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QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread

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qthreadqtcpserver
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  • S Offline
    S Offline
    SGaist
    Lifetime Qt Champion
    wrote on 1 Apr 2019, 20:11 last edited by
    #11

    Hi,

    Are you trying to implement a threaded server ? If so, you can take a look at the threaded fortune server example.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    D 1 Reply Last reply 1 Apr 2019, 20:39
    2
    • S SGaist
      1 Apr 2019, 20:11

      Hi,

      Are you trying to implement a threaded server ? If so, you can take a look at the threaded fortune server example.

      D Offline
      D Offline
      Dooham
      wrote on 1 Apr 2019, 20:39 last edited by
      #12

      @SGaist Thanks you, I think this example support my idea, that the trouble is that I dont call the function that write the message from the run function but from a external slot that, in theory dont interact with this routine. Am I right?
      On the other hand, do you know any method to initialize the serial port from the thread just one time (at the begginning of the program)? I have been thinking during the last hour but I dont archive any progress
      Thanks again

      1 Reply Last reply
      0
      • S Offline
        S Offline
        SGaist
        Lifetime Qt Champion
        wrote on 1 Apr 2019, 20:42 last edited by
        #13

        What is your exact use of QSerialPort ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        D 1 Reply Last reply 1 Apr 2019, 21:10
        1
        • S SGaist
          1 Apr 2019, 20:42

          What is your exact use of QSerialPort ?

          D Offline
          D Offline
          Dooham
          wrote on 1 Apr 2019, 21:10 last edited by
          #14

          @SGaist I read the continuous message that a device (a Pixhawk). Every thing that I receive a package of message ( the serial port send me package of message) in form of QByteArray I send it to a client that can decode them

          1 Reply Last reply
          0
          • D Dooham
            1 Apr 2019, 19:09

            @CP71 I think that is not neccesary,because of the function incomingConnection. When I see this Code I had a similar doubt, but this function is a virtual function of QtcpServer that is called when a newConnection Signal appears. In this code,I just edit the function a bit.
            Maybe the trouble would be that I didnt called the write function from the run, and this could be problematic. In a while, I will try to rewrite the code un order to call the function that write the message from the run

            D Offline
            D Offline
            Dooham
            wrote on 2 Apr 2019, 07:32 last edited by
            #15

            @Dooham That didn't work, I dont know what is the trouble, I have seen that there are two different QThread ID, and that is probably the cause of the issue:
            0_1554190211682_3c2ed1b3-b00e-4493-9839-8182529d1966-image.png
            As you can see, I got the adress of the Thread that I generate with the incomingConnection but, in some point I create an Object that its parent is other QThread.
            I dont know what to do.

            1 Reply Last reply
            0
            • D Dooham
              1 Apr 2019, 19:09

              @CP71 I think that is not neccesary,because of the function incomingConnection. When I see this Code I had a similar doubt, but this function is a virtual function of QtcpServer that is called when a newConnection Signal appears. In this code,I just edit the function a bit.
              Maybe the trouble would be that I didnt called the write function from the run, and this could be problematic. In a while, I will try to rewrite the code un order to call the function that write the message from the run

              C Offline
              C Offline
              CP71
              wrote on 2 Apr 2019, 08:34 last edited by CP71 4 Feb 2019, 08:36
              #16

              @Dooham
              I think you don't call addPendingConnection or it seems so

              0_1554194144567_013b5385-d81d-4dd1-be58-d950d072f8e1-image.png

              1 Reply Last reply
              0
              • D Dooham
                1 Apr 2019, 09:52

                Hello,
                I am having this trouble since two days ago and I am not sure how solve this error.
                I made a code for a server that can handle multiple connections, my goal is to read in the server messages from a device in the serialPort, send this messages to all the clients connected to my server and, from the clients can send message to the device. To do this, I saw that I need programming a Thread that can handle the multiple connections.
                I made this code:

                myserver.cpp

                #include "myserver.h"
                
                MyServer::MyServer(QObject *parent) : QTcpServer (parent)
                {
                
                }
                
                void MyServer::startServer()
                {
                    if(!this->listen(QHostAddress::Any, 9999)){
                qDebug()<<"Server not started";
                    }else {
                qDebug()<<"Server listening";
                    }
                }
                
                void MyServer::startSerialPort()
                {
                   mipuerto2 = new MySerialPort;
                   connect(mipuerto2, SIGNAL(msgChanged()), this, SLOT(getMens()));
                   mipuerto2->openSerialPort();
                }
                
                void MyServer::getMens()
                {
                    arr2=mipuerto2->getMensaje();
                
                    emit mensChanged(&arr2);
                }
                
                void MyServer::sendMens(QByteArray *arraySend)
                {
                mipuerto2->writeMsg(*arraySend);
                }
                
