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Draw QImage in QOpenGLWidget

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  • ZarcoinZ Zarcoin

    First off thank you for all the help. If i understand right, the executable needs to know where my file is, which can be different depending on the machine.
    I would like the code to be executable on any machine, as i'm gonna export an executable of my project and send it to my teacher.

    Again, if i understand both of you, there's 2 ways i can do this:
    -with Qt resource files
    -with QStandardPaths

    is that right ?

    QStandardPaths seems way easier, so how do i use it if my file is in /Project which is the directory of my project (working directory) ?

    jsulmJ Offline
    jsulmJ Offline
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #16

    @Zarcoin said in Draw QImage in QOpenGLWidget:

    QStandardPaths seems way easier, so how do i use it if my file is in /Project which is the directory of my project (working directory) ?

    You will need to deploy your image file during build of your app.
    That's why I suggested to use resource files: this is actually easier and you do not pulute your app directory with image files (or what ever else).
    If you want to use QStandardPaths then read https://doc.qt.io/qt-5/qmake-advanced-usage.html and adjust your pro file to copy your image file to the build directory when you build your app.

    https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    3
    • ZarcoinZ Zarcoin

      First off thank you for all the help. If i understand right, the executable needs to know where my file is, which can be different depending on the machine.
      I would like the code to be executable on any machine, as i'm gonna export an executable of my project and send it to my teacher.

      Again, if i understand both of you, there's 2 ways i can do this:
      -with Qt resource files
      -with QStandardPaths

      is that right ?

      QStandardPaths seems way easier, so how do i use it if my file is in /Project which is the directory of my project (working directory) ?

      artwawA Offline
      artwawA Offline
      artwaw
      wrote on last edited by
      #17

      @Zarcoin Hi,
      QStandardPaths will know nothing about your build dir.
      Resource file is a way to go:

      • add a resource file to your project (it will be automatically compiled and liked)
      • in the resource file add a prefix (can be just /) and to that prefix add your image
      • you can either right click on the image and select "copy path" or, assuming the prefix is / blindly type :/filename.ext as the path

      Done.

      For more information please re-read.

      Kind Regards,
      Artur

      1 Reply Last reply
      1
      • ZarcoinZ Offline
        ZarcoinZ Offline
        Zarcoin
        wrote on last edited by Zarcoin
        #18

        @artwaw Hi,

        So to resume, i need to:

        • create an application.qrc file
        • write this code:
        <!DOCTYPE RCC><RCC version="1.0">
        <qresource>
            <file>resource/mulhouse.PNG</file>
        </qresource>
        </RCC>
        
        • add in the .pro :
        RESOURCES     = application.qrc 
        
        • write in my code:
        bg->load(QString(":/mulhouse.PNG")
        

        am is correct ? i'm being very clear for the other people that will check this thread !

        Zarcoin.
        The Duck thanks you and wish you a good day !

        artwawA 1 Reply Last reply
        1
        • mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by mrjj
          #19

          Update:
          Oh you posted while i wrote.
          Yes its correct. but if image is in sub folder, the subfolder will be include in the path.

          Just a note:
          Use a QRessurce file is not complicated.
          The docs just start off looking complicated.

          In reality, it's just

          File - > New File
          alt text
          give it a name and press next.

          Then right click in the project view, and
          alt text

          Point to the image file in your subfolder.

          Then change code to use the syntax starting with :/
          and you should be good.

          1 Reply Last reply
          3
          • ZarcoinZ Zarcoin

            @artwaw Hi,

            So to resume, i need to:

            • create an application.qrc file
            • write this code:
            <!DOCTYPE RCC><RCC version="1.0">
            <qresource>
                <file>resource/mulhouse.PNG</file>
            </qresource>
            </RCC>
            
            • add in the .pro :
            RESOURCES     = application.qrc 
            
            • write in my code:
            bg->load(QString(":/mulhouse.PNG")
            

            am is correct ? i'm being very clear for the other people that will check this thread !

            artwawA Offline
            artwawA Offline
            artwaw
            wrote on last edited by
            #20

            @Zarcoin You can however as @mrjj wrote - you can just click out this without having to write a single line of code.
            Truth to tell - I never write those files, just click it out. This way you don't have to worry about typos or format ;)

            For more information please re-read.

