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QAudioOutput vs QTimer strange behaviour

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  • mzimmersM mzimmers

    May we see your connect statement?

    A Offline
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    abarmotov
    wrote on last edited by
    #11

    @mzimmers this project was made in creator - slot crated by "go to slot" command in designer, and it connected code by:
    somewhere in Ui_MainWindow::setupUi ...QMetaObject::connectSlotsByName(MainWindow)

    mzimmersM 1 Reply Last reply
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    • A abarmotov

      @mzimmers this project was made in creator - slot crated by "go to slot" command in designer, and it connected code by:
      somewhere in Ui_MainWindow::setupUi ...QMetaObject::connectSlotsByName(MainWindow)

      mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #12

      @abarmotov I don't know a lot about this area, but evidently Creator is generating your connect statement for you. It looks to me like you want a queued connection, but you're not getting one. I want to point out that I very well could be mistaken about this; hopefully someone more knowledgable can jump in here.

      As a total hack/band-aid, you could block your function by checking that variable and not proceeding until it's false:

      void MainWindow::on_pushButton_clicked()
      {
          while (slotIsRunning_) {
              qDebug() << "HMMM";
              // wait a few ms
          }
          ...
      

      You'd probably want to put in a timer so that you don't wait forever if something goes wrong, but you could use this to test what's going on.

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      • mzimmersM mzimmers

        @abarmotov I don't know a lot about this area, but evidently Creator is generating your connect statement for you. It looks to me like you want a queued connection, but you're not getting one. I want to point out that I very well could be mistaken about this; hopefully someone more knowledgable can jump in here.

        As a total hack/band-aid, you could block your function by checking that variable and not proceeding until it's false:

        void MainWindow::on_pushButton_clicked()
        {
            while (slotIsRunning_) {
                qDebug() << "HMMM";
                // wait a few ms
            }
            ...
        

        You'd probably want to put in a timer so that you don't wait forever if something goes wrong, but you could use this to test what's going on.

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        abarmotov
        wrote on last edited by abarmotov
        #13

        @mzimmers i thought, that in singles thread qt app is not possible that slot interrupts another slot - they are serialized in execution

        so maybe here bug with QAudioOutput somehow, because if i comments out "new QAudioOutput" - there is no "HMMM" in output

        full source here: https://github.com/a132791/TestQt3

        mzimmersM 1 Reply Last reply
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        • A abarmotov

          @mzimmers i thought, that in singles thread qt app is not possible that slot interrupts another slot - they are serialized in execution

          so maybe here bug with QAudioOutput somehow, because if i comments out "new QAudioOutput" - there is no "HMMM" in output

          full source here: https://github.com/a132791/TestQt3

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #14

          @abarmotov evidently, you're right - calls to slots are queued and don't interrupt one another.

          I'm running Qt 6.4 and made a couple changes to your slot. Program works as expected.

          void MainWindow::on_pushButton_clicked()
          {
              if (slotIsRunning_)
                  qDebug() << "HMMM";
          
              slotIsRunning_ = true;
          //    QAudioFormat format;
              QAudioOutput* audioPlayer_ = new QAudioOutput();
              qDebug() << "QAudioOutput created";
          
              QThread::sleep(1); // some work
          
              delete audioPlayer_;
              qDebug() << "QAudioOutput deleted";
              slotIsRunning_ = false;
              QTimer::singleShot(std::rand()%50, this, &MainWindow::on_pushButton_clicked);
          }
          

          The code wouldn't compile with the QAudioOutput c'tor as coded.

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          • A abarmotov

            @wrosecrans but how it set "true" ?

            sorry - in first post the slotIsRunning_ is set to false in constructor

            jsulmJ Offline
            jsulmJ Offline
            jsulm
            Lifetime Qt Champion
            wrote on last edited by
            #15

            @abarmotov said in QAudioOutput vs QTimer strange behaviour:

            but how it set "true" ?

            You set it to true in the slot, so I don't understand the problem.
            On first slot call "HMMM" will not be printed but slotIsRunning_ will be set to true, so on second slot call you will print "HMMM"...

            https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • mzimmersM mzimmers

              @abarmotov evidently, you're right - calls to slots are queued and don't interrupt one another.

