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Showing video in GUI does not work (black screen)

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #2

    Hi,

    Decklink used to have an SDK with examples using Qt, is that not the case anymore ?

    If not, one of the possible solution would be to build a QImage in the callback and send it to be rendered.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    M 1 Reply Last reply
    0
    • SGaistS SGaist

      Hi,

      Decklink used to have an SDK with examples using Qt, is that not the case anymore ?

      If not, one of the possible solution would be to build a QImage in the callback and send it to be rendered.

      M Offline
      M Offline
      makopo
      wrote on last edited by
      #3

      @SGaist
      Hi,
      I know, there are examples in the SDK that uses Qt and the signal/slot mechanism. But they are not self-explanatory and I also get a black screen when I compile this examples (yes I have connected the camera and the capture device).

      SGaistS 1 Reply Last reply
      0
      • JoeCFDJ Offline
        JoeCFDJ Offline
        JoeCFD
        wrote on last edited by JoeCFD
        #4

        Not sure why you need a thread to send frames. I simply stream a video to a video sink of qtgstreamer without any thread.

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        • M makopo

          @SGaist
          Hi,
          I know, there are examples in the SDK that uses Qt and the signal/slot mechanism. But they are not self-explanatory and I also get a black screen when I compile this examples (yes I have connected the camera and the capture device).

          SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #5

          @makopo I remember having to dig a bit in the code but it was not that arcane.

          Since you do not get any image, the silly question is: did you check the configuration ?
          Did you validate that the acquisition is working with a tool like DaVinici Resolve ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          M 1 Reply Last reply
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          • JoeCFDJ JoeCFD

            Not sure why you need a thread to send frames. I simply stream a video to a video sink of qtgstreamer without any thread.

            M Offline
            M Offline
            makopo
            wrote on last edited by
            #6

            @JoeCFD

            I had read that connect and emit have to run in the same thread. That's why I use QThread.

            SGaistS 1 Reply Last reply
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            • SGaistS SGaist

              @makopo I remember having to dig a bit in the code but it was not that arcane.

              Since you do not get any image, the silly question is: did you check the configuration ?
              Did you validate that the acquisition is working with a tool like DaVinici Resolve ?

              M Offline
              M Offline
              makopo
              wrote on last edited by
              #7

              @SGaist

              With BM Media Express I get an input stream. So I think the configuration should work.

              1 Reply Last reply
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              • M makopo

                @JoeCFD

                I had read that connect and emit have to run in the same thread. That's why I use QThread.

                SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #8

                @makopo said in Showing video in GUI does not work (black screen):

                @JoeCFD

                I had read that connect and emit have to run in the same thread. That's why I use QThread.

                No, otherwise the worker object paradigm would not work. When letting the default connection type (AutoConnection) at emission time it will be decided whether it's a direct call or a queued call.

                From memory, Decklink uses a callback method so you do not need to have an additional thread running.

                Did you check the video frame format ? Is it RGB ? If not, do you convert it to something usable by Qt ?

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                M 1 Reply Last reply
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                • SGaistS SGaist

                  @makopo said in Showing video in GUI does not work (black screen):

                  @JoeCFD

                  I had read that connect and emit have to run in the same thread. That's why I use QThread.

                  No, otherwise the worker object paradigm would not work. When letting the default connection type (AutoConnection) at emission time it will be decided whether it's a direct call or a queued call.

                  From memory, Decklink uses a callback method so you do not need to have an additional thread running.

                  Did you check the video frame format ? Is it RGB ? If not, do you convert it to something usable by Qt ?

                  M Offline
                  M Offline
                  makopo
                  wrote on last edited by
                  #9

                  @SGaist said in Showing video in GUI does not work (black screen):

                  @makopo said in Showing video in GUI does not work (black screen):

                  @JoeCFD

                  I had read that connect and emit have to run in the same thread. That's why I use QThread.

                  No, otherwise the worker object paradigm would not work. When letting the default connection type (AutoConnection) at emission time it will be decided whether it's a direct call or a queued call.

                  Well, good to know...
                  The display mode is 1080p25 in YUV. But BM also use this mode in the examples. Actually I get memory problems. Don't know if I have problems with pointers.

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #10

                    What kind of memory problem ?

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    M 1 Reply Last reply
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                    • SGaistS SGaist

                      What kind of memory problem ?

                      M Offline
                      M Offline
                      makopo
                      wrote on last edited by makopo
                      #11

                      @SGaist

                      It is difficult for me to retrace that, because actually the event-loop runs. I tried to work with raw pointers (just out of desperation), and with that I got a read access violation error with code 0xC0000005. The event loop runs for a short inconstant time and than the programm exits with this error. Between that, the debugger detects an c0000374 error. I think it was a buffer overflow because I didn't implement the deletetion of the raw-pointers.

                      But actually there is no problem with pointers I think. As I can see in the console the program with the event loop runs (only the screen is black).

