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QPolygonF error

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  • Christian EhrlicherC Online
    Christian EhrlicherC Online
    Christian Ehrlicher
    Lifetime Qt Champion
    wrote on last edited by Christian Ehrlicher
    #17

    This is a testcase similar to what we want to see:

    int main(int argc, char **argv)
    {
      QCoreApplication app(argc, argv);
    
      QPolygonF p1 = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}});
      QPolygonF p2 = QVector<QPointF>({{2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}});
      QPolygonF united = p1.united(p2);
      QPolygonF expected = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}, {1., 0.}, {2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}, {2., 2.}, {1., 0.}});
      qDebug() << (united == expected);
      qDebug() << united;
      qDebug() << expected;
    
      return 0;
    }
    

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    D 2 Replies Last reply
    1
    • Christian EhrlicherC Christian Ehrlicher

      This is a testcase similar to what we want to see:

      int main(int argc, char **argv)
      {
        QCoreApplication app(argc, argv);
      
        QPolygonF p1 = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}});
        QPolygonF p2 = QVector<QPointF>({{2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}});
        QPolygonF united = p1.united(p2);
        QPolygonF expected = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}, {1., 0.}, {2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}, {2., 2.}, {1., 0.}});
        qDebug() << (united == expected);
        qDebug() << united;
        qDebug() << expected;
      
        return 0;
      }
      
      D Offline
      D Offline
      Daniil S.
      wrote on last edited by
      #18

      @Christian-Ehrlicher

      int main(int argc, char *argv[])
      {
        QPolygonF high, low;
        high << QPointF(293, 0) << QPointF(406.102, 225) << QPointF(556, 0);
        low << QPointF(79, -1) << QPointF(182.303, 60) << QPointF(673, -1);
      
      
      
        QPolygonF low1(low.united(high).united(high))
            , expected({ QPointF(79,-1), QPointF(182.303,60), QPointF(314.876,43.5194), QPointF(406.102,225), QPointF(546.162,14.7677), QPointF(673,-1), QPointF(79,-1) });
      
        qDebug() << low1;
        qDebug() << expected;
        qDebug() << (expected == low1);
      
        return 0;
      }
      

      qDebug()

      QPolygonF(QPointF(79,-1)QPointF(182.303,60)QPointF(314.876,43.5194)QPointF(293,0)QPointF(556,0)QPointF(406.102,225)QPointF(314.876,43.5194)QPointF(182.303,60)QPointF(79,-1)QPointF(314.876,43.5194)QPointF(406.102,225)QPointF(546.162,14.7677)QPointF(673,-1)QPointF(79,-1)QPointF(182.303,60)QPointF(314.876,43.5194)QPointF(293,0)QPointF(556,0)QPointF(406.102,225)QPointF(314.876,43.5194)QPointF(79,-1))
      
      QPolygonF(QPointF(79,-1)QPointF(182.303,60)QPointF(314.876,43.5194)QPointF(406.102,225)QPointF(546.162,14.7677)QPointF(673,-1)QPointF(79,-1))
      
      false
      
      1 Reply Last reply
      1
      • Christian EhrlicherC Christian Ehrlicher

        This is a testcase similar to what we want to see:

        int main(int argc, char **argv)
        {
          QCoreApplication app(argc, argv);
        
          QPolygonF p1 = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}});
          QPolygonF p2 = QVector<QPointF>({{2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}});
          QPolygonF united = p1.united(p2);
          QPolygonF expected = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}, {1., 0.}, {2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}, {2., 2.}, {1., 0.}});
          qDebug() << (united == expected);
          qDebug() << united;
          qDebug() << expected;
        
          return 0;
        }
        
        D Offline
        D Offline
        Daniil S.
        wrote on last edited by
        #19

        @Christian-Ehrlicher still not what you need?

        kshegunovK 1 Reply Last reply
        0
        • D Daniil S.

          @Christian-Ehrlicher still not what you need?

          kshegunovK Offline
          kshegunovK Offline
          kshegunov
          Moderators
          wrote on last edited by
          #20

          low.united(high).united(high)?

          Why the second call? What does calling it only once produce?

          Read and abide by the Qt Code of Conduct

          D 1 Reply Last reply
          0
          • kshegunovK kshegunov

            low.united(high).united(high)?

