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Showing video in GUI does not work (black screen)

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  • M makopo

    @JoeCFD

    I had read that connect and emit have to run in the same thread. That's why I use QThread.

    SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #8

    @makopo said in Showing video in GUI does not work (black screen):

    @JoeCFD

    I had read that connect and emit have to run in the same thread. That's why I use QThread.

    No, otherwise the worker object paradigm would not work. When letting the default connection type (AutoConnection) at emission time it will be decided whether it's a direct call or a queued call.

    From memory, Decklink uses a callback method so you do not need to have an additional thread running.

    Did you check the video frame format ? Is it RGB ? If not, do you convert it to something usable by Qt ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    M 1 Reply Last reply
    1
    • SGaistS SGaist

      @makopo said in Showing video in GUI does not work (black screen):

      @JoeCFD

      I had read that connect and emit have to run in the same thread. That's why I use QThread.

      No, otherwise the worker object paradigm would not work. When letting the default connection type (AutoConnection) at emission time it will be decided whether it's a direct call or a queued call.

      From memory, Decklink uses a callback method so you do not need to have an additional thread running.

      Did you check the video frame format ? Is it RGB ? If not, do you convert it to something usable by Qt ?

      M Offline
      M Offline
      makopo
      wrote on last edited by
      #9

      @SGaist said in Showing video in GUI does not work (black screen):

      @makopo said in Showing video in GUI does not work (black screen):

      @JoeCFD

      I had read that connect and emit have to run in the same thread. That's why I use QThread.

      No, otherwise the worker object paradigm would not work. When letting the default connection type (AutoConnection) at emission time it will be decided whether it's a direct call or a queued call.

      Well, good to know...
      The display mode is 1080p25 in YUV. But BM also use this mode in the examples. Actually I get memory problems. Don't know if I have problems with pointers.

      1 Reply Last reply
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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #10

        What kind of memory problem ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • SGaistS SGaist

          What kind of memory problem ?

          M Offline
          M Offline
          makopo
          wrote on last edited by makopo
          #11

          @SGaist

          It is difficult for me to retrace that, because actually the event-loop runs. I tried to work with raw pointers (just out of desperation), and with that I got a read access violation error with code 0xC0000005. The event loop runs for a short inconstant time and than the programm exits with this error. Between that, the debugger detects an c0000374 error. I think it was a buffer overflow because I didn't implement the deletetion of the raw-pointers.

          But actually there is no problem with pointers I think. As I can see in the console the program with the event loop runs (only the screen is black).

          VideoScreen: GetScreenPeviewCallback was called. TEST
          ControlVideo: ScreenPreviewCallback works.
          ControlVideo: SetCallback works.
          ControlVideo: Video input is enabled.
          ControlVideo: Stream has started.
          VideoScreen: GetScreenPeviewCallback was called. TEST
          QVideoMeter: VALUE PREVIEWCALLBACK  0x20ee0b32d00
          QVideoMeter: StartButton clicked. Stream is running.
          VideoScreenHelper: DrawFrame is called. Thread-ID is  0x3338
          VideoScreen: HandleFrame method is called. Thread-ID:  0x1628
          VideoScreenHelper: DrawFrame is called. Thread-ID is  0x3338
          VideoScreen: HandleFrame method is called. Thread-ID:  0x1628
          //and so on
          

          What strange is, I think, is that GetScreenPreviewCallback is called twice.

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          • M Offline
            M Offline
            makopo
            wrote on last edited by makopo
            #12

            It looks like that there is a problem with the initialized object of the IDeckLinkGLScreenPreviewHelper, I create with CoCreateInstance() and the functions of the QOpenGLWidget class. I use QOpenGLWidget::initializeGL() and QOpenGLWidget()::paintGL to call equal named functions of IDeckLinkGLScreenPreviewHelper.

