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QPolygonF error

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  • D Daniil S.

    @Christian-Ehrlicher what you need or a smaller example?

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by
    #14

    @Daniil-S said in QPolygonF error:

    or a smaller example?

    Do you really need about 100 lines of code to draw a polygon to illustrate whatever your problem is? Have you reduced this to some minimum which exemplifies the problem? Any example to illustrate a point which is longer than about 20 lines is suspect....

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    • Christian EhrlicherC Online
      Christian EhrlicherC Online
      Christian Ehrlicher
      Lifetime Qt Champion
      wrote on last edited by
      #15

      I will not debug your code, as @JonB said (and also me some time ago) a simple list with the polygons as input and the (wrong) and correct output is the way to go.

      Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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      • D Offline
        D Offline
        Daniil S.
        wrote on last edited by Daniil S.
        #16
          QVector<QPointF> high, low;
          high << QPointF(293,0) << QPointF(406.102, 225) << QPointF(556,0);
          low << QPointF(79,-1) << QPointF(182.303, 57) << QPointF(673,-1);
        
          qDebug() << HtpType(HtpType(low, high), high);
        
          QVector<QPointF> high1, low1;
          high1 << QPointF(293,0) << QPointF(406.102, 225) << QPointF(556,0);
          low1 << QPointF(79,-1) << QPointF(182.303, 60) << QPointF(673,-1);
        
          qDebug() << HtpType(HtpType(low1, high1), high1);
        

        first qDebug() (second point of low Y = 57) bad result

        QVector(QPointF(79,-1), QPointF(182.303,57), QPointF(293,44), QPointF(293,0), QPointF(293,44), QPointF(313.881,41.5388), QPointF(293,0), QPointF(313.881,41.5388), QPointF(406.102,225), QPointF(546.601,14.1078), QPointF(556,13), QPointF(556,0), QPointF(406.102,225), QPointF(313.881,41.5388), QPointF(556,-1), QPointF(673,-1))

        second qDebug() (second point of low Y = 60) right result

        QVector(QPointF(79,-1), QPointF(182.303,60), QPointF(293,46), QPointF(314.79,43.3487), QPointF(406.102,225), QPointF(545.85,15.2349), QPointF(556,14), QPointF(556,-1), QPointF(673,-1))

        to combine two plots, I need to use this method, because graphs has flags that cannot be changed during combine, so the intersection is first searched and it is combined to the top

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        • Christian EhrlicherC Online
          Christian EhrlicherC Online
          Christian Ehrlicher
          Lifetime Qt Champion
          wrote on last edited by Christian Ehrlicher
          #17

          This is a testcase similar to what we want to see:

          int main(int argc, char **argv)
          {
            QCoreApplication app(argc, argv);
          
            QPolygonF p1 = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}});
            QPolygonF p2 = QVector<QPointF>({{2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}});
            QPolygonF united = p1.united(p2);
            QPolygonF expected = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}, {1., 0.}, {2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}, {2., 2.}, {1., 0.}});
            qDebug() << (united == expected);
            qDebug() << united;
            qDebug() << expected;
          
            return 0;
          }
          

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          D 2 Replies Last reply
          1
          • Christian EhrlicherC Christian Ehrlicher

            This is a testcase similar to what we want to see:

            int main(int argc, char **argv)
            {
              QCoreApplication app(argc, argv);
            
              QPolygonF p1 = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}});
              QPolygonF p2 = QVector<QPointF>({{2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}});
              QPolygonF united = p1.united(p2);
              QPolygonF expected = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}, {1., 0.}, {2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}, {2., 2.}, {1., 0.}});
              qDebug() << (united == expected);
              qDebug() << united;
              qDebug() << expected;
            
              return 0;
            }
            
            D Offline
            D Offline
            Daniil S.
            wrote on last edited by
            #18

            @Christian-Ehrlicher

            int main(int argc, char *argv[])
            {
              QPolygonF high, low;
              high << QPointF(293, 0) << QPointF(406.102, 225) << QPointF(556, 0);
              low << QPointF(79, -1) << QPointF(182.303, 60) << QPointF(673, -1);
            
            
            
              QPolygonF low1(low.united(high).united(high))
                  , expected({ QPointF(79,-1), QPointF(182.303,60), QPointF(314.876,43.5194), QPointF(406.102,225), QPointF(546.162,14.7677), QPointF(673,-1), QPointF(79,-1) });
            
              qDebug() << low1;
              qDebug() << expected;
              qDebug() << (expected == low1);
            
              return 0;
            }
            

            qDebug()

            QPolygonF(QPointF(79,-1)QPointF(182.303,60)QPointF(314.876,43.5194)QPointF(293,0)QPointF(556,0)QPointF(406.102,225)QPointF(314.876,43.5194)QPointF(182.303,60)QPointF(79,-1)QPointF(314.876,43.5194)QPointF(406.102,225)QPointF(546.162,14.7677)QPointF(673,-1)QPointF(79,-1)QPointF(182.303,60)QPointF(314.876,43.5194)QPointF(293,0)QPointF(556,0)QPointF(406.102,225)QPointF(314.876,43.5194)QPointF(79,-1))
            
