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  4. Why can't ie11 load the DLL generated by the qt-5.6/activeqt-hierarchy-example?
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Why can't ie11 load the DLL generated by the qt-5.6/activeqt-hierarchy-example?

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  • hskoglundH Offline
    hskoglundH Offline
    hskoglund
    wrote on last edited by hskoglund
    #10

    Aha, you mean you want the other way around? Start with C++ in Qt, emit a signal from there into IE11, which will then launch some Javascript code?

    It's supported by ActiveQt, you just use the normal signals: keyword, let's add a timeout event to the hiearchy example above:

    to communicate with the Javascript code you can declare C++ variables using the Q_PROPERTY keyword.
    So at the top of objects.h I added a timer timeout variable:

    ...
    class QParentWidget : public QWidget
    {
        Q_OBJECT
    
        Q_PROPERTY( int timeout READ timeout WRITE setTimeout )
    
        Q_CLASSINFO("ClassID", "{d574a747-8016-46db-a07c-b2b4854ee75c}");
        Q_CLASSINFO("InterfaceID", "{4a30719d-d9c2-4659-9d16-67378209f822}");
        Q_CLASSINFO("EventsID", "{4a30719d-d9c2-4659-9d16-67378209f823}");
    public:
        QParentWidget(QWidget *parent = 0);
    
        QSize sizeHint() const;
        int timeout() const { return 0; };      // dummy (not used)
    
    signals:
        void signalFromQt(QString);
    
    public slots:
        void createSubWidget( const QString &name );
        QSubWidget *subWidget( const QString &name );
        void setTimeout( const int value);      // this one we call from Javascript
    
    private:
        QVBoxLayout *vbox;
    };
    ...
    

    then in objects.cpp
    I added #include "qtimer.h" and the setTimeout function:

    ...
    void QParentWidget::setTimeout(const int value)
    {
        static int i = 0;
        QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
    }
    ...
    

    finally I modifed test.html to this:

    <script language="javascript">
    function createSubWidget( form )
    {
        ParentWidget.createSubWidget( form.nameEdit.value );
    }
    
    function renameSubWidget( form )
    {
        var SubWidget = ParentWidget.subWidget( form.nameEdit.value );
        if ( !SubWidget ) {
            alert( "No such widget " + form.nameEdit.value + "!" );
            return;
        }
        SubWidget.label = form.labelEdit.value;
        form.nameEdit.value = SubWidget.label;
    }
    
    function setTimeout( form )
    {
        ParentWidget.timeout = form.timerEdit.value;
    }
    </script>
    
    <p>
    This widget can have many children!
    </p>
    <object ID="ParentWidget" CLASSID="CLSID:d574a747-8016-46db-a07c-b2b4854ee75c"
    CODEBASE="C:\Qt\Examples\Qt-5.7\activeqt\build-hierarchy-Desktop_Qt_5_7_1_MSVC2013_32bit-Release\release\hierarchyax.dll">
    [Object not available! Did you forget to build and register the server?]
    </object><br />
    <form>
    <input type="edit" ID="nameEdit" value="" />
    <input type="button" value="Create" onClick="createSubWidget(this.form)" />
    <input type="edit" ID="labelEdit" />
    <input type="button" value="Rename" onClick="renameSubWidget(this.form)" />
    <br />
    <input type="edit" ID="timerEdit" value="2" />
    <input type="button" value = "set Timeout" onClick="setTimeout(this.form)" />
    </form>
    
    <script language="javascript">
    function ParentWidget::signalFromQt( Message )
    {
        alert ("Got a signal from Qt: " + Message);
    }
    </script>
    

    I tossed the setFont() functionality and instead I added the "set Timeout" button. Every time you press it, the QTimer::singleShot will be armed and when it fires it will emit the signalFromQt() which is caught by the Javascript code ParentWidget::signalFromQt()

    Edit: note that in the test.html file above, the Javascript code for the function ParentWidget::signalFromQt() is at the end, because it has to be placed after the object ID="ParentWidget".... html code ifor the signal to work and the alert box to be shown. Don't know if this is a bug or a feature :-)

    M 1 Reply Last reply
    1
    • hskoglundH hskoglund

      Aha, you mean you want the other way around? Start with C++ in Qt, emit a signal from there into IE11, which will then launch some Javascript code?

