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QPolygonF error

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  • D Daniil S.

    @Christian-Ehrlicher still not what you need?

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by
    #20

    low.united(high).united(high)?

    Why the second call? What does calling it only once produce?

    Read and abide by the Qt Code of Conduct

    D 1 Reply Last reply
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    • kshegunovK kshegunov

      low.united(high).united(high)?

      Why the second call? What does calling it only once produce?

      D Offline
      D Offline
      Daniil S.
      wrote on last edited by Daniil S.
      #21

      @kshegunov I have an application that combines graphs of changing values, nothing prevents different "scenes" with same graphs that can combined more times. now I have 3 scenes, on 3 lines, the top two scenes have exactly the same graph, and if i combine them all, this leads to this error

      kshegunovK 1 Reply Last reply
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      • D Daniil S.

        @kshegunov I have an application that combines graphs of changing values, nothing prevents different "scenes" with same graphs that can combined more times. now I have 3 scenes, on 3 lines, the top two scenes have exactly the same graph, and if i combine them all, this leads to this error

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by kshegunov
        #22

        Okay, this answers the first question, what about the second? Does calling .union only once produce the correct result?

        Read and abide by the Qt Code of Conduct

        Christian EhrlicherC D 2 Replies Last reply
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        • kshegunovK kshegunov

          Okay, this answers the first question, what about the second? Does calling .union only once produce the correct result?

          Christian EhrlicherC Offline
          Christian EhrlicherC Offline
          Christian Ehrlicher
          Lifetime Qt Champion
          wrote on last edited by
          #23

          @kshegunov said in QPolygonF error:

          Does calling .union only once produce the correct result?

          Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

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          kshegunovK 1 Reply Last reply
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          • kshegunovK kshegunov

            Okay, this answers the first question, what about the second? Does calling .union only once produce the correct result?

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            D Offline
            Daniil S.
            wrote on last edited by Daniil S.
            #24

            @kshegunov yes, but I cant check top polygons are equal, because they must be combined in order in the loop and can have different overlay types, and checking high by points before united is not entirely correct, because a polygon can contain a point, but not a union

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            • Christian EhrlicherC Christian Ehrlicher

              @kshegunov said in QPolygonF error:

              Does calling .union only once produce the correct result?

              Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by kshegunov
              #25

              @Christian-Ehrlicher said in QPolygonF error:

              Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

              Looks truncated more than a rounding error.

              @Daniil-S said in QPolygonF error:

              yes, but I cant check top polygons are equal, because they must be combined in order in the loop and can have different overlay types, and checking high by points before united is not entirely correct, because a polygon can contain a point, but not a union

              I was asking to discern whether the problem is that the two unions apply the same polygon only, there's a lot of edge cases whenever you're dealing with lines which are almost parallel (e.g. https://codereview.qt-project.org/c/qt/qtbase/+/292807).

              Please search the tracker and if this isn't reported, do so. Attach the minimal code to reproduce as well. Whenever I finish with that QLineF thing, given time I'll take a look.

              Read and abide by the Qt Code of Conduct

              Christian EhrlicherC D 2 Replies Last reply
              0
              • kshegunovK kshegunov

                @Christian-Ehrlicher said in QPolygonF error:

                Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

                Looks truncated more than a rounding error.

                @Daniil-S said in QPolygonF error:

                yes, but I cant check top polygons are equal, because they must be combined in order in the loop and can have different overlay types, and checking high by points before united is not entirely correct, because a polygon can contain a point, but not a union

                I was asking to discern whether the problem is that the two unions apply the same polygon only, there's a lot of edge cases whenever you're dealing with lines which are almost parallel (e.g. https://codereview.qt-project.org/c/qt/qtbase/+/292807).

                Please search the tracker and if this isn't reported, do so. Attach the minimal code to reproduce as well. Whenever I finish with that QLineF thing, given time I'll take a look.

                Christian EhrlicherC Offline
                Christian EhrlicherC Offline
                Christian Ehrlicher
                Lifetime Qt Champion
                wrote on last edited by
                #26

                @kshegunov said in QPolygonF error:

                Looks truncated more than a rounding error.

