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  4. Why can't ie11 load the DLL generated by the qt-5.6/activeqt-hierarchy-example?
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Why can't ie11 load the DLL generated by the qt-5.6/activeqt-hierarchy-example?

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  • hskoglundH hskoglund

    If you look in the Hiierarchy example, there are already some signals sent from Javascript to the C++ code, for example this line in Javascript:

    function createSubWidget( form )
    {
        ParentWidget.createSubWidget( form.nameEdit.value );
    }
    

    which arrives to this C++ code in objects.cpp:

    void QParentWidget::createSubWidget(const QString &name)
    {
        QSubWidget *sw = new QSubWidget(this, name);
        m_vbox->addWidget(sw);
        sw->setLabel(name);
        sw->show();
    }
    

    So if you want to implement your own signal in Javascript to a slot in C++ try to copy that example...

    M Offline
    M Offline
    mirro
    wrote on last edited by mirro
    #9

    @hskoglund said in Why can't ie11 load the DLL generated by the qt-5.6/activeqt-hierarchy-example?:

    So if you want to implement your own signal in Javascript to a slot in C++ try to copy that example...

    sorry,I want to implement own slot in Javascript to a signal in C++. What to do?

    1 Reply Last reply
    0
    • hskoglundH Offline
      hskoglundH Offline
      hskoglund
      wrote on last edited by hskoglund
      #10

      Aha, you mean you want the other way around? Start with C++ in Qt, emit a signal from there into IE11, which will then launch some Javascript code?

      It's supported by ActiveQt, you just use the normal signals: keyword, let's add a timeout event to the hiearchy example above:

      to communicate with the Javascript code you can declare C++ variables using the Q_PROPERTY keyword.
      So at the top of objects.h I added a timer timeout variable:

      ...
      class QParentWidget : public QWidget
      {
          Q_OBJECT
      
          Q_PROPERTY( int timeout READ timeout WRITE setTimeout )
      
          Q_CLASSINFO("ClassID", "{d574a747-8016-46db-a07c-b2b4854ee75c}");
          Q_CLASSINFO("InterfaceID", "{4a30719d-d9c2-4659-9d16-67378209f822}");
          Q_CLASSINFO("EventsID", "{4a30719d-d9c2-4659-9d16-67378209f823}");
      public:
          QParentWidget(QWidget *parent = 0);
      
          QSize sizeHint() const;
          int timeout() const { return 0; };      // dummy (not used)
      
      signals:
          void signalFromQt(QString);
      
      public slots:
          void createSubWidget( const QString &name );
          QSubWidget *subWidget( const QString &name );
          void setTimeout( const int value);      // this one we call from Javascript
      
      private:
          QVBoxLayout *vbox;
      };
      ...
      

      then in objects.cpp
      I added #include "qtimer.h" and the setTimeout function:

      ...
      void QParentWidget::setTimeout(const int value)
      {
          static int i = 0;
          QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
      }
      ...
      

      finally I modifed test.html to this:

      <script language="javascript">
      function createSubWidget( form )
      {
          ParentWidget.createSubWidget( form.nameEdit.value );
      }
      
      function renameSubWidget( form )
      {
          var SubWidget = ParentWidget.subWidget( form.nameEdit.value );
          if ( !SubWidget ) {
              alert( "No such widget " + form.nameEdit.value + "!" );
              return;
          }
          SubWidget.label = form.labelEdit.value;
          form.nameEdit.value = SubWidget.label;
      }
      
      function setTimeout( form )
      {
          ParentWidget.timeout = form.timerEdit.value;
      }
      </script>
      
      <p>
      This widget can have many children!
      </p>
      <object ID="ParentWidget" CLASSID="CLSID:d574a747-8016-46db-a07c-b2b4854ee75c"
      CODEBASE="C:\Qt\Examples\Qt-5.7\activeqt\build-hierarchy-Desktop_Qt_5_7_1_MSVC2013_32bit-Release\release\hierarchyax.dll">
      [Object not available! Did you forget to build and register the server?]
      </object><br />
      <form>
      <input type="edit" ID="nameEdit" value="" />
      <input type="button" value="Create" onClick="createSubWidget(this.form)" />
      <input type="edit" ID="labelEdit" />
      <input type="button" value="Rename" onClick="renameSubWidget(this.form)" />
      <br />
      <input type="edit" ID="timerEdit" value="2" />
      <input type="button" value = "set Timeout" onClick="setTimeout(this.form)" />
      </form>
      