      It's supported by ActiveQt, you just use the normal signals: keyword, let's add a timeout event to the hiearchy example above:

      to communicate with the Javascript code you can declare C++ variables using the Q_PROPERTY keyword.
      So at the top of objects.h I added a timer timeout variable:

      ...
      class QParentWidget : public QWidget
      {
          Q_OBJECT
      
          Q_PROPERTY( int timeout READ timeout WRITE setTimeout )
      
          Q_CLASSINFO("ClassID", "{d574a747-8016-46db-a07c-b2b4854ee75c}");
          Q_CLASSINFO("InterfaceID", "{4a30719d-d9c2-4659-9d16-67378209f822}");
          Q_CLASSINFO("EventsID", "{4a30719d-d9c2-4659-9d16-67378209f823}");
      public:
          QParentWidget(QWidget *parent = 0);
      
          QSize sizeHint() const;
          int timeout() const { return 0; };      // dummy (not used)
      
      signals:
          void signalFromQt(QString);
      
      public slots:
          void createSubWidget( const QString &name );
          QSubWidget *subWidget( const QString &name );
          void setTimeout( const int value);      // this one we call from Javascript
      
      private:
          QVBoxLayout *vbox;
      };
      ...
      

      then in objects.cpp
      I added #include "qtimer.h" and the setTimeout function:

      ...
      void QParentWidget::setTimeout(const int value)
      {
          static int i = 0;
          QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
      }
      ...
      

      finally I modifed test.html to this:

      <script language="javascript">
      function createSubWidget( form )
      {
          ParentWidget.createSubWidget( form.nameEdit.value );
      }
      
      function renameSubWidget( form )
      {
          var SubWidget = ParentWidget.subWidget( form.nameEdit.value );
          if ( !SubWidget ) {
              alert( "No such widget " + form.nameEdit.value + "!" );
              return;
          }
          SubWidget.label = form.labelEdit.value;
          form.nameEdit.value = SubWidget.label;
      }
      
      function setTimeout( form )
      {
          ParentWidget.timeout = form.timerEdit.value;
      }
      </script>
      
      <p>
      This widget can have many children!
      </p>
      <object ID="ParentWidget" CLASSID="CLSID:d574a747-8016-46db-a07c-b2b4854ee75c"
      CODEBASE="C:\Qt\Examples\Qt-5.7\activeqt\build-hierarchy-Desktop_Qt_5_7_1_MSVC2013_32bit-Release\release\hierarchyax.dll">
      [Object not available! Did you forget to build and register the server?]
      </object><br />
      <form>
      <input type="edit" ID="nameEdit" value="" />
      <input type="button" value="Create" onClick="createSubWidget(this.form)" />
      <input type="edit" ID="labelEdit" />
      <input type="button" value="Rename" onClick="renameSubWidget(this.form)" />
      <br />
      <input type="edit" ID="timerEdit" value="2" />
      <input type="button" value = "set Timeout" onClick="setTimeout(this.form)" />
      </form>
      
      <script language="javascript">
      function ParentWidget::signalFromQt( Message )
      {
          alert ("Got a signal from Qt: " + Message);
      }
      </script>
      

      I tossed the setFont() functionality and instead I added the "set Timeout" button. Every time you press it, the QTimer::singleShot will be armed and when it fires it will emit the signalFromQt() which is caught by the Javascript code ParentWidget::signalFromQt()

      Edit: note that in the test.html file above, the Javascript code for the function ParentWidget::signalFromQt() is at the end, because it has to be placed after the object ID="ParentWidget".... html code ifor the signal to work and the alert box to be shown. Don't know if this is a bug or a feature :-)

      M Offline
      M Offline
      mirro
      wrote on last edited by mirro
      #11

