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QPolygonF error

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  • Christian EhrlicherC Offline
    Christian EhrlicherC Offline
    Christian Ehrlicher
    Lifetime Qt Champion
    wrote on last edited by
    #5

    And please provide a minimal, compilable example so we can reproduce the issue.

    Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
    Visit the Qt Academy at https://academy.qt.io/catalog

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    0
    • Pl45m4P Pl45m4

      @Daniil-S

      What means "every time"?
      How do you create these polygons? Does anything change from time to time?

      D Offline
      D Offline
      Daniil S.
      wrote on last edited by Daniil S.
      #6

      @Pl45m4, @Christian-Ehrlicher yes, if i change, for example one point of intersected low

      QVector<QPointF> Graphic::HtpType(QVector<QPointF> low_graphic, QVector<QPointF> high_graphic)
      {
        QVector<QPointF> combined, intersected_low, after_high;
      
        QPointF before_enter(-1,-1), after_exit(-1,-1);
        auto low_iterator(low_graphic.begin());
        while (low_iterator != low_graphic.end()) {  
      
          if (low_iterator->x() < high_graphic.first().x()) {
      
            combined.push_back(*low_iterator);
            before_enter = *low_iterator;
          }
          else if (low_iterator->x() >= high_graphic.first().x() && low_iterator->x() <= high_graphic.last().x()) {
      
            intersected_low.push_back(*low_iterator);
      
          } else if (low_iterator->x() > high_graphic.last().x()) {
      
            if (after_exit == QPointF(-1,-1))  
              after_exit = *low_iterator;
      
            after_high.push_back(*low_iterator);
          }
          low_iterator++;
        }
      
        if (intersected_low.isEmpty()) { 
      
          if (before_enter.y() == -1 && after_exit.y() == -1) {
      
            combined.push_back(QPointF(high_graphic.first().x(), -1));
            combined.append(high_graphic);
            combined.push_back(QPointF(high_graphic.last().x(), -1));
            combined.append(after_high);
            return combined;
          } else {
      
            intersected_low.push_back(QPointF(high_graphic.first().x(), GetTimeProjection(high_graphic.first().x(), before_enter, after_exit)));
            intersected_low.push_back(QPointF(high_graphic.last().x(), GetTimeProjection(high_graphic.last().x(), before_enter, after_exit)));
          }
        }
      
        QPolygonF low_polygon(intersected_low), high_polygon(high_graphic);
      
        if (before_enter.y() != -1) {
          low_polygon.prepend(QPointF(high_graphic.first().x(), GetTimeProjection(high_graphic.first().x(), before_enter, intersected_low.first())));
          combined.push_back(QPointF(high_graphic.first().x(), GetTimeProjection(high_graphic.first().x(), before_enter, intersected_low.first())));
        } else {
          low_polygon.prepend(QPointF(high_graphic.first().x(), -1));
          combined.push_back(QPointF(high_graphic.first().x(), -1));
        }
        low_polygon.prepend(QPointF(high_graphic.first().x(), -2));
      
        if (after_exit.y() != -1)
          low_polygon.append(QPointF(high_graphic.last().x(), GetTimeProjection(high_graphic.last().x(), intersected_low.last(), after_exit)));
        else
          low_polygon.append(QPointF(high_graphic.last().x(), -1));
        low_polygon.append(QPointF(high_graphic.last().x(), -2));
      
        for(int i(0); i < low_polygon.count(); i++)
          if (low_polygon.at(i).y() == -1)
            low_polygon[i].ry() = 0;
      
        low_polygon.push_back(low_polygon.first());
      
        high_polygon.prepend(QPointF(high_graphic.first().x(), -2));
        high_polygon.append(QPointF(high_graphic.last().x(), -2));
      
        high_polygon.push_back(high_polygon.first());
      
          QPolygonF united_low(low_polygon.united(high_polygon));
          united_low.erase(std::remove_if(united_low.begin(), united_low.end(), [](QPointF p) { return p.y() == -2; }), united_low.end());
      
          if (united_low.last() == united_low.first())
            united_low.removeLast();
      
          Q_FOREACH(QPointF point, united_low)
            if (combined.last() != point)
              combined.push_back(point);
      
