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Timers cannot be ####### from another thread

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #8

    Is that class used in a threading context ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    0
    • SPlattenS Offline
      SPlattenS Offline
      SPlatten
      wrote on last edited by
      #9

      @SGaist , yes, messages are sent by a thread, but the actual way messages are sent is:

              QJsonObject::iterator itrFound = objJSON.find(clsJSON::mscszMsgType);
      
              if ( itrFound != objJSON.end() ) {
                  const QJsonValueRef crobjMsgType = itrFound.value();
                  QString strMsgType(crobjMsgType.toString());
      
                  if ( strMsgType.compare(clsJSON::mscszAck) != 0 ) {
          //Create entry to monitor status of this message
      //                new clsMsgTrkr(this, objJSON);
                  }
              }
          //Writes message to socket
              emit write(objJSON);
      

      However as you can see above the call the new clsMsgTrkr is commented out so I'm wasn't actually using it anyway, so that's not the problem, I'm back to the original question, that's the only class that is using QTimer and it isn't used, so why am I getting those messages?

      Kind Regards,
      Sy

      1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #10

        Possibly related to sockets.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        SPlattenS 1 Reply Last reply
        0
        • SGaistS SGaist

          Possibly related to sockets.

          SPlattenS Offline
          SPlattenS Offline
          SPlatten
          wrote on last edited by SPlatten
          #11

          @SGaist , I've tried to make my threads as simply as possible and use signals, here is the body of a thread that handles the message sending:

          void clsMsgSender::run() {    
              //Default last state to connected as it won't be!
              QTcpSocket::SocketState sckCurState;
              while( mblnRun == true  ) {
              //Sleep to allow a small cap between transmission
                  QThread::usleep(100);
                  quint16 uint16Port;
          
                  if ( mpModule == nullptr || (uint16Port = mpModule->uint16Port()) == 0 ) {
              //No module, do nothing!
                      continue;
                  }
                  sckCurState = mpsckClient->state();
          
                  if ( meSckState != sckCurState ) {
                      meSckState = sckCurState;
          
                      if ( !(meSckState == QAbstractSocket::ConnectedState
                          || meSckState == QAbstractSocket::ConnectingState) ) {
                          emit tryToConnect(clsMsgSender::strGetLocalIP(), uint16Port);
                      }
                  }
                  if ( meSckState != QAbstractSocket::ConnectedState ) {
                      continue;
                  }
                  QJsonObject objJSON = objAnythingToDo();
          
                  if ( objJSON.isEmpty() == true ) {
              //Nothing to do...yet!
                      continue;
                  }
          //    //Look for a module name in the message
          //        QJsonObject::iterator itrFound = objJSON.find(clsJSON::mscszMsgType);
          
          //        if ( itrFound != objJSON.end() ) {
          //            const QJsonValueRef crobjMsgType = itrFound.value();
          //            QString strMsgType(crobjMsgType.toString());
          
          //            if ( strMsgType.compare(clsJSON::mscszAck) != 0 ) {
          //    //Create entry to monitor status of this message
          ////                new clsMsgTrkr(this, objJSON);
          //            }
          //        }
              //Writes message to socket
                  emit write(objJSON);
              }
              mblnStopped = true;
          }
          
          

          I use mutex's in the class methods:

          QJsonObject clsMsgSender::objAnythingToDo() {
              QMutexLocker lock(&mMutex);
              QTcpSocket::SocketState sckState = mpsckClient->state();
              QJsonObject objJSON;
              if ( sckState == QAbstractSocket::ConnectedState ) {
              //Check if there is anything waiting in the send later
                  objJSON = clsModule::objSendLater();
          
              //Anything waiting to send as soon as connection is established?
                  if ( objJSON.isEmpty() == true && mqueMsgsOut.isEmpty() != true ) {
                      objJSON = mqueMsgsOut.dequeue();
                  }
              }
              return objJSON;
          }
          

          Kind Regards,
          Sy

          SGaistS 1 Reply Last reply
          0
          • SPlattenS SPlatten

            @SGaist , I've tried to make my threads as simply as possible and use signals, here is the body of a thread that handles the message sending:

            void clsMsgSender::run() {    
                //Default last state to connected as it won't be!
                QTcpSocket::SocketState sckCurState;
                while( mblnRun == true  ) {
                //Sleep to allow a small cap between transmission
                    QThread::usleep(100);
                    quint16 uint16Port;
            
                    if ( mpModule == nullptr || (uint16Port = mpModule->uint16Port()) == 0 ) {
                //No module, do nothing!
                        continue;
                    }
                    sckCurState = mpsckClient->state();
            
                    if ( meSckState != sckCurState ) {
                        meSckState = sckCurState;
            
