                  Actually, I think you're on to it here. For some reason, the people who wrote this app (I'm just maintaining it) load all the QML files up-front, rather than as-needed. I think the problem is that this is an empty vector when this function is first called...I need to think of how best to handle that.

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by kshegunov
                  #23

                  @mzimmers said in accessing aggregates (QVector of a struct):

                  Actually, I think you're on to it here. For some reason, the people who wrote this app (I'm just maintaining it) load all the QML files up-front, rather than as-needed. I think the problem is that this is an empty vector when this function is first called...I need to think of how best to handle that.

                  Check that through the console. If you want, you can try to wait for the component by adding[1]:

                  Component.onCompleted: <js code to do w/e>
                  

                  [1]: https://doc.qt.io/qt-5/qml-qtqml-component.html#completed-signal

                  Read and abide by the Qt Code of Conduct

                  1 Reply Last reply
                  0
                  • fcarneyF Offline
                    fcarneyF Offline
                    fcarney
                    wrote on last edited by fcarney
                    #24

                    Okay, I tested it. I cannot get Q_GADGET to work so I used Q_OBJECT:
                    class in main.cpp:

                    using ReagentBottleType = int;
                    class BottleData : public QObject
                    {
                        Q_OBJECT
                    
                        Q_PROPERTY(int volume MEMBER m_volume NOTIFY somethingChanged)
                        Q_PROPERTY(int amountNeeded MEMBER m_amountNeeded NOTIFY somethingChanged)
                        Q_PROPERTY(int position MEMBER m_position NOTIFY somethingChanged)
                        Q_PROPERTY(std::string name MEMBER m_name NOTIFY somethingChanged)
                        Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType NOTIFY somethingChanged)
                    public:
                        BottleData(QObject* parent=nullptr)
                            : QObject(parent)
                        {
                            connect(this, &BottleData::somethingChanged, [this](){
                                qDebug() << "somethingChanged" << m_position << QString::fromStdString(m_name) << m_volume;
                            });
                        }
                    
                        int m_volume=0;               // amount in bottle (in uL)
                        int m_amountNeeded=0;         // amount needed for synth (in uL)
                        int m_position=0;                  // still figuring this one out
                        std::string m_name="";              // name of the reagent
                        int m_bottleType=0;  // bottle type.
                    
                    signals:
                        void somethingChanged();
                    };
                    

                    setting contextProperty in main.cpp for testing:

                    TestObj testobj;
                    auto context = engine.rootContext();
                    context->setContextProperty("varlisttestobj", &testobj);
                    

                    QML to exercise the object in C++:

                    Column {
                            anchors.top: listview1.bottom
                            Repeater {
                                model: varlisttestobj.varList
                    
                                Row {
                                    id: bottledelegate
                    
                                    width: 50
                                    spacing: 20
                    
                                    Component.onCompleted: console.log(modelData, modelData.position, modelData.volume)
                    
                                    Timer {
                                        interval: 1000
                                        repeat: true
                                        running: true
                                        onTriggered: {
                                            modelData.volume += 1
                                        }
                                    }
                    
                                    Text {
                                        text: modelData.position
                                        height: 20
                                    }
                                    Text {
                                        text: modelData.volume
                                        height: 20
                                    }
                                }
                            }
                        }
                    

                    QML did not like uint32_t at all. So you will have to find another type that it likes on that page with compatible QML types I linked earlier.

                    C++ is a perfectly valid school of magic.

