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Timers cannot be ####### from another thread

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  • SGaistS SGaist

    Hi,

    Where do you have that timer ?
    What object owns it ?
    When do you create that timer ?
    Are you using moveToThread with the object where you have that timer ?

    SPlattenS Offline
    SPlattenS Offline
    SPlatten
    wrote on last edited by
    #7

    @SGaist , In the application that is reporting the problems:

    There is only one instance of QTimer defined in the class clsMsgTrkr, this is created and started in the constructor:

        mptmrMonitor = new QTimer(this);
        QObject::connect(mptmrMonitor, &QTimer::timeout, this, &clsMsgTrkr::onTimeout);
        mptmrMonitor->start(clsMsgTrkr::mscuint16AckTimeout);
    

    The only other reference to this timer is in the slot onCleanup:

    void clsMsgTrkr::onCleanup() {
        if ( mptmrMonitor != nullptr ) {
            if ( mptmrMonitor->isActive() == true ) {
                mptmrMonitor->stop();
            }
            delete mptmrMonitor;
            mptmrMonitor = nullptr;
    }
    

    This slot is connected to a signal cleanup:

        //Connect cleanup signal
        QObject::connect(this, &clsMsgTrkr::cleanup, this, &clsMsgTrkr::onCleanup);
    

    This is also in the class constructor. I think I may have realised where the issue is, an instance of this class is created when a message is sent, I will look into how this is done now, I think modifying the constructor to emit a signal to create and start the timer would fix the issue.

    Kind Regards,
    Sy

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #8

      Is that class used in a threading context ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      0
      • SPlattenS Offline
        SPlattenS Offline
        SPlatten
        wrote on last edited by
        #9

        @SGaist , yes, messages are sent by a thread, but the actual way messages are sent is:

                QJsonObject::iterator itrFound = objJSON.find(clsJSON::mscszMsgType);
        
                if ( itrFound != objJSON.end() ) {
                    const QJsonValueRef crobjMsgType = itrFound.value();
                    QString strMsgType(crobjMsgType.toString());
        
                    if ( strMsgType.compare(clsJSON::mscszAck) != 0 ) {
            //Create entry to monitor status of this message
        //                new clsMsgTrkr(this, objJSON);
                    }
                }
            //Writes message to socket
                emit write(objJSON);
        

        However as you can see above the call the new clsMsgTrkr is commented out so I'm wasn't actually using it anyway, so that's not the problem, I'm back to the original question, that's the only class that is using QTimer and it isn't used, so why am I getting those messages?

        Kind Regards,
        Sy

        1 Reply Last reply
        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #10

          Possibly related to sockets.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          SPlattenS 1 Reply Last reply
          0
          • SGaistS SGaist

            Possibly related to sockets.

            SPlattenS Offline
            SPlattenS Offline
            SPlatten
            wrote on last edited by SPlatten
            #11

            @SGaist , I've tried to make my threads as simply as possible and use signals, here is the body of a thread that handles the message sending:

            void clsMsgSender::run() {    
                //Default last state to connected as it won't be!
                QTcpSocket::SocketState sckCurState;
                while( mblnRun == true  ) {
                //Sleep to allow a small cap between transmission
                    QThread::usleep(100);
                    quint16 uint16Port;
            
                    if ( mpModule == nullptr || (uint16Port = mpModule->uint16Port()) == 0 ) {
                //No module, do nothing!
                        continue;
                    }
                    sckCurState = mpsckClient->state();
            
                    if ( meSckState != sckCurState ) {
                        meSckState = sckCurState;
            