            Kind Regards,
            Artur

            1 Reply Last reply
            1
            • ZarcoinZ Offline
              ZarcoinZ Offline
              Zarcoin
              wrote on last edited by
              #21

              Woaw big thanks to you @mrjj for the explanation! So i did what you said, but unfortunately it's still not working. oof
              As you can see here i added an rqc and my file.
              7216fa03-ec3c-4d78-83be-9394e2afcdf2-image.png

              and i then wrote this code:

              void MapOpenGL::initializeGL(){
                  bg = new QImage();
                  qDebug() << QFile::exists("mulhouse.PNG");
              }
              
              void MapOpenGL::paintGL(){
                  QPainter p(this);
              
                  p.setPen(Qt::white);
              
                  bool test = bg->load(QString(":/mulhouse.PNG"));
                  if (test == false){
                      p.drawLine(QLineF(10, 10, 500, 500));
                      p.drawLine(QLineF(500, 10, 10, 500));
                  }else{
                      QRectF target( 10, 10, 409, 210);
                      //QRectF source( 0.0, 0.0, 399, 200);
                      p.drawImage( target, *bg);
                  }
              }
              

              It still draws lines instead of the image and debug says false !
              Should i add a prefix in my rqc file ? how does it work exatcely in qtcreator ?

              Zarcoin.
              The Duck thanks you and wish you a good day !

              artwawA mrjjM 2 Replies Last reply
              0
              • ZarcoinZ Zarcoin

                Woaw big thanks to you @mrjj for the explanation! So i did what you said, but unfortunately it's still not working. oof
                As you can see here i added an rqc and my file.
                7216fa03-ec3c-4d78-83be-9394e2afcdf2-image.png

                and i then wrote this code:

                void MapOpenGL::initializeGL(){
                    bg = new QImage();
                    qDebug() << QFile::exists("mulhouse.PNG");
                }
                
                void MapOpenGL::paintGL(){
                    QPainter p(this);
                
                    p.setPen(Qt::white);
                
                    bool test = bg->load(QString(":/mulhouse.PNG"));
                    if (test == false){
                        p.drawLine(QLineF(10, 10, 500, 500));
                        p.drawLine(QLineF(500, 10, 10, 500));
                    }else{
                        QRectF target( 10, 10, 409, 210);
                        //QRectF source( 0.0, 0.0, 399, 200);
                        p.drawImage( target, *bg);
                    }
                }
                

                It still draws lines instead of the image and debug says false !
                Should i add a prefix in my rqc file ? how does it work exatcely in qtcreator ?

                artwawA Offline
                artwawA Offline
                artwaw
                wrote on last edited by
                #22

                @Zarcoin your resource file seems to be empty/not include any files. However I can see you've included the png file in your project...
                Right-click on the resource file, select "open editor" or similar. Then add the file to the resource file. All we said about prefixes will become self-explanatory once you open the editor I hope.

                For more information please re-read.

                Kind Regards,
                Artur

                1 Reply Last reply
                2
                • ZarcoinZ Zarcoin

                  Woaw big thanks to you @mrjj for the explanation! So i did what you said, but unfortunately it's still not working. oof
                  As you can see here i added an rqc and my file.
                  7216fa03-ec3c-4d78-83be-9394e2afcdf2-image.png

                  and i then wrote this code:

                  void MapOpenGL::initializeGL(){
                      bg = new QImage();
                      qDebug() << QFile::exists("mulhouse.PNG");
                  }
                  
                  void MapOpenGL::paintGL(){
                      QPainter p(this);
                  
                      p.setPen(Qt::white);
                  
                      bool test = bg->load(QString(":/mulhouse.PNG"));
                      if (test == false){
                          p.drawLine(QLineF(10, 10, 500, 500));
                          p.drawLine(QLineF(500, 10, 10, 500));
                      }else{
                          QRectF target( 10, 10, 409, 210);
                          //QRectF source( 0.0, 0.0, 399, 200);
                          p.drawImage( target, *bg);
                      }
                  }
                  

                  It still draws lines instead of the image and debug says false !
                  Should i add a prefix in my rqc file ? how does it work exatcely in qtcreator ?