                        if ( !(meSckState == QAbstractSocket::ConnectedState
                            || meSckState == QAbstractSocket::ConnectingState) ) {
                            emit tryToConnect(clsMsgSender::strGetLocalIP(), uint16Port);
                        }
                    }
                    if ( meSckState != QAbstractSocket::ConnectedState ) {
                        continue;
                    }
                    QJsonObject objJSON = objAnythingToDo();
            
                    if ( objJSON.isEmpty() == true ) {
                //Nothing to do...yet!
                        continue;
                    }
            //    //Look for a module name in the message
            //        QJsonObject::iterator itrFound = objJSON.find(clsJSON::mscszMsgType);
            
            //        if ( itrFound != objJSON.end() ) {
            //            const QJsonValueRef crobjMsgType = itrFound.value();
            //            QString strMsgType(crobjMsgType.toString());
            
            //            if ( strMsgType.compare(clsJSON::mscszAck) != 0 ) {
            //    //Create entry to monitor status of this message
            ////                new clsMsgTrkr(this, objJSON);
            //            }
            //        }
                //Writes message to socket
                    emit write(objJSON);
                }
                mblnStopped = true;
            }
            
            

            I use mutex's in the class methods:

            QJsonObject clsMsgSender::objAnythingToDo() {
                QMutexLocker lock(&mMutex);
                QTcpSocket::SocketState sckState = mpsckClient->state();
                QJsonObject objJSON;
                if ( sckState == QAbstractSocket::ConnectedState ) {
                //Check if there is anything waiting in the send later
                    objJSON = clsModule::objSendLater();
            
                //Anything waiting to send as soon as connection is established?
                    if ( objJSON.isEmpty() == true && mqueMsgsOut.isEmpty() != true ) {
                        objJSON = mqueMsgsOut.dequeue();
                    }
                }
                return objJSON;
            }
            
            SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #12

            @SPlatten said in Timers cannot be ####### from another thread:

            clsMsgSender

            Is that a QThread subclass ?
            Where do you create the socket ?

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            SPlattenS eyllanescE 2 Replies Last reply
            0
            • SGaistS SGaist

              @SPlatten said in Timers cannot be ####### from another thread:

              clsMsgSender

              Is that a QThread subclass ?
              Where do you create the socket ?

              SPlattenS Offline
              SPlattenS Offline
              SPlatten
              wrote on last edited by
              #13

              @SGaist, here is part of the prototype:

                  class clsMsgSender : public QObject {
                  Q_OBJECT
                  ...
              }
              

              And the constructor:

              clsMsgSender::clsMsgSender(clsModule* pModule)
                                  : mblnRun(true), mblnStopped(false)
                                  , meSckState(QAbstractSocket::ConnectedState)
                                  , mpModule(nullptr)
                                  , mpsckClient(nullptr)
                                  , mpThread(nullptr) {
                  setModule(pModule);
                  clsMsgSender::mspService = this;
                  QObject::connect(this, &clsMsgSender::tryToConnect
                                  ,this, &clsMsgSender::onTryToConnect, Qt::DirectConnection);
                  QObject::connect(this, &clsMsgSender::removeTrkrs
                                  ,this, &clsMsgSender::onRemoveTrkrs, Qt::DirectConnection);
                  QObject::connect(this, &clsMsgSender::sendJSON
                                  ,this, &clsMsgSender::onSendJSON, Qt::DirectConnection);
                  QObject::connect(this, &clsMsgSender::startService
                                  ,this, &clsMsgSender::onCreateMsgSndrThrd, Qt::DirectConnection);
                  QObject::connect(this, &clsMsgSender::write
                                  ,this, &clsMsgSender::onWrite, Qt::DirectConnection);
                  mpsckClient = new QTcpSocket(this);
                  QObject::connect(mpsckClient, &QTcpSocket::connected
                                  ,this, &clsMsgSender::onConnected);
                  QObject::connect(mpsckClient, &QAbstractSocket::errorOccurred
                                  ,this, &clsMsgSender::onErrorOccurred);
                  QObject::connect(mpsckClient, &QTcpSocket::disconnected
                                  ,this, &clsMsgSender::onDisconnected);
                  emit startService();
              }
              

              And the slot onCreateMsgSndrThrd:

              void clsMsgSender::onCreateMsgSndrThrd() {
                  if ( mpThread == nullptr ) {
                      mpThread = new QThread;
                      moveToThread(mpThread);
                      QObject::connect(mpThread, &QThread::started, this, &clsMsgSender::run);
                      mpThread->start();
                  }
              }
              