                        if ( !(meSckState == QAbstractSocket::ConnectedState
                            || meSckState == QAbstractSocket::ConnectingState) ) {
                            emit tryToConnect(clsMsgSender::strGetLocalIP(), uint16Port);
                        }
                    }
                    if ( meSckState != QAbstractSocket::ConnectedState ) {
                        continue;
                    }
                    QJsonObject objJSON = objAnythingToDo();
            
                    if ( objJSON.isEmpty() == true ) {
                //Nothing to do...yet!
                        continue;
                    }
            //    //Look for a module name in the message
            //        QJsonObject::iterator itrFound = objJSON.find(clsJSON::mscszMsgType);
            
            //        if ( itrFound != objJSON.end() ) {
            //            const QJsonValueRef crobjMsgType = itrFound.value();
            //            QString strMsgType(crobjMsgType.toString());
            
            //            if ( strMsgType.compare(clsJSON::mscszAck) != 0 ) {
            //    //Create entry to monitor status of this message
            ////                new clsMsgTrkr(this, objJSON);
            //            }
            //        }
                //Writes message to socket
                    emit write(objJSON);
                }
                mblnStopped = true;
            }
            
            

            I use mutex's in the class methods:

            QJsonObject clsMsgSender::objAnythingToDo() {
                QMutexLocker lock(&mMutex);
                QTcpSocket::SocketState sckState = mpsckClient->state();
                QJsonObject objJSON;
                if ( sckState == QAbstractSocket::ConnectedState ) {
                //Check if there is anything waiting in the send later
                    objJSON = clsModule::objSendLater();
            
                //Anything waiting to send as soon as connection is established?
                    if ( objJSON.isEmpty() == true && mqueMsgsOut.isEmpty() != true ) {
                        objJSON = mqueMsgsOut.dequeue();
                    }
                }
                return objJSON;
            }
            

            Kind Regards,
            Sy

            SGaistS 1 Reply Last reply
            0
            • SPlattenS SPlatten

              @SGaist , I've tried to make my threads as simply as possible and use signals, here is the body of a thread that handles the message sending:

              void clsMsgSender::run() {    
                  //Default last state to connected as it won't be!
                  QTcpSocket::SocketState sckCurState;
                  while( mblnRun == true  ) {
                  //Sleep to allow a small cap between transmission
                      QThread::usleep(100);
                      quint16 uint16Port;
              
                      if ( mpModule == nullptr || (uint16Port = mpModule->uint16Port()) == 0 ) {
                  //No module, do nothing!
                          continue;
                      }
                      sckCurState = mpsckClient->state();
              
                      if ( meSckState != sckCurState ) {
                          meSckState = sckCurState;
              
                          if ( !(meSckState == QAbstractSocket::ConnectedState
                              || meSckState == QAbstractSocket::ConnectingState) ) {
                              emit tryToConnect(clsMsgSender::strGetLocalIP(), uint16Port);
                          }
                      }
                      if ( meSckState != QAbstractSocket::ConnectedState ) {
                          continue;
                      }
                      QJsonObject objJSON = objAnythingToDo();
              
                      if ( objJSON.isEmpty() == true ) {
                  //Nothing to do...yet!
                          continue;
                      }
              //    //Look for a module name in the message
              //        QJsonObject::iterator itrFound = objJSON.find(clsJSON::mscszMsgType);
              
              //        if ( itrFound != objJSON.end() ) {
              //            const QJsonValueRef crobjMsgType = itrFound.value();
              //            QString strMsgType(crobjMsgType.toString());
              
              //            if ( strMsgType.compare(clsJSON::mscszAck) != 0 ) {
              //    //Create entry to monitor status of this message
              ////                new clsMsgTrkr(this, objJSON);
              //            }
              //        }
                  //Writes message to socket
                      emit write(objJSON);
                  }
                  mblnStopped = true;
              }
              
              

              I use mutex's in the class methods:

              QJsonObject clsMsgSender::objAnythingToDo() {
                  QMutexLocker lock(&mMutex);
                  QTcpSocket::SocketState sckState = mpsckClient->state();
                  QJsonObject objJSON;
                  if ( sckState == QAbstractSocket::ConnectedState ) {
                  //Check if there is anything waiting in the send later
                      objJSON = clsModule::objSendLater();
              