                    1 Reply Last reply
                    1
                    • fcarneyF Offline
                      fcarneyF Offline
                      fcarney
                      wrote on last edited by
                      #25

                      Oops, I forgot test object in main.cpp:

                      class TestObj : public QObject
                      {
                          Q_OBJECT
                          Q_PROPERTY(QVariantList varList READ varList NOTIFY varListChanged)
                          //Q_PROPERTY(QObjectList objList READ objList NOTIFY objListChanged)
                      
                      public:
                          TestObj(QObject* parent=nullptr)
                              : QObject(parent)
                          {
                              for(int count=0; count<10; ++count){
                                  auto bottle = new BottleData();
                                  bottle->m_volume = count*10;
                                  bottle->m_position = count;
                                  m_bottleData.append(bottle);
                              }
                      
                              emit varListChanged();
                          }
                      
                          QVariantList varList(){
                              QVariantList list;
                              for(auto bottleData: qAsConst(m_bottleData)){
                                  list.append(QVariant::fromValue(bottleData));
                              }
                              return list;
                          }
                          /*
                          QObjectList objList(){
                              QObjectList list;
                              for(auto bottleData: qAsConst(m_bottleData)){
                                  list.append(bottleData);
                              }
                              return list;
                          }
                          */
                      
                      
                      signals:
                          void varListChanged();
                      
                      private:
                          QVector<BottleData*> m_bottleData;
                      
                      };
                      

                      C++ is a perfectly valid school of magic.

                      1 Reply Last reply
                      0
                      • fcarneyF Offline
                        fcarneyF Offline
                        fcarney
                        wrote on last edited by
                        #26

                        I didn't expect it to trigger the somethingChanged signal in the BottleData object.

                        C++ is a perfectly valid school of magic.

                        1 Reply Last reply
                        0
                        • fcarneyF Offline
                          fcarneyF Offline
                          fcarney
                          wrote on last edited by
                          #27

                          Trying to assign to std::string didnt work either:

                          modelData.name = "fred"
                          

                          error:

                          Error: Cannot assign QString to an unregistered type
                          

                          C++ is a perfectly valid school of magic.

                          1 Reply Last reply
                          0
                          • kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by kshegunov
                            #28

                            Okay, so here you go:

                            types.h

                            #ifndef TYPES_H
                            #define TYPES_H
                            
                            #include <QObject>
                            #include <QVector>
                            #include <QVariant>
                            #include <QVariantList>
                            
                            struct Bottle
                            {
                                Q_GADGET
                            
                                Q_PROPERTY(QString name MEMBER m_name)
                                Q_PROPERTY(qreal size MEMBER m_size)
                            
                            public:
                                QString m_name;
                                qreal m_size;
                            };
                            
                            class DataSource : public QObject
                            {
                                Q_OBJECT
                            
                            public:
                                Q_INVOKABLE QVariantList getData();
                            };
                            
                            
                            #endif // TYPES_H
                            

                            main.cpp

                            #include <QGuiApplication>
                            #include <QQmlApplicationEngine>
                            #include <QQmlContext>
                            
                            #include "types.h"
                            
                            QVariantList DataSource::getData()
                            {
                                return {
                                    QVariant::fromValue<Bottle>({ "First bottle", 0.75 }),
                                    QVariant::fromValue<Bottle>({ "Second bottle", 0.70 })
                                };
                            }
                            
                            int main(int argc, char *argv[])
                            {
                                QGuiApplication app(argc, argv);
                            
                                QQmlApplicationEngine engine;
                                engine.addImportPath(QStringLiteral("qrc:/"));
                                QUrl url(QStringLiteral("qrc:/main.qml"));
                                QObject::connect(&engine, &QQmlApplicationEngine::objectCreated, &app, [url] (QObject * obj, const QUrl & objUrl) -> void {
                                    if (!obj && url == objUrl)
                                        QCoreApplication::exit(-1);
                                }, Qt::QueuedConnection);
                            
                                DataSource source;
                                engine.rootContext()->setContextProperty(QStringLiteral("DataSource"), &source);
                            
                                qmlRegisterUncreatableType<Bottle>("Example", 1, 0, "Bottle", "");
                            
                                engine.load(url);
                            
                                return app.exec();
                            }
                            

                            main.qml

                            import QtQuick 2.15
                            import QtQuick.Window 2.15
                            import QtQuick.Controls 2.15
                            
                            import Example 1.0
                            
                            Window {
                                id: mainWindow
                                visible: true
                                width: 300
                                height: 200
                                title: qsTr("Some title")
                            
                                Component {
                                    id: template
                                    Text {
                                        text: "defaultText"
                                    }
                                }
                            
                                Column {
                                   Component.onCompleted: DataSource.getData().forEach(function(element) {
                                       template.createObject(this, { text: element.name });
                                   }, this)
                                }
                            }
                            

                            PS. QML is damn annoying ...