                
                void MyServer::incomingConnection(int socketDescriptor)
                {
                
                qDebug()<<socketDescriptor<<"Connecting... ";
                MyThread *thread=new MyThread(socketDescriptor, this);
                connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
                connect(this, SIGNAL(mensChanged(QByteArray * )), thread, SLOT(getMsg(QByteArray *)));
                connect(thread, SIGNAL(mensajeEnviar(QByteArray * )), this,SLOT(sendMens(QByteArray * )));
                thread->start();
                
                }
                

                mythread.cpp

                #include "mythread.h"
                
                MyThread::MyThread(int ID, QObject *parent) : QThread(parent)
                {
                    this->socketDescriptor=ID;
                
                }
                
                void MyThread::run()
                {
                //thread start here
                    qDebug()<<socketDescriptor<< " Starting thread";
                    socket = new QTcpSocket();
                    if(!socket->setSocketDescriptor(this->socketDescriptor)){
                        emit error(socket->error());
                
                    }
                
                    connect(socket, SIGNAL(readyRead()), this, SLOT(readyRead()), Qt::DirectConnection);
                    connect(socket, SIGNAL(disconnected()), this, SLOT(disconnected()), Qt::DirectConnection);
                
                    qDebug() << socketDescriptor<< " Client Connect";
                
                
                
                    exec();
                }
                
                void MyThread::readyRead()
                {
                
                    msgSend="";
                   // socket->waitForReadyRead(100);
                    msgSend=socket->readAll();
                
                        qDebug()<<msgSend.toHex();
                emit mensajeEnviar(&msgSend);
                }
                
                void MyThread::disconnected()
                {
                    qDebug() << socketDescriptor<< " Disconnected";
                
                    socket->deleteLater();
                
                    exit(0);
                }
                
                void MyThread::getMsg(QByteArray * array)
                {
                
                    socket->write(*array);
                    socket->waitForBytesWritten(3000);
                
                }
                

                So everytime that, the serial port read a new group of messages, emit a signal to send them.
                With this code, I can read the messages from the client and send message (I haven't probe with more connections yet), but when I read I get this error in the server console:

                QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread

                This error appears every time that a new messages arrives to the server from the serial port. Does anyone know what I can do to solve it?
                Thanks.

                D Offline
                D Offline
                Dooham
                wrote on 2 Apr 2019, 08:40 last edited by
                #17

                @Dooham @CP71 @SGaist Finally I could "solve" the trouble that I had. I had to create other class that has the QTcpSocket, and create that class inside the run function of the thread as a local variable. However I found some trouble with the write method, I dont know how to solve it. The trouble is that dont read the client (with the previous code I could read, the messaged from the client). This is my code:

                myserver.cpp

                MyServer::MyServer(QObject *parent) : QTcpServer (parent)
                {
                
                }
                
                void MyServer::startServer()
                {
                    if(!this->listen(QHostAddress::Any, 9999)){
                qDebug()<<"Server not started";
                    }else {
                qDebug()<<"Server listening";
                    }
                }
                
                void MyServer::startSerialPort()
                {
                   mipuerto2 = new MySerialPort;
                  connect(mipuerto2, SIGNAL(msgChanged(QByteArray*)), this, SLOT(getMens(QByteArray*)));
                   mipuerto2->openSerialPort();
                }
                
                void MyServer::getMens(QByteArray*array)
                {
                
                
                
                    emit mensChanged(array);
                }
                
                void MyServer::sendMens(QByteArray *arraySend)
                {
                mipuerto2->writeMsg(*arraySend);
                }
                
                
                void MyServer::incomingConnection(int socketDescriptor)
                {
                
                qDebug()<<socketDescriptor<<"Connecting... ";
                MyThread *thread=new MyThread(socketDescriptor, this);
                
                qDebug()<<thread;
                connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
                connect(this, SIGNAL(mensChanged(QByteArray * )), thread, SLOT(getMsg(QByteArray *)));
                connect(thread, SIGNAL(mensajeEnviar(QByteArray * )), this,SLOT(sendMens(QByteArray * )));
                
                
                
                thread->start();
                