            Why the second call? What does calling it only once produce?

            D Offline
            D Offline
            Daniil S.
            wrote on last edited by Daniil S.
            #21

            @kshegunov I have an application that combines graphs of changing values, nothing prevents different "scenes" with same graphs that can combined more times. now I have 3 scenes, on 3 lines, the top two scenes have exactly the same graph, and if i combine them all, this leads to this error

            kshegunovK 1 Reply Last reply
            0
            • D Daniil S.

              @kshegunov I have an application that combines graphs of changing values, nothing prevents different "scenes" with same graphs that can combined more times. now I have 3 scenes, on 3 lines, the top two scenes have exactly the same graph, and if i combine them all, this leads to this error

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by kshegunov
              #22

              Okay, this answers the first question, what about the second? Does calling .union only once produce the correct result?

              Read and abide by the Qt Code of Conduct

              Christian EhrlicherC D 2 Replies Last reply
              0
              • kshegunovK kshegunov

                Okay, this answers the first question, what about the second? Does calling .union only once produce the correct result?

                Christian EhrlicherC Online
                Christian EhrlicherC Online
                Christian Ehrlicher
                Lifetime Qt Champion
                wrote on last edited by
                #23

                @kshegunov said in QPolygonF error:

                Does calling .union only once produce the correct result?

                Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

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                kshegunovK 1 Reply Last reply
                0
                • kshegunovK kshegunov

                  Okay, this answers the first question, what about the second? Does calling .union only once produce the correct result?

                  D Offline
                  D Offline
                  Daniil S.
                  wrote on last edited by Daniil S.
                  #24

                  @kshegunov yes, but I cant check top polygons are equal, because they must be combined in order in the loop and can have different overlay types, and checking high by points before united is not entirely correct, because a polygon can contain a point, but not a union

                  1 Reply Last reply
                  0
                  • Christian EhrlicherC Christian Ehrlicher

                    @kshegunov said in QPolygonF error:

                    Does calling .union only once produce the correct result?

                    Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by kshegunov
                    #25

                    @Christian-Ehrlicher said in QPolygonF error:

                    Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

                    Looks truncated more than a rounding error.

                    @Daniil-S said in QPolygonF error:

                    yes, but I cant check top polygons are equal, because they must be combined in order in the loop and can have different overlay types, and checking high by points before united is not entirely correct, because a polygon can contain a point, but not a union

                    I was asking to discern whether the problem is that the two unions apply the same polygon only, there's a lot of edge cases whenever you're dealing with lines which are almost parallel (e.g. https://codereview.qt-project.org/c/qt/qtbase/+/292807).

                    Please search the tracker and if this isn't reported, do so. Attach the minimal code to reproduce as well. Whenever I finish with that QLineF thing, given time I'll take a look.

                    Read and abide by the Qt Code of Conduct

                    Christian EhrlicherC D 2 Replies Last reply
                    0
                    • kshegunovK kshegunov

                      @Christian-Ehrlicher said in QPolygonF error:

                      Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

                      Looks truncated more than a rounding error.

                      @Daniil-S said in QPolygonF error:

                      yes, but I cant check top polygons are equal, because they must be combined in order in the loop and can have different overlay types, and checking high by points before united is not entirely correct, because a polygon can contain a point, but not a union

                      I was asking to discern whether the problem is that the two unions apply the same polygon only, there's a lot of edge cases whenever you're dealing with lines which are almost parallel (e.g. https://codereview.qt-project.org/c/qt/qtbase/+/292807).

                      Please search the tracker and if this isn't reported, do so. Attach the minimal code to reproduce as well. Whenever I finish with that QLineF thing, given time I'll take a look.

                      Christian EhrlicherC Online
                      Christian EhrlicherC Online
                      Christian Ehrlicher
                      Lifetime Qt Champion
                      wrote on last edited by
                      #26

                      @kshegunov said in QPolygonF error:

                      Looks truncated more than a rounding error.

                      No error - qDebug() prints not the complete double value, I guess the values are taken from there. Mine are the exact ones :)

                      So basically a polygon is united with a polygon which nearly matches parts of the first polygon which fails sometimes.