                            Read and abide by the Qt Code of Conduct

                            mzimmersM 1 Reply Last reply
                            1
                            • kshegunovK kshegunov

                              Okay, so here you go:

                              types.h

                              #ifndef TYPES_H
                              #define TYPES_H
                              
                              #include <QObject>
                              #include <QVector>
                              #include <QVariant>
                              #include <QVariantList>
                              
                              struct Bottle
                              {
                                  Q_GADGET
                              
                                  Q_PROPERTY(QString name MEMBER m_name)
                                  Q_PROPERTY(qreal size MEMBER m_size)
                              
                              public:
                                  QString m_name;
                                  qreal m_size;
                              };
                              
                              class DataSource : public QObject
                              {
                                  Q_OBJECT
                              
                              public:
                                  Q_INVOKABLE QVariantList getData();
                              };
                              
                              
                              #endif // TYPES_H
                              

                              main.cpp

                              #include <QGuiApplication>
                              #include <QQmlApplicationEngine>
                              #include <QQmlContext>
                              
                              #include "types.h"
                              
                              QVariantList DataSource::getData()
                              {
                                  return {
                                      QVariant::fromValue<Bottle>({ "First bottle", 0.75 }),
                                      QVariant::fromValue<Bottle>({ "Second bottle", 0.70 })
                                  };
                              }
                              
                              int main(int argc, char *argv[])
                              {
                                  QGuiApplication app(argc, argv);
                              
                                  QQmlApplicationEngine engine;
                                  engine.addImportPath(QStringLiteral("qrc:/"));
                                  QUrl url(QStringLiteral("qrc:/main.qml"));
                                  QObject::connect(&engine, &QQmlApplicationEngine::objectCreated, &app, [url] (QObject * obj, const QUrl & objUrl) -> void {
                                      if (!obj && url == objUrl)
                                          QCoreApplication::exit(-1);
                                  }, Qt::QueuedConnection);
                              
                                  DataSource source;
                                  engine.rootContext()->setContextProperty(QStringLiteral("DataSource"), &source);
                              
                                  qmlRegisterUncreatableType<Bottle>("Example", 1, 0, "Bottle", "");
                              
                                  engine.load(url);
                              
                                  return app.exec();
                              }
                              

                              main.qml

                              import QtQuick 2.15
                              import QtQuick.Window 2.15
                              import QtQuick.Controls 2.15
                              
                              import Example 1.0
                              
                              Window {
                                  id: mainWindow
                                  visible: true
                                  width: 300
                                  height: 200
                                  title: qsTr("Some title")
                              
                                  Component {
                                      id: template
                                      Text {
                                          text: "defaultText"
                                      }
                                  }
                              
                                  Column {
                                     Component.onCompleted: DataSource.getData().forEach(function(element) {
                                         template.createObject(this, { text: element.name });
                                     }, this)
                                  }
                              }
                              

                              PS. QML is damn annoying ...

                              mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #29

                              @kshegunov said in accessing aggregates (QVector of a struct):

                              PS. QML is damn annoying ...

                              Heh...no argument there, but if I'm reading the tea leaves correctly, it's here to stay.

                              I understand your C++ code, but I'm still trying to figure out what your QML results in. What exactly is this doing?

