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Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels

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  • C Collaxd

    @JonB

    protected:
        void mousePressEvent(QMouseEvent *event) override;
        void mouseMoveEvent(QMouseEvent *event) override;
        void enterEvent(QEnterEvent *event) override;
        void leaveEvent(QEvent *event) override;
    

    thanks for your answer yes and it does everything just using override, any suggestions?

    SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #4

    Hi,

    @JonB was not talking about the declaration of the functions but calling the base class implementation in your reimplementation.

    On an unrelated note, your use of parent to do the connection in the constructor is bad. That connection should happen in the parent. A child widget should know nothing about its parent.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    C 1 Reply Last reply
    0
    • SGaistS SGaist

      Hi,

      @JonB was not talking about the declaration of the functions but calling the base class implementation in your reimplementation.

      On an unrelated note, your use of parent to do the connection in the constructor is bad. That connection should happen in the parent. A child widget should know nothing about its parent.

      C Offline
      C Offline
      Collaxd
      wrote on last edited by Collaxd
      #5

      @SGaist
      thanks for your answer. I understand better now, I'm learning and I don't know how the best declaration was, so I chose to do it inside the child, but now I've implemented it in the creation of the labels
      but the problem persists

      Sorry but I still can't understand the implementation part, I'm a little new to cpp sorry

      
      MainWindow::MainWindow(QWidget *parent)
          : QMainWindow(parent)
          , ui(new Ui::MainWindow)
          , m_hands (readHands())
      {
          ui->setupUi(this);
      
          int row=0;
          int col=0;
          foreach (QString hand, m_hands) {
              m_label = new HandLabel(hand, this);
              connect(this, SIGNAL(bgColorChanged(QColor)), m_label, SLOT(onbgColorChanged(QColor)));
      
              ui->handsContainer->addWidget(m_label, row, col);
              
              if (col < 12) col++;
              else {
                  col=0;
                  row++;
              }
          }
      
          emit bgColorChanged(Qt::yellow);
      }```
      SGaistS 1 Reply Last reply
      0
      • C Collaxd

        @SGaist
        thanks for your answer. I understand better now, I'm learning and I don't know how the best declaration was, so I chose to do it inside the child, but now I've implemented it in the creation of the labels
        but the problem persists

        Sorry but I still can't understand the implementation part, I'm a little new to cpp sorry

        
        MainWindow::MainWindow(QWidget *parent)
            : QMainWindow(parent)
            , ui(new Ui::MainWindow)
            , m_hands (readHands())
        {
            ui->setupUi(this);
        
            int row=0;
            int col=0;
            foreach (QString hand, m_hands) {
                m_label = new HandLabel(hand, this);
                connect(this, SIGNAL(bgColorChanged(QColor)), m_label, SLOT(onbgColorChanged(QColor)));
        
                ui->handsContainer->addWidget(m_label, row, col);
                
                if (col < 12) col++;
                else {
                    col=0;
                    row++;
                }
            }
        
            emit bgColorChanged(Qt::yellow);
        }```
        SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #6

        @Collaxd as I said, it was an unrelated note.

        For your issue: do you know what "calling the base class implementation" means ? That's key to answer @JonB's question.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        C 1 Reply Last reply
        0
        • SGaistS SGaist

          @Collaxd as I said, it was an unrelated note.

          For your issue: do you know what "calling the base class implementation" means ? That's key to answer @JonB's question.

          C Offline
          C Offline
          Collaxd
          wrote on last edited by
          #7

          @SGaist said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

          For your issue: do you know what "calling the base class implementation" means ? That's key to answer @JonB's question.

          no, i even asked gpt chat and tried to learn but i don't understand what jon is getting at, could you simplify the question so i can improve my example?

          Christian EhrlicherC JoeCFDJ SGaistS 3 Replies Last reply
          0
          • C Collaxd

            @SGaist said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

            For your issue: do you know what "calling the base class implementation" means ? That's key to answer @JonB's question.

            no, i even asked gpt chat and tried to learn but i don't understand what jon is getting at, could you simplify the question so i can improve my example?

            Christian EhrlicherC Offline
            Christian EhrlicherC Offline
            Christian Ehrlicher
            Lifetime Qt Champion
            wrote on last edited by
            #8

            @Collaxd said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

            no, i even asked gpt chat

            I really wonder where such stuff will end... very staggering.