      @hskoglund hi~thank you again!
      I can receive a signal from qt in javascript now. But there's a problem.
      I'm sending a qt setTimeout() signal to change IE11 window size and ActiveQT window size.
      What's wrong with the javascript ? Why doesn't it change window size ? the following code.

      class osgActiveGLQT : public QWidget,public QAxBindable
      {
      	Q_OBJECT
      	Q_PROPERTY(QString WindowSize READ getWindowSize WRITE setWindowSize)
      public:
      	osgActiveGLQT(QWidget *parent = 0);
      	QSize sizeHint() const
      	{
      		return QWidget::sizeHint().expandedTo(QSize(100, 100));
      	}
      	QString getWindowSize() const
      	{
      		return _strWindowSize;
      	} 
      private:
      	//Ui::osgActiveGLQTClass ui;
      signals:
      	void signalFromQt(QString);
      
      public slots:
      	void setWindowSize(const QString &string);
      	void resetWindowSize(const QString &string);
      public slots:
      	void setTimeout();// this one we call from Javascript
      private:
      	QString    _strWindowSize;
      	bool       _isFullScreen;
      private:
      	QPushButton* _windowSizeButton;
      };
      
      osgActiveGLQT::osgActiveGLQT(QWidget *parent)
      	: QWidget(parent), _strWindowSize("0,0"), _isFullScreen(false)
      {
      	if (this->objectName().isEmpty())
      		this->setObjectName(QStringLiteral("osgActiveGLQTClass"));
      	//this->resize(900, 600);
      	_windowSizeButton = new QPushButton(this);
      	_windowSizeButton->setObjectName(QStringLiteral("windowSizeButton"));
      	_windowSizeButton->setGeometry(QRect(10, 5, 75, 23));
      	_windowSizeButton->setText(QString::fromLocal8Bit("FullWindow"));
      	connect(_windowSizeButton, SIGNAL(clicked()), this, SLOT(setTimeout()));
      }
      
      void osgActiveGLQT::setWindowSize(const QString &string)
      {
      	if (!requestPropertyChange("WindowSize"))
      		return;
      
      	propertyChanged("WindowSize");
      
      	_strWindowSize = string;
      	int curIndex = _strWindowSize.indexOf(",");
      	QString wid  = _strWindowSize.mid(0, curIndex);
      	QString hei  = _strWindowSize.mid(curIndex + 1, _strWindowSize.length());
      	//
      	//
      	//resize(wid.toInt(), hei.toInt());
      	//update();
      }
      //
      void osgActiveGLQT::resetWindowSize(const QString &string)
      {
      	QString strWindowSize = string;
      	int curIndex   = strWindowSize.indexOf(",");
      	QString wid    = strWindowSize.mid(0, curIndex);
      	QString hei    = strWindowSize.mid(curIndex + 1, strWindowSize.length());
      	//
      	//QMessageBox::information(this, "About QSimpleAX", strWindowSize);
      
      	//resize(wid.toInt(), hei.toInt());
      	//update();
      }
      
      void osgActiveGLQT::setTimeout()
      {
      	_isFullScreen = !_isFullScreen;
      	if (_isFullScreen)
      	{
      		QRect rct = QApplication::desktop()->availableGeometry();
      		static int screenWidth  = rct.width();
      		static int screenHeight = rct.height();
      		QTimer::singleShot(150, [this] { signalFromQt(QString::number(screenWidth) + "," + QString::number(screenHeight)); });
      		_windowSizeButton->setText(QString::fromLocal8Bit("resetWindow"));
      	}
      	else
      	{
      		int curIndex = _strWindowSize.indexOf(",");
      		QString wid  = _strWindowSize.mid(0, curIndex);
      		QString hei  = _strWindowSize.mid(curIndex + 1, _strWindowSize.length());
      		static int screenWidth  = wid.toInt();
      		static int screenHeight = hei.toInt();
      		QTimer::singleShot(150, [this] { signalFromQt(QString::number(screenWidth) + "," + QString::number(screenHeight)); });
      		_windowSizeButton->setText(QString::fromLocal8Bit("fullWindow"));
      	}
      }
      