                  //Anything waiting to send as soon as connection is established?
                      if ( objJSON.isEmpty() == true && mqueMsgsOut.isEmpty() != true ) {
                          objJSON = mqueMsgsOut.dequeue();
                      }
                  }
                  return objJSON;
              }
              
              SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #12

              @SPlatten said in Timers cannot be ####### from another thread:

              clsMsgSender

              Is that a QThread subclass ?
              Where do you create the socket ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              SPlattenS eyllanescE 2 Replies Last reply
              0
              • SGaistS SGaist

                @SPlatten said in Timers cannot be ####### from another thread:

                clsMsgSender

                Is that a QThread subclass ?
                Where do you create the socket ?

                SPlattenS Offline
                SPlattenS Offline
                SPlatten
                wrote on last edited by
                #13

                @SGaist, here is part of the prototype:

                    class clsMsgSender : public QObject {
                    Q_OBJECT
                    ...
                }
                

                And the constructor:

                clsMsgSender::clsMsgSender(clsModule* pModule)
                                    : mblnRun(true), mblnStopped(false)
                                    , meSckState(QAbstractSocket::ConnectedState)
                                    , mpModule(nullptr)
                                    , mpsckClient(nullptr)
                                    , mpThread(nullptr) {
                    setModule(pModule);
                    clsMsgSender::mspService = this;
                    QObject::connect(this, &clsMsgSender::tryToConnect
                                    ,this, &clsMsgSender::onTryToConnect, Qt::DirectConnection);
                    QObject::connect(this, &clsMsgSender::removeTrkrs
                                    ,this, &clsMsgSender::onRemoveTrkrs, Qt::DirectConnection);
                    QObject::connect(this, &clsMsgSender::sendJSON
                                    ,this, &clsMsgSender::onSendJSON, Qt::DirectConnection);
                    QObject::connect(this, &clsMsgSender::startService
                                    ,this, &clsMsgSender::onCreateMsgSndrThrd, Qt::DirectConnection);
                    QObject::connect(this, &clsMsgSender::write
                                    ,this, &clsMsgSender::onWrite, Qt::DirectConnection);
                    mpsckClient = new QTcpSocket(this);
                    QObject::connect(mpsckClient, &QTcpSocket::connected
                                    ,this, &clsMsgSender::onConnected);
                    QObject::connect(mpsckClient, &QAbstractSocket::errorOccurred
                                    ,this, &clsMsgSender::onErrorOccurred);
                    QObject::connect(mpsckClient, &QTcpSocket::disconnected
                                    ,this, &clsMsgSender::onDisconnected);
                    emit startService();
                }
                

                And the slot onCreateMsgSndrThrd:

                void clsMsgSender::onCreateMsgSndrThrd() {
                    if ( mpThread == nullptr ) {
                        mpThread = new QThread;
                        moveToThread(mpThread);
                        QObject::connect(mpThread, &QThread::started, this, &clsMsgSender::run);
                        mpThread->start();
                    }
                }
                

                Kind Regards,
                Sy

                SGaistS 1 Reply Last reply
                0
                • SGaistS SGaist

                  @SPlatten said in Timers cannot be ####### from another thread:

                  clsMsgSender

                  Is that a QThread subclass ?
                  Where do you create the socket ?

                  eyllanescE Offline
                  eyllanescE Offline
                  eyllanesc
                  wrote on last edited by
                  #14

                  @SGaist I think that "mpsckClient" was created in the same where the QThread lives (probably in the constructor) but it is using it in the thread that manages the QThread (the run method)

                  If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                  SPlattenS 1 Reply Last reply
                  0
                  • eyllanescE eyllanesc

                    @SGaist I think that "mpsckClient" was created in the same where the QThread lives (probably in the constructor) but it is using it in the thread that manages the QThread (the run method)

                    SPlattenS Offline
                    SPlattenS Offline
                    SPlatten
                    wrote on last edited by
                    #15

                    @eyllanesc , mpsckClient is created in the clsMsgSender constructor which is not in a thread.