        QPointF after_high_point(high_graphic.last().x(), -1);
        if (after_exit.y() != -1)
          after_high_point.ry() = GetTimeProjection(high_graphic.last().x(), intersected_low.last(), after_exit);
      
        if (combined.last() != after_high_point)
          combined.push_back(after_high_point);
      
        combined.append(after_high);
      
        return combined;
      }
      

      points leading to this result
      75d9e173-d778-4bb1-98f0-d5cf8774bb05-image.png
      c604497f-2946-435b-9cdd-7560c9783850-image.png

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      • Christian EhrlicherC Offline
        Christian EhrlicherC Offline
        Christian Ehrlicher
        Lifetime Qt Champion
        wrote on last edited by
        #7

        Again: please provide a minimal, compilable example with the correct points.

        Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
        Visit the Qt Academy at https://academy.qt.io/catalog

        D 1 Reply Last reply
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        • Christian EhrlicherC Christian Ehrlicher

          Again: please provide a minimal, compilable example with the correct points.

          D Offline
          D Offline
          Daniil S.
          wrote on last edited by Daniil S.
          #8

          @Christian-Ehrlicher the above is complete code of the combine method, 30424848-5cf3-4662-967e-47e5ac8f9a26-image.png
          here are the points of the first call to this method, the result of the combine is passed to the second call, which results in an error, first call works correctly

          1 Reply Last reply
          0
          • Christian EhrlicherC Offline
            Christian EhrlicherC Offline
            Christian Ehrlicher
            Lifetime Qt Champion
            wrote on last edited by
            #9

            I don't see anything but a class function which does some calculation. What input points do you use? Why do you need the function above? You said QPolygonF::united(QPolygonF) triggers this error so write a reproducer which does use exactly only this function and nothing else.

            Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
            Visit the Qt Academy at https://academy.qt.io/catalog

            D 1 Reply Last reply
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            • Christian EhrlicherC Christian Ehrlicher

              I don't see anything but a class function which does some calculation. What input points do you use? Why do you need the function above? You said QPolygonF::united(QPolygonF) triggers this error so write a reproducer which does use exactly only this function and nothing else.

              D Offline
              D Offline
              Daniil S.
              wrote on last edited by Daniil S.
              #10

              @Christian-Ehrlicher I wrote what points I use, in this method call "united", don't understand what else is needed

              QPolygonF united_low(low_polygon.united(high_polygon));
              united_low.erase(std::remove_if(united_low.begin(), united_low.end(), [](QPointF p) { return p.y() == -2; }), united_low.end());
              

              this function searches for the intersection of the upper (overlayed) graph with the lower, creates two polygons from the intersection and the upper graph and unite them, after which it clears the extra flags and adds the final result of the merge

              three steps of the loop, the first does not use the "HtrType" method, the other two use

              first step
              high QVector(QPointF(79,31), QPointF(182.303,139), QPointF(643,0), QPointF(673,31))
              low QVector(QPointF(0,-1), QPointF(1000,-1))

              second step
              high QVector(QPointF(293,0), QPointF(406.102,225), QPointF(556,0))
              low QVector(QPointF(0,-1), QPointF(79,-1), QPointF(79,31), QPointF(182.303,139), QPointF(182.303,139), QPointF(643,0), QPointF(643,0), QPointF(673,31), QPointF(673,-1), QPointF(1000,-1))

              third step
              high QVector(QPointF(293,0), QPointF(406.102,225), QPointF(556,0))
              low QVector(QPointF(0,-1), QPointF(79,-1), QPointF(79,31), QPointF(182.303,139), QPointF(182.303,139), QPointF(293,105), QPointF(338.857,91.2255), QPointF(406.102,225), QPointF(534.345,32.5048), QPointF(556,26), QPointF(643,0), QPointF(643,0), QPointF(673,31), QPointF(673,-1), QPointF(1000,-1))

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              • Christian EhrlicherC Offline
                Christian EhrlicherC Offline
                Christian Ehrlicher
                Lifetime Qt Champion
                wrote on last edited by
                #11

                @Daniil-S said in QPolygonF error:

                don't understand what else is needed

                If you want us to take a look on the problem then

                • create two QPolygonF with your points
                • call unite() on them
                • tells us what's wrong

                Noone will step through your code above, especially when the input is unknown.

                Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                Visit the Qt Academy at https://academy.qt.io/catalog

                D 2 Replies Last reply
                1
                • Christian EhrlicherC Christian Ehrlicher

                  @Daniil-S said in QPolygonF error:

                  don't understand what else is needed

                  If you want us to take a look on the problem then

                  • create two QPolygonF with your points
                  • call unite() on them
                  • tells us what's wrong

                  Noone will step through your code above, especially when the input is unknown.

                  D Offline
                  D Offline
                  Daniil S.
                  wrote on last edited by Daniil S.
                  #12

                  @Christian-Ehrlicher

                  move the slider and graph will sometimes bug

                  .pro file

                  QT  += core gui
                  
                  greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
                  
                  CONFIG += c++11
                  
                  # You can make your code fail to compile if it uses deprecated APIs.
                  # In order to do so, uncomment the following line.
                  #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0
                  
                  SOURCES += \
                      main.cpp \
                      mainwindow.cpp
                  
                  HEADERS += \
                      mainwindow.h
                  
                  FORMS += \
                      mainwindow.ui
                  
                  # Default rules for deployment.
                  qnx: target.path = /tmp/$${TARGET}/bin
                  else: unix:!android: target.path = /opt/$${TARGET}/bin
                  !isEmpty(target.path): INSTALLS += target
                  
                  

                  main.cpp

                  #include "mainwindow.h"
                  
                  #include <QApplication>
                  #include <QWidget>
                  
                  int main(int argc, char *argv[])
                  {
                    QApplication a(argc, argv);
                    MainWindow w;
                    w.show();
                    return a.exec();
                  }
                  

                  mainwindow.h

                  #pragma once
                  
                  #include <QMainWindow>
                  #include <QPainterPath>
                  
                  QT_BEGIN_NAMESPACE
                  namespace Ui { class MainWindow; }
                  QT_END_NAMESPACE
                  
                  class MainWindow : public QMainWindow
                  {
                    Q_OBJECT
                  
                    static QVector<QPointF> HtpType(QVector<QPointF> low_graphic, QVector<QPointF> high_graphic);
                    static int GetTimeProjection(qreal x_coord, QPointF left_point, QPointF right_point);
                  
                  public:
                    MainWindow(QWidget *parent = nullptr);
                    ~MainWindow();
                  
                  public slots:
                    void recalculate(int value);
                  
                  private:
                    Ui::MainWindow *ui;
                  };
                  

                  mainwindow.cpp

                  #include "mainwindow.h"
                  #include "ui_mainwindow.h"
                  
                  QVector<QPointF> MainWindow::HtpType(QVector<QPointF> low_graphic, QVector<QPointF> high_graphic)
                  {
                    QVector<QPointF> combined, intersected_low, after_high;
                  
                    QPointF before_enter(-1,-1), after_exit(-1,-1);
                    auto low_iterator(low_graphic.begin());
                    while (low_iterator != low_graphic.end()) {
                  
                      if (low_iterator->x() < high_graphic.first().x()) {
                  
                        combined.push_back(*low_iterator); 
                        before_enter = *low_iterator; 
                      }
                      else if (low_iterator->x() >= high_graphic.first().x() && low_iterator->x() <= high_graphic.last().x()) {
                  
                        intersected_low.push_back(*low_iterator); 
                  
                      } else if (low_iterator->x() > high_graphic.last().x()) {
                  
                        if (after_exit == QPointF(-1,-1))  
                          after_exit = *low_iterator;
                  
                        after_high.push_back(*low_iterator); 
                      }
                      low_iterator++;
                    }
                  
                    if (intersected_low.isEmpty()) {
                  
                      if (before_enter.y() == -1 && after_exit.y() == -1) { 
                        high_graphic.push_front(QPointF(high_graphic.first().x(), -1));
                        high_graphic.push_back(QPointF(high_graphic.last().x(), -1));
                  
                        Q_FOREACH(QPointF point, high_graphic)
                          if (combined.last() != point)
                            combined.push_back(point);
                  
                        Q_FOREACH(QPointF point, after_high)
                          if (combined.last() != point)
                            combined.push_back(point);
                  
                        return combined;
                      } else { 
                  
                        intersected_low.push_back(QPointF(high_graphic.first().x(), GetTimeProjection(high_graphic.first().x(), before_enter, after_exit)));
                        intersected_low.push_back(QPointF(high_graphic.last().x(), GetTimeProjection(high_graphic.last().x(), before_enter, after_exit)));
                      }
                    }
                  