                }
                
                

                myserialport.cpp

                #include "myserialport.h"
                #include <QObject>
                #include <QtSerialPort/QSerialPort>
                #include <QDebug>
                
                
                MySerialPort::MySerialPort()
                {
                    serial = new QSerialPort(this);
                    data= "";
                
                    connect(serial, SIGNAL(readyRead()), this, SLOT(readData()));
                    openSerialPort();
                
                }
                
                void MySerialPort::openSerialPort()
                {
                    serial->setPortName("COM4");
                    //serial->setBaudRate(QSerialPort::Baud9600);
                    serial->setBaudRate(QSerialPort::Baud115200);
                    serial->setDataBits(QSerialPort::Data8);
                    serial->setParity(QSerialPort::NoParity);
                    serial->setStopBits(QSerialPort::OneStop);
                    serial->setFlowControl(QSerialPort::NoFlowControl);
                    serial->open(QIODevice::ReadWrite);
                
                
                }
                
                void MySerialPort::closeSerialPort()
                {
                    if(serial->isOpen()){
                        serial->close();
                    }
                }
                
                void MySerialPort::readData()
                {
                
                   data = serial->readAll();
                    dataAux=data.toHex();
                    emit msgChanged(&data);
                
                }
                
                QByteArray MySerialPort::getMensaje()
                {
                    return data;
                }
                
                void MySerialPort::writeMsg(QByteArray datos)
                {
                
                    serial->write(datos);
                
                }
                
                

                mythread.cpp

                #include "mythread.h"
                #include "mysocket.h"
                MyThread::MyThread(int ID, QObject *parent) : QThread(parent)
                {
                    this->socketDescriptor=ID;
                
                
                }
                
                void MyThread::run()
                {
                    qDebug()<<socketDescriptor<< " Starting thread";
                    MySocket socket2(this->socketDescriptor);
                    //Revisar mas tarde
                    /*if(!socket2.setSocketDescriptor(this->socketDescriptor)){
                        emit error(socket->error());
                
                    }*/
                
                    /*connect(socket2, SIGNAL(readyRead()), this, SLOT(readyRead()), Qt::DirectConnection);*/
                
                
                    connect(this, SIGNAL(mensajeRecibido(QByteArray*)), &socket2, SLOT(getMsg(QByteArray*)));
                    connect(&socket2, SIGNAL(disconnected()), this, SLOT(disconnected()));
                    connect(&socket2, SIGNAL(mensajeEnviarSocket(QByteArray*)), this, SLOT(readyRead(QByteArray*)));
                    qDebug() << socketDescriptor<< " Client Connect";
                
                
                
                    exec();
                }
                
                void MyThread::readyRead(QByteArray*arraySent)
                {
                
                
                    qDebug()<<arraySent->toHex();
                    emit mensajeEnviar(arraySent);
                }
                
                void MyThread::disconnected()
                {
                    qDebug() << socketDescriptor<< " Disconnected";
                
                    //socket->deleteLater();
                
                    exit(0);
                }
                
                void MyThread::getMsg(QByteArray * array)
                {
                    emit mensajeRecibido(array);
                
                
                }
                

                mysocket.cpp (This is the new class)

                #include "mysocket.h"
                
                MySocket::MySocket(int socketDescriptor)
                {
                socket= new QTcpSocket;
                socket->setSocketDescriptor(socketDescriptor);
                connect(this, SIGNAL(disconnected()), this, SLOT(desconexion()));
                connect(this, SIGNAL(readyRead()), this, SLOT(leerMsg()));
                qDebug()<<"Hola";
                }
                
                void MySocket::leerMsg()
                {
                    msgSend="";
                    // socket->waitForReadyRead(100);
                    msgSend=socket->readAll();
                
                    qDebug()<<msgSend.toHex();
                    emit mensajeEnviarSocket(&msgSend);
                }
                
                void MySocket::desconexion()
                {
                   socket->deleteLater();
                }
                
                void MySocket::getMsg(QByteArray *array)
                {
                
                    arr=*array;
                    //qDebug()<<arr;
                   // qDebug()<<"server a thread";
                    socket->write(arr);
                    socket->flush();
                    socket->waitForBytesWritten(3000);
                }
                