      <script language="javascript">
      function ParentWidget::signalFromQt( Message )
      {
          alert ("Got a signal from Qt: " + Message);
      }
      </script>
      

      I tossed the setFont() functionality and instead I added the "set Timeout" button. Every time you press it, the QTimer::singleShot will be armed and when it fires it will emit the signalFromQt() which is caught by the Javascript code ParentWidget::signalFromQt()

      Edit: note that in the test.html file above, the Javascript code for the function ParentWidget::signalFromQt() is at the end, because it has to be placed after the object ID="ParentWidget".... html code ifor the signal to work and the alert box to be shown. Don't know if this is a bug or a feature :-)

      M 1 Reply Last reply
      1
      • hskoglundH hskoglund

        Aha, you mean you want the other way around? Start with C++ in Qt, emit a signal from there into IE11, which will then launch some Javascript code?

        It's supported by ActiveQt, you just use the normal signals: keyword, let's add a timeout event to the hiearchy example above:

        to communicate with the Javascript code you can declare C++ variables using the Q_PROPERTY keyword.
        So at the top of objects.h I added a timer timeout variable:

        ...
        class QParentWidget : public QWidget
        {
            Q_OBJECT
        
            Q_PROPERTY( int timeout READ timeout WRITE setTimeout )
        
            Q_CLASSINFO("ClassID", "{d574a747-8016-46db-a07c-b2b4854ee75c}");
            Q_CLASSINFO("InterfaceID", "{4a30719d-d9c2-4659-9d16-67378209f822}");
            Q_CLASSINFO("EventsID", "{4a30719d-d9c2-4659-9d16-67378209f823}");
        public:
            QParentWidget(QWidget *parent = 0);
        
            QSize sizeHint() const;
            int timeout() const { return 0; };      // dummy (not used)
        
        signals:
            void signalFromQt(QString);
        
        public slots:
            void createSubWidget( const QString &name );
            QSubWidget *subWidget( const QString &name );
            void setTimeout( const int value);      // this one we call from Javascript
        
        private:
            QVBoxLayout *vbox;
        };
        ...
        

        then in objects.cpp
        I added #include "qtimer.h" and the setTimeout function:

        ...
        void QParentWidget::setTimeout(const int value)
        {
            static int i = 0;
            QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
        }
        ...
        

        finally I modifed test.html to this:

        <script language="javascript">
        function createSubWidget( form )
        {
            ParentWidget.createSubWidget( form.nameEdit.value );
        }
        
        function renameSubWidget( form )
        {
            var SubWidget = ParentWidget.subWidget( form.nameEdit.value );
            if ( !SubWidget ) {
                alert( "No such widget " + form.nameEdit.value + "!" );
                return;
            }
            SubWidget.label = form.labelEdit.value;
            form.nameEdit.value = SubWidget.label;
        }
        
        function setTimeout( form )
        {
            ParentWidget.timeout = form.timerEdit.value;
        }
        </script>
        
        <p>
        This widget can have many children!
        </p>
        <object ID="ParentWidget" CLASSID="CLSID:d574a747-8016-46db-a07c-b2b4854ee75c"
        CODEBASE="C:\Qt\Examples\Qt-5.7\activeqt\build-hierarchy-Desktop_Qt_5_7_1_MSVC2013_32bit-Release\release\hierarchyax.dll">
        [Object not available! Did you forget to build and register the server?]
        </object><br />
        <form>
        <input type="edit" ID="nameEdit" value="" />
        <input type="button" value="Create" onClick="createSubWidget(this.form)" />
        <input type="edit" ID="labelEdit" />
        <input type="button" value="Rename" onClick="renameSubWidget(this.form)" />
        <br />
        <input type="edit" ID="timerEdit" value="2" />
        <input type="button" value = "set Timeout" onClick="setTimeout(this.form)" />
        </form>
        
        <script language="javascript">
        function ParentWidget::signalFromQt( Message )
        {
            alert ("Got a signal from Qt: " + Message);
        }
        </script>
        

