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QAudioOutput vs QTimer strange behaviour

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  • mzimmersM mzimmers

    What is the initial value of slotIsRunning_?

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    abarmotov
    wrote on last edited by
    #5

    @mzimmers initial values of slotIsRunning_ is false

    mzimmersM 1 Reply Last reply
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    • A abarmotov

      @mzimmers initial values of slotIsRunning_ is false

      mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by mzimmers
      #6

      @abarmotov what are your other qDebug() telltales saying?

      If there are no other places where slotIsRunning_ is set, the only way it can ever be true on slot entry is if your slot aborted before it got the chance to set slotIsRunning_ to false. That's why I'm curious whether you see the "QAudioOutput deleted" output.

      EDIT:

      Actually, what I posted above may not be quite true: if the slot gets invoked a second time before it's finished the first time, you'd see the output you're seeing. If this is undesirable behavior, you'll have to add logic to the function to prevent this.

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      • mzimmersM mzimmers

        @abarmotov what are your other qDebug() telltales saying?

        If there are no other places where slotIsRunning_ is set, the only way it can ever be true on slot entry is if your slot aborted before it got the chance to set slotIsRunning_ to false. That's why I'm curious whether you see the "QAudioOutput deleted" output.

        EDIT:

        Actually, what I posted above may not be quite true: if the slot gets invoked a second time before it's finished the first time, you'd see the output you're seeing. If this is undesirable behavior, you'll have to add logic to the function to prevent this.

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        abarmotov
        wrote on last edited by
        #7

        @mzimmers

        1. if only one click done on button, then "QAudioOutput created" and "QAudioOutput deleted" printed and so on
        2. then done second click, then "HMMM" sometimes appears, for example "QAudioOutput created", "HMMM" "QAudioOutput created"
        3. on windows - never "HMMM" appears

        is it possible and how this slot interrupted ?
        is it possible to interrupt slot by other slot in "one thread - single event loop" app ?
        there is no code other - only this "on_pushButton_clicked"

        mzimmersM 1 Reply Last reply
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        • A abarmotov

          @mzimmers

          1. if only one click done on button, then "QAudioOutput created" and "QAudioOutput deleted" printed and so on
          2. then done second click, then "HMMM" sometimes appears, for example "QAudioOutput created", "HMMM" "QAudioOutput created"
          3. on windows - never "HMMM" appears

          is it possible and how this slot interrupted ?
          is it possible to interrupt slot by other slot in "one thread - single event loop" app ?
          there is no code other - only this "on_pushButton_clicked"

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #8

          @abarmotov so here's your answer:

          then done second click, then "HMMM" sometimes appears, for example "QAudioOutput created", "HMMM" "QAudioOutput created"
          

          Your second click is coming before the first slot invocation has finished.

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            abarmotov
            wrote on last edited by
            #9

            @mzimmers said in QAudioOutput vs QTimer strange behaviour:

            Your second click is coming before the first slot invocation has finished.

            but according to qt event loop serialization - it is not possible to interrupt running slot
            am i wrong ?

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            • mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #10

              May we see your connect statement?

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              • mzimmersM mzimmers

                May we see your connect statement?

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                abarmotov
                wrote on last edited by
                #11

                @mzimmers this project was made in creator - slot crated by "go to slot" command in designer, and it connected code by:
                somewhere in Ui_MainWindow::setupUi ...QMetaObject::connectSlotsByName(MainWindow)

                mzimmersM 1 Reply Last reply
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                • A abarmotov

                  @mzimmers this project was made in creator - slot crated by "go to slot" command in designer, and it connected code by:
                  somewhere in Ui_MainWindow::setupUi ...QMetaObject::connectSlotsByName(MainWindow)

                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #12

                  @abarmotov I don't know a lot about this area, but evidently Creator is generating your connect statement for you. It looks to me like you want a queued connection, but you're not getting one. I want to point out that I very well could be mistaken about this; hopefully someone more knowledgable can jump in here.

                  As a total hack/band-aid, you could block your function by checking that variable and not proceeding until it's false:

                  void MainWindow::on_pushButton_clicked()
                  {
                      while (slotIsRunning_) {
                          qDebug() << "HMMM";
                          // wait a few ms
                      }
                      ...
                  

                  You'd probably want to put in a timer so that you don't wait forever if something goes wrong, but you could use this to test what's going on.

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                  • mzimmersM mzimmers

                    @abarmotov I don't know a lot about this area, but evidently Creator is generating your connect statement for you. It looks to me like you want a queued connection, but you're not getting one. I want to point out that I very well could be mistaken about this; hopefully someone more knowledgable can jump in here.

