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Draw QImage in QOpenGLWidget

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  • ZarcoinZ Zarcoin

    @artwaw Hi,

    So to resume, i need to:

    • create an application.qrc file
    • write this code:
    <!DOCTYPE RCC><RCC version="1.0">
    <qresource>
        <file>resource/mulhouse.PNG</file>
    </qresource>
    </RCC>
    
    • add in the .pro :
    RESOURCES     = application.qrc 
    
    • write in my code:
    bg->load(QString(":/mulhouse.PNG")
    

    am is correct ? i'm being very clear for the other people that will check this thread !

    artwawA Offline
    artwawA Offline
    artwaw
    wrote on last edited by
    #20

    @Zarcoin You can however as @mrjj wrote - you can just click out this without having to write a single line of code.
    Truth to tell - I never write those files, just click it out. This way you don't have to worry about typos or format ;)

    For more information please re-read.

    Kind Regards,
    Artur

    1 Reply Last reply
    1
    • ZarcoinZ Offline
      ZarcoinZ Offline
      Zarcoin
      wrote on last edited by
      #21

      Woaw big thanks to you @mrjj for the explanation! So i did what you said, but unfortunately it's still not working. oof
      As you can see here i added an rqc and my file.
      7216fa03-ec3c-4d78-83be-9394e2afcdf2-image.png

      and i then wrote this code:

      void MapOpenGL::initializeGL(){
          bg = new QImage();
          qDebug() << QFile::exists("mulhouse.PNG");
      }
      
      void MapOpenGL::paintGL(){
          QPainter p(this);
      
          p.setPen(Qt::white);
      
          bool test = bg->load(QString(":/mulhouse.PNG"));
          if (test == false){
              p.drawLine(QLineF(10, 10, 500, 500));
              p.drawLine(QLineF(500, 10, 10, 500));
          }else{
              QRectF target( 10, 10, 409, 210);
              //QRectF source( 0.0, 0.0, 399, 200);
              p.drawImage( target, *bg);
          }
      }
      

      It still draws lines instead of the image and debug says false !
      Should i add a prefix in my rqc file ? how does it work exatcely in qtcreator ?

      Zarcoin.
      The Duck thanks you and wish you a good day !

      artwawA mrjjM 2 Replies Last reply
      0
      • ZarcoinZ Zarcoin

        Woaw big thanks to you @mrjj for the explanation! So i did what you said, but unfortunately it's still not working. oof
        As you can see here i added an rqc and my file.
        7216fa03-ec3c-4d78-83be-9394e2afcdf2-image.png

        and i then wrote this code:

        void MapOpenGL::initializeGL(){
            bg = new QImage();
            qDebug() << QFile::exists("mulhouse.PNG");
        }
        
        void MapOpenGL::paintGL(){
            QPainter p(this);
        
            p.setPen(Qt::white);
        
            bool test = bg->load(QString(":/mulhouse.PNG"));
            if (test == false){
                p.drawLine(QLineF(10, 10, 500, 500));
                p.drawLine(QLineF(500, 10, 10, 500));
            }else{
                QRectF target( 10, 10, 409, 210);
                //QRectF source( 0.0, 0.0, 399, 200);
                p.drawImage( target, *bg);
            }
        }
        

        It still draws lines instead of the image and debug says false !
        Should i add a prefix in my rqc file ? how does it work exatcely in qtcreator ?

        artwawA Offline
        artwawA Offline
        artwaw
        wrote on last edited by
        #22

        @Zarcoin your resource file seems to be empty/not include any files. However I can see you've included the png file in your project...
        Right-click on the resource file, select "open editor" or similar. Then add the file to the resource file. All we said about prefixes will become self-explanatory once you open the editor I hope.

        For more information please re-read.

        Kind Regards,
        Artur

        1 Reply Last reply
        2
        • ZarcoinZ Zarcoin

          Woaw big thanks to you @mrjj for the explanation! So i did what you said, but unfortunately it's still not working. oof
          As you can see here i added an rqc and my file.
          7216fa03-ec3c-4d78-83be-9394e2afcdf2-image.png

          and i then wrote this code:

          void MapOpenGL::initializeGL(){
              bg = new QImage();
              qDebug() << QFile::exists("mulhouse.PNG");
          }
          
          void MapOpenGL::paintGL(){
              QPainter p(this);
          
              p.setPen(Qt::white);
          
              bool test = bg->load(QString(":/mulhouse.PNG"));
              if (test == false){
                  p.drawLine(QLineF(10, 10, 500, 500));
                  p.drawLine(QLineF(500, 10, 10, 500));
              }else{
                  QRectF target( 10, 10, 409, 210);
                  //QRectF source( 0.0, 0.0, 399, 200);
                  p.drawImage( target, *bg);
              }
          }
          

          It still draws lines instead of the image and debug says false !
          Should i add a prefix in my rqc file ? how does it work exatcely in qtcreator ?

