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Showing video in GUI does not work (black screen)

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  • SGaistS SGaist

    @makopo I remember having to dig a bit in the code but it was not that arcane.

    Since you do not get any image, the silly question is: did you check the configuration ?
    Did you validate that the acquisition is working with a tool like DaVinici Resolve ?

    M Offline
    M Offline
    makopo
    wrote on last edited by
    #7

    @SGaist

    With BM Media Express I get an input stream. So I think the configuration should work.

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    • M makopo

      @JoeCFD

      I had read that connect and emit have to run in the same thread. That's why I use QThread.

      SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #8

      @makopo said in Showing video in GUI does not work (black screen):

      @JoeCFD

      I had read that connect and emit have to run in the same thread. That's why I use QThread.

      No, otherwise the worker object paradigm would not work. When letting the default connection type (AutoConnection) at emission time it will be decided whether it's a direct call or a queued call.

      From memory, Decklink uses a callback method so you do not need to have an additional thread running.

      Did you check the video frame format ? Is it RGB ? If not, do you convert it to something usable by Qt ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      M 1 Reply Last reply
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      • SGaistS SGaist

        @makopo said in Showing video in GUI does not work (black screen):

        @JoeCFD

        I had read that connect and emit have to run in the same thread. That's why I use QThread.

        No, otherwise the worker object paradigm would not work. When letting the default connection type (AutoConnection) at emission time it will be decided whether it's a direct call or a queued call.

        From memory, Decklink uses a callback method so you do not need to have an additional thread running.

        Did you check the video frame format ? Is it RGB ? If not, do you convert it to something usable by Qt ?

        M Offline
        M Offline
        makopo
        wrote on last edited by
        #9

        @SGaist said in Showing video in GUI does not work (black screen):

        @makopo said in Showing video in GUI does not work (black screen):

        @JoeCFD

        I had read that connect and emit have to run in the same thread. That's why I use QThread.

        No, otherwise the worker object paradigm would not work. When letting the default connection type (AutoConnection) at emission time it will be decided whether it's a direct call or a queued call.

        Well, good to know...
        The display mode is 1080p25 in YUV. But BM also use this mode in the examples. Actually I get memory problems. Don't know if I have problems with pointers.

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #10

          What kind of memory problem ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • SGaistS SGaist

            What kind of memory problem ?

            M Offline
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            makopo
            wrote on last edited by makopo
            #11

            @SGaist

            It is difficult for me to retrace that, because actually the event-loop runs. I tried to work with raw pointers (just out of desperation), and with that I got a read access violation error with code 0xC0000005. The event loop runs for a short inconstant time and than the programm exits with this error. Between that, the debugger detects an c0000374 error. I think it was a buffer overflow because I didn't implement the deletetion of the raw-pointers.

            But actually there is no problem with pointers I think. As I can see in the console the program with the event loop runs (only the screen is black).

            VideoScreen: GetScreenPeviewCallback was called. TEST
            ControlVideo: ScreenPreviewCallback works.
            ControlVideo: SetCallback works.
            ControlVideo: Video input is enabled.
            ControlVideo: Stream has started.
            VideoScreen: GetScreenPeviewCallback was called. TEST
            QVideoMeter: VALUE PREVIEWCALLBACK  0x20ee0b32d00
            QVideoMeter: StartButton clicked. Stream is running.
            VideoScreenHelper: DrawFrame is called. Thread-ID is  0x3338
            VideoScreen: HandleFrame method is called. Thread-ID:  0x1628
            VideoScreenHelper: DrawFrame is called. Thread-ID is  0x3338
            VideoScreen: HandleFrame method is called. Thread-ID:  0x1628
            //and so on
            

            What strange is, I think, is that GetScreenPreviewCallback is called twice.

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            • M Offline
              M Offline
              makopo
              wrote on last edited by makopo
              #12

              It looks like that there is a problem with the initialized object of the IDeckLinkGLScreenPreviewHelper, I create with CoCreateInstance() and the functions of the QOpenGLWidget class. I use QOpenGLWidget::initializeGL() and QOpenGLWidget()::paintGL to call equal named functions of IDeckLinkGLScreenPreviewHelper.

              //looks like "m_previewHelper" is null
              void VideoScreen::initializeGL() {
                  if (m_previewHelper)  m_previewHelper->InitializeGL();
              }
              

              But when I debug the program I get the error message: 0xC0000005: Read access violation at position 0x0000000000000000. Looks like m_previewHelper points to null.
              Strangely enough, Handleframe (the slot function), which also uses the previewHelper object, is executed.

              //looks like m_previewHelper is not null
              void VideoScreen::HandleFrame(CComPtr<IDeckLinkVideoFrame> theFrame) {
                  if (m_previewHelper) m_previewHelper->SetFrame(&(*theFrame));
              }
              

              I had written a function that that calls CoCreateInstance and create with this the previewHelper object. In the constructor I assign this function to the member variable. The variable has the same datatype than the function.