                    As a total hack/band-aid, you could block your function by checking that variable and not proceeding until it's false:

                    void MainWindow::on_pushButton_clicked()
                    {
                        while (slotIsRunning_) {
                            qDebug() << "HMMM";
                            // wait a few ms
                        }
                        ...
                    

                    You'd probably want to put in a timer so that you don't wait forever if something goes wrong, but you could use this to test what's going on.

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                    abarmotov
                    wrote on last edited by abarmotov
                    #13

                    @mzimmers i thought, that in singles thread qt app is not possible that slot interrupts another slot - they are serialized in execution

                    so maybe here bug with QAudioOutput somehow, because if i comments out "new QAudioOutput" - there is no "HMMM" in output

                    full source here: https://github.com/a132791/TestQt3

                    mzimmersM 1 Reply Last reply
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                    • A abarmotov

                      @mzimmers i thought, that in singles thread qt app is not possible that slot interrupts another slot - they are serialized in execution

                      so maybe here bug with QAudioOutput somehow, because if i comments out "new QAudioOutput" - there is no "HMMM" in output

                      full source here: https://github.com/a132791/TestQt3

                      mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #14

                      @abarmotov evidently, you're right - calls to slots are queued and don't interrupt one another.

                      I'm running Qt 6.4 and made a couple changes to your slot. Program works as expected.

                      void MainWindow::on_pushButton_clicked()
                      {
                          if (slotIsRunning_)
                              qDebug() << "HMMM";
                      
                          slotIsRunning_ = true;
                      //    QAudioFormat format;
                          QAudioOutput* audioPlayer_ = new QAudioOutput();
                          qDebug() << "QAudioOutput created";
                      
                          QThread::sleep(1); // some work
                      
                          delete audioPlayer_;
                          qDebug() << "QAudioOutput deleted";
                          slotIsRunning_ = false;
                          QTimer::singleShot(std::rand()%50, this, &MainWindow::on_pushButton_clicked);
                      }
                      

                      The code wouldn't compile with the QAudioOutput c'tor as coded.

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                      • A abarmotov

                        @wrosecrans but how it set "true" ?

                        sorry - in first post the slotIsRunning_ is set to false in constructor

                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by
                        #15

                        @abarmotov said in QAudioOutput vs QTimer strange behaviour:

                        but how it set "true" ?

                        You set it to true in the slot, so I don't understand the problem.
                        On first slot call "HMMM" will not be printed but slotIsRunning_ will be set to true, so on second slot call you will print "HMMM"...

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        • mzimmersM mzimmers

                          @abarmotov evidently, you're right - calls to slots are queued and don't interrupt one another.

                          I'm running Qt 6.4 and made a couple changes to your slot. Program works as expected.

                          void MainWindow::on_pushButton_clicked()
                          {
                              if (slotIsRunning_)
                                  qDebug() << "HMMM";
                          
                              slotIsRunning_ = true;
                          //    QAudioFormat format;
                              QAudioOutput* audioPlayer_ = new QAudioOutput();
                              qDebug() << "QAudioOutput created";
                          
                              QThread::sleep(1); // some work
                          
                              delete audioPlayer_;
                              qDebug() << "QAudioOutput deleted";
                              slotIsRunning_ = false;
                              QTimer::singleShot(std::rand()%50, this, &MainWindow::on_pushButton_clicked);
                          }
                          

                          The code wouldn't compile with the QAudioOutput c'tor as coded.

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                          abarmotov
                          wrote on last edited by
                          #16

                          @mzimmers said in QAudioOutput vs QTimer strange behaviour:

                          I'm running Qt 6.4 and made a couple changes to your slot.

                          does it means what in 5.12 the QAudioOutput is broken ?

                          mzimmersM 1 Reply Last reply
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                          • jsulmJ jsulm

                            @abarmotov said in QAudioOutput vs QTimer strange behaviour:

                            but how it set "true" ?

                            You set it to true in the slot, so I don't understand the problem.
                            On first slot call "HMMM" will not be printed but slotIsRunning_ will be set to true, so on second slot call you will print "HMMM"...

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                            abarmotov
                            wrote on last edited by
                            #17

                            @jsulm said in QAudioOutput vs QTimer strange behaviour:

                            You set it to true in the slot, so I don't understand the problem.

                            the problem is that slot interrupted in SINGLE thread app - that not expected by me
                            is it documented somewhere ?