                    QPolygonF low_polygon(intersected_low), high_polygon(high_graphic);
                  
                    QPointF prepend_point(before_enter.y() != -1 ? QPointF(high_graphic.first().x(), GetTimeProjection(high_graphic.first().x(), before_enter, intersected_low.first()))
                                                                 : QPointF(high_graphic.first().x(), -1));
                  
                    low_polygon.prepend(prepend_point);
                    if (combined.last() != prepend_point)
                      combined.push_back(prepend_point);
                  
                    low_polygon.prepend(QPointF(high_graphic.first().x(), -2));
                    low_polygon.append(after_exit.y() != -1 ? QPointF(high_graphic.last().x(), GetTimeProjection(high_graphic.last().x(), intersected_low.last(), after_exit))
                                                            : QPointF(high_graphic.last().x(), -1));
                    low_polygon.append(QPointF(high_graphic.last().x(), -2));
                  
                    for(int i(0); i < low_polygon.count(); i++)
                      if (low_polygon.at(i).y() == -1)
                        low_polygon[i].ry() = 0;
                  
                    high_polygon.prepend(QPointF(high_graphic.first().x(), -2));
                    high_polygon.append(QPointF(high_graphic.last().x(), -2));
                  
                    QPolygonF united_low(low_polygon.united(high_polygon));
                    united_low.erase(std::remove_if(united_low.begin(), united_low.end(), [](QPointF p) { return p.y() == -2; }), united_low.end());
                  
                    if (united_low.last() == united_low.first())
                      united_low.removeLast(); 
                  
                    QPointF after_high_point(high_graphic.last().x(), -1);
                    if (after_exit.y() != -1)
                      after_high_point.ry() = GetTimeProjection(high_graphic.last().x(), intersected_low.last(), after_exit);
                    united_low.push_back(after_high_point);
                  
                    Q_FOREACH(QPointF point, united_low)
                      if (combined.last() != point)
                        combined.push_back(point);
                  
                    Q_FOREACH(QPointF point, after_high)
                      if (combined.last() != point)
                        combined.push_back(point);
                  
                    return combined;
                  }
                  
                  int MainWindow::GetTimeProjection(qreal x_coord, QPointF left_point, QPointF right_point)
                  {
                    if (left_point.y() == -1)
                      left_point.ry() = 0;
                    if (right_point.y() == -1)
                      right_point.ry() = 0;
                  
                    qreal x_min = (( right_point.x() <= left_point.x() ) ? right_point.x() : left_point.x());
                    qreal x_max = (( right_point.x() >= left_point.x() ) ? right_point.x() : left_point.x());
                    qreal y_min = (( right_point.y() <= left_point.y() ) ? right_point.y() : left_point.y());
                    qreal y_max = (( right_point.y() >= left_point.y() ) ? right_point.y() : left_point.y());
                  
                    int direction = 0;
                  
                    if (left_point.y() != right_point.y())
                      direction = ((left_point.y() < right_point.y()) ? 1 : -1);
                  
                    qreal delta_x = x_max - x_min;
                    qreal delta_y = y_max - y_min;
                  
                    int value = 0;
                  
                    direction == -1 ? value = (delta_x ? y_min + delta_y - (delta_y / delta_x) * (x_coord - x_min) : y_min + delta_y)
                                              : value = (delta_x ? y_min + (delta_y / delta_x) * (x_coord - x_min) : y_min);
                  
                    return value;
                  }
                  
                  MainWindow::MainWindow(QWidget *parent)
                    : QMainWindow(parent)
                    , ui(new Ui::MainWindow)
                  {
                    ui->setupUi(this);
                    ui->graphicsView->setScene(new QGraphicsScene(ui->graphicsView));
                  
                    ui->horizontalSlider->setRange(0, 255);
                    connect(ui->horizontalSlider, &QSlider::valueChanged, this, &MainWindow::recalculate);
                  }
                  
