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How to "emit " SIGNAL " after "addItem"?

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  • A Anonymous_Banned275

    @KroMignon said in How to "emit " SIGNAL " after "addItem"?:

    @AnneRanch I cannot really understand what problem you try to solve.

    Your explanation are very confusing for me.
    You can add as many signals (or slots) you need to your class. And when signal is emitted is up to you.

    Just for clarification:

    • a SIGNAL is only a function, which is created at compilation during MOC process (you can find it implementation in <class_name>_moc.cpp).
    • emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL funct> - emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL function.ion.
    • Qt is not "real time ", so what do you mean with this?

    The "display " is part of SIGNAL / SLOT and its real time varies .

    • emit is just a semantical sugar only to help programmer be aware about calling a SIGNAL function.

    Not according to this

    f87ad132-2dc2-43be-acad-53afe7d93fd3-image.png

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by JonB
    #8

    @AnneRanch
    As we have discussed before you see that the definition of emit in Qt header file is:

    #define emit
    

    See https://code.woboq.org/qt5/qtbase/src/corelib/kernel/qobjectdefs.h.html#_M/emit. That's it. So it is "semantical sugar".

    So your clazy message shows it looks for whether you place emit before calling a signal function, and just warns you if you do not. The code still works unaffected without, it's just trying to make your life better, possibly.

    1 Reply Last reply
    4
    • fcarneyF Offline
      fcarneyF Offline
      fcarney
      wrote on last edited by
      #9

      "real time" has a very specific meaning in embedded and controls programming.
      It means a system can satisfy deterministic constraints. This means if the constraint is 100mS then the system will always do certain functions every 100mS. Nit-picky I know, but it can cause confusion in technical discussions.

      By your usage I think you mean "the time it takes" for the operation to complete.

      C++ is a perfectly valid school of magic.

      A 1 Reply Last reply
      2
      • fcarneyF fcarney

        "real time" has a very specific meaning in embedded and controls programming.
        It means a system can satisfy deterministic constraints. This means if the constraint is 100mS then the system will always do certain functions every 100mS. Nit-picky I know, but it can cause confusion in technical discussions.

        By your usage I think you mean "the time it takes" for the operation to complete.

        A Offline
        A Offline
        Anonymous_Banned275
        wrote on last edited by Anonymous_Banned275
        #10

        @fcarney Appreciate your clarification.
        I guess typical case "you are dammed if you do or do not ".
        I tried to give my question some background ( some people need ) and see how it got away from the real issue.

        Precise terminology is useful, but the message Is
        "missing ... "and it does NOT imply "warning " to me .....

        JonBJ 1 Reply Last reply
        0
        • A Anonymous_Banned275

          @fcarney Appreciate your clarification.
          I guess typical case "you are dammed if you do or do not ".
          I tried to give my question some background ( some people need ) and see how it got away from the real issue.

          Precise terminology is useful, but the message Is
          "missing ... "and it does NOT imply "warning " to me .....

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by JonB
          #11

          @AnneRanch said in How to "emit " SIGNAL " after "addItem"?:

          "missing ... "and it does NOT imply "warning " to me .....

          "Missing" implies "missing". That has nothing to do with whether something is an error, a warning, a informational message, a hint or a philosophical musing. On the other hand, doesn't the yellow colored triangle and text tell you it's a warning, and red color indicates an error? What is the point of you often stating you do not like the wording of messages? They are what they are.

          If you care, https://www.kdab.com/nailing-13-signal-slot-mistakes-clazy-1-3/ states:

          11. incorrect-emit

          For readability purposes you should always use emit (or Q_EMIT) when calling a signal. Conversely, you should not use those macros when calling something other than a signal.

          Clazy will warn if you forget to use emit (or Q_EMIT) or if you use them when you shouldn’t.

          which I would have thought is the actually important information.

          1 Reply Last reply
          1
          • A Offline
            A Offline
            Anonymous_Banned275
            wrote on last edited by
            #12

            OK, I am still not getting it.
            My syntax is obviously wrong.

               emit pass_item();        works 
               emit mySignal(item); does not work 
            

            // signals:
            // void mySignal(QListWidgetItem * item);

                connect(this,
                        SIGNAL(mySignal(item)),
                        this ,
                        SLOT(testSlot()));
            

            This works fine

                connect(this,
                        SIGNAL(pass_item()),
                        this ,
                        SLOT(testSlot_PASS_DATA() ));
            