            When you don't want to read a good c++ book then you can ask google for 'calling the base class implementation'.

            Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
            Visit the Qt Academy at https://academy.qt.io/catalog

            C 1 Reply Last reply
            1
            • C Collaxd

              @SGaist said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

              For your issue: do you know what "calling the base class implementation" means ? That's key to answer @JonB's question.

              no, i even asked gpt chat and tried to learn but i don't understand what jon is getting at, could you simplify the question so i can improve my example?

              JoeCFDJ Offline
              JoeCFDJ Offline
              JoeCFD
              wrote on last edited by
              #9

              @Collaxd

              void HandLabel::mousePressEvent(QMouseEvent *event)
              {
                  Q_UNUSED(event);
              
                  QPalette pal = palette();
                  QColor selectedColor = pal.color(QPalette::Window);
              
                  if (m_bgColor == selectedColor) {
                      pal.setColor(QPalette::Window, Qt::transparent);
                  } else {
                      pal.setColor(QPalette::Window, m_bgColor);
                  }
                  setPalette(pal);
              
                 /* something like this */
                 QLabel::mousePressEvent( event );
              }
              
              1 Reply Last reply
              0
              • C Collaxd

                @SGaist said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

                For your issue: do you know what "calling the base class implementation" means ? That's key to answer @JonB's question.

                no, i even asked gpt chat and tried to learn but i don't understand what jon is getting at, could you simplify the question so i can improve my example?

                SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #10

                @Collaxd you better go with a good old fashioned cpp tutorial about that very subject.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                1
                • Christian EhrlicherC Christian Ehrlicher

                  @Collaxd said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

                  no, i even asked gpt chat

                  I really wonder where such stuff will end... very staggering.

                  When you don't want to read a good c++ book then you can ask google for 'calling the base class implementation'.

                  C Offline
                  C Offline
                  Collaxd
                  wrote on last edited by Collaxd
                  #11

                  @Christian-Ehrlicher
                  Thank you, friends. I really didn't mean to offend when I mentioned the chat. In fact, I'm just a veterinarian enthusiast in programming trying to learn some things. I'll do more research.

                  JonBJ 1 Reply Last reply
                  0
                  • C Collaxd

                    @Christian-Ehrlicher
                    Thank you, friends. I really didn't mean to offend when I mentioned the chat. In fact, I'm just a veterinarian enthusiast in programming trying to learn some things. I'll do more research.

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by JonB
                    #12

                    @Collaxd
                    No offence taken.

                    In, say, your HandLabel::enterEvent() overridden method you call

                    QLabel::enterEvent(event); // chama o enterEvent da classe base

                    Same for leaveEvent(). It allows whatever the class you derive from to see these events and act on them, as well as your own code.

                    I would guess you need to do the same for your HandLabel::mousePressEvent(). I would let it call QLabel::mousePressEvent(event), as well as your code. Maybe also for mouseMoveEvent(). Does that help with your

                    When I click on a label, the mouse pointer becomes stuck on that label, and I am unable to click on other nearby labels.

                    ?

                    C 1 Reply Last reply
                    1
                    • JonBJ JonB

                      @Collaxd
                      No offence taken.

                      In, say, your HandLabel::enterEvent() overridden method you call

                      QLabel::enterEvent(event); // chama o enterEvent da classe base

                      Same for leaveEvent(). It allows whatever the class you derive from to see these events and act on them, as well as your own code.

                      I would guess you need to do the same for your HandLabel::mousePressEvent(). I would let it call QLabel::mousePressEvent(event), as well as your code. Maybe also for mouseMoveEvent(). Does that help with your

                      When I click on a label, the mouse pointer becomes stuck on that label, and I am unable to click on other nearby labels.

                      ?