                

                mysocket.h

                #ifndef MYSOCKET_H
                #define MYSOCKET_H
                
                #include <QObject>
                #include <QTcpSocket>
                
                class MySocket:public QTcpSocket
                {
                    Q_OBJECT
                public:
                    MySocket(int socketDescriptor);
                signals:
                    void mensajeEnviarSocket(QByteArray *arraySend);
                
                public slots:
                    void leerMsg();
                    void desconexion();
                    void getMsg(QByteArray *array);
                private:
                    QTcpSocket *socket;
                    QByteArray arr;
                    QByteArray msgSend;
                };
                
                #endif // MYSOCKET_H
                

                With this code, I can read the serial port and sending to the client without troubles (I also tried with the telnet command and two connections, and this could with them). But I can read the messages sent. Another trouble that I saw, is that, when I disconect the client, in the server appears the following error: QAbstractSocket::waitForBytesWritten() is not allowed in UnconnectedState

                Does anyone knows how I can solve this issues?
                Thanks for your help.

                D 1 Reply Last reply 2 Apr 2019, 09:01
                0
                • D Dooham
                  2 Apr 2019, 08:40

                  @Dooham @CP71 @SGaist Finally I could "solve" the trouble that I had. I had to create other class that has the QTcpSocket, and create that class inside the run function of the thread as a local variable. However I found some trouble with the write method, I dont know how to solve it. The trouble is that dont read the client (with the previous code I could read, the messaged from the client). This is my code:

                  myserver.cpp

                  MyServer::MyServer(QObject *parent) : QTcpServer (parent)
                  {
                  
                  }
                  
                  void MyServer::startServer()
                  {
                      if(!this->listen(QHostAddress::Any, 9999)){
                  qDebug()<<"Server not started";
                      }else {
                  qDebug()<<"Server listening";
                      }
                  }
                  
                  void MyServer::startSerialPort()
                  {
                     mipuerto2 = new MySerialPort;
                    connect(mipuerto2, SIGNAL(msgChanged(QByteArray*)), this, SLOT(getMens(QByteArray*)));
                     mipuerto2->openSerialPort();
                  }
                  
                  void MyServer::getMens(QByteArray*array)
                  {
                  
                  
                  
                      emit mensChanged(array);
                  }
                  
                  void MyServer::sendMens(QByteArray *arraySend)
                  {
                  mipuerto2->writeMsg(*arraySend);
                  }
                  
                  
                  void MyServer::incomingConnection(int socketDescriptor)
                  {
                  
                  qDebug()<<socketDescriptor<<"Connecting... ";
                  MyThread *thread=new MyThread(socketDescriptor, this);
                  
                  qDebug()<<thread;
                  connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
                  connect(this, SIGNAL(mensChanged(QByteArray * )), thread, SLOT(getMsg(QByteArray *)));
                  connect(thread, SIGNAL(mensajeEnviar(QByteArray * )), this,SLOT(sendMens(QByteArray * )));
                  
                  
                  
                  thread->start();
                  
                  }
                  
                  

                  myserialport.cpp

                  #include "myserialport.h"
                  #include <QObject>
                  #include <QtSerialPort/QSerialPort>
                  #include <QDebug>
                  
                  
                  MySerialPort::MySerialPort()
                  {
                      serial = new QSerialPort(this);
                      data= "";
                  
                      connect(serial, SIGNAL(readyRead()), this, SLOT(readData()));
                      openSerialPort();
                  
                  }
                  
                  void MySerialPort::openSerialPort()
                  {
                      serial->setPortName("COM4");
                      //serial->setBaudRate(QSerialPort::Baud9600);
                      serial->setBaudRate(QSerialPort::Baud115200);
                      serial->setDataBits(QSerialPort::Data8);
                      serial->setParity(QSerialPort::NoParity);
                      serial->setStopBits(QSerialPort::OneStop);
                      serial->setFlowControl(QSerialPort::NoFlowControl);
                      serial->open(QIODevice::ReadWrite);
                  
                  
                  }
                  
                  void MySerialPort::closeSerialPort()
                  {
                      if(serial->isOpen()){
                          serial->close();
                      }
                  }
                  
                  void MySerialPort::readData()
                  {
                  
                     data = serial->readAll();
                      dataAux=data.toHex();
                      emit msgChanged(&data);
                  
                  }
                  
                  QByteArray MySerialPort::getMensaje()
                  {
                      return data;
                  }
                  
                  void MySerialPort::writeMsg(QByteArray datos)
                  {
                  
                      serial->write(datos);
                  
