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  4. Why can't ie11 load the DLL generated by the qt-5.6/activeqt-hierarchy-example?
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Why can't ie11 load the DLL generated by the qt-5.6/activeqt-hierarchy-example?

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  • hskoglundH Offline
    hskoglundH Offline
    hskoglund
    wrote on last edited by
    #8

    If you look in the Hiierarchy example, there are already some signals sent from Javascript to the C++ code, for example this line in Javascript:

    function createSubWidget( form )
    {
        ParentWidget.createSubWidget( form.nameEdit.value );
    }
    

    which arrives to this C++ code in objects.cpp:

    void QParentWidget::createSubWidget(const QString &name)
    {
        QSubWidget *sw = new QSubWidget(this, name);
        m_vbox->addWidget(sw);
        sw->setLabel(name);
        sw->show();
    }
    

    So if you want to implement your own signal in Javascript to a slot in C++ try to copy that example...

    M 1 Reply Last reply
    0
    • hskoglundH hskoglund

      If you look in the Hiierarchy example, there are already some signals sent from Javascript to the C++ code, for example this line in Javascript:

      function createSubWidget( form )
      {
          ParentWidget.createSubWidget( form.nameEdit.value );
      }
      

      which arrives to this C++ code in objects.cpp:

      void QParentWidget::createSubWidget(const QString &name)
      {
          QSubWidget *sw = new QSubWidget(this, name);
          m_vbox->addWidget(sw);
          sw->setLabel(name);
          sw->show();
      }
      

      So if you want to implement your own signal in Javascript to a slot in C++ try to copy that example...

      M Offline
      M Offline
      mirro
      wrote on last edited by mirro
      #9

      @hskoglund said in Why can't ie11 load the DLL generated by the qt-5.6/activeqt-hierarchy-example?:

      So if you want to implement your own signal in Javascript to a slot in C++ try to copy that example...

      sorry,I want to implement own slot in Javascript to a signal in C++. What to do?

      1 Reply Last reply
      0
      • hskoglundH Offline
        hskoglundH Offline
        hskoglund
        wrote on last edited by hskoglund
        #10

        Aha, you mean you want the other way around? Start with C++ in Qt, emit a signal from there into IE11, which will then launch some Javascript code?

        It's supported by ActiveQt, you just use the normal signals: keyword, let's add a timeout event to the hiearchy example above:

        to communicate with the Javascript code you can declare C++ variables using the Q_PROPERTY keyword.
        So at the top of objects.h I added a timer timeout variable:

        ...
        class QParentWidget : public QWidget
        {
            Q_OBJECT
        
            Q_PROPERTY( int timeout READ timeout WRITE setTimeout )
        
            Q_CLASSINFO("ClassID", "{d574a747-8016-46db-a07c-b2b4854ee75c}");
            Q_CLASSINFO("InterfaceID", "{4a30719d-d9c2-4659-9d16-67378209f822}");
            Q_CLASSINFO("EventsID", "{4a30719d-d9c2-4659-9d16-67378209f823}");
        public:
            QParentWidget(QWidget *parent = 0);
        
            QSize sizeHint() const;
            int timeout() const { return 0; };      // dummy (not used)
        
        signals:
            void signalFromQt(QString);
        
        public slots:
            void createSubWidget( const QString &name );
            QSubWidget *subWidget( const QString &name );
            void setTimeout( const int value);      // this one we call from Javascript
        
        private:
            QVBoxLayout *vbox;
        };
        ...
        

        then in objects.cpp
        I added #include "qtimer.h" and the setTimeout function:

        ...
        void QParentWidget::setTimeout(const int value)
        {
            static int i = 0;
            QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
        }
        ...
        

        finally I modifed test.html to this:

        <script language="javascript">
        function createSubWidget( form )
        {
            ParentWidget.createSubWidget( form.nameEdit.value );
        }
        
        function renameSubWidget( form )
        {
            var SubWidget = ParentWidget.subWidget( form.nameEdit.value );
            if ( !SubWidget ) {
                alert( "No such widget " + form.nameEdit.value + "!" );
                return;
            }
            SubWidget.label = form.labelEdit.value;
            form.nameEdit.value = SubWidget.label;
        }
        
        function setTimeout( form )
        {
            ParentWidget.timeout = form.timerEdit.value;
        }
        </script>
        