                              Component {
                                      id: template
                                      Text {
                                          text: "defaultText"
                                      }
                                  }
                              
                                  Column {
                                     Component.onCompleted: DataSource.getData().forEach(function(element) {
                                         template.createObject(this, { text: element.name });
                                     }, this)
                                  }
                              
                              kshegunovK 1 Reply Last reply
                              0
                              • mzimmersM mzimmers

                                @kshegunov said in accessing aggregates (QVector of a struct):

                                PS. QML is damn annoying ...

                                Heh...no argument there, but if I'm reading the tea leaves correctly, it's here to stay.

                                I understand your C++ code, but I'm still trying to figure out what your QML results in. What exactly is this doing?

                                Component {
                                        id: template
                                        Text {
                                            text: "defaultText"
                                        }
                                    }
                                
                                    Column {
                                       Component.onCompleted: DataSource.getData().forEach(function(element) {
                                           template.createObject(this, { text: element.name });
                                       }, this)
                                    }
                                
                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by kshegunov
                                #30

                                @mzimmers said in accessing aggregates (QVector of a struct):

                                I understand your C++ code, but I'm still trying to figure out what your QML results in. What exactly is this doing?

                                Well, I'm leveraging the fact that the QML engine is a glorified object factory. You know the widgets' basics, so with QtQuick it's the same story, more or less. It goes roughly like this:

                                1. All visual items are derived from QQuickItem, these include the stuff you see in the QML file definition like Text and Column.
                                2. Component does not(!) derive from QQuickItem, it is a QObject (or rather QQmlComponent) that's supposed to create your QQuickItems by calling QQmlComponent::createObject and passing it the correct visual parent and maybe a set of property values.
                                3. When you load a QML file, this is what the engine does - it reads and instantiates the component your file represents, hence it creates all the visual and non-visual items described in said file. It parents everything by the way the items are nested (think of it as a big QObject tree). All the visual items are (re)parented to the root QQuickItem so they get painted correctly.
                                4. After the object tree's loaded and the objects are instantiated you get the completed signal emitted and propagated through your items (visual and non-visual), so you can do w/e.
                                5. In the above code you attach to the completed signal, then you call the getData to retrieve the list of structs, then forEach of the elements of the array you execute the anonymous function. The function is a dummy mostly. It just needs to go get the reference to the template component (which isn't a visual item, as mentioned) and call it's createObject to create the Text item contained. The first argument of the method is the visual parent (which is the Column in this case) and the second parameter is the set of properties to pass along, which is just the text value retrieved from the structure.

                                PS. This code's tested (unlike most of the snippets I provide) so you can directly plug it in your project/app and play with it as you wish.

                                Read and abide by the Qt Code of Conduct

                                mzimmersM 1 Reply Last reply
                                2
                                • kshegunovK kshegunov

                                  @mzimmers said in accessing aggregates (QVector of a struct):

                                  I understand your C++ code, but I'm still trying to figure out what your QML results in. What exactly is this doing?

                                  Well, I'm leveraging the fact that the QML engine is a glorified object factory. You know the widgets' basics, so with QtQuick it's the same story, more or less. It goes roughly like this:

                                  1. All visual items are derived from QQuickItem, these include the stuff you see in the QML file definition like Text and Column.
                                  2. Component does not(!) derive from QQuickItem, it is a QObject (or rather QQmlComponent) that's supposed to create your QQuickItems by calling QQmlComponent::createObject and passing it the correct visual parent and maybe a set of property values.
                                  3. When you load a QML file, this is what the engine does - it reads and instantiates the component your file represents, hence it creates all the visual and non-visual items described in said file. It parents everything by the way the items are nested (think of it as a big QObject tree). All the visual items are (re)parented to the root QQuickItem so they get painted correctly.
                                  4. After the object tree's loaded and the objects are instantiated you get the completed signal emitted and propagated through your items (visual and non-visual), so you can do w/e.
                                  5. In the above code you attach to the completed signal, then you call the getData to retrieve the list of structs, then forEach of the elements of the array you execute the anonymous function. The function is a dummy mostly. It just needs to go get the reference to the template component (which isn't a visual item, as mentioned) and call it's createObject to create the Text item contained. The first argument of the method is the visual parent (which is the Column in this case) and the second parameter is the set of properties to pass along, which is just the text value retrieved from the structure.