            QPolygonF(QPointF(79,-1)QPointF(182.303,60)QPointF(314.876,43.5194)QPointF(406.102,225)QPointF(546.162,14.7677)QPointF(673,-1)QPointF(79,-1))
            
            false
            
            1 Reply Last reply
            1
            • Christian EhrlicherC Christian Ehrlicher

              This is a testcase similar to what we want to see:

              int main(int argc, char **argv)
              {
                QCoreApplication app(argc, argv);
              
                QPolygonF p1 = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}});
                QPolygonF p2 = QVector<QPointF>({{2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}});
                QPolygonF united = p1.united(p2);
                QPolygonF expected = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}, {1., 0.}, {2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}, {2., 2.}, {1., 0.}});
                qDebug() << (united == expected);
                qDebug() << united;
                qDebug() << expected;
              
                return 0;
              }
              
              D Offline
              D Offline
              Daniil S.
              wrote on last edited by
              #19

              @Christian-Ehrlicher still not what you need?

              kshegunovK 1 Reply Last reply
              0
              • D Daniil S.

                @Christian-Ehrlicher still not what you need?

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by
                #20

                low.united(high).united(high)?

                Why the second call? What does calling it only once produce?

                Read and abide by the Qt Code of Conduct

                D 1 Reply Last reply
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                • kshegunovK kshegunov

                  low.united(high).united(high)?

                  Why the second call? What does calling it only once produce?

                  D Offline
                  D Offline
                  Daniil S.
                  wrote on last edited by Daniil S.
                  #21

                  @kshegunov I have an application that combines graphs of changing values, nothing prevents different "scenes" with same graphs that can combined more times. now I have 3 scenes, on 3 lines, the top two scenes have exactly the same graph, and if i combine them all, this leads to this error

                  kshegunovK 1 Reply Last reply
                  0
                  • D Daniil S.

                    @kshegunov I have an application that combines graphs of changing values, nothing prevents different "scenes" with same graphs that can combined more times. now I have 3 scenes, on 3 lines, the top two scenes have exactly the same graph, and if i combine them all, this leads to this error

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by kshegunov
                    #22

                    Okay, this answers the first question, what about the second? Does calling .union only once produce the correct result?

                    Read and abide by the Qt Code of Conduct

                    Christian EhrlicherC D 2 Replies Last reply
                    0
                    • kshegunovK kshegunov

                      Okay, this answers the first question, what about the second? Does calling .union only once produce the correct result?

                      Christian EhrlicherC Online
                      Christian EhrlicherC Online
                      Christian Ehrlicher
                      Lifetime Qt Champion
                      wrote on last edited by
                      #23

                      @kshegunov said in QPolygonF error:

                      Does calling .union only once produce the correct result?

                      Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

                      Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                      Visit the Qt Academy at https://academy.qt.io/catalog

                      kshegunovK 1 Reply Last reply
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                      • kshegunovK kshegunov

                        Okay, this answers the first question, what about the second? Does calling .union only once produce the correct result?

                        D Offline
                        D Offline
                        Daniil S.
                        wrote on last edited by Daniil S.
                        #24

                        @kshegunov yes, but I cant check top polygons are equal, because they must be combined in order in the loop and can have different overlay types, and checking high by points before united is not entirely correct, because a polygon can contain a point, but not a union

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                        • Christian EhrlicherC Christian Ehrlicher

                          @kshegunov said in QPolygonF error:

                          Does calling .union only once produce the correct result?

                          Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

                          kshegunovK Offline
                          kshegunovK Offline
                          kshegunov
                          Moderators
                          wrote on last edited by kshegunov
                          #25

                          @Christian-Ehrlicher said in QPolygonF error:

                          Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

                          Looks truncated more than a rounding error.

                          @Daniil-S said in QPolygonF error:

                          yes, but I cant check top polygons are equal, because they must be combined in order in the loop and can have different overlay types, and checking high by points before united is not entirely correct, because a polygon can contain a point, but not a union

                          I was asking to discern whether the problem is that the two unions apply the same polygon only, there's a lot of edge cases whenever you're dealing with lines which are almost parallel (e.g. https://codereview.qt-project.org/c/qt/qtbase/+/292807).

                          Please search the tracker and if this isn't reported, do so. Attach the minimal code to reproduce as well. Whenever I finish with that QLineF thing, given time I'll take a look.

                          Read and abide by the Qt Code of Conduct

                          Christian EhrlicherC D 2 Replies Last reply
                          0
                          • kshegunovK kshegunov

                            @Christian-Ehrlicher said in QPolygonF error:

                            Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

                            Looks truncated more than a rounding error.