              Kind Regards,
              Sy

              SGaistS 1 Reply Last reply
              0
              • SGaistS SGaist

                @SPlatten said in Timers cannot be ####### from another thread:

                clsMsgSender

                Is that a QThread subclass ?
                Where do you create the socket ?

                eyllanescE Offline
                eyllanescE Offline
                eyllanesc
                wrote on last edited by
                #14

                @SGaist I think that "mpsckClient" was created in the same where the QThread lives (probably in the constructor) but it is using it in the thread that manages the QThread (the run method)

                If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                SPlattenS 1 Reply Last reply
                0
                • eyllanescE eyllanesc

                  @SGaist I think that "mpsckClient" was created in the same where the QThread lives (probably in the constructor) but it is using it in the thread that manages the QThread (the run method)

                  SPlattenS Offline
                  SPlattenS Offline
                  SPlatten
                  wrote on last edited by
                  #15

                  @eyllanesc , mpsckClient is created in the clsMsgSender constructor which is not in a thread.

                  Kind Regards,
                  Sy

                  SGaistS 1 Reply Last reply
                  0
                  • SPlattenS SPlatten

                    @SGaist, here is part of the prototype:

                        class clsMsgSender : public QObject {
                        Q_OBJECT
                        ...
                    }
                    

                    And the constructor:

                    clsMsgSender::clsMsgSender(clsModule* pModule)
                                        : mblnRun(true), mblnStopped(false)
                                        , meSckState(QAbstractSocket::ConnectedState)
                                        , mpModule(nullptr)
                                        , mpsckClient(nullptr)
                                        , mpThread(nullptr) {
                        setModule(pModule);
                        clsMsgSender::mspService = this;
                        QObject::connect(this, &clsMsgSender::tryToConnect
                                        ,this, &clsMsgSender::onTryToConnect, Qt::DirectConnection);
                        QObject::connect(this, &clsMsgSender::removeTrkrs
                                        ,this, &clsMsgSender::onRemoveTrkrs, Qt::DirectConnection);
                        QObject::connect(this, &clsMsgSender::sendJSON
                                        ,this, &clsMsgSender::onSendJSON, Qt::DirectConnection);
                        QObject::connect(this, &clsMsgSender::startService
                                        ,this, &clsMsgSender::onCreateMsgSndrThrd, Qt::DirectConnection);
                        QObject::connect(this, &clsMsgSender::write
                                        ,this, &clsMsgSender::onWrite, Qt::DirectConnection);
                        mpsckClient = new QTcpSocket(this);
                        QObject::connect(mpsckClient, &QTcpSocket::connected
                                        ,this, &clsMsgSender::onConnected);
                        QObject::connect(mpsckClient, &QAbstractSocket::errorOccurred
                                        ,this, &clsMsgSender::onErrorOccurred);
                        QObject::connect(mpsckClient, &QTcpSocket::disconnected
                                        ,this, &clsMsgSender::onDisconnected);
                        emit startService();
                    }
                    

                    And the slot onCreateMsgSndrThrd:

                    void clsMsgSender::onCreateMsgSndrThrd() {
                        if ( mpThread == nullptr ) {
                            mpThread = new QThread;
                            moveToThread(mpThread);
                            QObject::connect(mpThread, &QThread::started, this, &clsMsgSender::run);
                            mpThread->start();
                        }
                    }
                    
                    SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #16

                    @SPlatten move the socket creation in run. Sockets cannot be moved to other threads. They have to be created in the thread they will actually work in.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    eyllanescE SPlattenS 2 Replies Last reply
                    1
                    • SGaistS SGaist

                      @SPlatten move the socket creation in run. Sockets cannot be moved to other threads. They have to be created in the thread they will actually work in.

                      eyllanescE Offline
                      eyllanescE Offline
                      eyllanesc
                      wrote on last edited by
                      #17

                      @SGaist Exactly, that's what I meant.

                      If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                      1 Reply Last reply
                      0
                      • SGaistS SGaist

                        @SPlatten move the socket creation in run. Sockets cannot be moved to other threads. They have to be created in the thread they will actually work in.

                        SPlattenS Offline
                        SPlattenS Offline
                        SPlatten
                        wrote on last edited by
                        #18

                        @SGaist, @eyllanesc , do you mean:

                        void clsMsgSender::run() {    
                            mpsckClient = new QTcpSocket(this);
                            QObject::connect(mpsckClient, &QTcpSocket::connected
                                            ,this, &clsMsgSender::onConnected);
                            QObject::connect(mpsckClient, &QAbstractSocket::errorOccurred
                                            ,this, &clsMsgSender::onErrorOccurred);
                            QObject::connect(mpsckClient, &QTcpSocket::disconnected
                                            ,this, &clsMsgSender::onDisconnected);
                            //Default last state to connected as it won't be!
                            QTcpSocket::SocketState sckCurState;
                            while( mblnRun == true  ) {
                        ...
                        