            //looks like "m_previewHelper" is null
            void VideoScreen::initializeGL() {
                if (m_previewHelper)  m_previewHelper->InitializeGL();
            }
            

            But when I debug the program I get the error message: 0xC0000005: Read access violation at position 0x0000000000000000. Looks like m_previewHelper points to null.
            Strangely enough, Handleframe (the slot function), which also uses the previewHelper object, is executed.

            //looks like m_previewHelper is not null
            void VideoScreen::HandleFrame(CComPtr<IDeckLinkVideoFrame> theFrame) {
                if (m_previewHelper) m_previewHelper->SetFrame(&(*theFrame));
            }
            

            I had written a function that that calls CoCreateInstance and create with this the previewHelper object. In the constructor I assign this function to the member variable. The variable has the same datatype than the function.

            //call in constructor
            m_previewHelper = ScreenPreviewHelperInstance();
            

            When I print the value of m_previewHelper I get something like 0x29e3d3a78d0 and so on. m_previewHelper seams to be not null.
            I did not understand that problem. Did someone of you have an idea whats going wrong?

            jsulmJ 1 Reply Last reply
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            • M makopo

              It looks like that there is a problem with the initialized object of the IDeckLinkGLScreenPreviewHelper, I create with CoCreateInstance() and the functions of the QOpenGLWidget class. I use QOpenGLWidget::initializeGL() and QOpenGLWidget()::paintGL to call equal named functions of IDeckLinkGLScreenPreviewHelper.

              //looks like "m_previewHelper" is null
              void VideoScreen::initializeGL() {
                  if (m_previewHelper)  m_previewHelper->InitializeGL();
              }
              

              But when I debug the program I get the error message: 0xC0000005: Read access violation at position 0x0000000000000000. Looks like m_previewHelper points to null.
              Strangely enough, Handleframe (the slot function), which also uses the previewHelper object, is executed.

              //looks like m_previewHelper is not null
              void VideoScreen::HandleFrame(CComPtr<IDeckLinkVideoFrame> theFrame) {
                  if (m_previewHelper) m_previewHelper->SetFrame(&(*theFrame));
              }
              

              I had written a function that that calls CoCreateInstance and create with this the previewHelper object. In the constructor I assign this function to the member variable. The variable has the same datatype than the function.

              //call in constructor
              m_previewHelper = ScreenPreviewHelperInstance();
              

              When I print the value of m_previewHelper I get something like 0x29e3d3a78d0 and so on. m_previewHelper seams to be not null.
              I did not understand that problem. Did someone of you have an idea whats going wrong?

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by jsulm
              #13

              @makopo said in Showing video in GUI does not work (black screen):

              Did someone of you have an idea whats going wrong?

              A pointer != nullptr does not mean that it is valid. It can be that the memory it is pointing to was already released. Did you release m_previewHelper somewhere?

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              M 1 Reply Last reply
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              • jsulmJ jsulm

                @makopo said in Showing video in GUI does not work (black screen):

                Did someone of you have an idea whats going wrong?

                A pointer != nullptr does not mean that it is valid. It can be that the memory it is pointing to was already released. Did you release m_previewHelper somewhere?

                M Offline
                M Offline
                makopo
                wrote on last edited by
                #14

                @jsulm
                I use CComPtrs and with that functions of the IUnknown interface. Also IUnknown::Release.

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #15

                  Did you consider implementing my suggestion rather than moving theses pointers around ?

                  I don't think there's a guarantee that the buffer they are pointing to will be valid when the callback method is done.

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                  M 1 Reply Last reply
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                  • SGaistS SGaist

                    Did you consider implementing my suggestion rather than moving theses pointers around ?

                    I don't think there's a guarantee that the buffer they are pointing to will be valid when the callback method is done.

                    M Offline
                    M Offline
                    makopo
                    wrote on last edited by
                    #16

                    @SGaist

                    Did you mean building a QImage in an own method instead of using the DrawFrame method from the callback interface?