              I'm running Qt 6.4 and made a couple changes to your slot. Program works as expected.

              void MainWindow::on_pushButton_clicked()
              {
                  if (slotIsRunning_)
                      qDebug() << "HMMM";
              
                  slotIsRunning_ = true;
              //    QAudioFormat format;
                  QAudioOutput* audioPlayer_ = new QAudioOutput();
                  qDebug() << "QAudioOutput created";
              
                  QThread::sleep(1); // some work
              
                  delete audioPlayer_;
                  qDebug() << "QAudioOutput deleted";
                  slotIsRunning_ = false;
                  QTimer::singleShot(std::rand()%50, this, &MainWindow::on_pushButton_clicked);
              }
              

              The code wouldn't compile with the QAudioOutput c'tor as coded.

              A Offline
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              abarmotov
              wrote on last edited by
              #16

              @mzimmers said in QAudioOutput vs QTimer strange behaviour:

              I'm running Qt 6.4 and made a couple changes to your slot.

              does it means what in 5.12 the QAudioOutput is broken ?

              mzimmersM 1 Reply Last reply
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              • jsulmJ jsulm

                @abarmotov said in QAudioOutput vs QTimer strange behaviour:

                but how it set "true" ?

                You set it to true in the slot, so I don't understand the problem.
                On first slot call "HMMM" will not be printed but slotIsRunning_ will be set to true, so on second slot call you will print "HMMM"...

                A Offline
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                abarmotov
                wrote on last edited by
                #17

                @jsulm said in QAudioOutput vs QTimer strange behaviour:

                You set it to true in the slot, so I don't understand the problem.

                the problem is that slot interrupted in SINGLE thread app - that not expected by me
                is it documented somewhere ?

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                • A abarmotov

                  @mzimmers said in QAudioOutput vs QTimer strange behaviour:

                  I'm running Qt 6.4 and made a couple changes to your slot.

                  does it means what in 5.12 the QAudioOutput is broken ?

                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #18

                  @abarmotov said in QAudioOutput vs QTimer strange behaviour:

                  does it means what in 5.12 the QAudioOutput is broken ?

                  Doubtful. According to the docs for 5.15, your constructor looks good (I notice you don't initialize your QAudioOutput object, but that shouldn't matter for this exercise).

                  I'm more suspecting there's something wrong with re-using your slot as the argument to the QTimer::singleShot call. When that's commented out, it seems to work fine, right?

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                  • A Offline
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                    abarmotov
                    wrote on last edited by
                    #19

                    @mzimmers said in QAudioOutput vs QTimer strange behaviour:

                    When that's commented out, it seems to work fine, right?

                    no, HMMM is still there on second click
                    but i tested only on 5.12.8

                    jsulmJ 1 Reply Last reply
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                    • A abarmotov

                      @mzimmers said in QAudioOutput vs QTimer strange behaviour:

                      When that's commented out, it seems to work fine, right?

                      no, HMMM is still there on second click
                      but i tested only on 5.12.8

                      jsulmJ Offline
                      jsulmJ Offline
                      jsulm
                      Lifetime Qt Champion
                      wrote on last edited by jsulm
                      #20

                      @abarmotov Why do you think so? You wrote: "then press on button two times". So, as I explained: on the first button press you set slotIsRunning_ to true, so on second button press slotIsRunning_ is true and you print "HMMM". So, nothing is interrupted. Still don't get what the issue is...

                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                      A mzimmersM 3 Replies Last reply
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                      • jsulmJ jsulm

                        @abarmotov Why do you think so? You wrote: "then press on button two times". So, as I explained: on the first button press you set slotIsRunning_ to true, so on second button press slotIsRunning_ is true and you print "HMMM". So, nothing is interrupted. Still don't get what the issue is...

                        A Offline
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                        abarmotov
                        wrote on last edited by
                        #21

                        @jsulm said in QAudioOutput vs QTimer strange behaviour:

                        Still don't get what the issue is...

                        the mouse click on button "should not" interrupt any running slot, but must be queued in qt event loop in single thread app
                        am i wrong ?

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                        • jsulmJ jsulm

                          @abarmotov Why do you think so? You wrote: "then press on button two times". So, as I explained: on the first button press you set slotIsRunning_ to true, so on second button press slotIsRunning_ is true and you print "HMMM". So, nothing is interrupted. Still don't get what the issue is...