                        Kind Regards,
                        Sy

                        1 Reply Last reply
                        0
                        • SPlattenS SPlatten

                          @eyllanesc , mpsckClient is created in the clsMsgSender constructor which is not in a thread.

                          SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #19

                          @SPlatten said in Timers cannot be ####### from another thread:

                          @eyllanesc , mpsckClient is created in the clsMsgSender constructor which is not in a thread.

                          Wrong, the object creation happens in the main thread.

                          You always have at least one thread when you execute an application.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          SPlattenS 1 Reply Last reply
                          1
                          • SGaistS SGaist

                            @SPlatten said in Timers cannot be ####### from another thread:

                            @eyllanesc , mpsckClient is created in the clsMsgSender constructor which is not in a thread.

                            Wrong, the object creation happens in the main thread.

                            You always have at least one thread when you execute an application.

                            SPlattenS Offline
                            SPlattenS Offline
                            SPlatten
                            wrote on last edited by
                            #20

                            @SGaist , then that is exactly how it was done already since the object clsMsgSender is created in the main thread.

                            Kind Regards,
                            Sy

                            1 Reply Last reply
                            0
                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #21

                              And that is the issue. You are thus creating your socket in the main thread as well.

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              SPlattenS 1 Reply Last reply
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                              • SGaistS SGaist

                                And that is the issue. You are thus creating your socket in the main thread as well.

                                SPlattenS Offline
                                SPlattenS Offline
                                SPlatten
                                wrote on last edited by SPlatten
                                #22

                                @SGaist , sorry, I'm not sure why you say that, the class clsMsgSender is not a socket. If you mean that:

                                mpsckClient = new QTcpSocket(this);
                                

                                Is that the problem? because this is in the clsMsgSender constructor, then please explain what I should do because I suggested moving it into the thread and the response was no.

                                Can you please clarify what I'm doing wrong and how to fix it?

                                Kind Regards,
                                Sy

                                1 Reply Last reply
                                0
                                • Christian EhrlicherC Offline
                                  Christian EhrlicherC Offline
                                  Christian Ehrlicher
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #23

                                  @SPlatten said in Timers cannot be ####### from another thread:

                                  new QTcpSocket(this);

                                  This creates an object with the parent in the main thread. And since a child must be in the same thread as the parent...
                                  Don't pass this as parent and delete it by your own.

                                  Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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                                  1 Reply Last reply
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                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #24

                                    @Christian-Ehrlicher for sockets you have to go one step further and ensure it's created in the thread that will actually use it.

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    SPlattenS 1 Reply Last reply
                                    1
                                    • SGaistS SGaist

                                      @Christian-Ehrlicher for sockets you have to go one step further and ensure it's created in the thread that will actually use it.

                                      SPlattenS Offline
                                      SPlattenS Offline
                                      SPlatten
                                      wrote on last edited by SPlatten
                                      #25

                                      Obviously I have a lot to learn where Qt threads are concerned, can someone point me to some relevant thread & socket tutorials or documentation?

                                      I will take a closer look at fortuneserver and fortuneclient.

                                      Kind Regards,
                                      Sy

                                      1 Reply Last reply
                                      0
                                      • SGaistS Offline
                                        SGaistS Offline
                                        SGaist
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #26

                                        Start with the QThread. There are several other chapters linked from the details of the class.

                                        Interested in AI ? www.idiap.ch
                                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                        SPlattenS 1 Reply Last reply
                                        1
                                        • SGaistS SGaist

                                          Start with the QThread. There are several other chapters linked from the details of the class.

                                          SPlattenS Offline
                                          SPlattenS Offline
                                          SPlatten
                                          wrote on last edited by SPlatten
                                          #27

                                          @SGaist , I've just read the details on QThread and I didn't see anything specifically regarding the use of Sockets. I then found this when searching online:

                                          https://forum.qt.io/topic/57753/qtcpsocket-and-qthread
                                          Obviously you are familiar with this one.

                                          https://stackoverflow.com/questions/34641732/qtcpsocket-handling-in-another-qthread
                                          Not sure what the conclusion of the above was...

                                          https://www.bogotobogo.com/Qt/Qt5_QTcpServer_Multithreaded_Client_Server.php
                                          Working through this....

                                          I must say the approach the last link takes is exactly the way I started, with sub-classing my listening class from QTcpServer, however after several posts here advising not to do this I changed my class.

                                          Kind Regards,
                                          Sy

                                          1 Reply Last reply
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