                    Kind Regards,
                    Sy

                    SGaistS 1 Reply Last reply
                    0
                    • SPlattenS SPlatten

                      @SGaist, here is part of the prototype:

                          class clsMsgSender : public QObject {
                          Q_OBJECT
                          ...
                      }
                      

                      And the constructor:

                      clsMsgSender::clsMsgSender(clsModule* pModule)
                                          : mblnRun(true), mblnStopped(false)
                                          , meSckState(QAbstractSocket::ConnectedState)
                                          , mpModule(nullptr)
                                          , mpsckClient(nullptr)
                                          , mpThread(nullptr) {
                          setModule(pModule);
                          clsMsgSender::mspService = this;
                          QObject::connect(this, &clsMsgSender::tryToConnect
                                          ,this, &clsMsgSender::onTryToConnect, Qt::DirectConnection);
                          QObject::connect(this, &clsMsgSender::removeTrkrs
                                          ,this, &clsMsgSender::onRemoveTrkrs, Qt::DirectConnection);
                          QObject::connect(this, &clsMsgSender::sendJSON
                                          ,this, &clsMsgSender::onSendJSON, Qt::DirectConnection);
                          QObject::connect(this, &clsMsgSender::startService
                                          ,this, &clsMsgSender::onCreateMsgSndrThrd, Qt::DirectConnection);
                          QObject::connect(this, &clsMsgSender::write
                                          ,this, &clsMsgSender::onWrite, Qt::DirectConnection);
                          mpsckClient = new QTcpSocket(this);
                          QObject::connect(mpsckClient, &QTcpSocket::connected
                                          ,this, &clsMsgSender::onConnected);
                          QObject::connect(mpsckClient, &QAbstractSocket::errorOccurred
                                          ,this, &clsMsgSender::onErrorOccurred);
                          QObject::connect(mpsckClient, &QTcpSocket::disconnected
                                          ,this, &clsMsgSender::onDisconnected);
                          emit startService();
                      }
                      

                      And the slot onCreateMsgSndrThrd:

                      void clsMsgSender::onCreateMsgSndrThrd() {
                          if ( mpThread == nullptr ) {
                              mpThread = new QThread;
                              moveToThread(mpThread);
                              QObject::connect(mpThread, &QThread::started, this, &clsMsgSender::run);
                              mpThread->start();
                          }
                      }
                      
                      SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #16

                      @SPlatten move the socket creation in run. Sockets cannot be moved to other threads. They have to be created in the thread they will actually work in.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      eyllanescE SPlattenS 2 Replies Last reply
                      1
                      • SGaistS SGaist

                        @SPlatten move the socket creation in run. Sockets cannot be moved to other threads. They have to be created in the thread they will actually work in.

                        eyllanescE Offline
                        eyllanescE Offline
                        eyllanesc
                        wrote on last edited by
                        #17

                        @SGaist Exactly, that's what I meant.

                        If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                        1 Reply Last reply
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                        • SGaistS SGaist

                          @SPlatten move the socket creation in run. Sockets cannot be moved to other threads. They have to be created in the thread they will actually work in.

                          SPlattenS Offline
                          SPlattenS Offline
                          SPlatten
                          wrote on last edited by
                          #18

                          @SGaist, @eyllanesc , do you mean:

                          void clsMsgSender::run() {    
                              mpsckClient = new QTcpSocket(this);
                              QObject::connect(mpsckClient, &QTcpSocket::connected
                                              ,this, &clsMsgSender::onConnected);
                              QObject::connect(mpsckClient, &QAbstractSocket::errorOccurred
                                              ,this, &clsMsgSender::onErrorOccurred);
                              QObject::connect(mpsckClient, &QTcpSocket::disconnected
                                              ,this, &clsMsgSender::onDisconnected);
                              //Default last state to connected as it won't be!
                              QTcpSocket::SocketState sckCurState;
                              while( mblnRun == true  ) {
                          ...
                          