        <p>
        This widget can have many children!
        </p>
        <object ID="ParentWidget" CLASSID="CLSID:d574a747-8016-46db-a07c-b2b4854ee75c"
        CODEBASE="C:\Qt\Examples\Qt-5.7\activeqt\build-hierarchy-Desktop_Qt_5_7_1_MSVC2013_32bit-Release\release\hierarchyax.dll">
        [Object not available! Did you forget to build and register the server?]
        </object><br />
        <form>
        <input type="edit" ID="nameEdit" value="" />
        <input type="button" value="Create" onClick="createSubWidget(this.form)" />
        <input type="edit" ID="labelEdit" />
        <input type="button" value="Rename" onClick="renameSubWidget(this.form)" />
        <br />
        <input type="edit" ID="timerEdit" value="2" />
        <input type="button" value = "set Timeout" onClick="setTimeout(this.form)" />
        </form>
        
        <script language="javascript">
        function ParentWidget::signalFromQt( Message )
        {
            alert ("Got a signal from Qt: " + Message);
        }
        </script>
        

        I tossed the setFont() functionality and instead I added the "set Timeout" button. Every time you press it, the QTimer::singleShot will be armed and when it fires it will emit the signalFromQt() which is caught by the Javascript code ParentWidget::signalFromQt()

        Edit: note that in the test.html file above, the Javascript code for the function ParentWidget::signalFromQt() is at the end, because it has to be placed after the object ID="ParentWidget".... html code ifor the signal to work and the alert box to be shown. Don't know if this is a bug or a feature :-)

        M 1 Reply Last reply
        1
        • hskoglundH hskoglund

          Aha, you mean you want the other way around? Start with C++ in Qt, emit a signal from there into IE11, which will then launch some Javascript code?

          It's supported by ActiveQt, you just use the normal signals: keyword, let's add a timeout event to the hiearchy example above:

          to communicate with the Javascript code you can declare C++ variables using the Q_PROPERTY keyword.
          So at the top of objects.h I added a timer timeout variable:

          ...
          class QParentWidget : public QWidget
          {
              Q_OBJECT
          
              Q_PROPERTY( int timeout READ timeout WRITE setTimeout )
          
              Q_CLASSINFO("ClassID", "{d574a747-8016-46db-a07c-b2b4854ee75c}");
              Q_CLASSINFO("InterfaceID", "{4a30719d-d9c2-4659-9d16-67378209f822}");
              Q_CLASSINFO("EventsID", "{4a30719d-d9c2-4659-9d16-67378209f823}");
          public:
              QParentWidget(QWidget *parent = 0);
          
              QSize sizeHint() const;
              int timeout() const { return 0; };      // dummy (not used)
          
          signals:
              void signalFromQt(QString);
          
          public slots:
              void createSubWidget( const QString &name );
              QSubWidget *subWidget( const QString &name );
              void setTimeout( const int value);      // this one we call from Javascript
          
          private:
              QVBoxLayout *vbox;
          };
          ...
          

          then in objects.cpp
          I added #include "qtimer.h" and the setTimeout function:

          ...
          void QParentWidget::setTimeout(const int value)
          {
              static int i = 0;
              QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
          }
          ...
          

          finally I modifed test.html to this:

          <script language="javascript">
          function createSubWidget( form )
          {
              ParentWidget.createSubWidget( form.nameEdit.value );
          }
          
          function renameSubWidget( form )
          {
              var SubWidget = ParentWidget.subWidget( form.nameEdit.value );
              if ( !SubWidget ) {
                  alert( "No such widget " + form.nameEdit.value + "!" );
                  return;
              }
              SubWidget.label = form.labelEdit.value;
              form.nameEdit.value = SubWidget.label;
          }
          
          function setTimeout( form )
          {
              ParentWidget.timeout = form.timerEdit.value;
          }
          </script>
          
          <p>
          This widget can have many children!
          </p>
          <object ID="ParentWidget" CLASSID="CLSID:d574a747-8016-46db-a07c-b2b4854ee75c"
          CODEBASE="C:\Qt\Examples\Qt-5.7\activeqt\build-hierarchy-Desktop_Qt_5_7_1_MSVC2013_32bit-Release\release\hierarchyax.dll">
          [Object not available! Did you forget to build and register the server?]
          </object><br />
          <form>
          <input type="edit" ID="nameEdit" value="" />
          <input type="button" value="Create" onClick="createSubWidget(this.form)" />
          <input type="edit" ID="labelEdit" />
          <input type="button" value="Rename" onClick="renameSubWidget(this.form)" />
          <br />
          <input type="edit" ID="timerEdit" value="2" />
          <input type="button" value = "set Timeout" onClick="setTimeout(this.form)" />
          </form>
          
