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changing the checkstate of all the child item by checking the root item in Qtree widget

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  • K kook
    void MainWindow::on_treeWidget_itemChanged(QTreeWidgetItem *item, int column)
    {
        QTreeWidgetItemIterator iterator(item);
        while( *iterator)
        {
            if ( (*iterator)->childCount() != 0)
            {
               if ( (*iterator)->checkState(column) == Qt::Checked)
               {
                   for (int i = 0; i < item->childCount(); ++i)
                   {
                       (*iterator)->child(i)->setCheckState(0, Qt::Checked);
                   }
               }
            }
            ++iterator;
        }
    

    ok i am able to do it now tell me is this the correct way of doing

    jsulmJ Offline
    jsulmJ Offline
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #8

    @kook Why iterator->child?!
    First, check the check state of the parent, then apply that state on the children.

    auto state = item->checkState(0);
    QTreeWidgetItemIterator iterator(item);
    while (*iterator)
    {
            qDebug()<< (*iterator)->text(0);
            (*iterator)->setCheckState(0, state);
            ++iterator;
    }
    

    https://forum.qt.io/topic/113070/qt-code-of-conduct

    K JonBJ 3 Replies Last reply
    2
    • jsulmJ jsulm

      @kook Why iterator->child?!
      First, check the check state of the parent, then apply that state on the children.

      auto state = item->checkState(0);
      QTreeWidgetItemIterator iterator(item);
      while (*iterator)
      {
              qDebug()<< (*iterator)->text(0);
              (*iterator)->setCheckState(0, state);
              ++iterator;
      }
      
      K Offline
      K Offline
      kook
      wrote on last edited by
      #9

      @jsulm thank you i will try this

      1 Reply Last reply
      0
      • jsulmJ jsulm

        @kook Why iterator->child?!
        First, check the check state of the parent, then apply that state on the children.

        auto state = item->checkState(0);
        QTreeWidgetItemIterator iterator(item);
        while (*iterator)
        {
                qDebug()<< (*iterator)->text(0);
                (*iterator)->setCheckState(0, state);
                ++iterator;
        }
        
        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by
        #10

        @jsulm
        Does the (*iterator)->setCheckState(0, state); re-fire the on_treeWidget_itemChanged(QTreeWidgetItem *item, int column) for the child item's check state being changed? If so, good; if not, the OP will need a recursive function assuming he wants all descendants to get checked (and tree depth not limited to one level).

        jsulmJ 1 Reply Last reply
        0
        • JonBJ JonB

          @jsulm
          Does the (*iterator)->setCheckState(0, state); re-fire the on_treeWidget_itemChanged(QTreeWidgetItem *item, int column) for the child item's check state being changed? If so, good; if not, the OP will need a recursive function assuming he wants all descendants to get checked (and tree depth not limited to one level).

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #11

          @JonB said in changing the checkstate of all the child item by checking the root item in Qtree widget:

          if not, the OP will need a recursive function assuming he wants all descendants to get checked

          No, that's what QTreeWidgetItemIterator is doing.

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          0
          • jsulmJ jsulm

            @kook Why iterator->child?!
            First, check the check state of the parent, then apply that state on the children.

            auto state = item->checkState(0);
            QTreeWidgetItemIterator iterator(item);
            while (*iterator)
            {
                    qDebug()<< (*iterator)->text(0);
                    (*iterator)->setCheckState(0, state);
                    ++iterator;
            }
            
            K Offline
            K Offline
            kook
            wrote on last edited by
            #12

            @jsulm the reason i used (*iterator)->child is i have multiple root in the tree i want only that particular root's child to be checked not the whole tree
            the solution you have given is doing the latter

            jsulmJ 1 Reply Last reply
            0
            • K kook

              @jsulm the reason i used (*iterator)->child is i have multiple root in the tree i want only that particular root's child to be checked not the whole tree
              the solution you have given is doing the latter

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #13

              @kook The solution I gave you iterates over all children of an item, NOT the whole tree.
              If you want to change only some children of an item then you need a condition to decide which one to change, right? What is this condition? Can you explain what exactly should happen?

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              K 1 Reply Last reply
              0
              • jsulmJ jsulm

                @kook The solution I gave you iterates over all children of an item, NOT the whole tree.
                If you want to change only some children of an item then you need a condition to decide which one to change, right? What is this condition? Can you explain what exactly should happen?