                      Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                      Visit the Qt Academy at https://academy.qt.io/catalog

                      kshegunovK 1 Reply Last reply
                      0
                      • Christian EhrlicherC Christian Ehrlicher

                        @kshegunov said in QPolygonF error:

                        Looks truncated more than a rounding error.

                        No error - qDebug() prints not the complete double value, I guess the values are taken from there. Mine are the exact ones :)

                        So basically a polygon is united with a polygon which nearly matches parts of the first polygon which fails sometimes.

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by
                        #27

                        @Christian-Ehrlicher said in QPolygonF error:

                        So basically a polygon is united with a polygon which nearly matches parts of the first polygon which fails sometimes.

                        Yes, what I imagine happens. Probably somewhere in the clip/intersection code there's some numerical instability that breaks it silently.

                        Read and abide by the Qt Code of Conduct

                        1 Reply Last reply
                        0
                        • kshegunovK kshegunov

                          @Christian-Ehrlicher said in QPolygonF error:

                          Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

                          Looks truncated more than a rounding error.

                          @Daniil-S said in QPolygonF error:

                          yes, but I cant check top polygons are equal, because they must be combined in order in the loop and can have different overlay types, and checking high by points before united is not entirely correct, because a polygon can contain a point, but not a union

                          I was asking to discern whether the problem is that the two unions apply the same polygon only, there's a lot of edge cases whenever you're dealing with lines which are almost parallel (e.g. https://codereview.qt-project.org/c/qt/qtbase/+/292807).

                          Please search the tracker and if this isn't reported, do so. Attach the minimal code to reproduce as well. Whenever I finish with that QLineF thing, given time I'll take a look.

                          D Offline
                          D Offline
                          Daniil S.
                          wrote on last edited by Daniil S.
                          #28

                          @kshegunov yes, it only happens if two identical polygons are combine.
                          here i think, is what is needed

                          kshegunovK 1 Reply Last reply
                          1
                          • D Daniil S.

                            @kshegunov yes, it only happens if two identical polygons are combine.
                            here i think, is what is needed

                            kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by kshegunov
                            #29

                            lol. "Out of scope" ... what can I say ...

                            I suggest you open a new one, attach the reproducing code (the minimal one that @Christian-Ehrlicher insisted on), and put in the:
                            "Relates to ..." field in JIRA QTBUG-38037, as it does indeed seem related.

                            Read and abide by the Qt Code of Conduct

                            1 Reply Last reply
                            2
                            • D Offline
                              D Offline
                              Daniil S.
                              wrote on last edited by
                              #30

                              https://bugreports.qt.io/browse/QTBUG-100172

                              1 Reply Last reply
                              3
                              • kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by kshegunov
                                #31

                                As I was looking into this, I also opened:

                                https://bugreports.qt.io/browse/QTBUG-100302

                                Read and abide by the Qt Code of Conduct

                                D 2 Replies Last reply
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                                • kshegunovK kshegunov

                                  As I was looking into this, I also opened:

                                  https://bugreports.qt.io/browse/QTBUG-100302

                                  D Offline
                                  D Offline
                                  Daniil S.
                                  wrote on last edited by
                                  #32

                                  @kshegunov I noticed it, but thought that I did something wrong

                                  1 Reply Last reply
                                  0
                                  • kshegunovK kshegunov

                                    As I was looking into this, I also opened:

                                    https://bugreports.qt.io/browse/QTBUG-100302

                                    D Offline
                                    D Offline
                                    Daniil S.
                                    wrote on last edited by
                                    #33

                                    @kshegunov probably, as advised in one of the reports, I will use the clipper library

                                    kshegunovK 1 Reply Last reply
                                    0
                                    • D Daniil S.

                                      @kshegunov probably, as advised in one of the reports, I will use the clipper library

                                      kshegunovK Offline
                                      kshegunovK Offline
                                      kshegunov
                                      Moderators
                                      wrote on last edited by kshegunov
                                      #34

                                      @Daniil-S said in QPolygonF error:

                                      @kshegunov probably, as advised in one of the reports, I will use the clipper library

                                      Yes, that's prudent as even if I have the time and will to fix at least some of this, assuming it gets accepted to begin with, it can be a long time.

                                      Read and abide by the Qt Code of Conduct

                                      1 Reply Last reply
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