              //call in constructor
              m_previewHelper = ScreenPreviewHelperInstance();
              

              When I print the value of m_previewHelper I get something like 0x29e3d3a78d0 and so on. m_previewHelper seams to be not null.
              I did not understand that problem. Did someone of you have an idea whats going wrong?

              jsulmJ 1 Reply Last reply
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              • M makopo

                It looks like that there is a problem with the initialized object of the IDeckLinkGLScreenPreviewHelper, I create with CoCreateInstance() and the functions of the QOpenGLWidget class. I use QOpenGLWidget::initializeGL() and QOpenGLWidget()::paintGL to call equal named functions of IDeckLinkGLScreenPreviewHelper.

                //looks like "m_previewHelper" is null
                void VideoScreen::initializeGL() {
                    if (m_previewHelper)  m_previewHelper->InitializeGL();
                }
                

                But when I debug the program I get the error message: 0xC0000005: Read access violation at position 0x0000000000000000. Looks like m_previewHelper points to null.
                Strangely enough, Handleframe (the slot function), which also uses the previewHelper object, is executed.

                //looks like m_previewHelper is not null
                void VideoScreen::HandleFrame(CComPtr<IDeckLinkVideoFrame> theFrame) {
                    if (m_previewHelper) m_previewHelper->SetFrame(&(*theFrame));
                }
                

                I had written a function that that calls CoCreateInstance and create with this the previewHelper object. In the constructor I assign this function to the member variable. The variable has the same datatype than the function.

                //call in constructor
                m_previewHelper = ScreenPreviewHelperInstance();
                

                When I print the value of m_previewHelper I get something like 0x29e3d3a78d0 and so on. m_previewHelper seams to be not null.
                I did not understand that problem. Did someone of you have an idea whats going wrong?

                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by jsulm
                #13

                @makopo said in Showing video in GUI does not work (black screen):

                Did someone of you have an idea whats going wrong?

                A pointer != nullptr does not mean that it is valid. It can be that the memory it is pointing to was already released. Did you release m_previewHelper somewhere?

                https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • jsulmJ jsulm

                  @makopo said in Showing video in GUI does not work (black screen):

                  Did someone of you have an idea whats going wrong?

                  A pointer != nullptr does not mean that it is valid. It can be that the memory it is pointing to was already released. Did you release m_previewHelper somewhere?

                  M Offline
                  M Offline
                  makopo
                  wrote on last edited by
                  #14

                  @jsulm
                  I use CComPtrs and with that functions of the IUnknown interface. Also IUnknown::Release.

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #15

                    Did you consider implementing my suggestion rather than moving theses pointers around ?

                    I don't think there's a guarantee that the buffer they are pointing to will be valid when the callback method is done.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • SGaistS SGaist

                      Did you consider implementing my suggestion rather than moving theses pointers around ?

                      I don't think there's a guarantee that the buffer they are pointing to will be valid when the callback method is done.

                      M Offline
                      M Offline
                      makopo
                      wrote on last edited by
                      #16

                      @SGaist

                      Did you mean building a QImage in an own method instead of using the DrawFrame method from the callback interface?

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #17

                        Build the QImage in the callback and send it further using invokeMethod.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        • SGaistS SGaist

                          Build the QImage in the callback and send it further using invokeMethod.

                          M Offline
                          M Offline
                          makopo
                          wrote on last edited by makopo
                          #18

                          @SGaist

                          I found by accident that my program renders a single frame of the camera input, after I start the loop and minimize the GUI of the program. When I reopen the GUI a new frame is rendered and also, as I can see in the console, the paintGL() method of the QOpenGLWidget interface is called. I think the paintGL()method is not implemented well. I will take look to the OpenGL part.

                          Do you agree that there is a problem with OpenGL? Or do you think the cause of this is the event loop?
                          Sorry for all this silly questions. I'am not very experienced in programming and this is a studyproject from university. Some thinks sounds new to me.

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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #19

                            That QOpenGLWidget is new to me, there's no reference to it in your code.

                            I would recommend minimizing your application so that you can concentrate on the Decklink integration part.

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                            • SGaistS SGaist

                              That QOpenGLWidget is new to me, there's no reference to it in your code.

                              I would recommend minimizing your application so that you can concentrate on the Decklink integration part.

                              M Offline
                              M Offline
                              makopo
                              wrote on last edited by
                              #20

                              I checked the DeckLink intergration and I think there is no problem. I come bck to the OpenGl part and tried to draw a triangle with OpenGL in QOpenGLWidget::paintGL(). The function is called, but the graphic isn't rendered.

                              void VideoScreen::paintGL() {
                              	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
                              	glBegin(GL_TRIANGLES);
                              		glColor3f(1, 0, 0);
                              		glVertex3f(-0.5, -0.5, 0);
                              		glColor3f(0, 1, 0);
                              		glVertex3f(0.5, -0.5, 0);
                              		glColor3f(1, 0, 0);
                              		glVertex3f(0.0, -0.5, 0);
                              	glEnd();
                              	qDebug() << "VideoScreen: paintGL works";
                              }
                              

                              I also checked QOpenGLWidget::initializeGL() and the call of glClearColor works.

