Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. Draw QImage in QOpenGLWidget
Forum Updated to NodeBB v4.3 + New Features

Draw QImage in QOpenGLWidget

Scheduled Pinned Locked Moved Solved General and Desktop
29 Posts 8 Posters 7.9k Views 4 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ZarcoinZ Offline
    ZarcoinZ Offline
    Zarcoin
    wrote on last edited by Zarcoin
    #18

    @artwaw Hi,

    So to resume, i need to:

    • create an application.qrc file
    • write this code:
    <!DOCTYPE RCC><RCC version="1.0">
    <qresource>
        <file>resource/mulhouse.PNG</file>
    </qresource>
    </RCC>
    
    • add in the .pro :
    RESOURCES     = application.qrc 
    
    • write in my code:
    bg->load(QString(":/mulhouse.PNG")
    

    am is correct ? i'm being very clear for the other people that will check this thread !

    Zarcoin.
    The Duck thanks you and wish you a good day !

    artwawA 1 Reply Last reply
    1
    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by mrjj
      #19

      Update:
      Oh you posted while i wrote.
      Yes its correct. but if image is in sub folder, the subfolder will be include in the path.

      Just a note:
      Use a QRessurce file is not complicated.
      The docs just start off looking complicated.

      In reality, it's just

      File - > New File
      alt text
      give it a name and press next.

      Then right click in the project view, and
      alt text

      Point to the image file in your subfolder.

      Then change code to use the syntax starting with :/
      and you should be good.

      1 Reply Last reply
      3
      • ZarcoinZ Zarcoin

        @artwaw Hi,

        So to resume, i need to:

        • create an application.qrc file
        • write this code:
        <!DOCTYPE RCC><RCC version="1.0">
        <qresource>
            <file>resource/mulhouse.PNG</file>
        </qresource>
        </RCC>
        
        • add in the .pro :
        RESOURCES     = application.qrc 
        
        • write in my code:
        bg->load(QString(":/mulhouse.PNG")
        

        am is correct ? i'm being very clear for the other people that will check this thread !

        artwawA Offline
        artwawA Offline
        artwaw
        wrote on last edited by
        #20

        @Zarcoin You can however as @mrjj wrote - you can just click out this without having to write a single line of code.
        Truth to tell - I never write those files, just click it out. This way you don't have to worry about typos or format ;)

        For more information please re-read.

        Kind Regards,
        Artur

        1 Reply Last reply
        1
        • ZarcoinZ Offline
          ZarcoinZ Offline
          Zarcoin
          wrote on last edited by
          #21

          Woaw big thanks to you @mrjj for the explanation! So i did what you said, but unfortunately it's still not working. oof
          As you can see here i added an rqc and my file.
          7216fa03-ec3c-4d78-83be-9394e2afcdf2-image.png

          and i then wrote this code:

          void MapOpenGL::initializeGL(){
              bg = new QImage();
              qDebug() << QFile::exists("mulhouse.PNG");
          }
          
          void MapOpenGL::paintGL(){
              QPainter p(this);
          
              p.setPen(Qt::white);
          
              bool test = bg->load(QString(":/mulhouse.PNG"));
              if (test == false){
                  p.drawLine(QLineF(10, 10, 500, 500));
                  p.drawLine(QLineF(500, 10, 10, 500));
              }else{
                  QRectF target( 10, 10, 409, 210);
                  //QRectF source( 0.0, 0.0, 399, 200);
                  p.drawImage( target, *bg);
              }
          }
          

          It still draws lines instead of the image and debug says false !
          Should i add a prefix in my rqc file ? how does it work exatcely in qtcreator ?

          Zarcoin.
          The Duck thanks you and wish you a good day !

          artwawA mrjjM 2 Replies Last reply
          0
          • ZarcoinZ Zarcoin

            Woaw big thanks to you @mrjj for the explanation! So i did what you said, but unfortunately it's still not working. oof
            As you can see here i added an rqc and my file.
            7216fa03-ec3c-4d78-83be-9394e2afcdf2-image.png

            and i then wrote this code:

            void MapOpenGL::initializeGL(){
                bg = new QImage();
                qDebug() << QFile::exists("mulhouse.PNG");
            }
            
            void MapOpenGL::paintGL(){
                QPainter p(this);
            
                p.setPen(Qt::white);
            
                bool test = bg->load(QString(":/mulhouse.PNG"));
                if (test == false){
                    p.drawLine(QLineF(10, 10, 500, 500));
                    p.drawLine(QLineF(500, 10, 10, 500));
                }else{
                    QRectF target( 10, 10, 409, 210);
                    //QRectF source( 0.0, 0.0, 399, 200);
                    p.drawImage( target, *bg);
                }
            }
            

            It still draws lines instead of the image and debug says false !
            Should i add a prefix in my rqc file ? how does it work exatcely in qtcreator ?

            artwawA Offline
            artwawA Offline
            artwaw
            wrote on last edited by
            #22

            @Zarcoin your resource file seems to be empty/not include any files. However I can see you've included the png file in your project...
            Right-click on the resource file, select "open editor" or similar. Then add the file to the resource file. All we said about prefixes will become self-explanatory once you open the editor I hope.

            For more information please re-read.

