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Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels

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  • SGaistS SGaist

    @Collaxd as I said, it was an unrelated note.

    For your issue: do you know what "calling the base class implementation" means ? That's key to answer @JonB's question.

    C Offline
    C Offline
    Collaxd
    wrote on last edited by
    #7

    @SGaist said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

    For your issue: do you know what "calling the base class implementation" means ? That's key to answer @JonB's question.

    no, i even asked gpt chat and tried to learn but i don't understand what jon is getting at, could you simplify the question so i can improve my example?

    Christian EhrlicherC JoeCFDJ SGaistS 3 Replies Last reply
    0
    • C Collaxd

      @SGaist said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

      For your issue: do you know what "calling the base class implementation" means ? That's key to answer @JonB's question.

      no, i even asked gpt chat and tried to learn but i don't understand what jon is getting at, could you simplify the question so i can improve my example?

      Christian EhrlicherC Offline
      Christian EhrlicherC Offline
      Christian Ehrlicher
      Lifetime Qt Champion
      wrote on last edited by
      #8

      @Collaxd said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

      no, i even asked gpt chat

      I really wonder where such stuff will end... very staggering.

      When you don't want to read a good c++ book then you can ask google for 'calling the base class implementation'.

      Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
      Visit the Qt Academy at https://academy.qt.io/catalog

      C 1 Reply Last reply
      1
      • C Collaxd

        @SGaist said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

        For your issue: do you know what "calling the base class implementation" means ? That's key to answer @JonB's question.

        no, i even asked gpt chat and tried to learn but i don't understand what jon is getting at, could you simplify the question so i can improve my example?

        JoeCFDJ Offline
        JoeCFDJ Offline
        JoeCFD
        wrote on last edited by
        #9

        @Collaxd

        void HandLabel::mousePressEvent(QMouseEvent *event)
        {
            Q_UNUSED(event);
        
            QPalette pal = palette();
            QColor selectedColor = pal.color(QPalette::Window);
        
            if (m_bgColor == selectedColor) {
                pal.setColor(QPalette::Window, Qt::transparent);
            } else {
                pal.setColor(QPalette::Window, m_bgColor);
            }
            setPalette(pal);
        
           /* something like this */
           QLabel::mousePressEvent( event );
        }
        
        1 Reply Last reply
        0
        • C Collaxd

          @SGaist said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

          For your issue: do you know what "calling the base class implementation" means ? That's key to answer @JonB's question.

          no, i even asked gpt chat and tried to learn but i don't understand what jon is getting at, could you simplify the question so i can improve my example?

          SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #10

          @Collaxd you better go with a good old fashioned cpp tutorial about that very subject.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          1
          • Christian EhrlicherC Christian Ehrlicher

            @Collaxd said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

            no, i even asked gpt chat

            I really wonder where such stuff will end... very staggering.

            When you don't want to read a good c++ book then you can ask google for 'calling the base class implementation'.

            C Offline
            C Offline
            Collaxd
            wrote on last edited by Collaxd
            #11

            @Christian-Ehrlicher
            Thank you, friends. I really didn't mean to offend when I mentioned the chat. In fact, I'm just a veterinarian enthusiast in programming trying to learn some things. I'll do more research.

            JonBJ 1 Reply Last reply
            0
            • C Collaxd

              @Christian-Ehrlicher
              Thank you, friends. I really didn't mean to offend when I mentioned the chat. In fact, I'm just a veterinarian enthusiast in programming trying to learn some things. I'll do more research.

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by JonB
              #12

              @Collaxd
              No offence taken.

              In, say, your HandLabel::enterEvent() overridden method you call

              QLabel::enterEvent(event); // chama o enterEvent da classe base

              Same for leaveEvent(). It allows whatever the class you derive from to see these events and act on them, as well as your own code.

              I would guess you need to do the same for your HandLabel::mousePressEvent(). I would let it call QLabel::mousePressEvent(event), as well as your code. Maybe also for mouseMoveEvent(). Does that help with your

              When I click on a label, the mouse pointer becomes stuck on that label, and I am unable to click on other nearby labels.

              ?

              C 1 Reply Last reply
              1
              • JonBJ JonB

                @Collaxd
                No offence taken.

                In, say, your HandLabel::enterEvent() overridden method you call

                QLabel::enterEvent(event); // chama o enterEvent da classe base

                Same for leaveEvent(). It allows whatever the class you derive from to see these events and act on them, as well as your own code.