        I tossed the setFont() functionality and instead I added the "set Timeout" button. Every time you press it, the QTimer::singleShot will be armed and when it fires it will emit the signalFromQt() which is caught by the Javascript code ParentWidget::signalFromQt()

        Edit: note that in the test.html file above, the Javascript code for the function ParentWidget::signalFromQt() is at the end, because it has to be placed after the object ID="ParentWidget".... html code ifor the signal to work and the alert box to be shown. Don't know if this is a bug or a feature :-)

        M Offline
        M Offline
        mirro
        wrote on last edited by mirro
        #11

        @hskoglund hi~thank you again!
        I can receive a signal from qt in javascript now. But there's a problem.
        I'm sending a qt setTimeout() signal to change IE11 window size and ActiveQT window size.
        What's wrong with the javascript ? Why doesn't it change window size ? the following code.

        class osgActiveGLQT : public QWidget,public QAxBindable
        {
        	Q_OBJECT
        	Q_PROPERTY(QString WindowSize READ getWindowSize WRITE setWindowSize)
        public:
        	osgActiveGLQT(QWidget *parent = 0);
        	QSize sizeHint() const
        	{
        		return QWidget::sizeHint().expandedTo(QSize(100, 100));
        	}
        	QString getWindowSize() const
        	{
        		return _strWindowSize;
        	} 
        private:
        	//Ui::osgActiveGLQTClass ui;
        signals:
        	void signalFromQt(QString);
        
        public slots:
        	void setWindowSize(const QString &string);
        	void resetWindowSize(const QString &string);
        public slots:
        	void setTimeout();// this one we call from Javascript
        private:
        	QString    _strWindowSize;
        	bool       _isFullScreen;
        private:
        	QPushButton* _windowSizeButton;
        };
        
        osgActiveGLQT::osgActiveGLQT(QWidget *parent)
        	: QWidget(parent), _strWindowSize("0,0"), _isFullScreen(false)
        {
        	if (this->objectName().isEmpty())
        		this->setObjectName(QStringLiteral("osgActiveGLQTClass"));
        	//this->resize(900, 600);
        	_windowSizeButton = new QPushButton(this);
        	_windowSizeButton->setObjectName(QStringLiteral("windowSizeButton"));
        	_windowSizeButton->setGeometry(QRect(10, 5, 75, 23));
        	_windowSizeButton->setText(QString::fromLocal8Bit("FullWindow"));
        	connect(_windowSizeButton, SIGNAL(clicked()), this, SLOT(setTimeout()));
        }
        
        void osgActiveGLQT::setWindowSize(const QString &string)
        {
        	if (!requestPropertyChange("WindowSize"))
        		return;
        
        	propertyChanged("WindowSize");
        
        	_strWindowSize = string;
        	int curIndex = _strWindowSize.indexOf(",");
        	QString wid  = _strWindowSize.mid(0, curIndex);
        	QString hei  = _strWindowSize.mid(curIndex + 1, _strWindowSize.length());
        	//
        	//
        	//resize(wid.toInt(), hei.toInt());
        	//update();
        }
        //
        void osgActiveGLQT::resetWindowSize(const QString &string)
        {
        	QString strWindowSize = string;
        	int curIndex   = strWindowSize.indexOf(",");
        	QString wid    = strWindowSize.mid(0, curIndex);
        	QString hei    = strWindowSize.mid(curIndex + 1, strWindowSize.length());
        	//
        	//QMessageBox::information(this, "About QSimpleAX", strWindowSize);
        
        	//resize(wid.toInt(), hei.toInt());
        	//update();
        }
        
        void osgActiveGLQT::setTimeout()
        {
        	_isFullScreen = !_isFullScreen;
        	if (_isFullScreen)
        	{
        		QRect rct = QApplication::desktop()->availableGeometry();
        		static int screenWidth  = rct.width();
        		static int screenHeight = rct.height();
        		QTimer::singleShot(150, [this] { signalFromQt(QString::number(screenWidth) + "," + QString::number(screenHeight)); });
        		_windowSizeButton->setText(QString::fromLocal8Bit("resetWindow"));
        	}
        	else
        	{
        		int curIndex = _strWindowSize.indexOf(",");
        		QString wid  = _strWindowSize.mid(0, curIndex);
        		QString hei  = _strWindowSize.mid(curIndex + 1, _strWindowSize.length());
        		static int screenWidth  = wid.toInt();
        		static int screenHeight = hei.toInt();
        		QTimer::singleShot(150, [this] { signalFromQt(QString::number(screenWidth) + "," + QString::number(screenHeight)); });
        		_windowSizeButton->setText(QString::fromLocal8Bit("fullWindow"));
        	}
        }
        
