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Timers cannot be ####### from another thread

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  • SPlattenS Offline
    SPlattenS Offline
    SPlatten
    wrote on last edited by
    #9

    @SGaist , yes, messages are sent by a thread, but the actual way messages are sent is:

            QJsonObject::iterator itrFound = objJSON.find(clsJSON::mscszMsgType);
    
            if ( itrFound != objJSON.end() ) {
                const QJsonValueRef crobjMsgType = itrFound.value();
                QString strMsgType(crobjMsgType.toString());
    
                if ( strMsgType.compare(clsJSON::mscszAck) != 0 ) {
        //Create entry to monitor status of this message
    //                new clsMsgTrkr(this, objJSON);
                }
            }
        //Writes message to socket
            emit write(objJSON);
    

    However as you can see above the call the new clsMsgTrkr is commented out so I'm wasn't actually using it anyway, so that's not the problem, I'm back to the original question, that's the only class that is using QTimer and it isn't used, so why am I getting those messages?

    Kind Regards,
    Sy

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #10

      Possibly related to sockets.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      SPlattenS 1 Reply Last reply
      0
      • SGaistS SGaist

        Possibly related to sockets.

        SPlattenS Offline
        SPlattenS Offline
        SPlatten
        wrote on last edited by SPlatten
        #11

        @SGaist , I've tried to make my threads as simply as possible and use signals, here is the body of a thread that handles the message sending:

        void clsMsgSender::run() {    
            //Default last state to connected as it won't be!
            QTcpSocket::SocketState sckCurState;
            while( mblnRun == true  ) {
            //Sleep to allow a small cap between transmission
                QThread::usleep(100);
                quint16 uint16Port;
        
                if ( mpModule == nullptr || (uint16Port = mpModule->uint16Port()) == 0 ) {
            //No module, do nothing!
                    continue;
                }
                sckCurState = mpsckClient->state();
        
                if ( meSckState != sckCurState ) {
                    meSckState = sckCurState;
        
                    if ( !(meSckState == QAbstractSocket::ConnectedState
                        || meSckState == QAbstractSocket::ConnectingState) ) {
                        emit tryToConnect(clsMsgSender::strGetLocalIP(), uint16Port);
                    }
                }
                if ( meSckState != QAbstractSocket::ConnectedState ) {
                    continue;
                }
                QJsonObject objJSON = objAnythingToDo();
        
                if ( objJSON.isEmpty() == true ) {
            //Nothing to do...yet!
                    continue;
                }
        //    //Look for a module name in the message
        //        QJsonObject::iterator itrFound = objJSON.find(clsJSON::mscszMsgType);
        
        //        if ( itrFound != objJSON.end() ) {
        //            const QJsonValueRef crobjMsgType = itrFound.value();
        //            QString strMsgType(crobjMsgType.toString());
        
        //            if ( strMsgType.compare(clsJSON::mscszAck) != 0 ) {
        //    //Create entry to monitor status of this message
        ////                new clsMsgTrkr(this, objJSON);
        //            }
        //        }
            //Writes message to socket
                emit write(objJSON);
            }
            mblnStopped = true;
        }
        
        

        I use mutex's in the class methods:

        QJsonObject clsMsgSender::objAnythingToDo() {
            QMutexLocker lock(&mMutex);
            QTcpSocket::SocketState sckState = mpsckClient->state();
            QJsonObject objJSON;
            if ( sckState == QAbstractSocket::ConnectedState ) {
            //Check if there is anything waiting in the send later
                objJSON = clsModule::objSendLater();
        
            //Anything waiting to send as soon as connection is established?
                if ( objJSON.isEmpty() == true && mqueMsgsOut.isEmpty() != true ) {
                    objJSON = mqueMsgsOut.dequeue();
                }
            }
            return objJSON;
        }
        

        Kind Regards,
        Sy

        SGaistS 1 Reply Last reply
        0
        • SPlattenS SPlatten

          @SGaist , I've tried to make my threads as simply as possible and use signals, here is the body of a thread that handles the message sending:

          void clsMsgSender::run() {    
              //Default last state to connected as it won't be!
              QTcpSocket::SocketState sckCurState;
              while( mblnRun == true  ) {
              //Sleep to allow a small cap between transmission
                  QThread::usleep(100);
                  quint16 uint16Port;
          
                  if ( mpModule == nullptr || (uint16Port = mpModule->uint16Port()) == 0 ) {
              //No module, do nothing!
                      continue;
                  }
                  sckCurState = mpsckClient->state();
          
                  if ( meSckState != sckCurState ) {
                      meSckState = sckCurState;
          
                      if ( !(meSckState == QAbstractSocket::ConnectedState
                          || meSckState == QAbstractSocket::ConnectingState) ) {
                          emit tryToConnect(clsMsgSender::strGetLocalIP(), uint16Port);
                      }
                  }
                  if ( meSckState != QAbstractSocket::ConnectedState ) {
                      continue;
                  }
                  QJsonObject objJSON = objAnythingToDo();
          
                  if ( objJSON.isEmpty() == true ) {
              //Nothing to do...yet!
                      continue;
                  }
          //    //Look for a module name in the message
          //        QJsonObject::iterator itrFound = objJSON.find(clsJSON::mscszMsgType);
          