                              void VideoScreen::initializeGL() {
                              	initializeOpenGLFunctions();
                              	glClearColor(1, 1, 0, 1); //after calling this the widget is yellow
                              	m_previewHelper->InitializeGL();
                              	qDebug() << "VideoScreen: initalizeGL works.";
                              }
                              

                              The OpenGL context is created in the main-method.

                              QSurfaceFormat format;
                              format.setDepthBufferSize(24);
                              format.setStencilBufferSize(8);
                              format.setVersion(3, 2);
                              format.setProfile(QSurfaceFormat::CoreProfile);
                              QSurfaceFormat::setDefaultFormat(format);
                              

                              The QOpenGLWidget part is implemented in a own class.

                              class OpenGLScreen : public QOpenGLWidget, protected QOpenGLFunctions {};
                              

                              I create a instance of the class which inherits from QMainWindow. Then the OpenGLScreen Widget is added to a layout:

                              QScreen::QScreen(QWidget* parent)
                                  : QMainWindow(parent), 
                                  m_ui(new Ui::MainWindow)
                              {
                                  m_screen = new OpenGLScreen(parent);
                                  m_horizontalScreen->addWidget(m_screen);
                              
                              QWidget::show();
                              

                              Thanks for a little hint whats going wrong here.

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                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #21

                                I don't see any projection matrix initialization.

                                In your code are you sure you are properly setting up the texture to be painted if using a texture for the video image ?

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                • SGaistS SGaist

                                  I don't see any projection matrix initialization.

                                  In your code are you sure you are properly setting up the texture to be painted if using a texture for the video image ?

                                  M Offline
                                  M Offline
                                  makopo
                                  wrote on last edited by makopo
                                  #22

                                  @SGaist

                                  Thanks for advice. I tried to initialize the projection matrix in QOpenGLWidget::resizeGL(int w, int h), but I also get an empty widget.

                                  void VideoScreen::resizeGL(int w, int h) {
                                      glViewport(0, 0, w, h);
                                      glMatrixMode(GL_PROJECTION);
                                      glLoadIdentity();
                                      glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
                                      glMatrixMode(GL_MODELVIEW);
                                      qDebug() << "VideoScreen: resizeGl works";
                                  }
                                  

                                  According to the decklink documention the texture should be generated with a special interface, called IDeckLinkScreenPreviewHelper.
                                  So in VideoScreen::paintGL() a call of m_screenPreviewHelper->PaintGL() should render Texture and Shader. But it is not deeply descripted in the documentation. Also in concerning sample code Shaders and Textures are not used.
                                  When I include m_screenPreviewHelper->PaintGL() I get a black widget. After minimizing the main window paintGL is called and after reopening the window too. With this I get a single (freezed) frame rendered.

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                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #23

                                    Can you provide a link to the actual Decklink example you are using as reference ?

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                    • SGaistS SGaist

                                      Can you provide a link to the actual Decklink example you are using as reference ?

                                      M Offline
                                      M Offline
                                      makopo
                                      wrote on last edited by
                                      #24

                                      @SGaist

                                      You can finde the sample code here: QuadPreview. The SDK is not shared with github e.g. , so I uploaded it to private cloud.

                                      In this Qt example the matrix identity and the perspective are set with the QMatrix4x4 class. Is this modern way for initializing a matrix? Or is there no difference between

                                      glViewport(0, 0, w, h);
                                      glMatrixMode(GL_PROJECTION);
                                      glLoadIdentity();
                                      glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
                                      glMatrixMode(GL_MODELVIEW);
                                      

                                      and

                                      m_proj.setToIdentity();
                                      m_proj.perspective(45.0f, GLfloat(w) / h, 0.01f, 100.0f);
                                      
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                                      • M makopo

                                        @SGaist

                                        You can finde the sample code here: QuadPreview. The SDK is not shared with github e.g. , so I uploaded it to private cloud.

                                        In this Qt example the matrix identity and the perspective are set with the QMatrix4x4 class. Is this modern way for initializing a matrix? Or is there no difference between

                                        glViewport(0, 0, w, h);
                                        glMatrixMode(GL_PROJECTION);
                                        glLoadIdentity();
                                        glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
                                        glMatrixMode(GL_MODELVIEW);
                                        

                                        and

                                        m_proj.setToIdentity();
                                        m_proj.perspective(45.0f, GLfloat(w) / h, 0.01f, 100.0f);
                                        
                                        M Offline
                                        M Offline
                                        makopo
                                        wrote on last edited by
                                        #25

                                        I fixed the issue with calling QWidget::update() in QOpenGLWidget::paintGL(). Now the videostream works.

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                                        • SGaistS Offline
                                          SGaistS Offline
                                          SGaist
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #26

                                          Glad you found a solution and thanks for sharing !

                                          Note that this is a rather unexpected solution has you should not need to do that.

                                          Interested in AI ? www.idiap.ch
                                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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