        <object ID ="osgActiveGLQT" HSPACE="0" VSPACE="0" WIDTH="900" HEIGHT="600" CLASSID="CLSID:B0545661-8607-43BA-A1C2-B43C0A93D976">
        <PARAM NAME="WindowSize" VALUE ="900,600" />
        [Object not available! Did you forget to build and register the server?]
        </object>
        
        
        <script language="javascript">
        function osgActiveGLQT::signalFromQt( Message )
        {
            //alert ("Got a signal from Qt: " + Message);
        	var curIndex = Message.indexOf(",");  //
        	var widthFormQt  = Message.substr(0,curIndex);
        	var heightFormQt = Message.substr(curIndex+1, Message.length);  //
        	
        	document.getElementById("osgActiveGLQT").style.WIDTH  = widthFormQt;
        	document.getElementById("osgActiveGLQT").style.HEIGHT = heightFormQt;
        	
        	var IntwidthFormQt  = parseInt(widthFormQt);
        	var IntheightFormQt = parseInt(heightFormQt);
        	
        	window.moveTo(0,0);//
        	window.resizeTo(IntwidthFormQt,IntheightFormQt);//
        	var strWindowSize = "window.resizeTo(" + widthFormQt + "," + heightFormQt + ");";
        	
        	//osgActiveGLQT.resetWindowSize(Message);
        }
        </script>
         
        
        1 Reply Last reply
        0
        • hskoglundH Offline
          hskoglundH Offline
          hskoglund
          wrote on last edited by
          #12

          Hmm, looked at your code, C++ seems ok, but the Javascript window resizing stuff I don't know, I'm not that good with Javascript.

          If you put back that alert, does it work and show the correct message (width,height)?

          If so, then perhaps you need some kind of update/refresh of the window at the end, so make the resizing visible.

          M 1 Reply Last reply
          0
          • hskoglundH hskoglund

            Hmm, looked at your code, C++ seems ok, but the Javascript window resizing stuff I don't know, I'm not that good with Javascript.

            If you put back that alert, does it work and show the correct message (width,height)?

            If so, then perhaps you need some kind of update/refresh of the window at the end, so make the resizing visible.

            M Offline
            M Offline
            mirro
            wrote on last edited by mirro
            #13

            @hskoglund I put back that alert, It shows the correct width and height.

            How do I reset width and height styles of osgActiveGLQT in javascript?

            <object ID ="osgActiveGLQT" HSPACE="0" VSPACE="0" WIDTH="900" HEIGHT="600" CLASSID="CLSID:B0545661-8607-43BA-A1C2-B43C0A93D976">
            <PARAM NAME="WindowSize" VALUE ="900,600" />
            [Object not available! Did you forget to build and register the server?]
            </object>
            
            1 Reply Last reply
            0
            • hskoglundH Offline
              hskoglundH Offline
              hskoglund
              wrote on last edited by
              #14

              Don't think it's possible to do in Javascript, but what I do know, is that it's pretty easy to change width and height of a QWidget (e.g. setGeometry(), same as in osgActiveGLQT's constructor)

              So, easiest would be to implement 2 new slots in your C++ code for the osgActiveGLQT object, for example setHeight() and setWidth().
              Then you could call those 2 functions from Javascript, in the same way you call setTimeout() now.

              M 2 Replies Last reply
              0
              • hskoglundH hskoglund

                Don't think it's possible to do in Javascript, but what I do know, is that it's pretty easy to change width and height of a QWidget (e.g. setGeometry(), same as in osgActiveGLQT's constructor)

                So, easiest would be to implement 2 new slots in your C++ code for the osgActiveGLQT object, for example setHeight() and setWidth().
                Then you could call those 2 functions from Javascript, in the same way you call setTimeout() now.

                M Offline
                M Offline
                mirro
                wrote on last edited by
                #15

                @hskoglund the following code successfully changes window size in javascript.