                I would guess you need to do the same for your HandLabel::mousePressEvent(). I would let it call QLabel::mousePressEvent(event), as well as your code. Maybe also for mouseMoveEvent(). Does that help with your

                When I click on a label, the mouse pointer becomes stuck on that label, and I am unable to click on other nearby labels.

                ?

                C Offline
                C Offline
                Collaxd
                wrote on last edited by Collaxd
                #13

                @JonB
                Perfect, thanks for your understanding and help, but even when calling the base event, the mouse is still 'stuck' on the initial click label, I can do something just with enter, it also serves my purpose, but it doesn't work in the same way

                Here's an example of how my code is and an app I want to 'imitate' with it working

                #include "HandLabel.h"
                
                #include <qapplication.h>
                
                HandLabel::HandLabel(const QString &text, QWidget *parent, Qt::WindowFlags f)
                    : QLabel(text, parent, f)
                {
                    setAlignment(Qt::AlignCenter);
                    setFrameStyle(QFrame::Panel | QFrame::Sunken);
                    setAutoFillBackground(true);
                }
                
                
                void HandLabel::onbgColorChanged(QColor newColor)
                {
                    setBgColor(newColor);
                }
                
                void HandLabel::mousePressEvent(QMouseEvent *event)
                {
                    QLabel::mousePressEvent(event); // chama o mousePressEvent da classe base
                
                    if (event->buttons() & Qt::LeftButton)
                        updateBackground();
                
                }
                
                void HandLabel::mouseMoveEvent(QMouseEvent *event)
                {
                    QLabel::mouseMoveEvent(event);
                
                    qDebug() << event;
                //    updateBackground();
                
                }
                
                void HandLabel::enterEvent(QEnterEvent *event)
                {
                    QLabel::enterEvent(event); // chama o enterEvent da classe base
                    updateBackground();
                    setMouseTracking(true);
                }
                
                void HandLabel::leaveEvent(QEvent *event)
                {
                    QLabel::leaveEvent(event); // chama o leaveEvent da classe base
                    // emite um evento mouseReleaseEvent
                    setMouseTracking(false);
                }
                
                void HandLabel::updateBackground()
                {
                    QPalette pal = palette();
                    QColor selectedColor = pal.color(QPalette::Window);
                    if (m_bgColor == selectedColor)
                        pal.setColor(QPalette::Window, Qt::transparent);
                    else
                        pal.setColor(QPalette::Window, m_bgColor);
                
                    setPalette(pal);
                }
                
                
                QColor HandLabel::bgColor() const
                {
                    return m_bgColor;
                }
                
                void HandLabel::setBgColor(const QColor &newBgColor)
                {
                    m_bgColor = newBgColor;
                }
                
                

                alt text

                M 1 Reply Last reply
                0
                • C Collaxd

                  @JonB
                  Perfect, thanks for your understanding and help, but even when calling the base event, the mouse is still 'stuck' on the initial click label, I can do something just with enter, it also serves my purpose, but it doesn't work in the same way

                  Here's an example of how my code is and an app I want to 'imitate' with it working

                  #include "HandLabel.h"
                  
                  #include <qapplication.h>
                  
                  HandLabel::HandLabel(const QString &text, QWidget *parent, Qt::WindowFlags f)
                      : QLabel(text, parent, f)
                  {
                      setAlignment(Qt::AlignCenter);
                      setFrameStyle(QFrame::Panel | QFrame::Sunken);
                      setAutoFillBackground(true);
                  }
                  
                  
                  void HandLabel::onbgColorChanged(QColor newColor)
                  {
                      setBgColor(newColor);
                  }
                  
                  void HandLabel::mousePressEvent(QMouseEvent *event)
                  {
                      QLabel::mousePressEvent(event); // chama o mousePressEvent da classe base
                  
                      if (event->buttons() & Qt::LeftButton)
                          updateBackground();
                  
                  }
                  
                  void HandLabel::mouseMoveEvent(QMouseEvent *event)
                  {
                      QLabel::mouseMoveEvent(event);
                  
                      qDebug() << event;
                  //    updateBackground();
                  