                          Kind Regards,
                          Sy

                          1 Reply Last reply
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                          • SPlattenS SPlatten

                            @eyllanesc , mpsckClient is created in the clsMsgSender constructor which is not in a thread.

                            SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #19

                            @SPlatten said in Timers cannot be ####### from another thread:

                            @eyllanesc , mpsckClient is created in the clsMsgSender constructor which is not in a thread.

                            Wrong, the object creation happens in the main thread.

                            You always have at least one thread when you execute an application.

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            SPlattenS 1 Reply Last reply
                            1
                            • SGaistS SGaist

                              @SPlatten said in Timers cannot be ####### from another thread:

                              @eyllanesc , mpsckClient is created in the clsMsgSender constructor which is not in a thread.

                              Wrong, the object creation happens in the main thread.

                              You always have at least one thread when you execute an application.

                              SPlattenS Offline
                              SPlattenS Offline
                              SPlatten
                              wrote on last edited by
                              #20

                              @SGaist , then that is exactly how it was done already since the object clsMsgSender is created in the main thread.

                              Kind Regards,
                              Sy

                              1 Reply Last reply
                              0
                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #21

                                And that is the issue. You are thus creating your socket in the main thread as well.

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                SPlattenS 1 Reply Last reply
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                                • SGaistS SGaist

                                  And that is the issue. You are thus creating your socket in the main thread as well.

                                  SPlattenS Offline
                                  SPlattenS Offline
                                  SPlatten
                                  wrote on last edited by SPlatten
                                  #22

                                  @SGaist , sorry, I'm not sure why you say that, the class clsMsgSender is not a socket. If you mean that:

                                  mpsckClient = new QTcpSocket(this);
                                  

                                  Is that the problem? because this is in the clsMsgSender constructor, then please explain what I should do because I suggested moving it into the thread and the response was no.

                                  Can you please clarify what I'm doing wrong and how to fix it?

                                  Kind Regards,
                                  Sy

                                  1 Reply Last reply
                                  0
                                  • Christian EhrlicherC Online
                                    Christian EhrlicherC Online
                                    Christian Ehrlicher
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #23

                                    @SPlatten said in Timers cannot be ####### from another thread:

                                    new QTcpSocket(this);

                                    This creates an object with the parent in the main thread. And since a child must be in the same thread as the parent...
                                    Don't pass this as parent and delete it by your own.

                                    Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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                                    1 Reply Last reply
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                                    • SGaistS Offline
                                      SGaistS Offline
                                      SGaist
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #24

                                      @Christian-Ehrlicher for sockets you have to go one step further and ensure it's created in the thread that will actually use it.

                                      Interested in AI ? www.idiap.ch
                                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      SPlattenS 1 Reply Last reply
                                      1
                                      • SGaistS SGaist

                                        @Christian-Ehrlicher for sockets you have to go one step further and ensure it's created in the thread that will actually use it.

                                        SPlattenS Offline
                                        SPlattenS Offline
                                        SPlatten
                                        wrote on last edited by SPlatten
                                        #25

                                        Obviously I have a lot to learn where Qt threads are concerned, can someone point me to some relevant thread & socket tutorials or documentation?

                                        I will take a closer look at fortuneserver and fortuneclient.

                                        Kind Regards,
                                        Sy

                                        1 Reply Last reply
                                        0
                                        • SGaistS Offline
                                          SGaistS Offline
                                          SGaist
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #26

                                          Start with the QThread. There are several other chapters linked from the details of the class.

                                          Interested in AI ? www.idiap.ch
                                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                          SPlattenS 1 Reply Last reply
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