            And here is my debug / run time error

            TASK : test local SIGNAL / SLOT connect

            File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
            Function : testSlot
            @line : 380
            count : 1
            QObject::connect: No such signal DeviceDiscoveryDialog::mySignal(item) in ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp:148
            QObject::connect: (sender name: 'DeviceDiscovery')
            QObject::connect: (receiver name: 'DeviceDiscovery')

            TASK : test local SIGNAL / SLOT connect

            File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
            Function : testSlot
            @line : 380
            count : 2

            JonBJ KroMignonK 2 Replies Last reply
            0
            • A Anonymous_Banned275

              OK, I am still not getting it.
              My syntax is obviously wrong.

                 emit pass_item();        works 
                 emit mySignal(item); does not work 
              

              // signals:
              // void mySignal(QListWidgetItem * item);

                  connect(this,
                          SIGNAL(mySignal(item)),
                          this ,
                          SLOT(testSlot()));
              

              This works fine

                  connect(this,
                          SIGNAL(pass_item()),
                          this ,
                          SLOT(testSlot_PASS_DATA() ));
              

              And here is my debug / run time error

              TASK : test local SIGNAL / SLOT connect

              File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
              Function : testSlot
              @line : 380
              count : 1
              QObject::connect: No such signal DeviceDiscoveryDialog::mySignal(item) in ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp:148
              QObject::connect: (sender name: 'DeviceDiscovery')
              QObject::connect: (receiver name: 'DeviceDiscovery')

              TASK : test local SIGNAL / SLOT connect

              File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
              Function : testSlot
              @line : 380
              count : 2

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by JonB
              #13

              @AnneRanch said in How to "emit " SIGNAL " after "addItem"?:

              SIGNAL(mySignal(item)),

              When connecting signals this (old) SIGNAL macro way, you need to specify the type(s) of the parameter(s):

              SIGNAL(mySignal(QListWidgetItem *))
              
              1 Reply Last reply
              1
              • A Anonymous_Banned275

                OK, I am still not getting it.
                My syntax is obviously wrong.

                   emit pass_item();        works 
                   emit mySignal(item); does not work 
                

                // signals:
                // void mySignal(QListWidgetItem * item);

                    connect(this,
                            SIGNAL(mySignal(item)),
                            this ,
                            SLOT(testSlot()));
                

                This works fine

                    connect(this,
                            SIGNAL(pass_item()),
                            this ,
                            SLOT(testSlot_PASS_DATA() ));
                

                And here is my debug / run time error

                TASK : test local SIGNAL / SLOT connect

                File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
                Function : testSlot
                @line : 380
                count : 1
                QObject::connect: No such signal DeviceDiscoveryDialog::mySignal(item) in ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp:148
                QObject::connect: (sender name: 'DeviceDiscovery')
                QObject::connect: (receiver name: 'DeviceDiscovery')

                TASK : test local SIGNAL / SLOT connect

                File : ../../../JUNE 9 WORKCOPY 1/CAT/btscanner/device.cpp
                Function : testSlot
                @line : 380
                count : 2

                KroMignonK Offline
                KroMignonK Offline
                KroMignon
                wrote on last edited by
                #14

                @AnneRanch You should avoid using old connect syntax and use new one:

                 connect(this,
                            SIGNAL(mySignal(item)),
                            this ,
                            SLOT(testSlot()));
                

                becommes:

                 connect(this,
                            &ClassName::mySignal,
                            this ,
                            &ClassName::testSlot);
                

                So you will avoid this kind of errors.

                It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                JonBJ 1 Reply Last reply
                2
                • KroMignonK KroMignon

                  @AnneRanch You should avoid using old connect syntax and use new one:

                   connect(this,
                              SIGNAL(mySignal(item)),
                              this ,
                              SLOT(testSlot()));
                  

                  becommes:

                   connect(this,
                              &ClassName::mySignal,
                              this ,
                              &ClassName::testSlot);
                  

                  So you will avoid this kind of errors.

                  JonBJ Offline
                  JonBJ Offline
                  JonB
                  wrote on last edited by JonB
                  #15

                  @KroMignon
                  We have suggested this many, many times.....! :)

                  A 1 Reply Last reply
                  2
                  • VRoninV Offline
                    VRoninV Offline
                    VRonin
                    wrote on last edited by
                    #16

                    It's the exact same problem you reported here. You can apply the same solution

                    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                    ~Napoleon Bonaparte

                    On a crusade to banish setIndexWidget() from the holy land of Qt

                    A 1 Reply Last reply
                    2
                    • VRoninV VRonin

                      It's the exact same problem you reported here. You can apply the same solution

                      A Offline
                      A Offline
                      Anonymous_Banned275
                      wrote on last edited by
                      #17

                      @VRonin said in How to "emit " SIGNAL " after "addItem"?:

                      It's the exact same problem you reported here. You can apply the same solution

                      Yes, same issue.
                      I think if somebody said "pointer to function" it may have help.