                                  PS. This code's tested (unlike most of the snippets I provide) so you can directly plug it in your project/app and play with it as you wish.

                                  mzimmersM Offline
                                  mzimmersM Offline
                                  mzimmers
                                  wrote on last edited by
                                  #31

                                  @kshegunov OK, I think I understand 1-4. But where is the getData() function explicitly referenced/called? (I think your getData() is the equivalent to my QVariantList BottleList::getBottleListQv().)

                                  I still don't understand how to retrieve the information to use it in my bottle objects.

                                          Bottle {
                                              id: bottle1
                                              cellX: 25
                                              cellY: 105
                                              cellHeight: 75
                                              cellWidth: 75
                                              bottleScaleFactor: scaleFactor
                                              cellText: "W7" // how to replace this with something from getData()?
                                              cellColor: "red"
                                          }
                                  

                                  Thanks...

                                  ODБOïO kshegunovK 2 Replies Last reply
                                  0
                                  • mzimmersM mzimmers

                                    @kshegunov OK, I think I understand 1-4. But where is the getData() function explicitly referenced/called? (I think your getData() is the equivalent to my QVariantList BottleList::getBottleListQv().)

                                    I still don't understand how to retrieve the information to use it in my bottle objects.

                                            Bottle {
                                                id: bottle1
                                                cellX: 25
                                                cellY: 105
                                                cellHeight: 75
                                                cellWidth: 75
                                                bottleScaleFactor: scaleFactor
                                                cellText: "W7" // how to replace this with something from getData()?
                                                cellColor: "red"
                                            }
                                    

                                    Thanks...

                                    ODБOïO Offline
                                    ODБOïO Offline
                                    ODБOï
                                    wrote on last edited by
                                    #32

                                    hi

                                    @mzimmers said in accessing aggregates (QVector of a struct):

                                    I still don't understand how to retrieve the information to use it in my bottle objects.

                                    the answer is

                                    @kshegunov said in accessing aggregates (QVector of a struct):

                                    In the above code you attach to the completed signal, then you call the getData to retrieve the list of structs, then forEach of the elements of the array you execute the anonymous function. The function is a dummy mostly. It just needs to go get the reference to the template component (which isn't a visual item, as mentioned) and call it's createObject to create the Text item contained. The first argument of the method is the visual parent (which is the Column in this case) and the second parameter is the set of properties to pass along, which is just the text value retrieved from the structure.

                                     Column {
                                           Component.onCompleted: 
                                        
                                            DataSource.getData().forEach(function(element) {//anonymous  function call for each object  returned by  getData()
                                             
                                               template.createObject(this, { text: element.name }); // create a qml object  using the template and pass  the value retrieved from the structure  ( text:element.name )
                                           }, this)
                                        }
                                    

                                    Please make an empty project and test one of the examples given by @kshegunov @fcarney or me

                                    mzimmersM 1 Reply Last reply
                                    0
                                    • ODБOïO ODБOï

                                      hi

                                      @mzimmers said in accessing aggregates (QVector of a struct):

                                      I still don't understand how to retrieve the information to use it in my bottle objects.

                                      the answer is

                                      @kshegunov said in accessing aggregates (QVector of a struct):

                                      In the above code you attach to the completed signal, then you call the getData to retrieve the list of structs, then forEach of the elements of the array you execute the anonymous function. The function is a dummy mostly. It just needs to go get the reference to the template component (which isn't a visual item, as mentioned) and call it's createObject to create the Text item contained. The first argument of the method is the visual parent (which is the Column in this case) and the second parameter is the set of properties to pass along, which is just the text value retrieved from the structure.