                      VideoScreen: GetScreenPeviewCallback was called. TEST
                      ControlVideo: ScreenPreviewCallback works.
                      ControlVideo: SetCallback works.
                      ControlVideo: Video input is enabled.
                      ControlVideo: Stream has started.
                      VideoScreen: GetScreenPeviewCallback was called. TEST
                      QVideoMeter: VALUE PREVIEWCALLBACK  0x20ee0b32d00
                      QVideoMeter: StartButton clicked. Stream is running.
                      VideoScreenHelper: DrawFrame is called. Thread-ID is  0x3338
                      VideoScreen: HandleFrame method is called. Thread-ID:  0x1628
                      VideoScreenHelper: DrawFrame is called. Thread-ID is  0x3338
                      VideoScreen: HandleFrame method is called. Thread-ID:  0x1628
                      //and so on
                      

                      What strange is, I think, is that GetScreenPreviewCallback is called twice.

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                      • M Offline
                        M Offline
                        makopo
                        wrote on last edited by makopo
                        #12

                        It looks like that there is a problem with the initialized object of the IDeckLinkGLScreenPreviewHelper, I create with CoCreateInstance() and the functions of the QOpenGLWidget class. I use QOpenGLWidget::initializeGL() and QOpenGLWidget()::paintGL to call equal named functions of IDeckLinkGLScreenPreviewHelper.

                        //looks like "m_previewHelper" is null
                        void VideoScreen::initializeGL() {
                            if (m_previewHelper)  m_previewHelper->InitializeGL();
                        }
                        

                        But when I debug the program I get the error message: 0xC0000005: Read access violation at position 0x0000000000000000. Looks like m_previewHelper points to null.
                        Strangely enough, Handleframe (the slot function), which also uses the previewHelper object, is executed.

                        //looks like m_previewHelper is not null
                        void VideoScreen::HandleFrame(CComPtr<IDeckLinkVideoFrame> theFrame) {
                            if (m_previewHelper) m_previewHelper->SetFrame(&(*theFrame));
                        }
                        

                        I had written a function that that calls CoCreateInstance and create with this the previewHelper object. In the constructor I assign this function to the member variable. The variable has the same datatype than the function.

                        //call in constructor
                        m_previewHelper = ScreenPreviewHelperInstance();
                        

                        When I print the value of m_previewHelper I get something like 0x29e3d3a78d0 and so on. m_previewHelper seams to be not null.
                        I did not understand that problem. Did someone of you have an idea whats going wrong?

                        jsulmJ 1 Reply Last reply
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                        • M makopo

                          It looks like that there is a problem with the initialized object of the IDeckLinkGLScreenPreviewHelper, I create with CoCreateInstance() and the functions of the QOpenGLWidget class. I use QOpenGLWidget::initializeGL() and QOpenGLWidget()::paintGL to call equal named functions of IDeckLinkGLScreenPreviewHelper.

                          //looks like "m_previewHelper" is null
                          void VideoScreen::initializeGL() {
                              if (m_previewHelper)  m_previewHelper->InitializeGL();
                          }
                          

                          But when I debug the program I get the error message: 0xC0000005: Read access violation at position 0x0000000000000000. Looks like m_previewHelper points to null.
                          Strangely enough, Handleframe (the slot function), which also uses the previewHelper object, is executed.

                          //looks like m_previewHelper is not null
                          void VideoScreen::HandleFrame(CComPtr<IDeckLinkVideoFrame> theFrame) {
                              if (m_previewHelper) m_previewHelper->SetFrame(&(*theFrame));
                          }
                          

                          I had written a function that that calls CoCreateInstance and create with this the previewHelper object. In the constructor I assign this function to the member variable. The variable has the same datatype than the function.

                          //call in constructor
                          m_previewHelper = ScreenPreviewHelperInstance();
                          

                          When I print the value of m_previewHelper I get something like 0x29e3d3a78d0 and so on. m_previewHelper seams to be not null.
                          I did not understand that problem. Did someone of you have an idea whats going wrong?

                          jsulmJ Offline
                          jsulmJ Offline
                          jsulm
                          Lifetime Qt Champion
                          wrote on last edited by jsulm
                          #13

                          @makopo said in Showing video in GUI does not work (black screen):

                          Did someone of you have an idea whats going wrong?

                          A pointer != nullptr does not mean that it is valid. It can be that the memory it is pointing to was already released. Did you release m_previewHelper somewhere?

                          https://forum.qt.io/topic/113070/qt-code-of-conduct

                          M 1 Reply Last reply
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                          • jsulmJ jsulm

                            @makopo said in Showing video in GUI does not work (black screen):

                            Did someone of you have an idea whats going wrong?

                            A pointer != nullptr does not mean that it is valid. It can be that the memory it is pointing to was already released. Did you release m_previewHelper somewhere?