                      C Offline
                      C Offline
                      Collaxd
                      wrote on last edited by Collaxd
                      #13

                      @JonB
                      Perfect, thanks for your understanding and help, but even when calling the base event, the mouse is still 'stuck' on the initial click label, I can do something just with enter, it also serves my purpose, but it doesn't work in the same way

                      Here's an example of how my code is and an app I want to 'imitate' with it working

                      #include "HandLabel.h"
                      
                      #include <qapplication.h>
                      
                      HandLabel::HandLabel(const QString &text, QWidget *parent, Qt::WindowFlags f)
                          : QLabel(text, parent, f)
                      {
                          setAlignment(Qt::AlignCenter);
                          setFrameStyle(QFrame::Panel | QFrame::Sunken);
                          setAutoFillBackground(true);
                      }
                      
                      
                      void HandLabel::onbgColorChanged(QColor newColor)
                      {
                          setBgColor(newColor);
                      }
                      
                      void HandLabel::mousePressEvent(QMouseEvent *event)
                      {
                          QLabel::mousePressEvent(event); // chama o mousePressEvent da classe base
                      
                          if (event->buttons() & Qt::LeftButton)
                              updateBackground();
                      
                      }
                      
                      void HandLabel::mouseMoveEvent(QMouseEvent *event)
                      {
                          QLabel::mouseMoveEvent(event);
                      
                          qDebug() << event;
                      //    updateBackground();
                      
                      }
                      
                      void HandLabel::enterEvent(QEnterEvent *event)
                      {
                          QLabel::enterEvent(event); // chama o enterEvent da classe base
                          updateBackground();
                          setMouseTracking(true);
                      }
                      
                      void HandLabel::leaveEvent(QEvent *event)
                      {
                          QLabel::leaveEvent(event); // chama o leaveEvent da classe base
                          // emite um evento mouseReleaseEvent
                          setMouseTracking(false);
                      }
                      
                      void HandLabel::updateBackground()
                      {
                          QPalette pal = palette();
                          QColor selectedColor = pal.color(QPalette::Window);
                          if (m_bgColor == selectedColor)
                              pal.setColor(QPalette::Window, Qt::transparent);
                          else
                              pal.setColor(QPalette::Window, m_bgColor);
                      
                          setPalette(pal);
                      }
                      
                      
                      QColor HandLabel::bgColor() const
                      {
                          return m_bgColor;
                      }
                      
                      void HandLabel::setBgColor(const QColor &newBgColor)
                      {
                          m_bgColor = newBgColor;
                      }
                      
                      

                      alt text

                      M 1 Reply Last reply
                      0
                      • C Collaxd

                        @JonB
                        Perfect, thanks for your understanding and help, but even when calling the base event, the mouse is still 'stuck' on the initial click label, I can do something just with enter, it also serves my purpose, but it doesn't work in the same way

                        Here's an example of how my code is and an app I want to 'imitate' with it working

                        #include "HandLabel.h"
                        
                        #include <qapplication.h>
                        
                        HandLabel::HandLabel(const QString &text, QWidget *parent, Qt::WindowFlags f)
                            : QLabel(text, parent, f)
                        {
                            setAlignment(Qt::AlignCenter);
                            setFrameStyle(QFrame::Panel | QFrame::Sunken);
                            setAutoFillBackground(true);
                        }
                        
                        
                        void HandLabel::onbgColorChanged(QColor newColor)
                        {
                            setBgColor(newColor);
                        }
                        
                        void HandLabel::mousePressEvent(QMouseEvent *event)
                        {
                            QLabel::mousePressEvent(event); // chama o mousePressEvent da classe base
                        
                            if (event->buttons() & Qt::LeftButton)
                                updateBackground();
                        
                        }
                        
                        void HandLabel::mouseMoveEvent(QMouseEvent *event)
                        {
                            QLabel::mouseMoveEvent(event);
                        
                            qDebug() << event;
                        //    updateBackground();
                        
                        }
                        
                        void HandLabel::enterEvent(QEnterEvent *event)
                        {
                            QLabel::enterEvent(event); // chama o enterEvent da classe base
                            updateBackground();
                            setMouseTracking(true);
                        }
                        
                        void HandLabel::leaveEvent(QEvent *event)
                        {
                            QLabel::leaveEvent(event); // chama o leaveEvent da classe base
                            // emite um evento mouseReleaseEvent
                            setMouseTracking(false);
                        }
                        
                        void HandLabel::updateBackground()
                        {
                            QPalette pal = palette();
                            QColor selectedColor = pal.color(QPalette::Window);
                            if (m_bgColor == selectedColor)
                                pal.setColor(QPalette::Window, Qt::transparent);
                            else
                                pal.setColor(QPalette::Window, m_bgColor);
                        
                            setPalette(pal);
                        }
                        
                        
                        QColor HandLabel::bgColor() const
                        {
                            return m_bgColor;
                        }
                        
                        void HandLabel::setBgColor(const QColor &newBgColor)
                        {
                            m_bgColor = newBgColor;
                        }
                        
                        

                        alt text

                        M Offline
                        M Offline
                        mpergand
                        wrote on last edited by mpergand
                        #14

                        @Collaxd said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

                        he mouse is still 'stuck' on the initial click label,

                        I think you should use dragEnterEvent & dragMoveEvent instead of enterEvent, if you want to select muti objects while mouse press.