            Kind Regards,
            Artur

            1 Reply Last reply
            2
            • ZarcoinZ Zarcoin

              Woaw big thanks to you @mrjj for the explanation! So i did what you said, but unfortunately it's still not working. oof
              As you can see here i added an rqc and my file.
              7216fa03-ec3c-4d78-83be-9394e2afcdf2-image.png

              and i then wrote this code:

              void MapOpenGL::initializeGL(){
                  bg = new QImage();
                  qDebug() << QFile::exists("mulhouse.PNG");
              }
              
              void MapOpenGL::paintGL(){
                  QPainter p(this);
              
                  p.setPen(Qt::white);
              
                  bool test = bg->load(QString(":/mulhouse.PNG"));
                  if (test == false){
                      p.drawLine(QLineF(10, 10, 500, 500));
                      p.drawLine(QLineF(500, 10, 10, 500));
                  }else{
                      QRectF target( 10, 10, 409, 210);
                      //QRectF source( 0.0, 0.0, 399, 200);
                      p.drawImage( target, *bg);
                  }
              }
              

              It still draws lines instead of the image and debug says false !
              Should i add a prefix in my rqc file ? how does it work exatcely in qtcreator ?

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #23

              @Zarcoin

              Hi
              Try again, you right-click the wrong place. then it adds as other files.
              Right click the actual qrc file in the tree.
              You can have more than one qres file so one right-clicks the one , that file should be added to.

              So once you get the file to be in res "folder", you can right-click the file and take the path so its always 100% correct.

              1 Reply Last reply
              2
              • ZarcoinZ Offline
                ZarcoinZ Offline
                Zarcoin
                wrote on last edited by
                #24

                It works ! I didn't understand that i had to create a prefix and then add the file ! after that i can indeed right click on the file and copy the path

                Thank you so much to all of you for the help, you're so nice !

                Zarcoin.
                The Duck thanks you and wish you a good day !

                1 Reply Last reply
                0
                • ZarcoinZ Offline
                  ZarcoinZ Offline
                  Zarcoin
                  wrote on last edited by Zarcoin
                  #25

                  For people asking the same question, here is my result (using QtCreator):

                  • Create a new class that extends OpenGlWidget
                  class MapOpenGL : public QOpenGLWidget
                  {
                  public:
                      MapOpenGL( QWidget* parent = NULL);
                  
                      virtual void initializeGL();
                      virtual void paintGL();
                      virtual void resizeGL( int width, int heigh);
                  };
                  
                  • In the ui, right click your OpenGLWidget, click on "promote to" and then use your new class
                  • then you need to add your resource in the project. File -> New File -> Qt -> Qt Resource File
                  • right click your qrc file and open editor. Create a prefix, then create a ressource file ( the file you wanna draw)
                  • In your qrc sub folder, find your image, right click and copy the path
                  • I then use QPainter to draw my image:
                  MapOpenGL::MapOpenGL( QWidget* parent) : QOpenGLWidget (parent)
                  {
                  
                  }
                  
                  void MapOpenGL::initializeGL(){
                  }
                  
                  void MapOpenGL::paintGL(){
                      QPainter p(this);
                      QRectF target( 10, 10, 500, 500);
                      p.drawImage( target, new QImage(QString("path_of_the_image_you_copied"));
                  
                  }
                  

                  For further information on how to draw, go check QPainter methods.

                  Zarcoin.
                  The Duck thanks you and wish you a good day !

                  1 Reply Last reply
                  2
                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #26

                    @Zarcoin said in Draw QImage in QOpenGLWidget:

                    bg = new QImage();

                    No need to allocate QImage on the heap. You are just adding the overhead of dereferencing it in each call of paintGL.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    1 Reply Last reply
                    2
                    • ZarcoinZ Offline
                      ZarcoinZ Offline
                      Zarcoin
                      wrote on last edited by
                      #27

                      Yes don't worry that's what i did, i just wanted to show how it works ! But thank you tho !

                      Zarcoin.
                      The Duck thanks you and wish you a good day !

                      Q 1 Reply Last reply
                      0
                      • ZarcoinZ Zarcoin

                        Yes don't worry that's what i did, i just wanted to show how it works ! But thank you tho !

                        Q Offline
                        Q Offline
                        QtTester
                        wrote on last edited by
                        #28

                        @Zarcoin
                        I never thought you can use QPainter in ::paintGL(), that's a new idea. have you compared the CPU usage with ::paintEvent() ?

                        kshegunovK 1 Reply Last reply
                        0
                        • Q QtTester

                          @Zarcoin
                          I never thought you can use QPainter in ::paintGL(), that's a new idea. have you compared the CPU usage with ::paintEvent() ?

                          kshegunovK Offline
                          kshegunovK Offline
                          kshegunov
                          Moderators
                          wrote on last edited by
                          #29

                          @QtTester said in Draw QImage in QOpenGLWidget:

                          I never thought you can use QPainter in ::paintGL(), that's a new idea. have you compared the CPU usage with ::paintEvent() ?

                          There's no paintEvent with OpenGL widget, or specifically you shouldn't mess with it unless you want to break it. paintEvent is going to call the paintGL whenever it's ready for you to issue the draw commands or w/e. As for the CPU usage it probably is comparable.

                          Note: please don't do the "stand up zombie" without a good reason. I really doubt the OP will be back to answer you.

                          Read and abide by the Qt Code of Conduct

                          1 Reply Last reply
                          0

                          • Login

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Categories
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Search
                          • Get Qt Extensions
                          • Unsolved