                  MainWindow::~MainWindow()
                  {
                    delete ui;
                  }
                  
                  void MainWindow::recalculate(int value)
                  {
                    QVector<QPointF> high, low1;
                    high << QPointF(293,0) << QPointF(406.102, 225) << QPointF(556,0);
                    low1 << QPointF(0,-1) << QPointF(79,-1) << QPointF(79,31) << QPointF(182.303,value) << QPointF(643,0) << QPointF(673,31) << QPointF(673,-1) << QPointF(1000,- 1);
                  
                    QVector<QPointF> result(HtpType(HtpType(low1, high), high));
                  
                    QPointF first(result.first());
                    first.ry() = std::abs(255 - first.y());
                    QPainterPath path(first);
                    for(int i(1); i < result.count(); i++) {
                  
                      QPointF next(result.at(i));
                      next.ry() = std::abs(255 - next.y());
                      path.lineTo(next);
                    }
                  
                    ui->graphicsView->scene()->clear();
                    ui->graphicsView->scene()->addPath(path);
                  }
                  

                  mainwindow.ui

                  <?xml version="1.0" encoding="UTF-8"?>
                  <ui version="4.0">
                   <class>MainWindow</class>
                   <widget class="QMainWindow" name="MainWindow">
                    <property name="geometry">
                     <rect>
                      <x>0</x>
                      <y>0</y>
                      <width>800</width>
                      <height>600</height>
                     </rect>
                    </property>
                    <property name="windowTitle">
                     <string>MainWindow</string>
                    </property>
                    <widget class="QWidget" name="centralwidget">
                     <widget class="QGraphicsView" name="graphicsView">
                      <property name="geometry">
                       <rect>
                        <x>50</x>
                        <y>50</y>
                        <width>681</width>
                        <height>461</height>
                       </rect>
                      </property>
                     </widget>
                     <widget class="QSlider" name="horizontalSlider">
                      <property name="geometry">
                       <rect>
                        <x>290</x>
                        <y>520</y>
                        <width>160</width>
                        <height>16</height>
                       </rect>
                      </property>
                      <property name="orientation">
                       <enum>Qt::Horizontal</enum>
                      </property>
                     </widget>
                    </widget>
                    <widget class="QMenuBar" name="menubar">
                     <property name="geometry">
                      <rect>
                       <x>0</x>
                       <y>0</y>
                       <width>800</width>
                       <height>20</height>
                      </rect>
                     </property>
                    </widget>
                    <widget class="QStatusBar" name="statusbar"/>
                   </widget>
                   <resources/>
                   <connections/>
                  </ui>
                  
                  
                  1 Reply Last reply
                  0
                  • Christian EhrlicherC Christian Ehrlicher

                    @Daniil-S said in QPolygonF error:

                    don't understand what else is needed

                    If you want us to take a look on the problem then

                    • create two QPolygonF with your points
                    • call unite() on them
                    • tells us what's wrong

                    Noone will step through your code above, especially when the input is unknown.

                    D Offline
                    D Offline
                    Daniil S.
                    wrote on last edited by
                    #13

                    @Christian-Ehrlicher what you need or a smaller example?

                    JonBJ 1 Reply Last reply
                    0
                    • D Daniil S.

                      @Christian-Ehrlicher what you need or a smaller example?

                      JonBJ Offline
                      JonBJ Offline
                      JonB
                      wrote on last edited by
                      #14

                      @Daniil-S said in QPolygonF error:

                      or a smaller example?

                      Do you really need about 100 lines of code to draw a polygon to illustrate whatever your problem is? Have you reduced this to some minimum which exemplifies the problem? Any example to illustrate a point which is longer than about 20 lines is suspect....

                      1 Reply Last reply
                      0
                      • Christian EhrlicherC Offline
                        Christian EhrlicherC Offline
                        Christian Ehrlicher
                        Lifetime Qt Champion
                        wrote on last edited by
                        #15

                        I will not debug your code, as @JonB said (and also me some time ago) a simple list with the polygons as input and the (wrong) and correct output is the way to go.