                        C 1 Reply Last reply
                        0
                        • M mpergand

                          @Collaxd said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

                          he mouse is still 'stuck' on the initial click label,

                          I think you should use dragEnterEvent & dragMoveEvent instead of enterEvent, if you want to select muti objects while mouse press.

                          C Offline
                          C Offline
                          Collaxd
                          wrote on last edited by Collaxd
                          #15

                          @mpergand

                          void HandLabel::dragEnterEvent(QDragEnterEvent *event)
                          {
                              qDebug() << event;
                              QLabel::dragEnterEvent(event);
                          }
                          
                          void HandLabel::dragMoveEvent(QDragMoveEvent *event)
                          {
                              qDebug() << event;
                              QLabel::dragMoveEvent(event);
                          }
                          

                          Thanks for your help, but it doesn't appear in the debug when I add the two functions :(

                          I managed to do something similar in React + JS but I put the lstenner in the parent layout which is not possible here since the parent layout is a grid and has no mouse properties

                          M 1 Reply Last reply
                          0
                          • C Collaxd

                            @mpergand

                            void HandLabel::dragEnterEvent(QDragEnterEvent *event)
                            {
                                qDebug() << event;
                                QLabel::dragEnterEvent(event);
                            }
                            
                            void HandLabel::dragMoveEvent(QDragMoveEvent *event)
                            {
                                qDebug() << event;
                                QLabel::dragMoveEvent(event);
                            }
                            

                            Thanks for your help, but it doesn't appear in the debug when I add the two functions :(

                            I managed to do something similar in React + JS but I put the lstenner in the parent layout which is not possible here since the parent layout is a grid and has no mouse properties

                            M Offline
                            M Offline
                            mpergand
                            wrote on last edited by mpergand
                            #16

                            @Collaxd
                            Seems to work:

                            class Label : public QLabel
                            {
                                public:
                                Label(const QString& text, QWidget* parent=nullptr) : QLabel(text,parent)
                                {
                                setFrameStyle(QFrame::Panel | QFrame::Sunken);
                                setAcceptDrops(true);
                                }
                            
                                void mousePressEvent(QMouseEvent *ev) override
                                {
                                     qDebug()<<Q_FUNC_INFO;
                                     QLabel::mousePressEvent(ev);
                                }
                            
                                void mouseMoveEvent(QMouseEvent *ev) override
                                {
                                     qDebug()<<Q_FUNC_INFO;
                                    QDrag *drag = new QDrag(this);
                                    QMimeData *mimeData = new QMimeData;
                            
                                    mimeData->setText("");
                                    drag->setMimeData(mimeData);
                            
                                    Qt::DropAction dropAction = drag->exec(Qt::MoveAction);
                                    if(  dropAction == Qt::IgnoreAction )
                                    {
                                        qDebug()<<"end drag";
                                        drag->deleteLater();
                                    }
                                }
                            
                            
                                void dragEnterEvent(QDragEnterEvent* ev ) override
                                {
                                    qDebug()<<Q_FUNC_INFO;
                                     ev->acceptProposedAction();
                                }
                            
                                void dragMoveEvent(QDragMoveEvent* ev ) override
                                {
                                    qDebug()<<Q_FUNC_INFO<<ev->source()<<this;
                            
                                }
                            };
                            

                            Each Label receives dragMoveEvent when the mouse is over.
                            Looks promising, have a look at the doc about drag&drop:
                            https://doc.qt.io/qt-5/dnd.html

                            C 1 Reply Last reply
                            1
                            • M mpergand

                              @Collaxd
                              Seems to work:

                              class Label : public QLabel
                              {
                                  public:
                                  Label(const QString& text, QWidget* parent=nullptr) : QLabel(text,parent)
                                  {
                                  setFrameStyle(QFrame::Panel | QFrame::Sunken);
                                  setAcceptDrops(true);
                                  }
                              