                  }
                  
                  void HandLabel::enterEvent(QEnterEvent *event)
                  {
                      QLabel::enterEvent(event); // chama o enterEvent da classe base
                      updateBackground();
                      setMouseTracking(true);
                  }
                  
                  void HandLabel::leaveEvent(QEvent *event)
                  {
                      QLabel::leaveEvent(event); // chama o leaveEvent da classe base
                      // emite um evento mouseReleaseEvent
                      setMouseTracking(false);
                  }
                  
                  void HandLabel::updateBackground()
                  {
                      QPalette pal = palette();
                      QColor selectedColor = pal.color(QPalette::Window);
                      if (m_bgColor == selectedColor)
                          pal.setColor(QPalette::Window, Qt::transparent);
                      else
                          pal.setColor(QPalette::Window, m_bgColor);
                  
                      setPalette(pal);
                  }
                  
                  
                  QColor HandLabel::bgColor() const
                  {
                      return m_bgColor;
                  }
                  
                  void HandLabel::setBgColor(const QColor &newBgColor)
                  {
                      m_bgColor = newBgColor;
                  }
                  
                  

                  alt text

                  M Offline
                  M Offline
                  mpergand
                  wrote on last edited by mpergand
                  #14

                  @Collaxd said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

                  he mouse is still 'stuck' on the initial click label,

                  I think you should use dragEnterEvent & dragMoveEvent instead of enterEvent, if you want to select muti objects while mouse press.

                  C 1 Reply Last reply
                  0
                  • M mpergand

                    @Collaxd said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

                    he mouse is still 'stuck' on the initial click label,

                    I think you should use dragEnterEvent & dragMoveEvent instead of enterEvent, if you want to select muti objects while mouse press.

                    C Offline
                    C Offline
                    Collaxd
                    wrote on last edited by Collaxd
                    #15

                    @mpergand

                    void HandLabel::dragEnterEvent(QDragEnterEvent *event)
                    {
                        qDebug() << event;
                        QLabel::dragEnterEvent(event);
                    }
                    
                    void HandLabel::dragMoveEvent(QDragMoveEvent *event)
                    {
                        qDebug() << event;
                        QLabel::dragMoveEvent(event);
                    }
                    

                    Thanks for your help, but it doesn't appear in the debug when I add the two functions :(

                    I managed to do something similar in React + JS but I put the lstenner in the parent layout which is not possible here since the parent layout is a grid and has no mouse properties

                    M 1 Reply Last reply
                    0
                    • C Collaxd

                      @mpergand

                      void HandLabel::dragEnterEvent(QDragEnterEvent *event)
                      {
                          qDebug() << event;
                          QLabel::dragEnterEvent(event);
                      }
                      
                      void HandLabel::dragMoveEvent(QDragMoveEvent *event)
                      {
                          qDebug() << event;
                          QLabel::dragMoveEvent(event);
                      }
                      

                      Thanks for your help, but it doesn't appear in the debug when I add the two functions :(

                      I managed to do something similar in React + JS but I put the lstenner in the parent layout which is not possible here since the parent layout is a grid and has no mouse properties

                      M Offline
                      M Offline
                      mpergand
                      wrote on last edited by mpergand
                      #16

                      @Collaxd
                      Seems to work:

                      class Label : public QLabel
                      {
                          public:
                          Label(const QString& text, QWidget* parent=nullptr) : QLabel(text,parent)
                          {
                          setFrameStyle(QFrame::Panel | QFrame::Sunken);
                          setAcceptDrops(true);
                          }
                      
                          void mousePressEvent(QMouseEvent *ev) override
                          {
                               qDebug()<<Q_FUNC_INFO;
                               QLabel::mousePressEvent(ev);
                          }
                      
                          void mouseMoveEvent(QMouseEvent *ev) override
                          {
                               qDebug()<<Q_FUNC_INFO;
                              QDrag *drag = new QDrag(this);
                              QMimeData *mimeData = new QMimeData;
                      
                              mimeData->setText("");
                              drag->setMimeData(mimeData);
                      
                              Qt::DropAction dropAction = drag->exec(Qt::MoveAction);
                              if(  dropAction == Qt::IgnoreAction )
                              {
                                  qDebug()<<"end drag";
                                  drag->deleteLater();
                              }
                          }
                      
                      
                          void dragEnterEvent(QDragEnterEvent* ev ) override
                          {
                              qDebug()<<Q_FUNC_INFO;
                               ev->acceptProposedAction();
                          }
                      
                          void dragMoveEvent(QDragMoveEvent* ev ) override
                          {
                              qDebug()<<Q_FUNC_INFO<<ev->source()<<this;
                      
                          }
                      };
                      

                      Each Label receives dragMoveEvent when the mouse is over.
                      Looks promising, have a look at the doc about drag&drop:
                      https://doc.qt.io/qt-5/dnd.html