      <object ID ="osgActiveGLQT" HSPACE="0" VSPACE="0" WIDTH="900" HEIGHT="600" CLASSID="CLSID:B0545661-8607-43BA-A1C2-B43C0A93D976">
      <PARAM NAME="WindowSize" VALUE ="900,600" />
      [Object not available! Did you forget to build and register the server?]
      </object>
      
      
      <script language="javascript">
      function osgActiveGLQT::signalFromQt( Message )
      {
          //alert ("Got a signal from Qt: " + Message);
      	var curIndex = Message.indexOf(",");  //
      	var widthFormQt  = Message.substr(0,curIndex);
      	var heightFormQt = Message.substr(curIndex+1, Message.length);  //
      	
      	document.getElementById("osgActiveGLQT").style.WIDTH  = widthFormQt;
      	document.getElementById("osgActiveGLQT").style.HEIGHT = heightFormQt;
      	
      	var IntwidthFormQt  = parseInt(widthFormQt);
      	var IntheightFormQt = parseInt(heightFormQt);
      	
      	window.moveTo(0,0);//
      	window.resizeTo(IntwidthFormQt,IntheightFormQt);//
      	var strWindowSize = "window.resizeTo(" + widthFormQt + "," + heightFormQt + ");";
      	
      	//osgActiveGLQT.resetWindowSize(Message);
      }
      </script>
       
      
      1 Reply Last reply
      0
      • hskoglundH Offline
        hskoglundH Offline
        hskoglund
        wrote on last edited by
        #12

        Hmm, looked at your code, C++ seems ok, but the Javascript window resizing stuff I don't know, I'm not that good with Javascript.

        If you put back that alert, does it work and show the correct message (width,height)?

        If so, then perhaps you need some kind of update/refresh of the window at the end, so make the resizing visible.

        M 1 Reply Last reply
        0
        • hskoglundH hskoglund

          Hmm, looked at your code, C++ seems ok, but the Javascript window resizing stuff I don't know, I'm not that good with Javascript.

          If you put back that alert, does it work and show the correct message (width,height)?

          If so, then perhaps you need some kind of update/refresh of the window at the end, so make the resizing visible.

          M Offline
          M Offline
          mirro
          wrote on last edited by mirro
          #13

          @hskoglund I put back that alert, It shows the correct width and height.

          How do I reset width and height styles of osgActiveGLQT in javascript?

          <object ID ="osgActiveGLQT" HSPACE="0" VSPACE="0" WIDTH="900" HEIGHT="600" CLASSID="CLSID:B0545661-8607-43BA-A1C2-B43C0A93D976">
          <PARAM NAME="WindowSize" VALUE ="900,600" />
          [Object not available! Did you forget to build and register the server?]
          </object>
          
          1 Reply Last reply
          0
          • hskoglundH Offline
            hskoglundH Offline
            hskoglund
            wrote on last edited by
            #14

            Don't think it's possible to do in Javascript, but what I do know, is that it's pretty easy to change width and height of a QWidget (e.g. setGeometry(), same as in osgActiveGLQT's constructor)

            So, easiest would be to implement 2 new slots in your C++ code for the osgActiveGLQT object, for example setHeight() and setWidth().
            Then you could call those 2 functions from Javascript, in the same way you call setTimeout() now.

            M 2 Replies Last reply
            0
            • hskoglundH hskoglund

              Don't think it's possible to do in Javascript, but what I do know, is that it's pretty easy to change width and height of a QWidget (e.g. setGeometry(), same as in osgActiveGLQT's constructor)

              So, easiest would be to implement 2 new slots in your C++ code for the osgActiveGLQT object, for example setHeight() and setWidth().
              Then you could call those 2 functions from Javascript, in the same way you call setTimeout() now.

              M Offline
              M Offline
              mirro
              wrote on last edited by
              #15

              @hskoglund the following code successfully changes window size in javascript.