          //        if ( itrFound != objJSON.end() ) {
          //            const QJsonValueRef crobjMsgType = itrFound.value();
          //            QString strMsgType(crobjMsgType.toString());
          
          //            if ( strMsgType.compare(clsJSON::mscszAck) != 0 ) {
          //    //Create entry to monitor status of this message
          ////                new clsMsgTrkr(this, objJSON);
          //            }
          //        }
              //Writes message to socket
                  emit write(objJSON);
              }
              mblnStopped = true;
          }
          
          

          I use mutex's in the class methods:

          QJsonObject clsMsgSender::objAnythingToDo() {
              QMutexLocker lock(&mMutex);
              QTcpSocket::SocketState sckState = mpsckClient->state();
              QJsonObject objJSON;
              if ( sckState == QAbstractSocket::ConnectedState ) {
              //Check if there is anything waiting in the send later
                  objJSON = clsModule::objSendLater();
          
              //Anything waiting to send as soon as connection is established?
                  if ( objJSON.isEmpty() == true && mqueMsgsOut.isEmpty() != true ) {
                      objJSON = mqueMsgsOut.dequeue();
                  }
              }
              return objJSON;
          }
          
          SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #12

          @SPlatten said in Timers cannot be ####### from another thread:

          clsMsgSender

          Is that a QThread subclass ?
          Where do you create the socket ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          SPlattenS eyllanescE 2 Replies Last reply
          0
          • SGaistS SGaist

            @SPlatten said in Timers cannot be ####### from another thread:

            clsMsgSender

            Is that a QThread subclass ?
            Where do you create the socket ?

            SPlattenS Offline
            SPlattenS Offline
            SPlatten
            wrote on last edited by
            #13

            @SGaist, here is part of the prototype:

                class clsMsgSender : public QObject {
                Q_OBJECT
                ...
            }
            

            And the constructor:

            clsMsgSender::clsMsgSender(clsModule* pModule)
                                : mblnRun(true), mblnStopped(false)
                                , meSckState(QAbstractSocket::ConnectedState)
                                , mpModule(nullptr)
                                , mpsckClient(nullptr)
                                , mpThread(nullptr) {
                setModule(pModule);
                clsMsgSender::mspService = this;
                QObject::connect(this, &clsMsgSender::tryToConnect
                                ,this, &clsMsgSender::onTryToConnect, Qt::DirectConnection);
                QObject::connect(this, &clsMsgSender::removeTrkrs
                                ,this, &clsMsgSender::onRemoveTrkrs, Qt::DirectConnection);
                QObject::connect(this, &clsMsgSender::sendJSON
                                ,this, &clsMsgSender::onSendJSON, Qt::DirectConnection);
                QObject::connect(this, &clsMsgSender::startService
                                ,this, &clsMsgSender::onCreateMsgSndrThrd, Qt::DirectConnection);
                QObject::connect(this, &clsMsgSender::write
                                ,this, &clsMsgSender::onWrite, Qt::DirectConnection);
                mpsckClient = new QTcpSocket(this);
                QObject::connect(mpsckClient, &QTcpSocket::connected
                                ,this, &clsMsgSender::onConnected);
                QObject::connect(mpsckClient, &QAbstractSocket::errorOccurred
                                ,this, &clsMsgSender::onErrorOccurred);
                QObject::connect(mpsckClient, &QTcpSocket::disconnected
                                ,this, &clsMsgSender::onDisconnected);
                emit startService();
            }
            

            And the slot onCreateMsgSndrThrd:

            void clsMsgSender::onCreateMsgSndrThrd() {
                if ( mpThread == nullptr ) {
                    mpThread = new QThread;
                    moveToThread(mpThread);
                    QObject::connect(mpThread, &QThread::started, this, &clsMsgSender::run);
                    mpThread->start();
                }
            }
            

            Kind Regards,
            Sy

            SGaistS 1 Reply Last reply
            0
            • SGaistS SGaist

              @SPlatten said in Timers cannot be ####### from another thread:

              clsMsgSender

              Is that a QThread subclass ?
              Where do you create the socket ?