                      Now as far as "passing the data" the syntax looks as standard passing parameter to a function passed as a parameter.
                      Sounds silly but that is what it is , nothing Qt special when implementing "connect".

                      1 Reply Last reply
                      0
                      • JonBJ JonB

                        @KroMignon
                        We have suggested this many, many times.....! :)

                        A Offline
                        A Offline
                        Anonymous_Banned275
                        wrote on last edited by
                        #18

                        @JonB said in How to "emit " SIGNAL " after "addItem"?:

                        @KroMignon
                        We have suggested this many, many times.....! :)
                        Thanks for keeping track
                        and you may expect more of the same in the future - so ignore it.

                        1 Reply Last reply
                        0
                        • A Offline
                          A Offline
                          Anonymous_Banned275
                          wrote on last edited by
                          #19

                          OK, few more questions , if I am allowed to push my luck here.

                          The SIGNAL function has parameter "item" , then
                          the SLOT function should have same type of parameter?

                          BUT the new connect syntax does not require the parameters, hence in "connect" neither SIGNAL or SLOT functions are with parameters, and it passes MOC fine.

                          How do I process the undeclared parameter in my SLOT function?

                          BUT If I declare the SLOT with parameter my code breaks.

                          Again if the above questions are bothersome / repetitious just ignore my post.

                            emit pass_item();
                             emit mySignal(item);
                          

                          // signals:
                          // void mySignal(QListWidgetItem * item);
                          // emit testSlot_PASS_DATA ();

                              connect(this,
                                          &DeviceDiscoveryDialog::mySignal,
                                          this ,
                                          &DeviceDiscoveryDialog::testSlot);
                          
                              connect(this,
                                      &DeviceDiscoveryDialog::mySignal,
                                      this ,
                                      &DeviceDiscoveryDialog::testSlot_PASS_DATA);
                          
                          artwawA 1 Reply Last reply
                          0
                          • A Anonymous_Banned275

                            OK, few more questions , if I am allowed to push my luck here.

                            The SIGNAL function has parameter "item" , then
                            the SLOT function should have same type of parameter?

                            BUT the new connect syntax does not require the parameters, hence in "connect" neither SIGNAL or SLOT functions are with parameters, and it passes MOC fine.

                            How do I process the undeclared parameter in my SLOT function?

                            BUT If I declare the SLOT with parameter my code breaks.

                            Again if the above questions are bothersome / repetitious just ignore my post.

                              emit pass_item();
                               emit mySignal(item);
                            

                            // signals:
                            // void mySignal(QListWidgetItem * item);
                            // emit testSlot_PASS_DATA ();

                                connect(this,
                                            &DeviceDiscoveryDialog::mySignal,
                                            this ,
                                            &DeviceDiscoveryDialog::testSlot);
                            
                                connect(this,
                                        &DeviceDiscoveryDialog::mySignal,
                                        this ,
                                        &DeviceDiscoveryDialog::testSlot_PASS_DATA);
                            
                            artwawA Offline
                            artwawA Offline
                            artwaw
                            wrote on last edited by
                            #20

                            @AnneRanch if your slot doesn't require parameter it's ok. If you need to catch the parameter but can't provide/modify corresponding slot for use with parameter, you can still catch it using lambda (using new connect() syntax. And then do something with that parameter, call helper method or whatever and slot at the beginning/end, however you like.

                            For more information please re-read.

                            Kind Regards,
                            Artur

                            1 Reply Last reply
                            0
                            • A Offline
                              A Offline
                              Anonymous_Banned275
                              wrote on last edited by
                              #21

                              Now that is clear as mud.
                              I have control over the SLOT - that is not the issue.
                              My question is
                              if the SIGNAL contains , carries or whatever term is used , the "item" (as a parameter) without specifying "item' in ":connect" as parameter
                              AND
                              SLOT connects to such SIGNAL , again without specifying it in "connect"
                              syntax
                              HOW DO I ACCESS THE "item" passed (?) by SIGNAL in my SLOT function ?
                              So far all I have done is to activate the SLOT function - now I need to learn how to use the parameter carried in by SIGNAL.

                              KroMignonK S 2 Replies Last reply
                              0
                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #22

                                Hi,

                                Did you go through the Signals and Slots chapter in Qt's documentation ?
                                It explains everything and provides simple examples to show how things work.