                                  void mousePressEvent(QMouseEvent *ev) override
                                  {
                                       qDebug()<<Q_FUNC_INFO;
                                       QLabel::mousePressEvent(ev);
                                  }
                              
                                  void mouseMoveEvent(QMouseEvent *ev) override
                                  {
                                       qDebug()<<Q_FUNC_INFO;
                                      QDrag *drag = new QDrag(this);
                                      QMimeData *mimeData = new QMimeData;
                              
                                      mimeData->setText("");
                                      drag->setMimeData(mimeData);
                              
                                      Qt::DropAction dropAction = drag->exec(Qt::MoveAction);
                                      if(  dropAction == Qt::IgnoreAction )
                                      {
                                          qDebug()<<"end drag";
                                          drag->deleteLater();
                                      }
                                  }
                              
                              
                                  void dragEnterEvent(QDragEnterEvent* ev ) override
                                  {
                                      qDebug()<<Q_FUNC_INFO;
                                       ev->acceptProposedAction();
                                  }
                              
                                  void dragMoveEvent(QDragMoveEvent* ev ) override
                                  {
                                      qDebug()<<Q_FUNC_INFO<<ev->source()<<this;
                              
                                  }
                              };
                              

                              Each Label receives dragMoveEvent when the mouse is over.
                              Looks promising, have a look at the doc about drag&drop:
                              https://doc.qt.io/qt-5/dnd.html

                              C Offline
                              C Offline
                              Collaxd
                              wrote on last edited by
                              #17

                              @mpergand
                              I would like to thank you very much for your solution, it was a success! I've been searching for days and couldn't find anything similar, which generated a lot of learning and made me realize that I still have a lot to study!

                              For future readers, here is the solution:

                              void HandLabel::mouseMoveEvent(QMouseEvent *event)
                              {
                                  Q_UNUSED(event);
                              
                                  QDrag *drag = new QDrag(this);
                              
                                  QMimeData *mimeData = new QMimeData;
                                  drag->setMimeData(mimeData);
                              
                                  Qt::DropAction dropAction = drag->exec(Qt::MoveAction);
                                  if(  dropAction == Qt::IgnoreAction ) {
                                      drag->deleteLater();
                                  }
                              }
                              
                              void HandLabel::dragEnterEvent(QDragEnterEvent *event)
                              {
                                  Q_UNUSED(event);
                                  updateColorScheme();
                              }
                              

                              Despite the mouse having a 'block' symbol, the colors are working perfectly!

                              alt text

                              M 1 Reply Last reply
                              2
                              • C Collaxd has marked this topic as solved on
                              • C Collaxd

                                @mpergand
                                I would like to thank you very much for your solution, it was a success! I've been searching for days and couldn't find anything similar, which generated a lot of learning and made me realize that I still have a lot to study!

                                For future readers, here is the solution:

                                void HandLabel::mouseMoveEvent(QMouseEvent *event)
                                {
                                    Q_UNUSED(event);
                                
                                    QDrag *drag = new QDrag(this);
                                
                                    QMimeData *mimeData = new QMimeData;
                                    drag->setMimeData(mimeData);
                                
                                    Qt::DropAction dropAction = drag->exec(Qt::MoveAction);
                                    if(  dropAction == Qt::IgnoreAction ) {
                                        drag->deleteLater();
                                    }
                                }
                                
                                void HandLabel::dragEnterEvent(QDragEnterEvent *event)
                                {
                                    Q_UNUSED(event);
                                    updateColorScheme();
                                }
                                

                                Despite the mouse having a 'block' symbol, the colors are working perfectly!

                                alt text

                                M Offline
                                M Offline
                                mpergand
                                wrote on last edited by mpergand
                                #18

                                @Collaxd said in Mouse Pointer and Label Background Coloring in Qt Application with Multiple Labels:

                                void HandLabel::dragEnterEvent(QDragEnterEvent *event)
                                {
                                Q_UNUSED(event);
                                updateColorScheme();
                                }

                                Oh, miss that drag enter is call for each label !
                                Even easier that I imagined.

                                Despite the mouse having a 'block' symbol, the colors are working perfectly!

                                You need to call ev->acceptProposedAction();
                                for that symbol to not appear.

                                1 Reply Last reply
                                1

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