          <script language="javascript">
          function ParentWidget::signalFromQt( Message )
          {
              alert ("Got a signal from Qt: " + Message);
          }
          </script>
          

          I tossed the setFont() functionality and instead I added the "set Timeout" button. Every time you press it, the QTimer::singleShot will be armed and when it fires it will emit the signalFromQt() which is caught by the Javascript code ParentWidget::signalFromQt()

          Edit: note that in the test.html file above, the Javascript code for the function ParentWidget::signalFromQt() is at the end, because it has to be placed after the object ID="ParentWidget".... html code ifor the signal to work and the alert box to be shown. Don't know if this is a bug or a feature :-)

          M Offline
          M Offline
          mirro
          wrote on last edited by mirro
          #11

          @hskoglund hi~thank you again!
          I can receive a signal from qt in javascript now. But there's a problem.
          I'm sending a qt setTimeout() signal to change IE11 window size and ActiveQT window size.
          What's wrong with the javascript ? Why doesn't it change window size ? the following code.

          class osgActiveGLQT : public QWidget,public QAxBindable
          {
          	Q_OBJECT
          	Q_PROPERTY(QString WindowSize READ getWindowSize WRITE setWindowSize)
          public:
          	osgActiveGLQT(QWidget *parent = 0);
          	QSize sizeHint() const
          	{
          		return QWidget::sizeHint().expandedTo(QSize(100, 100));
          	}
          	QString getWindowSize() const
          	{
          		return _strWindowSize;
          	} 
          private:
          	//Ui::osgActiveGLQTClass ui;
          signals:
          	void signalFromQt(QString);
          
          public slots:
          	void setWindowSize(const QString &string);
          	void resetWindowSize(const QString &string);
          public slots:
          	void setTimeout();// this one we call from Javascript
          private:
          	QString    _strWindowSize;
          	bool       _isFullScreen;
          private:
          	QPushButton* _windowSizeButton;
          };
          
          osgActiveGLQT::osgActiveGLQT(QWidget *parent)
          	: QWidget(parent), _strWindowSize("0,0"), _isFullScreen(false)
          {
          	if (this->objectName().isEmpty())
          		this->setObjectName(QStringLiteral("osgActiveGLQTClass"));
          	//this->resize(900, 600);
          	_windowSizeButton = new QPushButton(this);
          	_windowSizeButton->setObjectName(QStringLiteral("windowSizeButton"));
          	_windowSizeButton->setGeometry(QRect(10, 5, 75, 23));
          	_windowSizeButton->setText(QString::fromLocal8Bit("FullWindow"));
          	connect(_windowSizeButton, SIGNAL(clicked()), this, SLOT(setTimeout()));
          }
          
          void osgActiveGLQT::setWindowSize(const QString &string)
          {
          	if (!requestPropertyChange("WindowSize"))
          		return;
          
          	propertyChanged("WindowSize");
          
          	_strWindowSize = string;
          	int curIndex = _strWindowSize.indexOf(",");
          	QString wid  = _strWindowSize.mid(0, curIndex);
          	QString hei  = _strWindowSize.mid(curIndex + 1, _strWindowSize.length());
          	//
          	//
          	//resize(wid.toInt(), hei.toInt());
          	//update();
          }
          //
          void osgActiveGLQT::resetWindowSize(const QString &string)
          {
          	QString strWindowSize = string;
          	int curIndex   = strWindowSize.indexOf(",");
          	QString wid    = strWindowSize.mid(0, curIndex);
          	QString hei    = strWindowSize.mid(curIndex + 1, strWindowSize.length());
          	//
          	//QMessageBox::information(this, "About QSimpleAX", strWindowSize);
          