                No error - qDebug() prints not the complete double value, I guess the values are taken from there. Mine are the exact ones :)

                So basically a polygon is united with a polygon which nearly matches parts of the first polygon which fails sometimes.

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                kshegunovK 1 Reply Last reply
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                • Christian EhrlicherC Christian Ehrlicher

                  @kshegunov said in QPolygonF error:

                  Looks truncated more than a rounding error.

                  No error - qDebug() prints not the complete double value, I guess the values are taken from there. Mine are the exact ones :)

                  So basically a polygon is united with a polygon which nearly matches parts of the first polygon which fails sometimes.

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by
                  #27

                  @Christian-Ehrlicher said in QPolygonF error:

                  So basically a polygon is united with a polygon which nearly matches parts of the first polygon which fails sometimes.

                  Yes, what I imagine happens. Probably somewhere in the clip/intersection code there's some numerical instability that breaks it silently.

                  Read and abide by the Qt Code of Conduct

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                  • kshegunovK kshegunov

                    @Christian-Ehrlicher said in QPolygonF error:

                    Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

                    Looks truncated more than a rounding error.

                    @Daniil-S said in QPolygonF error:

                    yes, but I cant check top polygons are equal, because they must be combined in order in the loop and can have different overlay types, and checking high by points before united is not entirely correct, because a polygon can contain a point, but not a union

                    I was asking to discern whether the problem is that the two unions apply the same polygon only, there's a lot of edge cases whenever you're dealing with lines which are almost parallel (e.g. https://codereview.qt-project.org/c/qt/qtbase/+/292807).

                    Please search the tracker and if this isn't reported, do so. Attach the minimal code to reproduce as well. Whenever I finish with that QLineF thing, given time I'll take a look.

                    D Offline
                    D Offline
                    Daniil S.
                    wrote on last edited by Daniil S.
                    #28

                    @kshegunov yes, it only happens if two identical polygons are combine.
                    here i think, is what is needed

                    kshegunovK 1 Reply Last reply
                    1
                    • D Daniil S.

                      @kshegunov yes, it only happens if two identical polygons are combine.
                      here i think, is what is needed

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by kshegunov
                      #29

                      lol. "Out of scope" ... what can I say ...

                      I suggest you open a new one, attach the reproducing code (the minimal one that @Christian-Ehrlicher insisted on), and put in the:
                      "Relates to ..." field in JIRA QTBUG-38037, as it does indeed seem related.

                      Read and abide by the Qt Code of Conduct

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                      • D Offline
                        D Offline
                        Daniil S.
                        wrote on last edited by
                        #30

                        https://bugreports.qt.io/browse/QTBUG-100172

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                        • kshegunovK Offline
                          kshegunovK Offline
                          kshegunov
                          Moderators
                          wrote on last edited by kshegunov
                          #31

                          As I was looking into this, I also opened:

                          https://bugreports.qt.io/browse/QTBUG-100302

                          Read and abide by the Qt Code of Conduct

                          D 2 Replies Last reply
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                          • kshegunovK kshegunov

                            As I was looking into this, I also opened:

                            https://bugreports.qt.io/browse/QTBUG-100302

                            D Offline
                            D Offline
                            Daniil S.
                            wrote on last edited by
                            #32

                            @kshegunov I noticed it, but thought that I did something wrong

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                            • kshegunovK kshegunov

                              As I was looking into this, I also opened:

                              https://bugreports.qt.io/browse/QTBUG-100302

                              D Offline
                              D Offline
                              Daniil S.
                              wrote on last edited by
                              #33

                              @kshegunov probably, as advised in one of the reports, I will use the clipper library

                              kshegunovK 1 Reply Last reply
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                              • D Daniil S.

                                @kshegunov probably, as advised in one of the reports, I will use the clipper library

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by kshegunov
                                #34

                                @Daniil-S said in QPolygonF error:

                                @kshegunov probably, as advised in one of the reports, I will use the clipper library

                                Yes, that's prudent as even if I have the time and will to fix at least some of this, assuming it gets accepted to begin with, it can be a long time.

                                Read and abide by the Qt Code of Conduct

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