                                       Column {
                                             Component.onCompleted: 
                                          
                                              DataSource.getData().forEach(function(element) {//anonymous  function call for each object  returned by  getData()
                                               
                                                 template.createObject(this, { text: element.name }); // create a qml object  using the template and pass  the value retrieved from the structure  ( text:element.name )
                                             }, this)
                                          }
                                      

                                      Please make an empty project and test one of the examples given by @kshegunov @fcarney or me

                                      mzimmersM Offline
                                      mzimmersM Offline
                                      mzimmers
                                      wrote on last edited by
                                      #33

                                      @LeLev (et al): kshugenov's example does indeed work. I tried modifying it as follows:

                                          Column {
                                             property var myArray: []
                                             Component.onCompleted: DataSource.getData().forEach(function(bottle) {
                                      //           template.createObject(this, { text: bottle.name });
                                                 myArray.push(bottle.name)
                                             }, this)
                                          Text {
                                              text: myArray[0]
                                          }
                                      

                                      But I get a runtime error that myArray is not defined. Am I supposed to use something other than a property var for this?

                                      Thanks...

                                      ODБOïO 1 Reply Last reply
                                      0
                                      • mzimmersM mzimmers

                                        @LeLev (et al): kshugenov's example does indeed work. I tried modifying it as follows:

                                            Column {
                                               property var myArray: []
                                               Component.onCompleted: DataSource.getData().forEach(function(bottle) {
                                        //           template.createObject(this, { text: bottle.name });
                                                   myArray.push(bottle.name)
                                               }, this)
                                            Text {
                                                text: myArray[0]
                                            }
                                        

                                        But I get a runtime error that myArray is not defined. Am I supposed to use something other than a property var for this?

                                        Thanks...

                                        ODБOïO Offline
                                        ODБOïO Offline
                                        ODБOï
                                        wrote on last edited by ODБOï
                                        #34

                                        @mzimmers said in accessing aggregates (QVector of a struct):

                                        myArray is not defined

                                        you need to assign the id of Column so you can access its properties from outside, it is qml basics

                                        Column {
                                        id :col
                                        property var myArray: []
                                        Text {
                                        text: col.myArray[0]
                                        }
                                        }

                                        @mzimmers said in accessing aggregates (QVector of a struct):

                                        kshugenov's example does indeed work.

                                        it does almost exactly the same thing as my very first example/answer.

                                        mzimmersM 1 Reply Last reply
                                        1
                                        • ODБOïO ODБOï

                                          @mzimmers said in accessing aggregates (QVector of a struct):

                                          myArray is not defined

                                          you need to assign the id of Column so you can access its properties from outside, it is qml basics

                                          Column {
                                          id :col
                                          property var myArray: []
                                          Text {
                                          text: col.myArray[0]
                                          }
                                          }

                                          @mzimmers said in accessing aggregates (QVector of a struct):

                                          kshugenov's example does indeed work.

                                          it does almost exactly the same thing as my very first example/answer.

                                          mzimmersM Offline
                                          mzimmersM Offline
                                          mzimmers
                                          wrote on last edited by mzimmers
                                          #35

                                          @LeLev ah. So, now my code looks like this:

                                              Column {
                                                  id: myColumn
                                                  property var myArray: []
                                                  Component.onCompleted: DataSource.getData().forEach(function(bottle) {
                                                      //           template.createObject(this, { text: bottle.name });
                                                      myArray.push(bottle.name)
                                                  }, this)
                                                  Text {
                                                      text: myColumn.myArray[0]
                                                  }
                                                  Text {
                                                      text:myColumn.myArray[1]
                                                  }
                                                  Text {
                                                      text: myColumn.myArray[2]
                                                  }
                                              }
                                          

                                          and I'm getting this error: "Unable to assign [undefined] to QString"

                                          EDIT: I've stepped through this in the debugger, and the array is most definitely being created.

                                          ODБOïO 1 Reply Last reply
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