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  4. How to transffer QImage or QPixmap from one window to another using signals and slots

How to transffer QImage or QPixmap from one window to another using signals and slots

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  • S swansorter

    @JonB i changed to Qstring and hello is not displaying. how to rectify this problem

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by
    #19

    @swansorter said in How to transffer QImage or QPixmap from one window to another using signals and slots:

    how to rectify this problem

    Like I said, produce a minimal example, paste the code, and we will tell you what you are doing wrong.....

    S 2 Replies Last reply
    0
    • JonBJ JonB

      @swansorter said in How to transffer QImage or QPixmap from one window to another using signals and slots:

      how to rectify this problem

      Like I said, produce a minimal example, paste the code, and we will tell you what you are doing wrong.....

      S Offline
      S Offline
      swansorter
      wrote on last edited by swansorter
      #20

      @JonB

      mainwindow.h file
      #ifndef MAINWINDOW_H
      #define MAINWINDOW_H
      
      #include <QMainWindow>
      #include<QRubberBand>
      #include<my_qlabel.h>
      namespace Ui {
      class MainWindow;
      }
      
      class MainWindow : public QMainWindow
      {
          Q_OBJECT
      
      public:
          explicit MainWindow(QWidget *parent = 0);
          ~MainWindow();
             static QPoint origin;
             static QPoint Move_test;
             static QRect f_r;
       private slots:
          void onGetImage (QString data);
      
      
      
      private:
          Ui::MainWindow *ui;
          my_qlabel *obj;
          QPoint origin_x;
      
      };
      
      #endif // MAINWINDOW_H
      
      

      ``
      my qlable.h file`
      #ifndef MY_QLABEL_H
      #define MY_QLABEL_H

      #include <QWidget>
      #include <QLabel>
      #include <QEvent>
      #include <QMouseEvent>
      #include <QDebug>
      #include<QRubberBand>
      class my_qlabel : public QLabel
      {
      Q_OBJECT
      public:
      explicit my_qlabel(QWidget *parent = 0);
      void mouseMoveEvent(QMouseEvent *ev);
      void mousePressEvent(QMouseEvent *ev);
      void mouseReleaseEvent(QMouseEvent *ev);
      int x,y;
      signals:
      void onSendImage(QString data);

      public slots:
      private:

      QRubberBand *rubberBand=0;
      
      QPoint origin_x;
      

      };

      #endif // MY_QLABEL_H

      
      

      #include "mainwindow.h"
      #include "ui_mainwindow.h"
      QPoint MainWindow::origin;
      QPoint MainWindow::Move_test;
      QRect MainWindow::f_r;
      MainWindow::MainWindow(QWidget *parent) :
      QMainWindow(parent),
      ui(new Ui::MainWindow)
      {
      ui->setupUi(this);
      ui->label->setStyleSheet("QLabel{background: yellow;}");
      obj=new my_qlabel(this);
      connect(obj,SIGNAL(onSendimage(QString)),this,SLOT(onGetimage(QString)));
      }

      MainWindow::~MainWindow()
      {
      delete ui;
      }

      void MainWindow::onGetimage (QString data)
      {
      QPixmap image=data ;
      ui->label_2->setPixmap(image);
      }

      
      

      #include "my_qlabel.h"
      #include<mainwindow.h>
      my_qlabel::my_qlabel(QWidget *parent) :
      QLabel(parent)
      {
      emit Mouse_Left("image");
      }

      void my_qlabel::mouseMoveEvent(QMouseEvent *ev)
      {
      this->x = ev->x();
      this->y = ev->y();
      rubberBand->setGeometry(QRect(origin_x,ev->pos()).normalized());

      }

      void my_qlabel::mousePressEvent(QMouseEvent *ev)
      {

      origin_x=ev->pos();
      if(!rubberBand)
          rubberBand=new QRubberBand(QRubberBand::Rectangle,this);
      rubberBand->setGeometry(QRect((origin_x),QSize()));
      rubberBand->show();
      

      }

      void my_qlabel::mouseReleaseEvent(QMouseEvent *ev)
      {

          rubberBand->hide();
      
          MainWindow::f_r=rubberBand->geometry();
          qDebug()<<"f_r"<<MainWindow::f_r;
          QPixmap  image(rubberBand->geometry().width(),rubberBand->geometry().height());
          image = grab(rubberBand->geometry()); //copy the selected part
      
          emit onSendimage("image");
      

      }

      JonBJ 1 Reply Last reply
      0
      • KroMignonK KroMignon

        @swansorter said in How to transffer QImage or QPixmap from one window to another using signals and slots:

        i changed to Qstring and hello is not displaying. how to rectify this problem

        Are you sure the connect() statement was successful?
        Are you sure to use the right class instance?
        Can you show my_qlabel class header?