          	//resize(wid.toInt(), hei.toInt());
          	//update();
          }
          
          void osgActiveGLQT::setTimeout()
          {
          	_isFullScreen = !_isFullScreen;
          	if (_isFullScreen)
          	{
          		QRect rct = QApplication::desktop()->availableGeometry();
          		static int screenWidth  = rct.width();
          		static int screenHeight = rct.height();
          		QTimer::singleShot(150, [this] { signalFromQt(QString::number(screenWidth) + "," + QString::number(screenHeight)); });
          		_windowSizeButton->setText(QString::fromLocal8Bit("resetWindow"));
          	}
          	else
          	{
          		int curIndex = _strWindowSize.indexOf(",");
          		QString wid  = _strWindowSize.mid(0, curIndex);
          		QString hei  = _strWindowSize.mid(curIndex + 1, _strWindowSize.length());
          		static int screenWidth  = wid.toInt();
          		static int screenHeight = hei.toInt();
          		QTimer::singleShot(150, [this] { signalFromQt(QString::number(screenWidth) + "," + QString::number(screenHeight)); });
          		_windowSizeButton->setText(QString::fromLocal8Bit("fullWindow"));
          	}
          }
          
          <object ID ="osgActiveGLQT" HSPACE="0" VSPACE="0" WIDTH="900" HEIGHT="600" CLASSID="CLSID:B0545661-8607-43BA-A1C2-B43C0A93D976">
          <PARAM NAME="WindowSize" VALUE ="900,600" />
          [Object not available! Did you forget to build and register the server?]
          </object>
          
          
          <script language="javascript">
          function osgActiveGLQT::signalFromQt( Message )
          {
              //alert ("Got a signal from Qt: " + Message);
          	var curIndex = Message.indexOf(",");  //
          	var widthFormQt  = Message.substr(0,curIndex);
          	var heightFormQt = Message.substr(curIndex+1, Message.length);  //
          	
          	document.getElementById("osgActiveGLQT").style.WIDTH  = widthFormQt;
          	document.getElementById("osgActiveGLQT").style.HEIGHT = heightFormQt;
          	
          	var IntwidthFormQt  = parseInt(widthFormQt);
          	var IntheightFormQt = parseInt(heightFormQt);
          	
          	window.moveTo(0,0);//
          	window.resizeTo(IntwidthFormQt,IntheightFormQt);//
          	var strWindowSize = "window.resizeTo(" + widthFormQt + "," + heightFormQt + ");";
          	
          	//osgActiveGLQT.resetWindowSize(Message);
          }
          </script>
           
          
          1 Reply Last reply
          0
          • hskoglundH Offline
            hskoglundH Offline
            hskoglund
            wrote on last edited by
            #12

            Hmm, looked at your code, C++ seems ok, but the Javascript window resizing stuff I don't know, I'm not that good with Javascript.

            If you put back that alert, does it work and show the correct message (width,height)?

            If so, then perhaps you need some kind of update/refresh of the window at the end, so make the resizing visible.

            M 1 Reply Last reply
            0
            • hskoglundH hskoglund

              Hmm, looked at your code, C++ seems ok, but the Javascript window resizing stuff I don't know, I'm not that good with Javascript.

              If you put back that alert, does it work and show the correct message (width,height)?

              If so, then perhaps you need some kind of update/refresh of the window at the end, so make the resizing visible.

              M Offline
              M Offline
              mirro
              wrote on last edited by mirro
              #13

              @hskoglund I put back that alert, It shows the correct width and height.

              How do I reset width and height styles of osgActiveGLQT in javascript?

              <object ID ="osgActiveGLQT" HSPACE="0" VSPACE="0" WIDTH="900" HEIGHT="600" CLASSID="CLSID:B0545661-8607-43BA-A1C2-B43C0A93D976">
              <PARAM NAME="WindowSize" VALUE ="900,600" />
              [Object not available! Did you forget to build and register the server?]
              </object>
              
              1 Reply Last reply
              0
              • hskoglundH Offline
                hskoglundH Offline
                hskoglund
                wrote on last edited by
                #14

                Don't think it's possible to do in Javascript, but what I do know, is that it's pretty easy to change width and height of a QWidget (e.g. setGeometry(), same as in osgActiveGLQT's constructor)

                So, easiest would be to implement 2 new slots in your C++ code for the osgActiveGLQT object, for example setHeight() and setWidth().
                Then you could call those 2 functions from Javascript, in the same way you call setTimeout() now.

                M 2 Replies Last reply
                0
                • hskoglundH hskoglund

                  Don't think it's possible to do in Javascript, but what I do know, is that it's pretty easy to change width and height of a QWidget (e.g. setGeometry(), same as in osgActiveGLQT's constructor)

                  So, easiest would be to implement 2 new slots in your C++ code for the osgActiveGLQT object, for example setHeight() and setWidth().
                  Then you could call those 2 functions from Javascript, in the same way you call setTimeout() now.