                            M Offline
                            M Offline
                            makopo
                            wrote on last edited by
                            #14

                            @jsulm
                            I use CComPtrs and with that functions of the IUnknown interface. Also IUnknown::Release.

                            1 Reply Last reply
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                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #15

                              Did you consider implementing my suggestion rather than moving theses pointers around ?

                              I don't think there's a guarantee that the buffer they are pointing to will be valid when the callback method is done.

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              M 1 Reply Last reply
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                              • SGaistS SGaist

                                Did you consider implementing my suggestion rather than moving theses pointers around ?

                                I don't think there's a guarantee that the buffer they are pointing to will be valid when the callback method is done.

                                M Offline
                                M Offline
                                makopo
                                wrote on last edited by
                                #16

                                @SGaist

                                Did you mean building a QImage in an own method instead of using the DrawFrame method from the callback interface?

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                                • SGaistS Offline
                                  SGaistS Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #17

                                  Build the QImage in the callback and send it further using invokeMethod.

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                  • SGaistS SGaist

                                    Build the QImage in the callback and send it further using invokeMethod.

                                    M Offline
                                    M Offline
                                    makopo
                                    wrote on last edited by makopo
                                    #18

                                    @SGaist

                                    I found by accident that my program renders a single frame of the camera input, after I start the loop and minimize the GUI of the program. When I reopen the GUI a new frame is rendered and also, as I can see in the console, the paintGL() method of the QOpenGLWidget interface is called. I think the paintGL()method is not implemented well. I will take look to the OpenGL part.

                                    Do you agree that there is a problem with OpenGL? Or do you think the cause of this is the event loop?
                                    Sorry for all this silly questions. I'am not very experienced in programming and this is a studyproject from university. Some thinks sounds new to me.

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                                    • SGaistS Offline
                                      SGaistS Offline
                                      SGaist
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #19

                                      That QOpenGLWidget is new to me, there's no reference to it in your code.

                                      I would recommend minimizing your application so that you can concentrate on the Decklink integration part.

                                      Interested in AI ? www.idiap.ch
                                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      M 1 Reply Last reply
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                                      • SGaistS SGaist

                                        That QOpenGLWidget is new to me, there's no reference to it in your code.

                                        I would recommend minimizing your application so that you can concentrate on the Decklink integration part.

                                        M Offline
                                        M Offline
                                        makopo
                                        wrote on last edited by
                                        #20

                                        I checked the DeckLink intergration and I think there is no problem. I come bck to the OpenGl part and tried to draw a triangle with OpenGL in QOpenGLWidget::paintGL(). The function is called, but the graphic isn't rendered.

                                        void VideoScreen::paintGL() {
                                        	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
                                        	glBegin(GL_TRIANGLES);
                                        		glColor3f(1, 0, 0);
                                        		glVertex3f(-0.5, -0.5, 0);
                                        		glColor3f(0, 1, 0);
                                        		glVertex3f(0.5, -0.5, 0);
                                        		glColor3f(1, 0, 0);
                                        		glVertex3f(0.0, -0.5, 0);
                                        	glEnd();
                                        	qDebug() << "VideoScreen: paintGL works";
                                        }
                                        

                                        I also checked QOpenGLWidget::initializeGL() and the call of glClearColor works.

                                        void VideoScreen::initializeGL() {
                                        	initializeOpenGLFunctions();
                                        	glClearColor(1, 1, 0, 1); //after calling this the widget is yellow
                                        	m_previewHelper->InitializeGL();
                                        	qDebug() << "VideoScreen: initalizeGL works.";
                                        }
                                        

                                        The OpenGL context is created in the main-method.

                                        QSurfaceFormat format;
                                        format.setDepthBufferSize(24);
                                        format.setStencilBufferSize(8);
                                        format.setVersion(3, 2);
                                        format.setProfile(QSurfaceFormat::CoreProfile);
                                        QSurfaceFormat::setDefaultFormat(format);
                                        

                                        The QOpenGLWidget part is implemented in a own class.

                                        class OpenGLScreen : public QOpenGLWidget, protected QOpenGLFunctions {};
                                        

                                        I create a instance of the class which inherits from QMainWindow. Then the OpenGLScreen Widget is added to a layout:

                                        QScreen::QScreen(QWidget* parent)
                                            : QMainWindow(parent), 
                                            m_ui(new Ui::MainWindow)
                                        {
                                            m_screen = new OpenGLScreen(parent);
                                            m_horizontalScreen->addWidget(m_screen);
                                        
                                        QWidget::show();
                                        

                                        Thanks for a little hint whats going wrong here.

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                                        • SGaistS Offline
                                          SGaistS Offline
                                          SGaist
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #21

                                          I don't see any projection matrix initialization.

                                          In your code are you sure you are properly setting up the texture to be painted if using a texture for the video image ?

                                          Interested in AI ? www.idiap.ch
                                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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