                K Offline
                K Offline
                kook
                wrote on last edited by
                #14

                @jsulm Screenshot from 2021-10-11 10-56-53.png
                when i change the message1 state it should change only its children check state
                i tried the code you provided its changing the whole tree check state

                i don't have any specific condition

                jsulmJ 1 Reply Last reply
                0
                • K kook

                  @jsulm Screenshot from 2021-10-11 10-56-53.png
                  when i change the message1 state it should change only its children check state
                  i tried the code you provided its changing the whole tree check state

                  i don't have any specific condition

                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by
                  #15

                  @kook said in changing the checkstate of all the child item by checking the root item in Qtree widget:

                  i tried the code you provided its changing the whole tree check state

                  Then you did something wrong.
                  What do you pass as item in this line QTreeWidgetItemIterator iterator(item); ?
                  It needs to be the item user clicked (in your example message1).

                  auto state = item->checkState(0);
                  QTreeWidgetItemIterator iterator(item);
                  while (*iterator)
                  {
                          qDebug()<< (*iterator)->text(0);
                          (*iterator)->setCheckState(0, state);
                          ++iterator;
                  }
                  

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  K 1 Reply Last reply
                  1
                  • jsulmJ jsulm

                    @kook said in changing the checkstate of all the child item by checking the root item in Qtree widget:

                    i tried the code you provided its changing the whole tree check state

                    Then you did something wrong.
                    What do you pass as item in this line QTreeWidgetItemIterator iterator(item); ?
                    It needs to be the item user clicked (in your example message1).

                    auto state = item->checkState(0);
                    QTreeWidgetItemIterator iterator(item);
                    while (*iterator)
                    {
                            qDebug()<< (*iterator)->text(0);
                            (*iterator)->setCheckState(0, state);
                            ++iterator;
                    }
                    
                    K Offline
                    K Offline
                    kook
                    wrote on last edited by
                    #16

                    @jsulm i am adding the code inside this function

                    void MainWindow::on_treeWidget_itemChanged(QTreeWidgetItem *item, int column)
                    {
                    }
                    jsulmJ 2 Replies Last reply
                    0
                    • K kook

                      @jsulm i am adding the code inside this function

                      void MainWindow::on_treeWidget_itemChanged(QTreeWidgetItem *item, int column)
                      {
                      }
                      jsulmJ Offline
                      jsulmJ Offline
                      jsulm
                      Lifetime Qt Champion
                      wrote on last edited by
                      #17

                      @kook You're right. This does not work as expected.
                      You will need to write a recursive method to iterate over all children of an item.

                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                      K 1 Reply Last reply
                      0
                      • K kook

                        @jsulm i am adding the code inside this function

                        void MainWindow::on_treeWidget_itemChanged(QTreeWidgetItem *item, int column)
                        {
                        }
                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by jsulm
                        #18

                        @kook This works:

                        void MainWindow::on_treeWidget_itemChanged(QTreeWidgetItem *item, int column)
                            for (int i = 0; i < item->childCount(); ++i) {
                                qDebug() << item->child(i)->text(0);
                                on_treeWidget_itemChanged(item->child(i), column);
                            }
                        }
                        

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
                        0
                        • jsulmJ jsulm

                          @kook You're right. This does not work as expected.
                          You will need to write a recursive method to iterate over all children of an item.

                          K Offline
                          K Offline
                          kook
                          wrote on last edited by
                          #19

                          @jsulm ok i will try thank you

                          jsulmJ 1 Reply Last reply
                          0
                          • K kook

                            @jsulm ok i will try thank you

                            jsulmJ Offline
                            jsulmJ Offline
                            jsulm
                            Lifetime Qt Champion
                            wrote on last edited by
                            #20

                            @kook I just fixed my code...

                            https://forum.qt.io/topic/113070/qt-code-of-conduct

                            K 1 Reply Last reply
                            0
                            • jsulmJ jsulm

                              @kook I just fixed my code...

                              K Offline
                              K Offline
                              kook
                              wrote on last edited by
                              #21

                              @jsulm its not changing the checked state of children

                              jsulmJ 1 Reply Last reply
                              0
                              • K kook

                                @jsulm its not changing the checked state of children

                                jsulmJ Offline
                                jsulmJ Offline
                                jsulm
                                Lifetime Qt Champion
                                wrote on last edited by jsulm
                                #22

                                @kook said in changing the checkstate of all the child item by checking the root item in Qtree widget:

                                its not changing the checked state of children

                                Come on, that's because I did not add the code to change the checked state. Add that part:

                                void MainWindow::on_treeWidget_itemChanged(QTreeWidgetItem *item, int column)
                                    for (int i = 0; i < item->childCount(); ++i) {
                                        qDebug() << item->child(i)->text(0);
                                        item->child(i)->setCheckState(0, item->checkState(0));
                                        on_treeWidget_itemChanged(item->child(i), column);
                                    }
                                }
                                

                                https://forum.qt.io/topic/113070/qt-code-of-conduct

                                K 1 Reply Last reply
                                3
                                • jsulmJ jsulm

                                  @kook said in changing the checkstate of all the child item by checking the root item in Qtree widget:

                                  its not changing the checked state of children

                                  Come on, that's because I did not add the code to change the checked state. Add that part:

                                  void MainWindow::on_treeWidget_itemChanged(QTreeWidgetItem *item, int column)
                                      for (int i = 0; i < item->childCount(); ++i) {
                                          qDebug() << item->child(i)->text(0);
                                          item->child(i)->setCheckState(0, item->checkState(0));
                                          on_treeWidget_itemChanged(item->child(i), column);
                                      }
                                  }
                                  
                                  K Offline
                                  K Offline
                                  kook
                                  wrote on last edited by
                                  #23

                                  @jsulm sorry i added that part its working
                                  thank you for your time and solution

                                  1 Reply Last reply
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