                  M Offline
                  M Offline
                  mirro
                  wrote on last edited by
                  #15

                  @hskoglund the following code successfully changes window size in javascript.

                  <script language="javascript">
                  function ResetWidget()
                  {
                       var e1 = document.getElementById("ParentWidget");
                       e1.style.width  = "1000px";
                       e1.style.height = "800px";
                  }
                  </script>
                  
                  <object ID="ParentWidget" WIDTH="900" HEIGHT="600" CLASSID="CLSID:d574a747-8016-46db-a07c-b2b4854ee75c"
                  CODEBASE="http://www.qt-project.org/demos/hierarchy.cab">
                  [Object not available! Did you forget to build and register the server?]
                  </object><br />
                  <form>
                  <input type="button" value="ResetWidget" onClick="ResetWidget()" />
                  </form>
                  
                  1 Reply Last reply
                  0
                  • hskoglundH hskoglund

                    Don't think it's possible to do in Javascript, but what I do know, is that it's pretty easy to change width and height of a QWidget (e.g. setGeometry(), same as in osgActiveGLQT's constructor)

                    So, easiest would be to implement 2 new slots in your C++ code for the osgActiveGLQT object, for example setHeight() and setWidth().
                    Then you could call those 2 functions from Javascript, in the same way you call setTimeout() now.

                    M Offline
                    M Offline
                    mirro
                    wrote on last edited by mirro
                    #16

                    Why is the activeQT window size wrong when i set window size injavascript?

                    The following screenshots and code
                    link text

                    <object ID ="osgActiveGLQT" WIDTH = "900" HEIGHT = "600" CLASSID="CLSID:B0545661-8607-43BA-A1C2-B43C0A93D976">
                    [Object not available! Did you forget to build and register the server?]
                    </object>
                    
                    #ifndef ActiveQTOSGWidget_H
                    #define ActiveQTOSGWidget_H
                    
                    #include <iostream>
                    
                    #include <QtWidgets/QWidget>
                    #include <QtWidgets/QLayout>
                    #include <QtWidgets/QApplication>
                    #include <QtWidgets/QLCDNumber>
                    #include <QTimer>
                    #include <QMessageBox>
                    
                    #include <osgViewer/CompositeViewer>
                    #include <osgViewer/ViewerEventHandlers>
                    #include <osgGA/MultiTouchTrackballManipulator>
                    #include <osgDB/ReadFile>
                    #include <osgQt/GraphicsWindowQt>
                    #include <osg/PolygonOffset>
                    
                    class ActiveQTOSGWidget : public QWidget
                    {
                    public:
                    	ActiveQTOSGWidget(QWidget *parent = 0);
                    public:
                    	virtual void paintEvent(QPaintEvent* event)
                    	{
                    		// Update the camera
                    		QPainter paint(this);
                    		QPen pen;
                    		pen.setColor(QColor(255, 0, 0));
                    		QBrush brush(QColor(255, 0, 0));
                    		paint.setPen(pen);
                    		paint.setBrush(brush);
                    		int ss = width();
                    		paint.drawRect(0, 0, width(), height());
                    	}
                    };
                    #endif // OSGVIEW_H
                    
                    #ifndef OSGACTIVEGLQT_H
                    #define OSGACTIVEGLQT_H
                    #include <iostream>
                    
                    #include <QtWidgets/QWidget>
                    #include <ActiveQt/QAxBindable>
                    #include <QtWidgets/QLayout>
                    #include <QtWidgets/QApplication>
                    #include <QtWidgets/QLCDNumber>
                    #include <QTimer>
                    #include <QApplication>
                    #include <QDesktopWidget>
                    #include <QMessageBox>
                    #include <QPushButton>
                    
                    #include "ui_osgactiveglqt.h"
                    
                    #include "ActiveQTOSGWidget.h"
                    
                    class osgActiveGLQT : public QWidget,public QAxBindable
                    {
                    	Q_OBJECT
                    public:
                    	osgActiveGLQT(QWidget *parent = 0);
                    private:
                    	Ui::osgActiveGLQTClass ui;
                    };
                    
                    #endif // OSGACTIVEGLQT_H
                    1 Reply Last reply
                    0
                    • hskoglundH Offline
                      hskoglundH Offline
                      hskoglund
                      wrote on last edited by
                      #17

                      Nice! Resizing is most likely is part of the ActiveX specification, and ActiveQt being of good quality supports it.

