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Showing video in GUI does not work (black screen)

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  • M makopo

    @SGaist
    Hi,
    I know, there are examples in the SDK that uses Qt and the signal/slot mechanism. But they are not self-explanatory and I also get a black screen when I compile this examples (yes I have connected the camera and the capture device).

    SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #5

    @makopo I remember having to dig a bit in the code but it was not that arcane.

    Since you do not get any image, the silly question is: did you check the configuration ?
    Did you validate that the acquisition is working with a tool like DaVinici Resolve ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    M 1 Reply Last reply
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    • JoeCFDJ JoeCFD

      Not sure why you need a thread to send frames. I simply stream a video to a video sink of qtgstreamer without any thread.

      M Offline
      M Offline
      makopo
      wrote on last edited by
      #6

      @JoeCFD

      I had read that connect and emit have to run in the same thread. That's why I use QThread.

      SGaistS 1 Reply Last reply
      0
      • SGaistS SGaist

        @makopo I remember having to dig a bit in the code but it was not that arcane.

        Since you do not get any image, the silly question is: did you check the configuration ?
        Did you validate that the acquisition is working with a tool like DaVinici Resolve ?

        M Offline
        M Offline
        makopo
        wrote on last edited by
        #7

        @SGaist

        With BM Media Express I get an input stream. So I think the configuration should work.

        1 Reply Last reply
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        • M makopo

          @JoeCFD

          I had read that connect and emit have to run in the same thread. That's why I use QThread.

          SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #8

          @makopo said in Showing video in GUI does not work (black screen):

          @JoeCFD

          I had read that connect and emit have to run in the same thread. That's why I use QThread.

          No, otherwise the worker object paradigm would not work. When letting the default connection type (AutoConnection) at emission time it will be decided whether it's a direct call or a queued call.

          From memory, Decklink uses a callback method so you do not need to have an additional thread running.

          Did you check the video frame format ? Is it RGB ? If not, do you convert it to something usable by Qt ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          M 1 Reply Last reply
          1
          • SGaistS SGaist

            @makopo said in Showing video in GUI does not work (black screen):

            @JoeCFD

            I had read that connect and emit have to run in the same thread. That's why I use QThread.

            No, otherwise the worker object paradigm would not work. When letting the default connection type (AutoConnection) at emission time it will be decided whether it's a direct call or a queued call.

            From memory, Decklink uses a callback method so you do not need to have an additional thread running.

            Did you check the video frame format ? Is it RGB ? If not, do you convert it to something usable by Qt ?

            M Offline
            M Offline
            makopo
            wrote on last edited by
            #9

            @SGaist said in Showing video in GUI does not work (black screen):

            @makopo said in Showing video in GUI does not work (black screen):

            @JoeCFD

            I had read that connect and emit have to run in the same thread. That's why I use QThread.

            No, otherwise the worker object paradigm would not work. When letting the default connection type (AutoConnection) at emission time it will be decided whether it's a direct call or a queued call.

            Well, good to know...
            The display mode is 1080p25 in YUV. But BM also use this mode in the examples. Actually I get memory problems. Don't know if I have problems with pointers.

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #10

              What kind of memory problem ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              M 1 Reply Last reply
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              • SGaistS SGaist

                What kind of memory problem ?

                M Offline
                M Offline
                makopo
                wrote on last edited by makopo
                #11

                @SGaist

                It is difficult for me to retrace that, because actually the event-loop runs. I tried to work with raw pointers (just out of desperation), and with that I got a read access violation error with code 0xC0000005. The event loop runs for a short inconstant time and than the programm exits with this error. Between that, the debugger detects an c0000374 error. I think it was a buffer overflow because I didn't implement the deletetion of the raw-pointers.

                But actually there is no problem with pointers I think. As I can see in the console the program with the event loop runs (only the screen is black).