                        Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                        Visit the Qt Academy at https://academy.qt.io/catalog

                        1 Reply Last reply
                        2
                        • D Offline
                          D Offline
                          Daniil S.
                          wrote on last edited by Daniil S.
                          #16
                            QVector<QPointF> high, low;
                            high << QPointF(293,0) << QPointF(406.102, 225) << QPointF(556,0);
                            low << QPointF(79,-1) << QPointF(182.303, 57) << QPointF(673,-1);
                          
                            qDebug() << HtpType(HtpType(low, high), high);
                          
                            QVector<QPointF> high1, low1;
                            high1 << QPointF(293,0) << QPointF(406.102, 225) << QPointF(556,0);
                            low1 << QPointF(79,-1) << QPointF(182.303, 60) << QPointF(673,-1);
                          
                            qDebug() << HtpType(HtpType(low1, high1), high1);
                          

                          first qDebug() (second point of low Y = 57) bad result

                          QVector(QPointF(79,-1), QPointF(182.303,57), QPointF(293,44), QPointF(293,0), QPointF(293,44), QPointF(313.881,41.5388), QPointF(293,0), QPointF(313.881,41.5388), QPointF(406.102,225), QPointF(546.601,14.1078), QPointF(556,13), QPointF(556,0), QPointF(406.102,225), QPointF(313.881,41.5388), QPointF(556,-1), QPointF(673,-1))

                          second qDebug() (second point of low Y = 60) right result

                          QVector(QPointF(79,-1), QPointF(182.303,60), QPointF(293,46), QPointF(314.79,43.3487), QPointF(406.102,225), QPointF(545.85,15.2349), QPointF(556,14), QPointF(556,-1), QPointF(673,-1))

                          to combine two plots, I need to use this method, because graphs has flags that cannot be changed during combine, so the intersection is first searched and it is combined to the top

                          1 Reply Last reply
                          0
                          • Christian EhrlicherC Offline
                            Christian EhrlicherC Offline
                            Christian Ehrlicher
                            Lifetime Qt Champion
                            wrote on last edited by Christian Ehrlicher
                            #17

                            This is a testcase similar to what we want to see:

                            int main(int argc, char **argv)
                            {
                              QCoreApplication app(argc, argv);
                            
                              QPolygonF p1 = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}});
                              QPolygonF p2 = QVector<QPointF>({{2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}});
                              QPolygonF united = p1.united(p2);
                              QPolygonF expected = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}, {1., 0.}, {2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}, {2., 2.}, {1., 0.}});
                              qDebug() << (united == expected);
                              qDebug() << united;
                              qDebug() << expected;
                            
                              return 0;
                            }
                            

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                            D 2 Replies Last reply
                            1
                            • Christian EhrlicherC Christian Ehrlicher

                              This is a testcase similar to what we want to see:

                              int main(int argc, char **argv)
                              {
                                QCoreApplication app(argc, argv);
                              
                                QPolygonF p1 = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}});
                                QPolygonF p2 = QVector<QPointF>({{2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}});
                                QPolygonF united = p1.united(p2);
                                QPolygonF expected = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}, {1., 0.}, {2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}, {2., 2.}, {1., 0.}});
                                qDebug() << (united == expected);
                                qDebug() << united;
                                qDebug() << expected;
                              
                                return 0;
                              }
                              
                              D Offline
                              D Offline
                              Daniil S.
                              wrote on last edited by
                              #18

                              @Christian-Ehrlicher

                              int main(int argc, char *argv[])
                              {
                                QPolygonF high, low;
                                high << QPointF(293, 0) << QPointF(406.102, 225) << QPointF(556, 0);
                                low << QPointF(79, -1) << QPointF(182.303, 60) << QPointF(673, -1);
                              
                              
                              
                                QPolygonF low1(low.united(high).united(high))
                                    , expected({ QPointF(79,-1), QPointF(182.303,60), QPointF(314.876,43.5194), QPointF(406.102,225), QPointF(546.162,14.7677), QPointF(673,-1), QPointF(79,-1) });
                              
                                qDebug() << low1;
                                qDebug() << expected;
                                qDebug() << (expected == low1);
                              
                                return 0;
                              }
                              

                              qDebug()

                              QPolygonF(QPointF(79,-1)QPointF(182.303,60)QPointF(314.876,43.5194)QPointF(293,0)QPointF(556,0)QPointF(406.102,225)QPointF(314.876,43.5194)QPointF(182.303,60)QPointF(79,-1)QPointF(314.876,43.5194)QPointF(406.102,225)QPointF(546.162,14.7677)QPointF(673,-1)QPointF(79,-1)QPointF(182.303,60)QPointF(314.876,43.5194)QPointF(293,0)QPointF(556,0)QPointF(406.102,225)QPointF(314.876,43.5194)QPointF(79,-1))
                              