                      M 1 Reply Last reply
                      0
                      • hskoglundH hskoglund

                        Nice! Resizing is most likely is part of the ActiveX specification, and ActiveQt being of good quality supports it.

                        M Offline
                        M Offline
                        mirro
                        wrote on last edited by mirro
                        #18

                        @hskoglund

                        Is... there? Why is the activeQT window's size less than QT Createor window's size when I set the size of 'WIDTH' and 'HEIGHT' Properties of ActiveQT Object in javascript?

                        The following screenshots and code
                        link text

                        <object ID ="osgActiveGLQT" WIDTH = "900" HEIGHT = "600" CLASSID="CLSID:B0545661-8607-43BA-A1C2-B43C0A93D976">
                        [Object not available! Did you forget to build and register the server?]
                        </object>
                        
                        #ifndef ActiveQTOSGWidget_H
                        #define ActiveQTOSGWidget_H
                        
                        #include <iostream>
                        
                        #include <QtWidgets/QWidget>
                        #include <QtWidgets/QLayout>
                        #include <QtWidgets/QApplication>
                        #include <QtWidgets/QLCDNumber>
                        #include <QTimer>
                        #include <QMessageBox>
                        
                        #include <osgViewer/CompositeViewer>
                        #include <osgViewer/ViewerEventHandlers>
                        #include <osgGA/MultiTouchTrackballManipulator>
                        #include <osgDB/ReadFile>
                        #include <osgQt/GraphicsWindowQt>
                        #include <osg/PolygonOffset>
                        
                        class ActiveQTOSGWidget : public QWidget
                        {
                        public:
                        	ActiveQTOSGWidget(QWidget *parent = 0);
                        public:
                        	virtual void paintEvent(QPaintEvent* event)
                        	{
                        		// Update the camera
                        		QPainter paint(this);
                        		QPen pen;
                        		pen.setColor(QColor(255, 0, 0));
                        		QBrush brush(QColor(255, 0, 0));
                        		paint.setPen(pen);
                        		paint.setBrush(brush);
                        		int ss = width();
                        		paint.drawRect(0, 0, width(), height());
                        	}
                        };
                        #endif // OSGVIEW_H
                        
                        #ifndef OSGACTIVEGLQT_H
                        #define OSGACTIVEGLQT_H
                        #include <iostream>
                        
                        #include <QtWidgets/QWidget>
                        #include <ActiveQt/QAxBindable>
                        #include <QtWidgets/QLayout>
                        #include <QtWidgets/QApplication>
                        #include <QtWidgets/QLCDNumber>
                        #include <QTimer>
                        #include <QApplication>
                        #include <QDesktopWidget>
                        #include <QMessageBox>
                        #include <QPushButton>
                        
                        #include "ui_osgactiveglqt.h"
                        
                        #include "ActiveQTOSGWidget.h"
                        
                        class osgActiveGLQT : public QWidget,public QAxBindable
                        {
                        	Q_OBJECT
                        public:
                        	osgActiveGLQT(QWidget *parent = 0);
                        private:
                        	Ui::osgActiveGLQTClass ui;
                        };
                        
                        #endif // OSGACTIVEGLQT_H
                        1 Reply Last reply
                        0
                        • hskoglundH Offline
                          hskoglundH Offline
                          hskoglund
                          wrote on last edited by
                          #19

                          Hmm it works for me, I tried with the hierarchyax sample and when I set WIDTH and HEIGHT in test.html:

                          ..
                          <p>
                          This widget can have many children!
                          </p>
                          <object ID="ParentWidget" WIDTH = "900" HEIGHT = "600" CLASSID="CLSID:d574a747-8016-46db-a07c-b2b4854ee75c"
                          [Object not available! Did you forget to build and register the server?]
                          </object><br />
                          ...
                          

                          the ActiveQt window is set to 900x600:
                          Screenshot 2020-06-04 at 11.43.31.png

                          M 1 Reply Last reply
                          0
                          • hskoglundH hskoglund

                            Hmm it works for me, I tried with the hierarchyax sample and when I set WIDTH and HEIGHT in test.html:

                            ..
                            <p>
                            This widget can have many children!
                            </p>
                            <object ID="ParentWidget" WIDTH = "900" HEIGHT = "600" CLASSID="CLSID:d574a747-8016-46db-a07c-b2b4854ee75c"
                            [Object not available! Did you forget to build and register the server?]
                            </object><br />
                            ...
                            