        S Offline
        S Offline
        swansorter
        wrote on last edited by
        #21

        @KroMignon yes i am using right class instance . i have pasted my code

        KroMignonK jsulmJ 2 Replies Last reply
        0
        • S swansorter

          @KroMignon yes i am using right class instance . i have pasted my code

          KroMignonK Offline
          KroMignonK Offline
          KroMignon
          wrote on last edited by
          #22

          @swansorter said in How to transffer QImage or QPixmap from one window to another using signals and slots:

          yes i am using right class instance . i have pasted my code

          Your code seem at little bit confusing to me.
          Why do you use old connect syntax here:

          connect(obj,SIGNAL(Mouse_Left(QString)),this,SLOT(Mouse_Left(QString)));
          

          and not new syntax?

          connect(obj,&my_qlabel::Mouse_Left,this, &MainWindow::Mouse_Left);
          

          Where did you add obj to the layout?

          It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

          1 Reply Last reply
          1
          • S swansorter

            @KroMignon yes i am using right class instance . i have pasted my code

            jsulmJ Online
            jsulmJ Online
            jsulm
            Lifetime Qt Champion
            wrote on last edited by
            #23

            @swansorter And please be so kind and format your code properly to make it easier for others to read it...

            https://forum.qt.io/topic/113070/qt-code-of-conduct

            S 1 Reply Last reply
            0
            • JonBJ JonB

              @swansorter said in How to transffer QImage or QPixmap from one window to another using signals and slots:

              how to rectify this problem

              Like I said, produce a minimal example, paste the code, and we will tell you what you are doing wrong.....

              S Offline
              S Offline
              swansorter
              wrote on last edited by
              #24

              @JonB i resolved issue .by changing this
              connect(obj,SIGNAL(Mouse_Left(QString)),this,SLOT(Mouse_Left(QString)));
              to
              connect(ui.label,SIGNAL(Mouse_Left(QString)),this,SLOT(Mouse_Left(QString)));
              }

              1 Reply Last reply
              0
              • S swansorter

                @JonB

                mainwindow.h file
                #ifndef MAINWINDOW_H
                #define MAINWINDOW_H
                
                #include <QMainWindow>
                #include<QRubberBand>
                #include<my_qlabel.h>
                namespace Ui {
                class MainWindow;
                }
                
                class MainWindow : public QMainWindow
                {
                    Q_OBJECT
                
                public:
                    explicit MainWindow(QWidget *parent = 0);
                    ~MainWindow();
                       static QPoint origin;
                       static QPoint Move_test;
                       static QRect f_r;
                 private slots:
                    void onGetImage (QString data);
                
                
                
                private:
                    Ui::MainWindow *ui;
                    my_qlabel *obj;
                    QPoint origin_x;
                
                };
                
                #endif // MAINWINDOW_H
                
                

                ``
                my qlable.h file`
                #ifndef MY_QLABEL_H
                #define MY_QLABEL_H

                #include <QWidget>
                #include <QLabel>
                #include <QEvent>
                #include <QMouseEvent>
                #include <QDebug>
                #include<QRubberBand>
                class my_qlabel : public QLabel
                {
                Q_OBJECT
                public:
                explicit my_qlabel(QWidget *parent = 0);
                void mouseMoveEvent(QMouseEvent *ev);
                void mousePressEvent(QMouseEvent *ev);
                void mouseReleaseEvent(QMouseEvent *ev);
                int x,y;
                signals:
                void onSendImage(QString data);

                public slots:
                private:

                QRubberBand *rubberBand=0;
                
                QPoint origin_x;
                

                };

                #endif // MY_QLABEL_H

                
                

                #include "mainwindow.h"
                #include "ui_mainwindow.h"
                QPoint MainWindow::origin;
                QPoint MainWindow::Move_test;
                QRect MainWindow::f_r;
                MainWindow::MainWindow(QWidget *parent) :
                QMainWindow(parent),
                ui(new Ui::MainWindow)
                {
                ui->setupUi(this);
                ui->label->setStyleSheet("QLabel{background: yellow;}");
                obj=new my_qlabel(this);
                connect(obj,SIGNAL(onSendimage(QString)),this,SLOT(onGetimage(QString)));
                }