                            @Daniil-S said in QPolygonF error:

                            yes, but I cant check top polygons are equal, because they must be combined in order in the loop and can have different overlay types, and checking high by points before united is not entirely correct, because a polygon can contain a point, but not a union

                            I was asking to discern whether the problem is that the two unions apply the same polygon only, there's a lot of edge cases whenever you're dealing with lines which are almost parallel (e.g. https://codereview.qt-project.org/c/qt/qtbase/+/292807).

                            Please search the tracker and if this isn't reported, do so. Attach the minimal code to reproduce as well. Whenever I finish with that QLineF thing, given time I'll take a look.

                            Christian EhrlicherC Online
                            Christian EhrlicherC Online
                            Christian Ehrlicher
                            Lifetime Qt Champion
                            wrote on last edited by
                            #26

                            @kshegunov said in QPolygonF error:

                            Looks truncated more than a rounding error.

                            No error - qDebug() prints not the complete double value, I guess the values are taken from there. Mine are the exact ones :)

                            So basically a polygon is united with a polygon which nearly matches parts of the first polygon which fails sometimes.

                            Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                            Visit the Qt Academy at https://academy.qt.io/catalog

                            kshegunovK 1 Reply Last reply
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                            • Christian EhrlicherC Christian Ehrlicher

                              @kshegunov said in QPolygonF error:

                              Looks truncated more than a rounding error.

                              No error - qDebug() prints not the complete double value, I guess the values are taken from there. Mine are the exact ones :)

                              So basically a polygon is united with a polygon which nearly matches parts of the first polygon which fails sometimes.

                              kshegunovK Offline
                              kshegunovK Offline
                              kshegunov
                              Moderators
                              wrote on last edited by
                              #27

                              @Christian-Ehrlicher said in QPolygonF error:

                              So basically a polygon is united with a polygon which nearly matches parts of the first polygon which fails sometimes.

                              Yes, what I imagine happens. Probably somewhere in the clip/intersection code there's some numerical instability that breaks it silently.

                              Read and abide by the Qt Code of Conduct

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                              • kshegunovK kshegunov

                                @Christian-Ehrlicher said in QPolygonF error:

                                Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

                                Looks truncated more than a rounding error.

                                @Daniil-S said in QPolygonF error:

                                yes, but I cant check top polygons are equal, because they must be combined in order in the loop and can have different overlay types, and checking high by points before united is not entirely correct, because a polygon can contain a point, but not a union

                                I was asking to discern whether the problem is that the two unions apply the same polygon only, there's a lot of edge cases whenever you're dealing with lines which are almost parallel (e.g. https://codereview.qt-project.org/c/qt/qtbase/+/292807).

                                Please search the tracker and if this isn't reported, do so. Attach the minimal code to reproduce as well. Whenever I finish with that QLineF thing, given time I'll take a look.

                                D Offline
                                D Offline
                                Daniil S.
                                wrote on last edited by Daniil S.
                                #28

                                @kshegunov yes, it only happens if two identical polygons are combine.
                                here i think, is what is needed

                                kshegunovK 1 Reply Last reply
                                1
                                • D Daniil S.

                                  @kshegunov yes, it only happens if two identical polygons are combine.
                                  here i think, is what is needed

                                  kshegunovK Offline
                                  kshegunovK Offline
                                  kshegunov
                                  Moderators
                                  wrote on last edited by kshegunov
                                  #29

                                  lol. "Out of scope" ... what can I say ...

                                  I suggest you open a new one, attach the reproducing code (the minimal one that @Christian-Ehrlicher insisted on), and put in the:
                                  "Relates to ..." field in JIRA QTBUG-38037, as it does indeed seem related.

                                  Read and abide by the Qt Code of Conduct

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                                  • D Offline
                                    D Offline
                                    Daniil S.
                                    wrote on last edited by
                                    #30

                                    https://bugreports.qt.io/browse/QTBUG-100172

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                                    • kshegunovK Offline
                                      kshegunovK Offline
                                      kshegunov
                                      Moderators
                                      wrote on last edited by kshegunov
                                      #31

                                      As I was looking into this, I also opened:

                                      https://bugreports.qt.io/browse/QTBUG-100302

                                      Read and abide by the Qt Code of Conduct

                                      D 2 Replies Last reply
                                      2
                                      • kshegunovK kshegunov

                                        As I was looking into this, I also opened:

                                        https://bugreports.qt.io/browse/QTBUG-100302

                                        D Offline
                                        D Offline
                                        Daniil S.
                                        wrote on last edited by
                                        #32

                                        @kshegunov I noticed it, but thought that I did something wrong

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                                        • kshegunovK kshegunov

                                          As I was looking into this, I also opened:

                                          https://bugreports.qt.io/browse/QTBUG-100302

                                          D Offline
                                          D Offline
                                          Daniil S.
                                          wrote on last edited by
                                          #33

                                          @kshegunov probably, as advised in one of the reports, I will use the clipper library

                                          kshegunovK 1 Reply Last reply
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