              <script language="javascript">
              function ResetWidget()
              {
                   var e1 = document.getElementById("ParentWidget");
                   e1.style.width  = "1000px";
                   e1.style.height = "800px";
              }
              </script>
              
              <object ID="ParentWidget" WIDTH="900" HEIGHT="600" CLASSID="CLSID:d574a747-8016-46db-a07c-b2b4854ee75c"
              CODEBASE="http://www.qt-project.org/demos/hierarchy.cab">
              [Object not available! Did you forget to build and register the server?]
              </object><br />
              <form>
              <input type="button" value="ResetWidget" onClick="ResetWidget()" />
              </form>
              
              1 Reply Last reply
              0
              • hskoglundH hskoglund

                Don't think it's possible to do in Javascript, but what I do know, is that it's pretty easy to change width and height of a QWidget (e.g. setGeometry(), same as in osgActiveGLQT's constructor)

                So, easiest would be to implement 2 new slots in your C++ code for the osgActiveGLQT object, for example setHeight() and setWidth().
                Then you could call those 2 functions from Javascript, in the same way you call setTimeout() now.

                M Offline
                M Offline
                mirro
                wrote on last edited by mirro
                #16

                Why is the activeQT window size wrong when i set window size injavascript?

                The following screenshots and code
                link text

                <object ID ="osgActiveGLQT" WIDTH = "900" HEIGHT = "600" CLASSID="CLSID:B0545661-8607-43BA-A1C2-B43C0A93D976">
                [Object not available! Did you forget to build and register the server?]
                </object>
                
                #ifndef ActiveQTOSGWidget_H
                #define ActiveQTOSGWidget_H
                
                #include <iostream>
                
                #include <QtWidgets/QWidget>
                #include <QtWidgets/QLayout>
                #include <QtWidgets/QApplication>
                #include <QtWidgets/QLCDNumber>
                #include <QTimer>
                #include <QMessageBox>
                
                #include <osgViewer/CompositeViewer>
                #include <osgViewer/ViewerEventHandlers>
                #include <osgGA/MultiTouchTrackballManipulator>
                #include <osgDB/ReadFile>
                #include <osgQt/GraphicsWindowQt>
                #include <osg/PolygonOffset>
                
                class ActiveQTOSGWidget : public QWidget
                {
                public:
                	ActiveQTOSGWidget(QWidget *parent = 0);
                public:
                	virtual void paintEvent(QPaintEvent* event)
                	{
                		// Update the camera
                		QPainter paint(this);
                		QPen pen;
                		pen.setColor(QColor(255, 0, 0));
                		QBrush brush(QColor(255, 0, 0));
                		paint.setPen(pen);
                		paint.setBrush(brush);
                		int ss = width();
                		paint.drawRect(0, 0, width(), height());
                	}
                };
                #endif // OSGVIEW_H
                
                #ifndef OSGACTIVEGLQT_H
                #define OSGACTIVEGLQT_H
                #include <iostream>
                
                #include <QtWidgets/QWidget>
                #include <ActiveQt/QAxBindable>
                #include <QtWidgets/QLayout>
                #include <QtWidgets/QApplication>
                #include <QtWidgets/QLCDNumber>
                #include <QTimer>
                #include <QApplication>
                #include <QDesktopWidget>
                #include <QMessageBox>
                #include <QPushButton>
                
                #include "ui_osgactiveglqt.h"
                
                #include "ActiveQTOSGWidget.h"
                
                class osgActiveGLQT : public QWidget,public QAxBindable
                {
                	Q_OBJECT
                public:
                	osgActiveGLQT(QWidget *parent = 0);
                private:
                	Ui::osgActiveGLQTClass ui;
                };
                
                #endif // OSGACTIVEGLQT_H
                1 Reply Last reply
                0
                • hskoglundH Offline
                  hskoglundH Offline
                  hskoglund
                  wrote on last edited by
                  #17

                  Nice! Resizing is most likely is part of the ActiveX specification, and ActiveQt being of good quality supports it.

                  M 1 Reply Last reply
                  0
                  • hskoglundH hskoglund

                    Nice! Resizing is most likely is part of the ActiveX specification, and ActiveQt being of good quality supports it.