                  }
                  
                  

                  mythread.cpp

                  #include "mythread.h"
                  #include "mysocket.h"
                  MyThread::MyThread(int ID, QObject *parent) : QThread(parent)
                  {
                      this->socketDescriptor=ID;
                  
                  
                  }
                  
                  void MyThread::run()
                  {
                      qDebug()<<socketDescriptor<< " Starting thread";
                      MySocket socket2(this->socketDescriptor);
                      //Revisar mas tarde
                      /*if(!socket2.setSocketDescriptor(this->socketDescriptor)){
                          emit error(socket->error());
                  
                      }*/
                  
                      /*connect(socket2, SIGNAL(readyRead()), this, SLOT(readyRead()), Qt::DirectConnection);*/
                  
                  
                      connect(this, SIGNAL(mensajeRecibido(QByteArray*)), &socket2, SLOT(getMsg(QByteArray*)));
                      connect(&socket2, SIGNAL(disconnected()), this, SLOT(disconnected()));
                      connect(&socket2, SIGNAL(mensajeEnviarSocket(QByteArray*)), this, SLOT(readyRead(QByteArray*)));
                      qDebug() << socketDescriptor<< " Client Connect";
                  
                  
                  
                      exec();
                  }
                  
                  void MyThread::readyRead(QByteArray*arraySent)
                  {
                  
                  
                      qDebug()<<arraySent->toHex();
                      emit mensajeEnviar(arraySent);
                  }
                  
                  void MyThread::disconnected()
                  {
                      qDebug() << socketDescriptor<< " Disconnected";
                  
                      //socket->deleteLater();
                  
                      exit(0);
                  }
                  
                  void MyThread::getMsg(QByteArray * array)
                  {
                      emit mensajeRecibido(array);
                  
                  
                  }
                  

                  mysocket.cpp (This is the new class)

                  #include "mysocket.h"
                  
                  MySocket::MySocket(int socketDescriptor)
                  {
                  socket= new QTcpSocket;
                  socket->setSocketDescriptor(socketDescriptor);
                  connect(this, SIGNAL(disconnected()), this, SLOT(desconexion()));
                  connect(this, SIGNAL(readyRead()), this, SLOT(leerMsg()));
                  qDebug()<<"Hola";
                  }
                  
                  void MySocket::leerMsg()
                  {
                      msgSend="";
                      // socket->waitForReadyRead(100);
                      msgSend=socket->readAll();
                  
                      qDebug()<<msgSend.toHex();
                      emit mensajeEnviarSocket(&msgSend);
                  }
                  
                  void MySocket::desconexion()
                  {
                     socket->deleteLater();
                  }
                  
                  void MySocket::getMsg(QByteArray *array)
                  {
                  
                      arr=*array;
                      //qDebug()<<arr;
                     // qDebug()<<"server a thread";
                      socket->write(arr);
                      socket->flush();
                      socket->waitForBytesWritten(3000);
                  }
                  
                  

                  mysocket.h

                  #ifndef MYSOCKET_H
                  #define MYSOCKET_H
                  
                  #include <QObject>
                  #include <QTcpSocket>
                  
                  class MySocket:public QTcpSocket
                  {
                      Q_OBJECT
                  public:
                      MySocket(int socketDescriptor);
                  signals:
                      void mensajeEnviarSocket(QByteArray *arraySend);
                  
                  public slots:
                      void leerMsg();
                      void desconexion();
                      void getMsg(QByteArray *array);
                  private:
                      QTcpSocket *socket;
                      QByteArray arr;
                      QByteArray msgSend;
                  };
                  
                  #endif // MYSOCKET_H
                  

                  With this code, I can read the serial port and sending to the client without troubles (I also tried with the telnet command and two connections, and this could with them). But I can read the messages sent. Another trouble that I saw, is that, when I disconect the client, in the server appears the following error: QAbstractSocket::waitForBytesWritten() is not allowed in UnconnectedState

                  Does anyone knows how I can solve this issues?
                  Thanks for your help.

                  D Offline
                  D Offline
                  Dooham
                  wrote on 2 Apr 2019, 09:01 last edited by
                  #18

                  @Dooham I have solved the trouble with waitforBytesWritten with the function: waitforConnected() that return true if is connected so, I just read if the socket is connected. But I cant read yet.

                  C 2 Replies Last reply 2 Apr 2019, 12:41
                  1
                  • D Dooham
                    2 Apr 2019, 09:01

                    @Dooham I have solved the trouble with waitforBytesWritten with the function: waitforConnected() that return true if is connected so, I just read if the socket is connected. But I cant read yet.