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                A 1 Reply Last reply
                                2
                                • SGaistS SGaist

                                  Hi,

                                  Did you go through the Signals and Slots chapter in Qt's documentation ?
                                  It explains everything and provides simple examples to show how things work.

                                  A Offline
                                  A Offline
                                  Anonymous_Banned275
                                  wrote on last edited by Anonymous_Banned275
                                  #23

                                  @SGaist Just scanned thru thru this .

                                  https://wiki.qt.io/New_Signal_Slot_Syntax

                                  Did not find a single example how SIGNAL with parameter is used in SLOT.
                                  It does not explain how such parameter gets thru to the SLOT also.
                                  There is no SLOT function example either.
                                  I'll keep looking , there got to be a pony somewhere...

                                  C 1 Reply Last reply
                                  0
                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #24

                                    The Counter class from the documentation:

                                    #include <QObject>
                                    
                                    class Counter : public QObject
                                    {
                                        Q_OBJECT
                                    
                                    public:
                                        Counter() { m_value = 0; }
                                    
                                        int value() const { return m_value; }
                                    
                                    public slots:
                                        void setValue(int value);
                                    
                                    signals:
                                        void valueChanged(int newValue);
                                    
                                    private:
                                        int m_value;
                                    };
                                    

                                    The setValue slot:

                                    void Counter::setValue(int value)
                                    {
                                        if (value != m_value) {
                                            m_value = value;
                                            emit valueChanged(value);
                                        }
                                    }
                                    

                                    The connection:

                                     Counter a, b;
                                        QObject::connect(&a, &Counter::valueChanged,
                                                         &b, &Counter::setValue);
                                    

                                    The usage:

                                        a.setValue(12);     // a.value() == 12, b.value() == 12
                                        b.setValue(48);     // a.value() == 12, b.value() == 4
                                    

                                    When you call setValue from object a and that this value does not match the current counter, the valueChanged signal will be emitted with the new value as parameter.
                                    Then, the setValue of b will be called with as parameter the new value.

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    A 1 Reply Last reply
                                    4
                                    • A Anonymous_Banned275

                                      @SGaist Just scanned thru thru this .

                                      https://wiki.qt.io/New_Signal_Slot_Syntax

                                      Did not find a single example how SIGNAL with parameter is used in SLOT.
                                      It does not explain how such parameter gets thru to the SLOT also.
                                      There is no SLOT function example either.
                                      I'll keep looking , there got to be a pony somewhere...

                                      C Offline
                                      C Offline
                                      ChrisW67
                                      wrote on last edited by
                                      #25

                                      @AnneRanch said in How to "emit " SIGNAL " after "addItem"?:

                                      It does not explain how such parameter gets thru to the SLOT also.

                                      When you are using the new style signal-slot connections then the C++ compiler checks that the sender and receiver have matching signatures (or close enough) at compile time and fails to compile if they do not.
                                      https://wiki.qt.io/New_Signal_Slot_Syntax#Type_mismatch

                                      There's not much to explain here to the user of the signal-slot mechanism. The value passed with the signal function call, e.g. fooSignal("barbaz"), is delivered to any slot function connected to the signal essentially as if you had called fooSlot("barbaz"). (The slot may not be called instantly depending on circumstances.) The precise internals of this mechanism are much more involved, but only of relevance if you intend to develop the Qt library yourself.

                                      1 Reply Last reply
                                      1
                                      • A Anonymous_Banned275

                                        Now that is clear as mud.
                                        I have control over the SLOT - that is not the issue.
                                        My question is
                                        if the SIGNAL contains , carries or whatever term is used , the "item" (as a parameter) without specifying "item' in ":connect" as parameter
                                        AND
                                        SLOT connects to such SIGNAL , again without specifying it in "connect"
                                        syntax
                                        HOW DO I ACCESS THE "item" passed (?) by SIGNAL in my SLOT function ?
                                        So far all I have done is to activate the SLOT function - now I need to learn how to use the parameter carried in by SIGNAL.

                                        KroMignonK Offline
                                        KroMignonK Offline
                                        KroMignon
                                        wrote on last edited by
                                        #26

                                        @AnneRanch said in How to "emit " SIGNAL " after "addItem"?:

                                        Now that is clear as mud.
                                        I have control over the SLOT - that is not the issue.

                                        My question is
                                        if the SIGNAL contains , carries or whatever term is used , the "item" (as a parameter) without specifying "item' in ":connect" as parameter
                                        AND
                                        SLOT connects to such SIGNAL , again without specifying it in "connect"
                                        syntax

                                        This don't made sense to me.

                                        Qt has 2 syntax to create a connection:

                                        • the "old" one with SLOT() and SIGNAL() macros
                                        • the "new" one where you can specify the signal and slots functions.