                    1 Reply Last reply
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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #17

                      Build the QImage in the callback and send it further using invokeMethod.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      M 1 Reply Last reply
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                      • SGaistS SGaist

                        Build the QImage in the callback and send it further using invokeMethod.

                        M Offline
                        M Offline
                        makopo
                        wrote on last edited by makopo
                        #18

                        @SGaist

                        I found by accident that my program renders a single frame of the camera input, after I start the loop and minimize the GUI of the program. When I reopen the GUI a new frame is rendered and also, as I can see in the console, the paintGL() method of the QOpenGLWidget interface is called. I think the paintGL()method is not implemented well. I will take look to the OpenGL part.

                        Do you agree that there is a problem with OpenGL? Or do you think the cause of this is the event loop?
                        Sorry for all this silly questions. I'am not very experienced in programming and this is a studyproject from university. Some thinks sounds new to me.

                        1 Reply Last reply
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                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #19

                          That QOpenGLWidget is new to me, there's no reference to it in your code.

                          I would recommend minimizing your application so that you can concentrate on the Decklink integration part.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          M 1 Reply Last reply
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                          • SGaistS SGaist

                            That QOpenGLWidget is new to me, there's no reference to it in your code.

                            I would recommend minimizing your application so that you can concentrate on the Decklink integration part.

                            M Offline
                            M Offline
                            makopo
                            wrote on last edited by
                            #20

                            I checked the DeckLink intergration and I think there is no problem. I come bck to the OpenGl part and tried to draw a triangle with OpenGL in QOpenGLWidget::paintGL(). The function is called, but the graphic isn't rendered.

                            void VideoScreen::paintGL() {
                            	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
                            	glBegin(GL_TRIANGLES);
                            		glColor3f(1, 0, 0);
                            		glVertex3f(-0.5, -0.5, 0);
                            		glColor3f(0, 1, 0);
                            		glVertex3f(0.5, -0.5, 0);
                            		glColor3f(1, 0, 0);
                            		glVertex3f(0.0, -0.5, 0);
                            	glEnd();
                            	qDebug() << "VideoScreen: paintGL works";
                            }
                            

                            I also checked QOpenGLWidget::initializeGL() and the call of glClearColor works.

                            void VideoScreen::initializeGL() {
                            	initializeOpenGLFunctions();
                            	glClearColor(1, 1, 0, 1); //after calling this the widget is yellow
                            	m_previewHelper->InitializeGL();
                            	qDebug() << "VideoScreen: initalizeGL works.";
                            }
                            

                            The OpenGL context is created in the main-method.

                            QSurfaceFormat format;
                            format.setDepthBufferSize(24);
                            format.setStencilBufferSize(8);
                            format.setVersion(3, 2);
                            format.setProfile(QSurfaceFormat::CoreProfile);
                            QSurfaceFormat::setDefaultFormat(format);
                            

                            The QOpenGLWidget part is implemented in a own class.

                            class OpenGLScreen : public QOpenGLWidget, protected QOpenGLFunctions {};
                            

                            I create a instance of the class which inherits from QMainWindow. Then the OpenGLScreen Widget is added to a layout:

                            QScreen::QScreen(QWidget* parent)
                                : QMainWindow(parent), 
                                m_ui(new Ui::MainWindow)
                            {
                                m_screen = new OpenGLScreen(parent);
                                m_horizontalScreen->addWidget(m_screen);
                            
                            QWidget::show();
                            

                            Thanks for a little hint whats going wrong here.

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                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #21

                              I don't see any projection matrix initialization.

                              In your code are you sure you are properly setting up the texture to be painted if using a texture for the video image ?

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              M 1 Reply Last reply
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                              • SGaistS SGaist

                                I don't see any projection matrix initialization.

                                In your code are you sure you are properly setting up the texture to be painted if using a texture for the video image ?