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by mrjj
                  #23

                  @Zarcoin

                  Hi
                  Try again, you right-click the wrong place. then it adds as other files.
                  Right click the actual qrc file in the tree.
                  You can have more than one qres file so one right-clicks the one , that file should be added to.

                  So once you get the file to be in res "folder", you can right-click the file and take the path so its always 100% correct.

                  1 Reply Last reply
                  2
                  • ZarcoinZ Offline
                    ZarcoinZ Offline
                    Zarcoin
                    wrote on last edited by
                    #24

                    It works ! I didn't understand that i had to create a prefix and then add the file ! after that i can indeed right click on the file and copy the path

                    Thank you so much to all of you for the help, you're so nice !

                    Zarcoin.
                    The Duck thanks you and wish you a good day !

                    1 Reply Last reply
                    0
                    • ZarcoinZ Offline
                      ZarcoinZ Offline
                      Zarcoin
                      wrote on last edited by Zarcoin
                      #25

                      For people asking the same question, here is my result (using QtCreator):

                      • Create a new class that extends OpenGlWidget
                      class MapOpenGL : public QOpenGLWidget
                      {
                      public:
                          MapOpenGL( QWidget* parent = NULL);
                      
                          virtual void initializeGL();
                          virtual void paintGL();
                          virtual void resizeGL( int width, int heigh);
                      };
                      
                      • In the ui, right click your OpenGLWidget, click on "promote to" and then use your new class
                      • then you need to add your resource in the project. File -> New File -> Qt -> Qt Resource File
                      • right click your qrc file and open editor. Create a prefix, then create a ressource file ( the file you wanna draw)
                      • In your qrc sub folder, find your image, right click and copy the path
                      • I then use QPainter to draw my image:
                      MapOpenGL::MapOpenGL( QWidget* parent) : QOpenGLWidget (parent)
                      {
                      
                      }
                      
                      void MapOpenGL::initializeGL(){
                      }
                      
                      void MapOpenGL::paintGL(){
                          QPainter p(this);
                          QRectF target( 10, 10, 500, 500);
                          p.drawImage( target, new QImage(QString("path_of_the_image_you_copied"));
                      
                      }
                      

                      For further information on how to draw, go check QPainter methods.

                      Zarcoin.
                      The Duck thanks you and wish you a good day !

                      1 Reply Last reply
                      2
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #26

                        @Zarcoin said in Draw QImage in QOpenGLWidget:

                        bg = new QImage();

                        No need to allocate QImage on the heap. You are just adding the overhead of dereferencing it in each call of paintGL.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
                        2
                        • ZarcoinZ Offline
                          ZarcoinZ Offline
                          Zarcoin
                          wrote on last edited by
                          #27

                          Yes don't worry that's what i did, i just wanted to show how it works ! But thank you tho !

                          Zarcoin.
                          The Duck thanks you and wish you a good day !

                          Q 1 Reply Last reply
                          0
                          • ZarcoinZ Zarcoin

                            Yes don't worry that's what i did, i just wanted to show how it works ! But thank you tho !

                            Q Offline
                            Q Offline
                            QtTester
                            wrote on last edited by
                            #28

                            @Zarcoin
                            I never thought you can use QPainter in ::paintGL(), that's a new idea. have you compared the CPU usage with ::paintEvent() ?

                            kshegunovK 1 Reply Last reply
                            0
                            • Q QtTester

                              @Zarcoin
                              I never thought you can use QPainter in ::paintGL(), that's a new idea. have you compared the CPU usage with ::paintEvent() ?

                              kshegunovK Offline
                              kshegunovK Offline
                              kshegunov
                              Moderators
                              wrote on last edited by
                              #29

                              @QtTester said in Draw QImage in QOpenGLWidget:

                              I never thought you can use QPainter in ::paintGL(), that's a new idea. have you compared the CPU usage with ::paintEvent() ?

                              There's no paintEvent with OpenGL widget, or specifically you shouldn't mess with it unless you want to break it. paintEvent is going to call the paintGL whenever it's ready for you to issue the draw commands or w/e. As for the CPU usage it probably is comparable.

                              Note: please don't do the "stand up zombie" without a good reason. I really doubt the OP will be back to answer you.

                              Read and abide by the Qt Code of Conduct

                              1 Reply Last reply
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