                            1 Reply Last reply
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                            • A abarmotov

                              @mzimmers said in QAudioOutput vs QTimer strange behaviour:

                              I'm running Qt 6.4 and made a couple changes to your slot.

                              does it means what in 5.12 the QAudioOutput is broken ?

                              mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #18

                              @abarmotov said in QAudioOutput vs QTimer strange behaviour:

                              does it means what in 5.12 the QAudioOutput is broken ?

                              Doubtful. According to the docs for 5.15, your constructor looks good (I notice you don't initialize your QAudioOutput object, but that shouldn't matter for this exercise).

                              I'm more suspecting there's something wrong with re-using your slot as the argument to the QTimer::singleShot call. When that's commented out, it seems to work fine, right?

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                              • A Offline
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                                abarmotov
                                wrote on last edited by
                                #19

                                @mzimmers said in QAudioOutput vs QTimer strange behaviour:

                                When that's commented out, it seems to work fine, right?

                                no, HMMM is still there on second click
                                but i tested only on 5.12.8

                                jsulmJ 1 Reply Last reply
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                                • A abarmotov

                                  @mzimmers said in QAudioOutput vs QTimer strange behaviour:

                                  When that's commented out, it seems to work fine, right?

                                  no, HMMM is still there on second click
                                  but i tested only on 5.12.8

                                  jsulmJ Offline
                                  jsulmJ Offline
                                  jsulm
                                  Lifetime Qt Champion
                                  wrote on last edited by jsulm
                                  #20

                                  @abarmotov Why do you think so? You wrote: "then press on button two times". So, as I explained: on the first button press you set slotIsRunning_ to true, so on second button press slotIsRunning_ is true and you print "HMMM". So, nothing is interrupted. Still don't get what the issue is...

                                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  A mzimmersM 3 Replies Last reply
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                                  • jsulmJ jsulm

                                    @abarmotov Why do you think so? You wrote: "then press on button two times". So, as I explained: on the first button press you set slotIsRunning_ to true, so on second button press slotIsRunning_ is true and you print "HMMM". So, nothing is interrupted. Still don't get what the issue is...

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                                    abarmotov
                                    wrote on last edited by
                                    #21

                                    @jsulm said in QAudioOutput vs QTimer strange behaviour:

                                    Still don't get what the issue is...

                                    the mouse click on button "should not" interrupt any running slot, but must be queued in qt event loop in single thread app
                                    am i wrong ?

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                                    • jsulmJ jsulm

                                      @abarmotov Why do you think so? You wrote: "then press on button two times". So, as I explained: on the first button press you set slotIsRunning_ to true, so on second button press slotIsRunning_ is true and you print "HMMM". So, nothing is interrupted. Still don't get what the issue is...

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                                      abarmotov
                                      wrote on last edited by
                                      #22

                                      @jsulm said in QAudioOutput vs QTimer strange behaviour:

                                      so on second button press slotIsRunning_ is true

                                      slotIsRunning_ is set to false at end of slot - that the point

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                                      • jsulmJ jsulm

                                        @abarmotov Why do you think so? You wrote: "then press on button two times". So, as I explained: on the first button press you set slotIsRunning_ to true, so on second button press slotIsRunning_ is true and you print "HMMM". So, nothing is interrupted. Still don't get what the issue is...

                                        mzimmersM Offline
                                        mzimmersM Offline
                                        mzimmers
                                        wrote on last edited by
                                        #23

                                        @jsulm said in QAudioOutput vs QTimer strange behaviour:

                                        @abarmotov Why do you think so? You wrote: "then press on button two times". So, as I explained: on the first button press you set slotIsRunning_ to true, so on second button press slotIsRunning_ is true and you print "HMMM". So, nothing is interrupted. Still don't get what the issue is...

                                        He sets slotIsRunning_ at the start of the slot, but then sets it to false towards the end.

                                        jsulmJ 1 Reply Last reply
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                                        • mzimmersM mzimmers

                                          @jsulm said in QAudioOutput vs QTimer strange behaviour:

                                          @abarmotov Why do you think so? You wrote: "then press on button two times". So, as I explained: on the first button press you set slotIsRunning_ to true, so on second button press slotIsRunning_ is true and you print "HMMM". So, nothing is interrupted. Still don't get what the issue is...

                                          He sets slotIsRunning_ at the start of the slot, but then sets it to false towards the end.

                                          jsulmJ Offline
                                          jsulmJ Offline
                                          jsulm
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #24

                                          @mzimmers Yeah, did not notice that.

                                          https://forum.qt.io/topic/113070/qt-code-of-conduct

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