                              QPolygonF(QPointF(79,-1)QPointF(182.303,60)QPointF(314.876,43.5194)QPointF(406.102,225)QPointF(546.162,14.7677)QPointF(673,-1)QPointF(79,-1))
                              
                              false
                              
                              1 Reply Last reply
                              1
                              • Christian EhrlicherC Christian Ehrlicher

                                This is a testcase similar to what we want to see:

                                int main(int argc, char **argv)
                                {
                                  QCoreApplication app(argc, argv);
                                
                                  QPolygonF p1 = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}});
                                  QPolygonF p2 = QVector<QPointF>({{2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}});
                                  QPolygonF united = p1.united(p2);
                                  QPolygonF expected = QVector<QPointF>({{1., 0.}, {2., 1.}, {3., 1.}, {4., 1.}, {1., 0.}, {2., 2.}, {3., 2.}, {4., 5.}, {3., 2.}, {2., 2.}, {1., 0.}});
                                  qDebug() << (united == expected);
                                  qDebug() << united;
                                  qDebug() << expected;
                                
                                  return 0;
                                }
                                
                                D Offline
                                D Offline
                                Daniil S.
                                wrote on last edited by
                                #19

                                @Christian-Ehrlicher still not what you need?

                                kshegunovK 1 Reply Last reply
                                0
                                • D Daniil S.

                                  @Christian-Ehrlicher still not what you need?

                                  kshegunovK Offline
                                  kshegunovK Offline
                                  kshegunov
                                  Moderators
                                  wrote on last edited by
                                  #20

                                  low.united(high).united(high)?

                                  Why the second call? What does calling it only once produce?

                                  Read and abide by the Qt Code of Conduct

                                  D 1 Reply Last reply
                                  0
                                  • kshegunovK kshegunov

                                    low.united(high).united(high)?

                                    Why the second call? What does calling it only once produce?

                                    D Offline
                                    D Offline
                                    Daniil S.
                                    wrote on last edited by Daniil S.
                                    #21

                                    @kshegunov I have an application that combines graphs of changing values, nothing prevents different "scenes" with same graphs that can combined more times. now I have 3 scenes, on 3 lines, the top two scenes have exactly the same graph, and if i combine them all, this leads to this error

                                    kshegunovK 1 Reply Last reply
                                    0
                                    • D Daniil S.

                                      @kshegunov I have an application that combines graphs of changing values, nothing prevents different "scenes" with same graphs that can combined more times. now I have 3 scenes, on 3 lines, the top two scenes have exactly the same graph, and if i combine them all, this leads to this error

                                      kshegunovK Offline
                                      kshegunovK Offline
                                      kshegunov
                                      Moderators
                                      wrote on last edited by kshegunov
                                      #22

                                      Okay, this answers the first question, what about the second? Does calling .union only once produce the correct result?

                                      Read and abide by the Qt Code of Conduct

                                      Christian EhrlicherC D 2 Replies Last reply
                                      0
                                      • kshegunovK kshegunov

                                        Okay, this answers the first question, what about the second? Does calling .union only once produce the correct result?

                                        Christian EhrlicherC Offline
                                        Christian EhrlicherC Offline
                                        Christian Ehrlicher
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #23

                                        @kshegunov said in QPolygonF error:

                                        Does calling .union only once produce the correct result?

                                        Yes, but with slightly different numbers (not visible in a plain debug output). I would guess somewhere in the clipping logic a rounding error triggers this bug (e.g. 314.87615740 / 43.51943745 <-> 314.87600000 / 43.51940000)

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                                        Visit the Qt Academy at https://academy.qt.io/catalog

                                        kshegunovK 1 Reply Last reply
                                        0
                                        • kshegunovK kshegunov

                                          Okay, this answers the first question, what about the second? Does calling .union only once produce the correct result?

                                          D Offline
                                          D Offline
                                          Daniil S.
                                          wrote on last edited by Daniil S.
                                          #24

                                          @kshegunov yes, but I cant check top polygons are equal, because they must be combined in order in the loop and can have different overlay types, and checking high by points before united is not entirely correct, because a polygon can contain a point, but not a union

                                          1 Reply Last reply
                                          0

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