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by mrjj
          #23

          @Zarcoin

          Hi
          Try again, you right-click the wrong place. then it adds as other files.
          Right click the actual qrc file in the tree.
          You can have more than one qres file so one right-clicks the one , that file should be added to.

          So once you get the file to be in res "folder", you can right-click the file and take the path so its always 100% correct.

          1 Reply Last reply
          2
          • ZarcoinZ Offline
            ZarcoinZ Offline
            Zarcoin
            wrote on last edited by
            #24

            It works ! I didn't understand that i had to create a prefix and then add the file ! after that i can indeed right click on the file and copy the path

            Thank you so much to all of you for the help, you're so nice !

            Zarcoin.
            The Duck thanks you and wish you a good day !

            1 Reply Last reply
            0
            • ZarcoinZ Offline
              ZarcoinZ Offline
              Zarcoin
              wrote on last edited by Zarcoin
              #25

              For people asking the same question, here is my result (using QtCreator):

              • Create a new class that extends OpenGlWidget
              class MapOpenGL : public QOpenGLWidget
              {
              public:
                  MapOpenGL( QWidget* parent = NULL);
              
                  virtual void initializeGL();
                  virtual void paintGL();
                  virtual void resizeGL( int width, int heigh);
              };
              
              • In the ui, right click your OpenGLWidget, click on "promote to" and then use your new class
              • then you need to add your resource in the project. File -> New File -> Qt -> Qt Resource File
              • right click your qrc file and open editor. Create a prefix, then create a ressource file ( the file you wanna draw)
              • In your qrc sub folder, find your image, right click and copy the path
              • I then use QPainter to draw my image:
              MapOpenGL::MapOpenGL( QWidget* parent) : QOpenGLWidget (parent)
              {
              
              }
              
              void MapOpenGL::initializeGL(){
              }
              
              void MapOpenGL::paintGL(){
                  QPainter p(this);
                  QRectF target( 10, 10, 500, 500);
                  p.drawImage( target, new QImage(QString("path_of_the_image_you_copied"));
              
              }
              

              For further information on how to draw, go check QPainter methods.

              Zarcoin.
              The Duck thanks you and wish you a good day !

              1 Reply Last reply
              2
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #26

                @Zarcoin said in Draw QImage in QOpenGLWidget:

                bg = new QImage();

                No need to allocate QImage on the heap. You are just adding the overhead of dereferencing it in each call of paintGL.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                2
                • ZarcoinZ Offline
                  ZarcoinZ Offline
                  Zarcoin
                  wrote on last edited by
                  #27

                  Yes don't worry that's what i did, i just wanted to show how it works ! But thank you tho !

                  Zarcoin.
                  The Duck thanks you and wish you a good day !

                  Q 1 Reply Last reply
                  0
                  • ZarcoinZ Zarcoin

                    Yes don't worry that's what i did, i just wanted to show how it works ! But thank you tho !

                    Q Offline
                    Q Offline
                    QtTester
                    wrote on last edited by
                    #28

                    @Zarcoin
                    I never thought you can use QPainter in ::paintGL(), that's a new idea. have you compared the CPU usage with ::paintEvent() ?

                    kshegunovK 1 Reply Last reply
                    0
                    • Q QtTester

                      @Zarcoin
                      I never thought you can use QPainter in ::paintGL(), that's a new idea. have you compared the CPU usage with ::paintEvent() ?

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by
                      #29

                      @QtTester said in Draw QImage in QOpenGLWidget:

                      I never thought you can use QPainter in ::paintGL(), that's a new idea. have you compared the CPU usage with ::paintEvent() ?

                      There's no paintEvent with OpenGL widget, or specifically you shouldn't mess with it unless you want to break it. paintEvent is going to call the paintGL whenever it's ready for you to issue the draw commands or w/e. As for the CPU usage it probably is comparable.

                      Note: please don't do the "stand up zombie" without a good reason. I really doubt the OP will be back to answer you.

                      Read and abide by the Qt Code of Conduct

                      1 Reply Last reply
                      0

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