              eyllanescE Offline
              eyllanescE Offline
              eyllanesc
              wrote on last edited by
              #14

              @SGaist I think that "mpsckClient" was created in the same where the QThread lives (probably in the constructor) but it is using it in the thread that manages the QThread (the run method)

              If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

              SPlattenS 1 Reply Last reply
              0
              • eyllanescE eyllanesc

                @SGaist I think that "mpsckClient" was created in the same where the QThread lives (probably in the constructor) but it is using it in the thread that manages the QThread (the run method)

                SPlattenS Offline
                SPlattenS Offline
                SPlatten
                wrote on last edited by
                #15

                @eyllanesc , mpsckClient is created in the clsMsgSender constructor which is not in a thread.

                Kind Regards,
                Sy

                SGaistS 1 Reply Last reply
                0
                • SPlattenS SPlatten

                  @SGaist, here is part of the prototype:

                      class clsMsgSender : public QObject {
                      Q_OBJECT
                      ...
                  }
                  

                  And the constructor:

                  clsMsgSender::clsMsgSender(clsModule* pModule)
                                      : mblnRun(true), mblnStopped(false)
                                      , meSckState(QAbstractSocket::ConnectedState)
                                      , mpModule(nullptr)
                                      , mpsckClient(nullptr)
                                      , mpThread(nullptr) {
                      setModule(pModule);
                      clsMsgSender::mspService = this;
                      QObject::connect(this, &clsMsgSender::tryToConnect
                                      ,this, &clsMsgSender::onTryToConnect, Qt::DirectConnection);
                      QObject::connect(this, &clsMsgSender::removeTrkrs
                                      ,this, &clsMsgSender::onRemoveTrkrs, Qt::DirectConnection);
                      QObject::connect(this, &clsMsgSender::sendJSON
                                      ,this, &clsMsgSender::onSendJSON, Qt::DirectConnection);
                      QObject::connect(this, &clsMsgSender::startService
                                      ,this, &clsMsgSender::onCreateMsgSndrThrd, Qt::DirectConnection);
                      QObject::connect(this, &clsMsgSender::write
                                      ,this, &clsMsgSender::onWrite, Qt::DirectConnection);
                      mpsckClient = new QTcpSocket(this);
                      QObject::connect(mpsckClient, &QTcpSocket::connected
                                      ,this, &clsMsgSender::onConnected);
                      QObject::connect(mpsckClient, &QAbstractSocket::errorOccurred
                                      ,this, &clsMsgSender::onErrorOccurred);
                      QObject::connect(mpsckClient, &QTcpSocket::disconnected
                                      ,this, &clsMsgSender::onDisconnected);
                      emit startService();
                  }
                  

                  And the slot onCreateMsgSndrThrd:

                  void clsMsgSender::onCreateMsgSndrThrd() {
                      if ( mpThread == nullptr ) {
                          mpThread = new QThread;
                          moveToThread(mpThread);
                          QObject::connect(mpThread, &QThread::started, this, &clsMsgSender::run);
                          mpThread->start();
                      }
                  }
                  
                  SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #16

                  @SPlatten move the socket creation in run. Sockets cannot be moved to other threads. They have to be created in the thread they will actually work in.

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                  eyllanescE SPlattenS 2 Replies Last reply
                  1
                  • SGaistS SGaist

                    @SPlatten move the socket creation in run. Sockets cannot be moved to other threads. They have to be created in the thread they will actually work in.

                    eyllanescE Offline
                    eyllanescE Offline
                    eyllanesc
                    wrote on last edited by
                    #17

                    @SGaist Exactly, that's what I meant.

                    If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                    1 Reply Last reply
                    0
                    • SGaistS SGaist

                      @SPlatten move the socket creation in run. Sockets cannot be moved to other threads. They have to be created in the thread they will actually work in.

                      SPlattenS Offline
                      SPlattenS Offline
                      SPlatten
                      wrote on last edited by
                      #18

                      @SGaist, @eyllanesc , do you mean:

                      void clsMsgSender::run() {    
                          mpsckClient = new QTcpSocket(this);
                          QObject::connect(mpsckClient, &QTcpSocket::connected
                                          ,this, &clsMsgSender::onConnected);
                          QObject::connect(mpsckClient, &QAbstractSocket::errorOccurred
                                          ,this, &clsMsgSender::onErrorOccurred);
                          QObject::connect(mpsckClient, &QTcpSocket::disconnected
                                          ,this, &clsMsgSender::onDisconnected);
                          //Default last state to connected as it won't be!
                          QTcpSocket::SocketState sckCurState;
                          while( mblnRun == true  ) {
                      ...
                      