                MainWindow::~MainWindow()
                {
                delete ui;
                }

                void MainWindow::onGetimage (QString data)
                {
                QPixmap image=data ;
                ui->label_2->setPixmap(image);
                }

                
                

                #include "my_qlabel.h"
                #include<mainwindow.h>
                my_qlabel::my_qlabel(QWidget *parent) :
                QLabel(parent)
                {
                emit Mouse_Left("image");
                }

                void my_qlabel::mouseMoveEvent(QMouseEvent *ev)
                {
                this->x = ev->x();
                this->y = ev->y();
                rubberBand->setGeometry(QRect(origin_x,ev->pos()).normalized());

                }

                void my_qlabel::mousePressEvent(QMouseEvent *ev)
                {

                origin_x=ev->pos();
                if(!rubberBand)
                    rubberBand=new QRubberBand(QRubberBand::Rectangle,this);
                rubberBand->setGeometry(QRect((origin_x),QSize()));
                rubberBand->show();
                

                }

                void my_qlabel::mouseReleaseEvent(QMouseEvent *ev)
                {

                    rubberBand->hide();
                
                    MainWindow::f_r=rubberBand->geometry();
                    qDebug()<<"f_r"<<MainWindow::f_r;
                    QPixmap  image(rubberBand->geometry().width(),rubberBand->geometry().height());
                    image = grab(rubberBand->geometry()); //copy the selected part
                
                    emit onSendimage("image");
                

                }

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by JonB
                #25

                @swansorter
                This is hardly the minimal example I asked for....

                Do not use SIGNAL/SLOT macros if you are to have any chance of debugging what is going on. You do not even check your connect()s return result. Use the new syntax only.

                You declare Mouse_Left as a signal, yet you provide your own implementation of a method with that name. I don't know that you can do that.

                I'm quite mixed up about what are signals and what are slots in main window vs the label.

                If you want me to look further: Name your slots differently from your signals, else it's too confusing. Reduce to a minimal example. And enclose blocks of code with the form posts' Code tag.

                UPDATE
                Crossed with your latest post. Advice: get rid of SIGNAL/SLOT in all your code, only use new style, to help both you and others.

                S 1 Reply Last reply
                0
                • jsulmJ jsulm

                  @swansorter And please be so kind and format your code properly to make it easier for others to read it...

                  S Offline
                  S Offline
                  swansorter
                  wrote on last edited by
                  #26

                  @jsulm sorry ill do that

                  1 Reply Last reply
                  0
                  • JonBJ JonB

                    @swansorter
                    This is hardly the minimal example I asked for....

                    Do not use SIGNAL/SLOT macros if you are to have any chance of debugging what is going on. You do not even check your connect()s return result. Use the new syntax only.

                    You declare Mouse_Left as a signal, yet you provide your own implementation of a method with that name. I don't know that you can do that.

                    I'm quite mixed up about what are signals and what are slots in main window vs the label.

                    If you want me to look further: Name your slots differently from your signals, else it's too confusing. Reduce to a minimal example. And enclose blocks of code with the form posts' Code tag.

                    UPDATE
                    Crossed with your latest post. Advice: get rid of SIGNAL/SLOT in all your code, only use new style, to help both you and others.

                    S Offline
                    S Offline
                    swansorter
                    wrote on last edited by
                    #27

                    @JonB do you have the link for the new style SIGNAL/SLOT Diclaration

                    jsulmJ JonBJ 2 Replies Last reply
                    0
                    • S swansorter

                      @JonB do you have the link for the new style SIGNAL/SLOT Diclaration

                      jsulmJ Online
                      jsulmJ Online
                      jsulm
                      Lifetime Qt Champion
                      wrote on last edited by
                      #28

                      @swansorter said in How to transffer QImage or QPixmap from one window to another using signals and slots:

                      do you have the link for the new style SIGNAL/SLOT Diclaration

                      Easy to find with Google: https://doc.qt.io/qt-5/signalsandslots.html

                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                      1 Reply Last reply
                      0
                      • S swansorter

                        @JonB do you have the link for the new style SIGNAL/SLOT Diclaration

                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by
                        #29

                        @swansorter
                        Additionally to @jsulm, you originally had it with your

                        connect(test_label,&my_qlabel::sendImage,this,&MainWindow::onGetImage);
                        

                        You then changed over to SIGNAL/SLOT, for no discernible reason, which may be a clue as to why it went wrong....

                        1 Reply Last reply
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