                    C Offline
                    C Offline
                    CP71
                    wrote on 2 Apr 2019, 12:41 last edited by
                    #19

                    @Dooham
                    Hi,
                    I quickly watch your code.
                    I see a thing that is a bit dangerous or I think so, you emit a pointer and not a copy of data without thread synchronization, don’t you?

                    D 1 Reply Last reply 2 Apr 2019, 14:29
                    1
                    • D Dooham
                      2 Apr 2019, 09:01

                      @Dooham I have solved the trouble with waitforBytesWritten with the function: waitforConnected() that return true if is connected so, I just read if the socket is connected. But I cant read yet.

                      C Offline
                      C Offline
                      CP71
                      wrote on 2 Apr 2019, 13:03 last edited by
                      #20

                      @Dooham
                      And more,
                      I think you must call addPendingConnection in your incomingConnection

                      void MyServer::incomingConnection(int socketDescriptor)
                      {

                      …

                      addPendingConnection( thread→GetQTcpSocketPointer() )

                      thread->start();

                      }

                      1 Reply Last reply
                      1
                      • C CP71
                        2 Apr 2019, 12:41

                        @Dooham
                        Hi,
                        I quickly watch your code.
                        I see a thing that is a bit dangerous or I think so, you emit a pointer and not a copy of data without thread synchronization, don’t you?

                        D Offline
                        D Offline
                        Dooham
                        wrote on 2 Apr 2019, 14:29 last edited by
                        #21

                        @CP71 I dont know if this is dangerous or not, but it is easy to change, I think. So I will change it later to pass a QByteArray and not a QByteArray pointer. Related to pendingConnection, I don know if this is necessary or not. I am just going to have a few connection. I proved ths code with three clients and I didnt have troubles. With the exception that I cant send message to the serialport, but is a problem that dont depend of the number of connections. However I saw that the trouble is that the socket dont emit the signal readyRead in the socket of the server when I receive a message from a client.

                        C 1 Reply Last reply 2 Apr 2019, 17:28
                        1
                        • D Dooham
                          2 Apr 2019, 14:29

                          @CP71 I dont know if this is dangerous or not, but it is easy to change, I think. So I will change it later to pass a QByteArray and not a QByteArray pointer. Related to pendingConnection, I don know if this is necessary or not. I am just going to have a few connection. I proved ths code with three clients and I didnt have troubles. With the exception that I cant send message to the serialport, but is a problem that dont depend of the number of connections. However I saw that the trouble is that the socket dont emit the signal readyRead in the socket of the server when I receive a message from a client.

                          C Offline
                          C Offline
                          CP71
                          wrote on 2 Apr 2019, 17:28 last edited by
                          #22

                          @Dooham
                          Ok,
                          When we have some problems we say, “the computer has always reason”, well almost always.
                          I’m joking ;)

                          I already done a TCP Server but I took another road and I hadn't got special problems, so now I haven’t ideas. :(

                          If I can, I suggest you to solve one problem at a time, I would start at the end, as per QtcpSocket, to try to understand why readyRead seems not working I should check the following checks:

                          • Check with Wireshark or other tools if TCP packets arrive to your device
                          • Check by debug text info about QTcpSocket that you have created (e.g. IP of the client)

                          Then climb up to TcpServer.

                          Sorry

                          D 1 Reply Last reply 2 Apr 2019, 17:36
                          1
                          • C CP71
                            2 Apr 2019, 17:28

                            @Dooham
                            Ok,
                            When we have some problems we say, “the computer has always reason”, well almost always.
                            I’m joking ;)

                            I already done a TCP Server but I took another road and I hadn't got special problems, so now I haven’t ideas. :(

                            If I can, I suggest you to solve one problem at a time, I would start at the end, as per QtcpSocket, to try to understand why readyRead seems not working I should check the following checks:

                            • Check with Wireshark or other tools if TCP packets arrive to your device
                            • Check by debug text info about QTcpSocket that you have created (e.g. IP of the client)

                            Then climb up to TcpServer.

                            Sorry

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                            Dooham
                            wrote on 2 Apr 2019, 17:36 last edited by
                            #23

                            @CP71 Dont worry, you are helpful. I will tried to find the trouble, I know that must be in my Code of the server, because in the first Code that I published in this thread I could do It. And in a simpler Code for just one connection server-client It also worked.

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                            20/23

                            2 Apr 2019, 13:03

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