                          A Offline
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                          abarmotov
                          wrote on last edited by
                          #22

                          @jsulm said in QAudioOutput vs QTimer strange behaviour:

                          so on second button press slotIsRunning_ is true

                          slotIsRunning_ is set to false at end of slot - that the point

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                          • jsulmJ jsulm

                            @abarmotov Why do you think so? You wrote: "then press on button two times". So, as I explained: on the first button press you set slotIsRunning_ to true, so on second button press slotIsRunning_ is true and you print "HMMM". So, nothing is interrupted. Still don't get what the issue is...

                            mzimmersM Offline
                            mzimmersM Offline
                            mzimmers
                            wrote on last edited by
                            #23

                            @jsulm said in QAudioOutput vs QTimer strange behaviour:

                            @abarmotov Why do you think so? You wrote: "then press on button two times". So, as I explained: on the first button press you set slotIsRunning_ to true, so on second button press slotIsRunning_ is true and you print "HMMM". So, nothing is interrupted. Still don't get what the issue is...

                            He sets slotIsRunning_ at the start of the slot, but then sets it to false towards the end.

                            jsulmJ 1 Reply Last reply
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                            • mzimmersM mzimmers

                              @jsulm said in QAudioOutput vs QTimer strange behaviour:

                              @abarmotov Why do you think so? You wrote: "then press on button two times". So, as I explained: on the first button press you set slotIsRunning_ to true, so on second button press slotIsRunning_ is true and you print "HMMM". So, nothing is interrupted. Still don't get what the issue is...

                              He sets slotIsRunning_ at the start of the slot, but then sets it to false towards the end.

                              jsulmJ Offline
                              jsulmJ Offline
                              jsulm
                              Lifetime Qt Champion
                              wrote on last edited by
                              #24

                              @mzimmers Yeah, did not notice that.

                              https://forum.qt.io/topic/113070/qt-code-of-conduct

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                              • A Offline
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                                abarmotov
                                wrote on last edited by
                                #25

                                Any thoughts on why this is happening?

                                1 Reply Last reply
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                                • A Offline
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                                  abarmotov
                                  wrote on last edited by
                                  #26

                                  i found it:

                                  QPulseAudioOutput::~QPulseAudioOutput()
                                  {
                                      close();
                                      disconnect(m_tickTimer, SIGNAL(timeout()));
                                      QCoreApplication::processEvents(); // THAT STRING BREAKS EVENT LOOP
                                  }
                                  
                                  jsulmJ 1 Reply Last reply
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                                  • A abarmotov

                                    i found it:

                                    QPulseAudioOutput::~QPulseAudioOutput()
                                    {
                                        close();
                                        disconnect(m_tickTimer, SIGNAL(timeout()));
                                        QCoreApplication::processEvents(); // THAT STRING BREAKS EVENT LOOP
                                    }
                                    
                                    jsulmJ Offline
                                    jsulmJ Offline
                                    jsulm
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #27

                                    @abarmotov said in QAudioOutput vs QTimer strange behaviour:

                                    THAT STRING BREAKS EVENT LOOP

                                    It does not "break" event loop, it just tells event loop to check and handle events if there are any.

                                    https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                    • jsulmJ jsulm

                                      @abarmotov said in QAudioOutput vs QTimer strange behaviour:

                                      THAT STRING BREAKS EVENT LOOP

                                      It does not "break" event loop, it just tells event loop to check and handle events if there are any.

                                      A Offline
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                                      abarmotov
                                      wrote on last edited by
                                      #28

                                      @jsulm
                                      but this is the way my slot is called a second time, while that slot in middle on execution
                                      this behavior is not obvious when deleting QAudioOutput

                                      jsulmJ 1 Reply Last reply
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                                      • A abarmotov

                                        @jsulm
                                        but this is the way my slot is called a second time, while that slot in middle on execution
                                        this behavior is not obvious when deleting QAudioOutput

                                        jsulmJ Offline
                                        jsulmJ Offline
                                        jsulm
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #29

                                        @abarmotov Why did you add processEvents at all there?

                                        https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                        • jsulmJ jsulm

                                          @abarmotov Why did you add processEvents at all there?

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                                          abarmotov
                                          wrote on last edited by
                                          #30

                                          @jsulm it ain't me )
                                          QPulseAudioOutput - this is qt source code

                                          jsulmJ 1 Reply Last reply
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