                <script language="javascript">
                function ResetWidget()
                {
                     var e1 = document.getElementById("ParentWidget");
                     e1.style.width  = "1000px";
                     e1.style.height = "800px";
                }
                </script>
                
                <object ID="ParentWidget" WIDTH="900" HEIGHT="600" CLASSID="CLSID:d574a747-8016-46db-a07c-b2b4854ee75c"
                CODEBASE="http://www.qt-project.org/demos/hierarchy.cab">
                [Object not available! Did you forget to build and register the server?]
                </object><br />
                <form>
                <input type="button" value="ResetWidget" onClick="ResetWidget()" />
                </form>
                
                1 Reply Last reply
                0
                • hskoglundH hskoglund

                  Don't think it's possible to do in Javascript, but what I do know, is that it's pretty easy to change width and height of a QWidget (e.g. setGeometry(), same as in osgActiveGLQT's constructor)

                  So, easiest would be to implement 2 new slots in your C++ code for the osgActiveGLQT object, for example setHeight() and setWidth().
                  Then you could call those 2 functions from Javascript, in the same way you call setTimeout() now.

                  M Offline
                  M Offline
                  mirro
                  wrote on last edited by mirro
                  #16

                  Why is the activeQT window size wrong when i set window size injavascript?

                  The following screenshots and code
                  link text

                  <object ID ="osgActiveGLQT" WIDTH = "900" HEIGHT = "600" CLASSID="CLSID:B0545661-8607-43BA-A1C2-B43C0A93D976">
                  [Object not available! Did you forget to build and register the server?]
                  </object>
                  
                  #ifndef ActiveQTOSGWidget_H
                  #define ActiveQTOSGWidget_H
                  
                  #include <iostream>
                  
                  #include <QtWidgets/QWidget>
                  #include <QtWidgets/QLayout>
                  #include <QtWidgets/QApplication>
                  #include <QtWidgets/QLCDNumber>
                  #include <QTimer>
                  #include <QMessageBox>
                  
                  #include <osgViewer/CompositeViewer>
                  #include <osgViewer/ViewerEventHandlers>
                  #include <osgGA/MultiTouchTrackballManipulator>
                  #include <osgDB/ReadFile>
                  #include <osgQt/GraphicsWindowQt>
                  #include <osg/PolygonOffset>
                  
                  class ActiveQTOSGWidget : public QWidget
                  {
                  public:
                  	ActiveQTOSGWidget(QWidget *parent = 0);
                  public:
                  	virtual void paintEvent(QPaintEvent* event)
                  	{
                  		// Update the camera
                  		QPainter paint(this);
                  		QPen pen;
                  		pen.setColor(QColor(255, 0, 0));
                  		QBrush brush(QColor(255, 0, 0));
                  		paint.setPen(pen);
                  		paint.setBrush(brush);
                  		int ss = width();
                  		paint.drawRect(0, 0, width(), height());
                  	}
                  };
                  #endif // OSGVIEW_H
                  
                  #ifndef OSGACTIVEGLQT_H
                  #define OSGACTIVEGLQT_H
                  #include <iostream>
                  
                  #include <QtWidgets/QWidget>
                  #include <ActiveQt/QAxBindable>
                  #include <QtWidgets/QLayout>
                  #include <QtWidgets/QApplication>
                  #include <QtWidgets/QLCDNumber>
                  #include <QTimer>
                  #include <QApplication>
                  #include <QDesktopWidget>
                  #include <QMessageBox>
                  #include <QPushButton>
                  
                  #include "ui_osgactiveglqt.h"
                  
                  #include "ActiveQTOSGWidget.h"
                  
                  class osgActiveGLQT : public QWidget,public QAxBindable
                  {
                  	Q_OBJECT
                  public:
                  	osgActiveGLQT(QWidget *parent = 0);
                  private:
                  	Ui::osgActiveGLQTClass ui;
                  };
                  
                  #endif // OSGACTIVEGLQT_H
                  1 Reply Last reply
                  0
                  • hskoglundH Offline
                    hskoglundH Offline
                    hskoglund
                    wrote on last edited by
                    #17

                    Nice! Resizing is most likely is part of the ActiveX specification, and ActiveQt being of good quality supports it.