                VideoScreen: GetScreenPeviewCallback was called. TEST
                ControlVideo: ScreenPreviewCallback works.
                ControlVideo: SetCallback works.
                ControlVideo: Video input is enabled.
                ControlVideo: Stream has started.
                VideoScreen: GetScreenPeviewCallback was called. TEST
                QVideoMeter: VALUE PREVIEWCALLBACK  0x20ee0b32d00
                QVideoMeter: StartButton clicked. Stream is running.
                VideoScreenHelper: DrawFrame is called. Thread-ID is  0x3338
                VideoScreen: HandleFrame method is called. Thread-ID:  0x1628
                VideoScreenHelper: DrawFrame is called. Thread-ID is  0x3338
                VideoScreen: HandleFrame method is called. Thread-ID:  0x1628
                //and so on
                

                What strange is, I think, is that GetScreenPreviewCallback is called twice.

                1 Reply Last reply
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                • M Offline
                  M Offline
                  makopo
                  wrote on last edited by makopo
                  #12

                  It looks like that there is a problem with the initialized object of the IDeckLinkGLScreenPreviewHelper, I create with CoCreateInstance() and the functions of the QOpenGLWidget class. I use QOpenGLWidget::initializeGL() and QOpenGLWidget()::paintGL to call equal named functions of IDeckLinkGLScreenPreviewHelper.

                  //looks like "m_previewHelper" is null
                  void VideoScreen::initializeGL() {
                      if (m_previewHelper)  m_previewHelper->InitializeGL();
                  }
                  

                  But when I debug the program I get the error message: 0xC0000005: Read access violation at position 0x0000000000000000. Looks like m_previewHelper points to null.
                  Strangely enough, Handleframe (the slot function), which also uses the previewHelper object, is executed.

                  //looks like m_previewHelper is not null
                  void VideoScreen::HandleFrame(CComPtr<IDeckLinkVideoFrame> theFrame) {
                      if (m_previewHelper) m_previewHelper->SetFrame(&(*theFrame));
                  }
                  

                  I had written a function that that calls CoCreateInstance and create with this the previewHelper object. In the constructor I assign this function to the member variable. The variable has the same datatype than the function.

                  //call in constructor
                  m_previewHelper = ScreenPreviewHelperInstance();
                  

                  When I print the value of m_previewHelper I get something like 0x29e3d3a78d0 and so on. m_previewHelper seams to be not null.
                  I did not understand that problem. Did someone of you have an idea whats going wrong?

                  jsulmJ 1 Reply Last reply
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                  • M makopo

                    It looks like that there is a problem with the initialized object of the IDeckLinkGLScreenPreviewHelper, I create with CoCreateInstance() and the functions of the QOpenGLWidget class. I use QOpenGLWidget::initializeGL() and QOpenGLWidget()::paintGL to call equal named functions of IDeckLinkGLScreenPreviewHelper.

                    //looks like "m_previewHelper" is null
                    void VideoScreen::initializeGL() {
                        if (m_previewHelper)  m_previewHelper->InitializeGL();
                    }
                    

                    But when I debug the program I get the error message: 0xC0000005: Read access violation at position 0x0000000000000000. Looks like m_previewHelper points to null.
                    Strangely enough, Handleframe (the slot function), which also uses the previewHelper object, is executed.

                    //looks like m_previewHelper is not null
                    void VideoScreen::HandleFrame(CComPtr<IDeckLinkVideoFrame> theFrame) {
                        if (m_previewHelper) m_previewHelper->SetFrame(&(*theFrame));
                    }
                    

                    I had written a function that that calls CoCreateInstance and create with this the previewHelper object. In the constructor I assign this function to the member variable. The variable has the same datatype than the function.

                    //call in constructor
                    m_previewHelper = ScreenPreviewHelperInstance();
                    

                    When I print the value of m_previewHelper I get something like 0x29e3d3a78d0 and so on. m_previewHelper seams to be not null.
                    I did not understand that problem. Did someone of you have an idea whats going wrong?

                    jsulmJ Offline
                    jsulmJ Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on last edited by jsulm
                    #13

                    @makopo said in Showing video in GUI does not work (black screen):

                    Did someone of you have an idea whats going wrong?