                                M Offline
                                M Offline
                                makopo
                                wrote on last edited by makopo
                                #22

                                @SGaist

                                Thanks for advice. I tried to initialize the projection matrix in QOpenGLWidget::resizeGL(int w, int h), but I also get an empty widget.

                                void VideoScreen::resizeGL(int w, int h) {
                                    glViewport(0, 0, w, h);
                                    glMatrixMode(GL_PROJECTION);
                                    glLoadIdentity();
                                    glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
                                    glMatrixMode(GL_MODELVIEW);
                                    qDebug() << "VideoScreen: resizeGl works";
                                }
                                

                                According to the decklink documention the texture should be generated with a special interface, called IDeckLinkScreenPreviewHelper.
                                So in VideoScreen::paintGL() a call of m_screenPreviewHelper->PaintGL() should render Texture and Shader. But it is not deeply descripted in the documentation. Also in concerning sample code Shaders and Textures are not used.
                                When I include m_screenPreviewHelper->PaintGL() I get a black widget. After minimizing the main window paintGL is called and after reopening the window too. With this I get a single (freezed) frame rendered.

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                                • SGaistS Offline
                                  SGaistS Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #23

                                  Can you provide a link to the actual Decklink example you are using as reference ?

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                  • SGaistS SGaist

                                    Can you provide a link to the actual Decklink example you are using as reference ?

                                    M Offline
                                    M Offline
                                    makopo
                                    wrote on last edited by
                                    #24

                                    @SGaist

                                    You can finde the sample code here: QuadPreview. The SDK is not shared with github e.g. , so I uploaded it to private cloud.

                                    In this Qt example the matrix identity and the perspective are set with the QMatrix4x4 class. Is this modern way for initializing a matrix? Or is there no difference between

                                    glViewport(0, 0, w, h);
                                    glMatrixMode(GL_PROJECTION);
                                    glLoadIdentity();
                                    glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
                                    glMatrixMode(GL_MODELVIEW);
                                    

                                    and

                                    m_proj.setToIdentity();
                                    m_proj.perspective(45.0f, GLfloat(w) / h, 0.01f, 100.0f);
                                    
                                    M 1 Reply Last reply
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                                    • M makopo

                                      @SGaist

                                      You can finde the sample code here: QuadPreview. The SDK is not shared with github e.g. , so I uploaded it to private cloud.

                                      In this Qt example the matrix identity and the perspective are set with the QMatrix4x4 class. Is this modern way for initializing a matrix? Or is there no difference between

                                      glViewport(0, 0, w, h);
                                      glMatrixMode(GL_PROJECTION);
                                      glLoadIdentity();
                                      glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
                                      glMatrixMode(GL_MODELVIEW);
                                      

                                      and

                                      m_proj.setToIdentity();
                                      m_proj.perspective(45.0f, GLfloat(w) / h, 0.01f, 100.0f);
                                      
                                      M Offline
                                      M Offline
                                      makopo
                                      wrote on last edited by
                                      #25

                                      I fixed the issue with calling QWidget::update() in QOpenGLWidget::paintGL(). Now the videostream works.

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                                      • SGaistS Offline
                                        SGaistS Offline
                                        SGaist
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #26

                                        Glad you found a solution and thanks for sharing !

                                        Note that this is a rather unexpected solution has you should not need to do that.

                                        Interested in AI ? www.idiap.ch
                                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                        M 1 Reply Last reply
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                                        • SGaistS SGaist

                                          Glad you found a solution and thanks for sharing !

                                          Note that this is a rather unexpected solution has you should not need to do that.

                                          M Offline
                                          M Offline
                                          makopo
                                          wrote on last edited by
                                          #27

                                          @SGaist said in Showing video in GUI does not work (black screen):

                                          Note that this is a rather unexpected solution has you should not need to do that.

                                          That sounds unsatisfactory. In fact signal an slot runs in the same thread.
                                          In another source I found that signal and connect should run in the same thread. In my code these are different.

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