                      Kind Regards,
                      Sy

                      1 Reply Last reply
                      0
                      • SPlattenS SPlatten

                        @eyllanesc , mpsckClient is created in the clsMsgSender constructor which is not in a thread.

                        SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #19

                        @SPlatten said in Timers cannot be ####### from another thread:

                        @eyllanesc , mpsckClient is created in the clsMsgSender constructor which is not in a thread.

                        Wrong, the object creation happens in the main thread.

                        You always have at least one thread when you execute an application.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        SPlattenS 1 Reply Last reply
                        1
                        • SGaistS SGaist

                          @SPlatten said in Timers cannot be ####### from another thread:

                          @eyllanesc , mpsckClient is created in the clsMsgSender constructor which is not in a thread.

                          Wrong, the object creation happens in the main thread.

                          You always have at least one thread when you execute an application.

                          SPlattenS Offline
                          SPlattenS Offline
                          SPlatten
                          wrote on last edited by
                          #20

                          @SGaist , then that is exactly how it was done already since the object clsMsgSender is created in the main thread.

                          Kind Regards,
                          Sy

                          1 Reply Last reply
                          0
                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #21

                            And that is the issue. You are thus creating your socket in the main thread as well.

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            SPlattenS 1 Reply Last reply
                            0
                            • SGaistS SGaist

                              And that is the issue. You are thus creating your socket in the main thread as well.

                              SPlattenS Offline
                              SPlattenS Offline
                              SPlatten
                              wrote on last edited by SPlatten
                              #22

                              @SGaist , sorry, I'm not sure why you say that, the class clsMsgSender is not a socket. If you mean that:

                              mpsckClient = new QTcpSocket(this);
                              

                              Is that the problem? because this is in the clsMsgSender constructor, then please explain what I should do because I suggested moving it into the thread and the response was no.

                              Can you please clarify what I'm doing wrong and how to fix it?

                              Kind Regards,
                              Sy

                              1 Reply Last reply
                              0
                              • Christian EhrlicherC Offline
                                Christian EhrlicherC Offline
                                Christian Ehrlicher
                                Lifetime Qt Champion
                                wrote on last edited by
                                #23

                                @SPlatten said in Timers cannot be ####### from another thread:

                                new QTcpSocket(this);

                                This creates an object with the parent in the main thread. And since a child must be in the same thread as the parent...
                                Don't pass this as parent and delete it by your own.

                                Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                                Visit the Qt Academy at https://academy.qt.io/catalog

                                1 Reply Last reply
                                1
                                • SGaistS Offline
                                  SGaistS Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #24

                                  @Christian-Ehrlicher for sockets you have to go one step further and ensure it's created in the thread that will actually use it.

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  SPlattenS 1 Reply Last reply
                                  1
                                  • SGaistS SGaist

                                    @Christian-Ehrlicher for sockets you have to go one step further and ensure it's created in the thread that will actually use it.

                                    SPlattenS Offline
                                    SPlattenS Offline
                                    SPlatten
                                    wrote on last edited by SPlatten
                                    #25

                                    Obviously I have a lot to learn where Qt threads are concerned, can someone point me to some relevant thread & socket tutorials or documentation?

                                    I will take a closer look at fortuneserver and fortuneclient.

                                    Kind Regards,
                                    Sy

                                    1 Reply Last reply
                                    0
                                    • SGaistS Offline
                                      SGaistS Offline
                                      SGaist
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #26

                                      Start with the QThread. There are several other chapters linked from the details of the class.

                                      Interested in AI ? www.idiap.ch
                                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      SPlattenS 1 Reply Last reply
                                      1
                                      • SGaistS SGaist

                                        Start with the QThread. There are several other chapters linked from the details of the class.

                                        SPlattenS Offline
                                        SPlattenS Offline
                                        SPlatten
                                        wrote on last edited by SPlatten
                                        #27

                                        @SGaist , I've just read the details on QThread and I didn't see anything specifically regarding the use of Sockets. I then found this when searching online:

                                        https://forum.qt.io/topic/57753/qtcpsocket-and-qthread
                                        Obviously you are familiar with this one.

                                        https://stackoverflow.com/questions/34641732/qtcpsocket-handling-in-another-qthread
                                        Not sure what the conclusion of the above was...

                                        https://www.bogotobogo.com/Qt/Qt5_QTcpServer_Multithreaded_Client_Server.php
                                        Working through this....

                                        I must say the approach the last link takes is exactly the way I started, with sub-classing my listening class from QTcpServer, however after several posts here advising not to do this I changed my class.

                                        Kind Regards,
                                        Sy

                                        1 Reply Last reply
                                        0

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