                    A pointer != nullptr does not mean that it is valid. It can be that the memory it is pointing to was already released. Did you release m_previewHelper somewhere?

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                    M 1 Reply Last reply
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                    • jsulmJ jsulm

                      @makopo said in Showing video in GUI does not work (black screen):

                      Did someone of you have an idea whats going wrong?

                      A pointer != nullptr does not mean that it is valid. It can be that the memory it is pointing to was already released. Did you release m_previewHelper somewhere?

                      M Offline
                      M Offline
                      makopo
                      wrote on last edited by
                      #14

                      @jsulm
                      I use CComPtrs and with that functions of the IUnknown interface. Also IUnknown::Release.

                      1 Reply Last reply
                      0
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #15

                        Did you consider implementing my suggestion rather than moving theses pointers around ?

                        I don't think there's a guarantee that the buffer they are pointing to will be valid when the callback method is done.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        M 1 Reply Last reply
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                        • SGaistS SGaist

                          Did you consider implementing my suggestion rather than moving theses pointers around ?

                          I don't think there's a guarantee that the buffer they are pointing to will be valid when the callback method is done.

                          M Offline
                          M Offline
                          makopo
                          wrote on last edited by
                          #16

                          @SGaist

                          Did you mean building a QImage in an own method instead of using the DrawFrame method from the callback interface?

                          1 Reply Last reply
                          0
                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #17

                            Build the QImage in the callback and send it further using invokeMethod.

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            M 1 Reply Last reply
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                            • SGaistS SGaist

                              Build the QImage in the callback and send it further using invokeMethod.

                              M Offline
                              M Offline
                              makopo
                              wrote on last edited by makopo
                              #18

                              @SGaist

                              I found by accident that my program renders a single frame of the camera input, after I start the loop and minimize the GUI of the program. When I reopen the GUI a new frame is rendered and also, as I can see in the console, the paintGL() method of the QOpenGLWidget interface is called. I think the paintGL()method is not implemented well. I will take look to the OpenGL part.

                              Do you agree that there is a problem with OpenGL? Or do you think the cause of this is the event loop?
                              Sorry for all this silly questions. I'am not very experienced in programming and this is a studyproject from university. Some thinks sounds new to me.

                              1 Reply Last reply
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                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #19

                                That QOpenGLWidget is new to me, there's no reference to it in your code.

                                I would recommend minimizing your application so that you can concentrate on the Decklink integration part.

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                M 1 Reply Last reply
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                                • SGaistS SGaist

                                  That QOpenGLWidget is new to me, there's no reference to it in your code.

                                  I would recommend minimizing your application so that you can concentrate on the Decklink integration part.

                                  M Offline
                                  M Offline
                                  makopo
                                  wrote on last edited by
                                  #20

                                  I checked the DeckLink intergration and I think there is no problem. I come bck to the OpenGl part and tried to draw a triangle with OpenGL in QOpenGLWidget::paintGL(). The function is called, but the graphic isn't rendered.

                                  void VideoScreen::paintGL() {
                                  	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
                                  	glBegin(GL_TRIANGLES);
                                  		glColor3f(1, 0, 0);
                                  		glVertex3f(-0.5, -0.5, 0);
                                  		glColor3f(0, 1, 0);
                                  		glVertex3f(0.5, -0.5, 0);
                                  		glColor3f(1, 0, 0);
                                  		glVertex3f(0.0, -0.5, 0);
                                  	glEnd();
                                  	qDebug() << "VideoScreen: paintGL works";
                                  }
                                  

                                  I also checked QOpenGLWidget::initializeGL() and the call of glClearColor works.