                    M Offline
                    M Offline
                    mirro
                    wrote on last edited by mirro
                    #18

                    @hskoglund

                    Is... there? Why is the activeQT window's size less than QT Createor window's size when I set the size of 'WIDTH' and 'HEIGHT' Properties of ActiveQT Object in javascript?

                    The following screenshots and code
                    link text

                    <object ID ="osgActiveGLQT" WIDTH = "900" HEIGHT = "600" CLASSID="CLSID:B0545661-8607-43BA-A1C2-B43C0A93D976">
                    [Object not available! Did you forget to build and register the server?]
                    </object>
                    
                    #ifndef ActiveQTOSGWidget_H
                    #define ActiveQTOSGWidget_H
                    
                    #include <iostream>
                    
                    #include <QtWidgets/QWidget>
                    #include <QtWidgets/QLayout>
                    #include <QtWidgets/QApplication>
                    #include <QtWidgets/QLCDNumber>
                    #include <QTimer>
                    #include <QMessageBox>
                    
                    #include <osgViewer/CompositeViewer>
                    #include <osgViewer/ViewerEventHandlers>
                    #include <osgGA/MultiTouchTrackballManipulator>
                    #include <osgDB/ReadFile>
                    #include <osgQt/GraphicsWindowQt>
                    #include <osg/PolygonOffset>
                    
                    class ActiveQTOSGWidget : public QWidget
                    {
                    public:
                    	ActiveQTOSGWidget(QWidget *parent = 0);
                    public:
                    	virtual void paintEvent(QPaintEvent* event)
                    	{
                    		// Update the camera
                    		QPainter paint(this);
                    		QPen pen;
                    		pen.setColor(QColor(255, 0, 0));
                    		QBrush brush(QColor(255, 0, 0));
                    		paint.setPen(pen);
                    		paint.setBrush(brush);
                    		int ss = width();
                    		paint.drawRect(0, 0, width(), height());
                    	}
                    };
                    #endif // OSGVIEW_H
                    
                    #ifndef OSGACTIVEGLQT_H
                    #define OSGACTIVEGLQT_H
                    #include <iostream>
                    
                    #include <QtWidgets/QWidget>
                    #include <ActiveQt/QAxBindable>
                    #include <QtWidgets/QLayout>
                    #include <QtWidgets/QApplication>
                    #include <QtWidgets/QLCDNumber>
                    #include <QTimer>
                    #include <QApplication>
                    #include <QDesktopWidget>
                    #include <QMessageBox>
                    #include <QPushButton>
                    
                    #include "ui_osgactiveglqt.h"
                    
                    #include "ActiveQTOSGWidget.h"
                    
                    class osgActiveGLQT : public QWidget,public QAxBindable
                    {
                    	Q_OBJECT
                    public:
                    	osgActiveGLQT(QWidget *parent = 0);
                    private:
                    	Ui::osgActiveGLQTClass ui;
                    };
                    
                    #endif // OSGACTIVEGLQT_H
                    1 Reply Last reply
                    0
                    • hskoglundH Offline
                      hskoglundH Offline
                      hskoglund
                      wrote on last edited by
                      #19

                      Hmm it works for me, I tried with the hierarchyax sample and when I set WIDTH and HEIGHT in test.html:

                      ..
                      <p>
                      This widget can have many children!
                      </p>
                      <object ID="ParentWidget" WIDTH = "900" HEIGHT = "600" CLASSID="CLSID:d574a747-8016-46db-a07c-b2b4854ee75c"
                      [Object not available! Did you forget to build and register the server?]
                      </object><br />
                      ...
                      

                      the ActiveQt window is set to 900x600:
                      Screenshot 2020-06-04 at 11.43.31.png

                      M 1 Reply Last reply
                      0
                      • hskoglundH hskoglund

                        Hmm it works for me, I tried with the hierarchyax sample and when I set WIDTH and HEIGHT in test.html:

                        ..
                        <p>
                        This widget can have many children!
                        </p>
                        <object ID="ParentWidget" WIDTH = "900" HEIGHT = "600" CLASSID="CLSID:d574a747-8016-46db-a07c-b2b4854ee75c"
                        [Object not available! Did you forget to build and register the server?]
                        </object><br />
                        ...
                        