                    M 1 Reply Last reply
                    0
                    • hskoglundH hskoglund

                      Nice! Resizing is most likely is part of the ActiveX specification, and ActiveQt being of good quality supports it.

                      M Offline
                      M Offline
                      mirro
                      wrote on last edited by mirro
                      #18

                      @hskoglund

                      Is... there? Why is the activeQT window's size less than QT Createor window's size when I set the size of 'WIDTH' and 'HEIGHT' Properties of ActiveQT Object in javascript?

                      The following screenshots and code
                      link text

                      <object ID ="osgActiveGLQT" WIDTH = "900" HEIGHT = "600" CLASSID="CLSID:B0545661-8607-43BA-A1C2-B43C0A93D976">
                      [Object not available! Did you forget to build and register the server?]
                      </object>
                      
                      #ifndef ActiveQTOSGWidget_H
                      #define ActiveQTOSGWidget_H
                      
                      #include <iostream>
                      
                      #include <QtWidgets/QWidget>
                      #include <QtWidgets/QLayout>
                      #include <QtWidgets/QApplication>
                      #include <QtWidgets/QLCDNumber>
                      #include <QTimer>
                      #include <QMessageBox>
                      
                      #include <osgViewer/CompositeViewer>
                      #include <osgViewer/ViewerEventHandlers>
                      #include <osgGA/MultiTouchTrackballManipulator>
                      #include <osgDB/ReadFile>
                      #include <osgQt/GraphicsWindowQt>
                      #include <osg/PolygonOffset>
                      
                      class ActiveQTOSGWidget : public QWidget
                      {
                      public:
                      	ActiveQTOSGWidget(QWidget *parent = 0);
                      public:
                      	virtual void paintEvent(QPaintEvent* event)
                      	{
                      		// Update the camera
                      		QPainter paint(this);
                      		QPen pen;
                      		pen.setColor(QColor(255, 0, 0));
                      		QBrush brush(QColor(255, 0, 0));
                      		paint.setPen(pen);
                      		paint.setBrush(brush);
                      		int ss = width();
                      		paint.drawRect(0, 0, width(), height());
                      	}
                      };
                      #endif // OSGVIEW_H
                      
                      #ifndef OSGACTIVEGLQT_H
                      #define OSGACTIVEGLQT_H
                      #include <iostream>
                      
                      #include <QtWidgets/QWidget>
                      #include <ActiveQt/QAxBindable>
                      #include <QtWidgets/QLayout>
                      #include <QtWidgets/QApplication>
                      #include <QtWidgets/QLCDNumber>
                      #include <QTimer>
                      #include <QApplication>
                      #include <QDesktopWidget>
                      #include <QMessageBox>
                      #include <QPushButton>
                      
                      #include "ui_osgactiveglqt.h"
                      
                      #include "ActiveQTOSGWidget.h"
                      
                      class osgActiveGLQT : public QWidget,public QAxBindable
                      {
                      	Q_OBJECT
                      public:
                      	osgActiveGLQT(QWidget *parent = 0);
                      private:
                      	Ui::osgActiveGLQTClass ui;
                      };
                      
                      #endif // OSGACTIVEGLQT_H
                      1 Reply Last reply
                      0
                      • hskoglundH Offline
                        hskoglundH Offline
                        hskoglund
                        wrote on last edited by
                        #19

                        Hmm it works for me, I tried with the hierarchyax sample and when I set WIDTH and HEIGHT in test.html:

                        ..
                        <p>
                        This widget can have many children!
                        </p>
                        <object ID="ParentWidget" WIDTH = "900" HEIGHT = "600" CLASSID="CLSID:d574a747-8016-46db-a07c-b2b4854ee75c"
                        [Object not available! Did you forget to build and register the server?]
                        </object><br />
                        ...
                        

                        the ActiveQt window is set to 900x600:
                        Screenshot 2020-06-04 at 11.43.31.png

                        M 1 Reply Last reply
                        0
                        • hskoglundH hskoglund

                          Hmm it works for me, I tried with the hierarchyax sample and when I set WIDTH and HEIGHT in test.html:

                          ..
                          <p>
                          This widget can have many children!
                          </p>
                          <object ID="ParentWidget" WIDTH = "900" HEIGHT = "600" CLASSID="CLSID:d574a747-8016-46db-a07c-b2b4854ee75c"
                          [Object not available! Did you forget to build and register the server?]
                          </object><br />
                          ...
                          