                                  void VideoScreen::initializeGL() {
                                  	initializeOpenGLFunctions();
                                  	glClearColor(1, 1, 0, 1); //after calling this the widget is yellow
                                  	m_previewHelper->InitializeGL();
                                  	qDebug() << "VideoScreen: initalizeGL works.";
                                  }
                                  

                                  The OpenGL context is created in the main-method.

                                  QSurfaceFormat format;
                                  format.setDepthBufferSize(24);
                                  format.setStencilBufferSize(8);
                                  format.setVersion(3, 2);
                                  format.setProfile(QSurfaceFormat::CoreProfile);
                                  QSurfaceFormat::setDefaultFormat(format);
                                  

                                  The QOpenGLWidget part is implemented in a own class.

                                  class OpenGLScreen : public QOpenGLWidget, protected QOpenGLFunctions {};
                                  

                                  I create a instance of the class which inherits from QMainWindow. Then the OpenGLScreen Widget is added to a layout:

                                  QScreen::QScreen(QWidget* parent)
                                      : QMainWindow(parent), 
                                      m_ui(new Ui::MainWindow)
                                  {
                                      m_screen = new OpenGLScreen(parent);
                                      m_horizontalScreen->addWidget(m_screen);
                                  
                                  QWidget::show();
                                  

                                  Thanks for a little hint whats going wrong here.

                                  1 Reply Last reply
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                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #21

                                    I don't see any projection matrix initialization.

                                    In your code are you sure you are properly setting up the texture to be painted if using a texture for the video image ?

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                    • SGaistS SGaist

                                      I don't see any projection matrix initialization.

                                      In your code are you sure you are properly setting up the texture to be painted if using a texture for the video image ?

                                      M Offline
                                      M Offline
                                      makopo
                                      wrote on last edited by makopo
                                      #22

                                      @SGaist

                                      Thanks for advice. I tried to initialize the projection matrix in QOpenGLWidget::resizeGL(int w, int h), but I also get an empty widget.

                                      void VideoScreen::resizeGL(int w, int h) {
                                          glViewport(0, 0, w, h);
                                          glMatrixMode(GL_PROJECTION);
                                          glLoadIdentity();
                                          glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
                                          glMatrixMode(GL_MODELVIEW);
                                          qDebug() << "VideoScreen: resizeGl works";
                                      }
                                      

                                      According to the decklink documention the texture should be generated with a special interface, called IDeckLinkScreenPreviewHelper.
                                      So in VideoScreen::paintGL() a call of m_screenPreviewHelper->PaintGL() should render Texture and Shader. But it is not deeply descripted in the documentation. Also in concerning sample code Shaders and Textures are not used.
                                      When I include m_screenPreviewHelper->PaintGL() I get a black widget. After minimizing the main window paintGL is called and after reopening the window too. With this I get a single (freezed) frame rendered.

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                                      • SGaistS Offline
                                        SGaistS Offline
                                        SGaist
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #23

                                        Can you provide a link to the actual Decklink example you are using as reference ?

                                        Interested in AI ? www.idiap.ch
                                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                        • SGaistS SGaist

                                          Can you provide a link to the actual Decklink example you are using as reference ?

                                          M Offline
                                          M Offline
                                          makopo
                                          wrote on last edited by
                                          #24

                                          @SGaist

                                          You can finde the sample code here: QuadPreview. The SDK is not shared with github e.g. , so I uploaded it to private cloud.

                                          In this Qt example the matrix identity and the perspective are set with the QMatrix4x4 class. Is this modern way for initializing a matrix? Or is there no difference between

                                          glViewport(0, 0, w, h);
                                          glMatrixMode(GL_PROJECTION);
                                          glLoadIdentity();
                                          glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
                                          glMatrixMode(GL_MODELVIEW);
                                          

                                          and

                                          m_proj.setToIdentity();
                                          m_proj.perspective(45.0f, GLfloat(w) / h, 0.01f, 100.0f);
                                          
                                          M 1 Reply Last reply
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