                      C 1 Reply Last reply
                      1
                      • M mpergand

                        @Collaxd
                        Seems to work:

                        class Label : public QLabel
                        {
                            public:
                            Label(const QString& text, QWidget* parent=nullptr) : QLabel(text,parent)
                            {
                            setFrameStyle(QFrame::Panel | QFrame::Sunken);
                            setAcceptDrops(true);
                            }
                        
                            void mousePressEvent(QMouseEvent *ev) override
                            {
                                 qDebug()<<Q_FUNC_INFO;
                                 QLabel::mousePressEvent(ev);
                            }
                        
                            void mouseMoveEvent(QMouseEvent *ev) override
                            {
                                 qDebug()<<Q_FUNC_INFO;
                                QDrag *drag = new QDrag(this);
                                QMimeData *mimeData = new QMimeData;
                        
                                mimeData->setText("");
                                drag->setMimeData(mimeData);
                        
                                Qt::DropAction dropAction = drag->exec(Qt::MoveAction);
                                if(  dropAction == Qt::IgnoreAction )
                                {
                                    qDebug()<<"end drag";
                                    drag->deleteLater();
                                }
                            }
                        
                        
                            void dragEnterEvent(QDragEnterEvent* ev ) override
                            {
                                qDebug()<<Q_FUNC_INFO;
                                 ev->acceptProposedAction();
                            }
                        
                            void dragMoveEvent(QDragMoveEvent* ev ) override
                            {
                                qDebug()<<Q_FUNC_INFO<<ev->source()<<this;
                        
                            }
                        };
                        

                        Each Label receives dragMoveEvent when the mouse is over.
                        Looks promising, have a look at the doc about drag&drop:
                        https://doc.qt.io/qt-5/dnd.html

                        C Offline
                        C Offline
                        Collaxd
                        wrote on last edited by
                        #17

                        @mpergand
                        I would like to thank you very much for your solution, it was a success! I've been searching for days and couldn't find anything similar, which generated a lot of learning and made me realize that I still have a lot to study!

                        For future readers, here is the solution:

                        void HandLabel::mouseMoveEvent(QMouseEvent *event)
                        {
                            Q_UNUSED(event);
                        
                            QDrag *drag = new QDrag(this);
                        
                            QMimeData *mimeData = new QMimeData;
                            drag->setMimeData(mimeData);
                        
                            Qt::DropAction dropAction = drag->exec(Qt::MoveAction);
                            if(  dropAction == Qt::IgnoreAction ) {
                                drag->deleteLater();
                            }
                        }
                        
                        void HandLabel::dragEnterEvent(QDragEnterEvent *event)
                        {
                            Q_UNUSED(event);
                            updateColorScheme();
                        }
                        

                        Despite the mouse having a 'block' symbol, the colors are working perfectly!

                        alt text

                        M 1 Reply Last reply
                        2
                        • C Collaxd has marked this topic as solved on
                        • C Collaxd

                          @mpergand
                          I would like to thank you very much for your solution, it was a success! I've been searching for days and couldn't find anything similar, which generated a lot of learning and made me realize that I still have a lot to study!

                          For future readers, here is the solution:

                          void HandLabel::mouseMoveEvent(QMouseEvent *event)
                          {
                              Q_UNUSED(event);
                          
                              QDrag *drag = new QDrag(this);
                          
                              QMimeData *mimeData = new QMimeData;
                              drag->setMimeData(mimeData);
                          
                              Qt::DropAction dropAction = drag->exec(Qt::MoveAction);
                              if(  dropAction == Qt::IgnoreAction ) {
                                  drag->deleteLater();
                              }
                          }
                          
                          void HandLabel::dragEnterEvent(QDragEnterEvent *event)
                          {
                              Q_UNUSED(event);
                              updateColorScheme();
                          }
                          

                          Despite the mouse having a 'block' symbol, the colors are working perfectly!

                          alt text

                          M Offline
                          M Offline
                          mpergand
                          wrote on last edited by mpergand
                          #18

                          @Collaxd said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

                          void HandLabel::dragEnterEvent(QDragEnterEvent *event)
                          {
                          Q_UNUSED(event);
                          updateColorScheme();
                          }

                          Oh, miss that drag enter is call for each label !
                          Even easier that I imagined.

                          Despite the mouse having a 'block' symbol, the colors are working perfectly!

                          You need to call ev->acceptProposedAction();
                          for that symbol to not appear.

                          1 Reply Last reply
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