                          the ActiveQt window is set to 900x600:
                          Screenshot 2020-06-04 at 11.43.31.png

                          M Offline
                          M Offline
                          mirro
                          wrote on last edited by mirro
                          #20

                          @hskoglund
                          oh~~ How to get the widget window from HWND in Qt5?

                          The following QT4 code

                          QWidget *myWidget;
                          HWND hwnd;
                          myWidget=QWidget::find(hwnd);
                          
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                          0
                          • hskoglundH Offline
                            hskoglundH Offline
                            hskoglund
                            wrote on last edited by hskoglund
                            #21

                            In Qt5 I think you have to step through all the QWidgets and look for a HWND match, like this:

                            QWidget *myWidget = nullptr;
                            HWND hwnd;
                            
                            for (auto w : findChildren<QWidget*>())
                                if (hwnd == (HWND) w->winId())
                                    myWidget = w;
                            
                            M 2 Replies Last reply
                            0
                            • hskoglundH hskoglund

                              In Qt5 I think you have to step through all the QWidgets and look for a HWND match, like this:

                              QWidget *myWidget = nullptr;
                              HWND hwnd;
                              
                              for (auto w : findChildren<QWidget*>())
                                  if (hwnd == (HWND) w->winId())
                                      myWidget = w;
                              
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                              mirro
                              wrote on last edited by mirro
                              #22

                              Thank you very much.

                              How does the following lambda qt5 code translate into a normal slot for the singleshot in QT4?

                               QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
                              
                              mrjjM 1 Reply Last reply
                              0
                              • M mirro

                                Thank you very much.

                                How does the following lambda qt5 code translate into a normal slot for the singleshot in QT4?

                                 QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
                                
                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #23

                                @mirro
                                Qt4 does not support lambdas as far as i know as it must use the new connect syntax that came in Qt5.
                                So in Qt4 you have to use a normal slot for the singleshot.

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                                1
                                • mrjjM mrjj

                                  @mirro
                                  Qt4 does not support lambdas as far as i know as it must use the new connect syntax that came in Qt5.
                                  So in Qt4 you have to use a normal slot for the singleshot.

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                                  mirro
                                  wrote on last edited by mirro
                                  #24

                                  @mrjj

                                  How does the following lambda qt5 code translate into a normal slot for the singleshot in QT4?
                                  [this] { signalFromQt("Hello no.:" + QString::number(++i)); }

                                  mrjjM 1 Reply Last reply
                                  0
                                  • M mirro

                                    @mrjj

                                    How does the following lambda qt5 code translate into a normal slot for the singleshot in QT4?
                                    [this] { signalFromQt("Hello no.:" + QString::number(++i)); }

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #25

                                    @mirro
                                    QTimer::singleShot(0, this, SLOT(theslot()));

                                    like any other slot

                                    theslot must be in the class that is /this/
                                    the i variable must be also be a class member of same class

                                    1 Reply Last reply
                                    1
                                    • hskoglundH hskoglund

                                      In Qt5 I think you have to step through all the QWidgets and look for a HWND match, like this:

                                      QWidget *myWidget = nullptr;
                                      HWND hwnd;
                                      
                                      for (auto w : findChildren<QWidget*>())
                                          if (hwnd == (HWND) w->winId())
                                              myWidget = w;
                                      
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                                      M Offline
                                      mirro
                                      wrote on last edited by
                                      #26

                                      @hskoglund
                                      Start with C++ in Qt, emit a signal from there into IE11,Can it be implemented in QT4?

                                      QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
                                      
                                      mrjjM 1 Reply Last reply
                                      0
                                      • M mirro

                                        @hskoglund
                                        Start with C++ in Qt, emit a signal from there into IE11,Can it be implemented in QT4?

                                        QTimer::singleShot(value * 1000,[this] { signalFromQt("Hello no.:" + QString::number(++i)); });
                                        
                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by mrjj
                                        #27

                                        @mirro
                                        Hi
                                        As told, Qt4 has no lamdas./ the new connect syntax.
                                        so no you cannot use that syntax in Qt4.

                                        1 Reply Last reply
                                        1

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