                                        With the old syntax, you have to specify all parameter types (not names), because corresponding slot or signal are found per introspection (all QMeta stuff). So there is no way, at compilation time, to know if signal or slot exists.

                                        With the new syntax, you give full function name. This way it is possible, at compilation, to the check if corresponding signal/slots exists.
                                        With the new syntax you can also connection a signal to a functor/lambda function. Which is not possible with the old syntax.

                                        HOW DO I ACCESS THE "item" passed (?) by SIGNAL in my SLOT function ?
                                        So far all I have done is to activate the SLOT function - now I need to learn how to use the parameter carried in by SIGNAL.

                                        For all of them, signal and slot do not have to have the same amount of parameters, but signal must at least have same type of parameters as connected slot.

                                        Suppose you have follow signals:

                                        • void statusChanged(int newStatus)
                                        • void newMessage(const QString &message)
                                        • void done()

                                        And following slots:

                                        • void onStatusChanged(int newStatus)
                                        • void onStatusMessageChanged(int newStatus, const QString &message)
                                        • void writeToLog(const QString &message)
                                        • void triggerTimer()

                                        with old syntax connection would be:

                                        connect(this, SIGNAL(statusChanged(int)), this, SLOT(onStatusChanged(int)));
                                        connect(this, SIGNAL(statusChanged(int)), this, SLOT(triggerTimer()));
                                        

                                        same with new syntax:

                                        connect(this, &MyClass::statusChanged, this, &MyClass::onStatusChanged);
                                        connect(this, &MyClass::statusChanged, this, &MyClass::triggerTimer);
                                        

                                        But connecting statusChanged with writeToLog will not be possible or onStatusMessageChanged, because parameter types are not compatible.

                                        It seems you are always asking same kind of questions about signals/slots.
                                        There are so many documentation about this

                                        • Signals & Slots at doc.qt.io
                                        • What do I do if a slot is not invoked? at KDAB
                                        • How Qt Signals and Slots Work at woboq

                                        I know, reading documentation is boring, but always having same issue is even more boring.
                                        Don't you think so?

                                        It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                                        1 Reply Last reply
                                        4
                                        • A Anonymous_Banned275

                                          Now that is clear as mud.
                                          I have control over the SLOT - that is not the issue.
                                          My question is
                                          if the SIGNAL contains , carries or whatever term is used , the "item" (as a parameter) without specifying "item' in ":connect" as parameter
                                          AND
                                          SLOT connects to such SIGNAL , again without specifying it in "connect"
                                          syntax
                                          HOW DO I ACCESS THE "item" passed (?) by SIGNAL in my SLOT function ?
                                          So far all I have done is to activate the SLOT function - now I need to learn how to use the parameter carried in by SIGNAL.

                                          S Offline
                                          S Offline
                                          SimonSchroeder
                                          wrote on last edited by
                                          #27

                                          @AnneRanch said in How to "emit " SIGNAL " after "addItem"?:

                                          My question is
                                          if the SIGNAL contains , carries or whatever term is used , the "item" (as a parameter) without specifying "item' in ":connect" as parameter
                                          AND
                                          SLOT connects to such SIGNAL , again without specifying it in "connect"
                                          syntax
                                          HOW DO I ACCESS THE "item" passed (?) by SIGNAL in my SLOT function ?

                                          When you do the connect() you specify the function signature. The signature consists of the types of the parameters, not the object you like to pass. The slot you want to connect to needs to have the same parameter types in the same order. In addition the slot may have fewer parameters by taking away parameters from the end.

                                          To take your example from above using mySignal, testSlot and testSlot_PASS_DATA I will try to show how to use them.
                                          You should have 1 signal in this example:

                                          signals:
                                            void mySignal(QListWidgetItem*); // you are allowed to give a parameter name, but it is not necessary
                                          

                                          You can have two different kinds of slots to be connected to this signal:

                                          public slots:
                                            void testSlot();
                                            void testSlot_PASS_DATA(QListWidgetItem *item);
                                          

                                          You can do a connect from mySignal to testSlot as the slot has fewer parameters as the signal. You can connect mySignal to testSlot_PASS_DATA because the two have the same signature (i.e. the same types of their respective parameters).

                                          How do you use these?

                                          emit mySignal(item);
                                          

                                          When you emit the signal, you specify which object/value should be handed down. Qt will then take this object and hands it to the slots it calls. This is how you acces the item in testSlot_PASS_DATA. These are the basics of Qt. If you've had read thoroughly through the documentation you would know that already.

                                          A 1 Reply Last reply
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