                            the ActiveQt window is set to 900x600:
                            Screenshot 2020-06-04 at 11.43.31.png

                            M Offline
                            M Offline
                            mirro
                            wrote on last edited by mirro
                            #20

                            @hskoglund
                            oh~~ How to get the widget window from HWND in Qt5?

                            The following QT4 code

                            QWidget *myWidget;
                            HWND hwnd;
                            myWidget=QWidget::find(hwnd);
                            
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                            0
                            • hskoglundH Offline
                              hskoglundH Offline
                              hskoglund
                              wrote on last edited by hskoglund
                              #21

                              In Qt5 I think you have to step through all the QWidgets and look for a HWND match, like this:

                              QWidget *myWidget = nullptr;
                              HWND hwnd;
                              
                              for (auto w : findChildren<QWidget*>())
                                  if (hwnd == (HWND) w->winId())
                                      myWidget = w;
                              
                              M 2 Replies Last reply
                              0
                              • hskoglundH hskoglund

                                In Qt5 I think you have to step through all the QWidgets and look for a HWND match, like this:

                                QWidget *myWidget = nullptr;
                                HWND hwnd;
                                
                                for (auto w : findChildren<QWidget*>())
                                    if (hwnd == (HWND) w->winId())
                                        myWidget = w;
                                
                                M Offline
                                M Offline
                                mirro
                                wrote on last edited by mirro
                                #22

                                Thank you very much.

                                How does the following lambda qt5 code translate into a normal slot for the singleshot in QT4?

                                 QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
                                
                                mrjjM 1 Reply Last reply
                                0
                                • M mirro

                                  Thank you very much.

                                  How does the following lambda qt5 code translate into a normal slot for the singleshot in QT4?

                                   QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
                                  
                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #23

                                  @mirro
                                  Qt4 does not support lambdas as far as i know as it must use the new connect syntax that came in Qt5.
                                  So in Qt4 you have to use a normal slot for the singleshot.

                                  M 1 Reply Last reply
                                  1
                                  • mrjjM mrjj

                                    @mirro
                                    Qt4 does not support lambdas as far as i know as it must use the new connect syntax that came in Qt5.
                                    So in Qt4 you have to use a normal slot for the singleshot.

                                    M Offline
                                    M Offline
                                    mirro
                                    wrote on last edited by mirro
                                    #24

                                    @mrjj

                                    How does the following lambda qt5 code translate into a normal slot for the singleshot in QT4?
                                    [this] { signalFromQt("Hello no.:" + QString::number(++i)); }

                                    mrjjM 1 Reply Last reply
                                    0
                                    • M mirro

                                      @mrjj

                                      How does the following lambda qt5 code translate into a normal slot for the singleshot in QT4?
                                      [this] { signalFromQt("Hello no.:" + QString::number(++i)); }

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #25

                                      @mirro
                                      QTimer::singleShot(0, this, SLOT(theslot()));

                                      like any other slot

                                      theslot must be in the class that is /this/
                                      the i variable must be also be a class member of same class

                                      1 Reply Last reply
                                      1
                                      • hskoglundH hskoglund

                                        In Qt5 I think you have to step through all the QWidgets and look for a HWND match, like this:

                                        QWidget *myWidget = nullptr;
                                        HWND hwnd;
                                        
                                        for (auto w : findChildren<QWidget*>())
                                            if (hwnd == (HWND) w->winId())
                                                myWidget = w;
                                        
                                        M Offline
                                        M Offline
                                        mirro
                                        wrote on last edited by
                                        #26

                                        @hskoglund
                                        Start with C++ in Qt, emit a signal from there into IE11,Can it be implemented in QT4?

                                        QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
                                        
                                        mrjjM 1 Reply Last reply
                                        0
                                        • M mirro

                                          @hskoglund
                                          Start with C++ in Qt, emit a signal from there into IE11,Can it be implemented in QT4?

                                          QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
                                          
                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by mrjj
                                          #27

                                          @mirro
                                          Hi
                                          As told, Qt4 has no lamdas./ the new connect syntax.
                                          so no you cannot use that syntax in Qt4.

                                          1 Reply Last reply
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