                        the ActiveQt window is set to 900x600:
                        Screenshot 2020-06-04 at 11.43.31.png

                        M Offline
                        M Offline
                        mirro
                        wrote on last edited by mirro
                        #20

                        @hskoglund
                        oh~~ How to get the widget window from HWND in Qt5?

                        The following QT4 code

                        QWidget *myWidget;
                        HWND hwnd;
                        myWidget=QWidget::find(hwnd);
                        
                        1 Reply Last reply
                        0
                        • hskoglundH Offline
                          hskoglundH Offline
                          hskoglund
                          wrote on last edited by hskoglund
                          #21

                          In Qt5 I think you have to step through all the QWidgets and look for a HWND match, like this:

                          QWidget *myWidget = nullptr;
                          HWND hwnd;
                          
                          for (auto w : findChildren<QWidget*>())
                              if (hwnd == (HWND) w->winId())
                                  myWidget = w;
                          
                          M 2 Replies Last reply
                          0
                          • hskoglundH hskoglund

                            In Qt5 I think you have to step through all the QWidgets and look for a HWND match, like this:

                            QWidget *myWidget = nullptr;
                            HWND hwnd;
                            
                            for (auto w : findChildren<QWidget*>())
                                if (hwnd == (HWND) w->winId())
                                    myWidget = w;
                            
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                            mirro
                            wrote on last edited by mirro
                            #22

                            Thank you very much.

                            How does the following lambda qt5 code translate into a normal slot for the singleshot in QT4?

                             QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
                            
                            mrjjM 1 Reply Last reply
                            0
                            • M mirro

                              Thank you very much.

                              How does the following lambda qt5 code translate into a normal slot for the singleshot in QT4?

                               QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
                              
                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #23

                              @mirro
                              Qt4 does not support lambdas as far as i know as it must use the new connect syntax that came in Qt5.
                              So in Qt4 you have to use a normal slot for the singleshot.

                              M 1 Reply Last reply
                              1
                              • mrjjM mrjj

                                @mirro
                                Qt4 does not support lambdas as far as i know as it must use the new connect syntax that came in Qt5.
                                So in Qt4 you have to use a normal slot for the singleshot.

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                                mirro
                                wrote on last edited by mirro
                                #24

                                @mrjj

                                How does the following lambda qt5 code translate into a normal slot for the singleshot in QT4?
                                [this] { signalFromQt("Hello no.:" + QString::number(++i)); }

                                mrjjM 1 Reply Last reply
                                0
                                • M mirro

                                  @mrjj

                                  How does the following lambda qt5 code translate into a normal slot for the singleshot in QT4?
                                  [this] { signalFromQt("Hello no.:" + QString::number(++i)); }

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #25

                                  @mirro
                                  QTimer::singleShot(0, this, SLOT(theslot()));

                                  like any other slot

                                  theslot must be in the class that is /this/
                                  the i variable must be also be a class member of same class

                                  1 Reply Last reply
                                  1
                                  • hskoglundH hskoglund

                                    In Qt5 I think you have to step through all the QWidgets and look for a HWND match, like this:

                                    QWidget *myWidget = nullptr;
                                    HWND hwnd;
                                    
                                    for (auto w : findChildren<QWidget*>())
                                        if (hwnd == (HWND) w->winId())
                                            myWidget = w;
                                    
                                    M Offline
                                    M Offline
                                    mirro
                                    wrote on last edited by
                                    #26

                                    @hskoglund
                                    Start with C++ in Qt, emit a signal from there into IE11,Can it be implemented in QT4?

                                    QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
                                    
                                    mrjjM 1 Reply Last reply
                                    0
                                    • M mirro

                                      @hskoglund
                                      Start with C++ in Qt, emit a signal from there into IE11,Can it be implemented in QT4?

                                      QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
                                      
                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by mrjj
                                      #27

                                      @mirro
                                      Hi
                                      As told, Qt4 has no lamdas./ the new connect syntax.
                                      so no you cannot use that syntax in Qt4.

                                      1 Reply Last reply
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